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Devious Devices NG


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Posted

I'm having trouble getting contraption sex interactions to work with custom races (and male npcs). I always get a "you can't have sex with ___ while they're on this contraption" error. No errors with vanilla females, all play fine. The same animations also work fine for non-females when triggered independently, so it's not animation issues either.

 

I think I've tracked it down to a condition in zadcFurnitureScript attached to the functions PasserbyAction() and SexWithNPCAction(). There's an isFemale check in both right after the check for animations. Can this be removed? 

 

Sorry if this has already come up elsewhere, I've poked around for a while and haven't found it mentioned. I've attempted to remove it myself but I've hit a chasing-decompiled-scripts-for-dependencies death spiral trying to get a successful compile.

Posted
On 10/27/2025 at 3:38 PM, Frayed said:

I see a few posts here of volume bugs, so let me clear that up: I rewrote some stuff with the muffling hood effect to fix a nasty bug it had (it was setting "Effects" and "Voice" to 100% every game load), but a side effect is that when upgrading to DD NG 0.4.2 on an existing save, you may have your "Effects" and "Voice" volume sliders set to zero the first time you load into the game. This is a one-time side effect from upgrading: just set them back to your desired values once and it'll be fixed.

 

Unfortunately, when I reset the volume and save the game, loading the save file again will still mute the sound.

Posted (edited)

is the new game start crash showing open animation replacer and Playback Mode: 1 
        Name: "MT_Idle.HKX"

 

related to too many animation installed?  but it is open animation replacer crash and i increased to 65534 limit in OAR ini file.

 

with dd removed, there is no crash.

 

this is unexpected.

 

I'm running VR with left hand mode and xpmsse crash fix, is this crash 3rd person view related?

 

i use a skip intro mod to go right into personal creation

Edited by loversusers
edit
Posted

So, if this has already been answered I apologize but I have combed over forums, followed instructions to the letter, made sure all requirements are installed and fully updated but every time I try to build them in bodyslide I get this notification. I'm sure I have the wrong version of something I just don't know what. That or my load order is incorrect which I also attached as well as my plugin list. I know I've done something wrong, I'm just not smart enough to figure out what it is, I guess. other than that, I'm not getting any crashes the items just don't appear at all except for two of the leg restraints. everything else is completely invisible other than there item name and description in my inventory. Screenshot2025-10-29141725.png.370a58f237bc94f8dbe4e6fdff314a4c.png

loadorder.txt plugins.txt

Posted
10 minutes ago, valkyrie2013 said:

every time I try to build them in bodyslide I get this notification

Check if the files are present in the paths mentioned in the error logs. The build fails because it's not finding the files it needs at said paths, so see if they are indeed in the correct folder.

Posted
On 10/28/2025 at 5:38 PM, vevan said:

Unfortunately, when I reset the volume and save the game, loading the save file again will still mute the sound.

 

Try this: set volume, exit menu, wait a few seconds, open menu, save, load. The volume settings are updated only when the menu closes, so if you're doing set->save->load without closing it, it may not update. If that doesn't work, do me a favor and try it a few times in a row, and if it still doesn't work tell me which DD NG version you were upgrading from.

 

 

On 10/28/2025 at 9:16 AM, RockthornHollow said:

I'm having trouble getting contraption sex interactions to work with custom races (and male npcs). I always get a "you can't have sex with ___ while they're on this contraption" error. No errors with vanilla females, all play fine. The same animations also work fine for non-females when triggered independently, so it's not animation issues either.

 

I think I've tracked it down to a condition in zadcFurnitureScript attached to the functions PasserbyAction() and SexWithNPCAction(). There's an isFemale check in both right after the check for animations. Can this be removed? 

 

Sorry if this has already come up elsewhere, I've poked around for a while and haven't found it mentioned. I've attempted to remove it myself but I've hit a chasing-decompiled-scripts-for-dependencies death spiral trying to get a successful compile.

 

There's two reasons for that check being there. 1) there definitely weren't any appropriate animations for males in contraptions when that condition was written into the code. 2) I think the DD code isn't set up to pick a gender-appropriate contraption animation, or to let Sexlab pick one. Point 1) might not be true anymore, because a lot of animations were added for contraptions. Most will likely not fit for dudes, but some might. Point 2) still stands though, and would need a little work to change and make sure it works properly. I'm a bit too busy to do that now, but if you remind me in like a month from now I can maybe have a look into that.

 

Just scrapping the condition from the script is easy enough though, here you go: TEST Allow Contraption Animations For Males in DD NG 0.4.2.zip. I offer no guarantees that animations will be correct though.

Posted
15 minutes ago, Taki17 said:

Check if the files are present in the paths mentioned in the error logs. The build fails because it's not finding the files it needs at said paths, so see if they are indeed in the correct folder.

oh yeah, every single one of them are missing. 

Posted
Just now, valkyrie2013 said:

oh yeah, every single one of them are missing. 

That might be a DD or DDNG install/override issue.

Posted
1 hour ago, valkyrie2013 said:

So, I'm assuming reinstalling the mod would help with this and then placing it after?

that was it. also found out why it did that but its working now. very much appreciate it.

Posted

hey so I have 0.4.2 of DD NG (and Unforgiving Devices) and i have a question regarding gag sounds:

they are so frequent. I have 5 NPCs around me with gags and they seem to be happening so often and quite loud.

Which MCM should I check the setting?

I did see two ticks but they say muffle when character has a hood. So I guess this is not it.

 

Thanks in advance for your help!

 

Posted

Idea for a new device.  A rope boxbinder.  AKA, a boxtie, like in this picture.  Also would be nice to just have a lot more rope bondage devices in general, like a rope petsuit, frogtie ropes, and other types of boxtie (i.e. one with rope that go between the breasts)

boxtie.jpg

Posted
On 10/29/2025 at 12:54 PM, Frayed said:

There's two reasons for that check being there. 1) there definitely weren't any appropriate animations for males in contraptions when that condition was written into the code. 2) I think the DD code isn't set up to pick a gender-appropriate contraption animation, or to let Sexlab pick one. Point 1) might not be true anymore, because a lot of animations were added for contraptions. Most will likely not fit for dudes, but some might. Point 2) still stands though, and would need a little work to change and make sure it works properly. I'm a bit too busy to do that now, but if you remind me in like a month from now I can maybe have a look into that.

 

Just scrapping the condition from the script is easy enough though, here you go: TEST Allow Contraption Animations For Males in DD NG 0.4.2.zip. I offer no guarantees that animations will be correct though.

Thanks for the tweak! Mismatched animations are fine for my purposes, but I can understand why it wouldn't be for a main audience.

I tested in game and the two checks are passing fine, but it looks like I missed pointing out one last isFemale in the SexScene function itself (right after cell checks). My fault, didn't think to look for them past where SexScene gets called. It's the only other one I've found here though.

 

I know adding non-female integration is extra work on top of everything else, so I appreciate that you're willing to consider it at some point. Thanks again for the help.

Posted

Has anyone tried updating directly from DD 5.2 to 0.4.2NG without starting a new game? I really don't want to restart a save file that already has all achievements in BaboDialogue, all main and side quests in Skyrim, and all four Vicn DLCs.😭

Posted
6 minutes ago, posuideqianzhihe two said:

Has anyone tried updating directly from DD 5.2 to 0.4.2NG without starting a new game?

Yeah, I tried it when I was first developing changes that'll later became part of DDNG. It was a horrible, fiery catastrophe at worst, and non-functional at best. And given the additions since then, it hasn't become more plug-and-play.

Posted
5 hours ago, posuideqianzhihe two said:

Has anyone tried updating directly from DD 5.2 to 0.4.2NG without starting a new game? I really don't want to restart a save file that already has all achievements in BaboDialogue, all main and side quests in Skyrim, and all four Vicn DLCs.😭

 

I tried something similar too and it didn't work well.

DD NG is awesome but you really need to do it on a new save.

While you are at it, use SLP+ on that new save too

Posted (edited)

(Sorry for bad english...)

Does anyone using DD NG in skyrim VR suffer with freezing?

 

In my case, after I launch the game, and load save file in any worldspace, skyrim VR freezes forever within few seconds after the save is loaded...

 

When I play withou DD NG and just DD 5.2 for VR, it doesn't happen. But when I add DD NG, game freezes.

 

I attach a papyrus log when the freeze happened.

Papyrus.0.log

Edited by UniteK
Posted

Is there a fix for the device hider not working on the equipment that I changed the slot of? I changed nipple piercings to slot 60, but when I try to add slot 60 to slot 32 on the device hider page, they're still visible. Does anyone have a fix for this?

Posted (edited)

Hi

 

just one simple question. It has tons of FNIS based animation (for Pandora) and also has tons of OAR files. Do I need both file types, or is one enough?

 

Thank U

Edited by palracz
Posted
10 hours ago, palracz said:

It has tons of FNIS based animation (for Pandora) and also has tons of OAR files. Do I need both file types, or is one enough?

"Tons" might be a bit of a gross overstatement, considering your FNIS/Pandora animation load will lessen and considerably so if you are using DDNG over base DD 😉

 

And no, Pandora and OAR are not optional or interchangeable. Both are required, both are used differently - most idles and movement animations go through OAR, and what few sex animations remain used by DD and all the contraption poses are done by FNIS/Pandora. Better yet, if you prefer to use your own set of movement animation instead of those bundled into DD, you can disable a lot of them (except maybe for the combat animation sets) and the built-in partial animation replacer will take care of DD-fying any movement animation by adjusting the arm positions to match worn restraints.

Posted

Hi, I'm trying to install devious devices 5.2 + this + UBE 2.0 body and the bodyslide conversion for UBE but I ccant seem to get it right, all restraints are always invisible ingame but the animations seem kind of fine?

Posted
On 11/8/2025 at 12:56 AM, NightmareMoose said:

Anyone have a solution to make gags fit the head properly when using HPH?

HPH itself is not the problem. A lot of presets just happen to have smaller heads, which prevents both gags and blindfolds from correctly covering appropriate areas.
Your best bet is messing with face sliders to elongate and reposition the head.
There is, however, a way for this to be mitigated without too much effort on user end. Gags, hoods and blindfolds could be given body morph compatibility so you could just fix them in-game with whatever slider settings you want.

Posted
3 hours ago, Obryanov said:

HPH itself is not the problem. A lot of presets just happen to have smaller heads, which prevents both gags and blindfolds from correctly covering appropriate areas.
Your best bet is messing with face sliders to elongate and reposition the head.
There is, however, a way for this to be mitigated without too much effort on user end. Gags, hoods and blindfolds could be given body morph compatibility so you could just fix them in-game with whatever slider settings you want.

How would I go about adding body morphs to them? There's no bodyslide files for head items, right?

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