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Devious Devices NG


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Posted

I was having this crash. Downgraded and it works fine. 

Posted
10 hours ago, Duster7174 said:

I was having this crash. Downgraded and it works fine. 

i am also having this issue im on SE and have everything for stuff like OAR and i had a patch to convert devious devices to oar turned it off when i installed the newest version however i cannot start a new game because it will ctd

 

Posted
8 hours ago, Arastal said:

i am also having this issue im on SE and have everything for stuff like OAR and i had a patch to convert devious devices to oar turned it off when i installed the newest version however i cannot start a new game because it will ctd

 

Need CTD log

Posted

Hello just updated from 0.2.9 to Devious Devices NG 0.3.7  and tada it works perfect well thank for your good job merci

I just followed that :

NEW GAME ABSOLUTELY REQUIRED if upgrading from 0.2.9

  • Disable "Devious Devices SE patch.esp" in your mod organizer
  • Rebuild all DD-related items in Bodyslide after upgrading & re-run FNIS/Nemesis/Pandora.
  • Don't forget to update OAR to the latest version!
  • If you're using Unforgiving Devices, be sure to make a new patch for your load order and load it last!
  • Remember, there's an ini-file that you can edit to tweak certain settings located at: Data/SKSE/Plugins/DeviousDevices.ini

So thanx you merci

Posted

I have been having an issue where nipple piercings 1) are slightly misaligned and 2) have different physics than the breasts.

I have run bodyslide (although I can never be sure I did so correctly as bodyslide is far from intuitive).

I have to the best of my knowledge followed installation instructions and installed all of the proper dependencies.

When installing CBBE 3BA I configured it to use SMP for the breasts and CBPC for everything else (I think this is the default).

 

Does anyone know what I may have done incorrectly? Thank you.

Posted (edited)

the new armbinders are invisible even after i reloaded everything in dd framework 3ba on bodyslind 

 

edit:

ok i found it it was not added in the group i did it manually now it works but now i have the problem that when a npc runs with the armbinder the arms move normally instead of being bound 

Edited by randy1990
Posted

Is there any way to use this with BHUNP? like, I see CBBE 3BA is a requirement, can I just download CBBE 3BA and have BHUNP supersede it for this to work (while still building it with UNP)?

Posted (edited)

Having a strange issue where the NPC Hider setting (Always naked / naked when bound) is partially hiding a slot 31/41 wig that an NPC is wearing. 

 

Is this a known problem?  If so, is there a workaround?  If not, any suggestions on debugging?

 

I did notice that in 

bool DeviousDevices::DeviceHiderManager::CheckNPCArmor(RE::TESObjectARMO* a_armor, RE::Actor* a_actor) const

 

This function doesn't actually check whether the armor is a hair or contains any specific keywords like NoHide/NoStrip

 

EDIT:
Issue resolved by add a check for NoStrip tags and hair slots in CheckNPCArmor and recompiling the dll.  Been a long time since I worked with C++...forgot how long it took to compile all of boost...

Edited by valentinian
Posted
On 8/5/2024 at 2:39 PM, madcyb said:

Hello just updated from 0.2.9 to Devious Devices NG 0.3.7  and tada it works perfect well thank for your good job merci

I just followed that :

NEW GAME ABSOLUTELY REQUIRED if upgrading from 0.2.9

  • Disable "Devious Devices SE patch.esp" in your mod organizer
  • Rebuild all DD-related items in Bodyslide after upgrading & re-run FNIS/Nemesis/Pandora.
  • Don't forget to update OAR to the latest version!
  • If you're using Unforgiving Devices, be sure to make a new patch for your load order and load it last!
  • Remember, there's an ini-file that you can edit to tweak certain settings located at: Data/SKSE/Plugins/DeviousDevices.ini

So thanx you merci

Are u using UD ?

How do I make a new patch ?

Posted
23 hours ago, whotheknow said:

Are u using UD ?

How do I make a new patch ?

i use MO2, FNIS, Wrye Bash, Loot and Bodyslide on CBBE physic what's UD ?

Posted

I'm still on the 0.2.9 version since I don't want to restart a new game for now, but I noticed that you've added a virtual body for some meshes, but they're not used in the config files (Like chains and tails plugs going through the legs) but maybe that was intentional. Anyways, I've edited them and they seem to work fine on my end.

 

Nothing fancy, I just added a few lines, but I'm dropping the files here if someone is interested.

Plugs SMP Edited.rar

Posted

@ponzipyramid, thanks for the armor equip restriction option in the .ini, it works great. 

 

But, now I have an observation for the new version.

It is a really bad idea to change the source script location from the base mod you are patching. I.e., the location of the source scripts for DDf 5.2 (which your mod is patching) is in ..\Data\Scripts\Source\, but the location for your mod’s source scripts is in ..\Data\Source\Scripts\. This will create a lot of confusion for modders and it will lead to breaking your mod and its new features. 
E.g., let’s take the ‘zadLibs.psc’ script: when I installed your mod through Vortex, the old script (the ‘zadLibs.psc’ from DDf 5.2) was not overwritten with your new script (because yours went into the wrong location). Not knowing you’ve changed the script location, I grabbed the script from ..\Data\Scripts\Source\, thinking it’s the new one, and compiled it. The resulting .pex file did not have any of the new changes you’ve made to that script (since I compiled the old script). As you can imagine, this will result in your mod being broken for anybody that does the same (usually modders). 
My suggestion is for you to ship your source scripts in their correct location, ..\Data\Scripts\Source\.

Posted
15 minutes ago, Tsunamilawl said:

The new armbinders all have this odd clipping issue. I don't know how to describe it, or have any idea what could fix it.

ScreenShot0.png

i guess it is skeleton have an error occurred. but IDK how fix 

Posted (edited)

2024-08-10223334.png.939fb3db391a0be5279b57de44160bd4.png

 

2024-08-10223338.png.527355b1d2b156a49ce3ec5a5323db2b.png

 

 

I guess merge  "Beast Race refits" and then merge "him MOD".  i have Check the zadx_hood_xxx and XXX_gag_XXX ,It is didnt see any merge "Beast Race"   in the Armor > armature List. AAA AAK OR AAO .Not all, but most of them are like this

Edited by Woskiy
Posted
On 8/9/2024 at 3:39 PM, EmberKnight4657 said:

Does anyone know what furniture is used in the second photo, the one where she's hanging horizontally? 

 

if so, what's it called in game?

I don't know what it's called but you could use AddItemMenu SE and browse through the restraints and contraptions devious devices has. It probably has "hogtie" in its name since that pose you're talking about is known in bondage as hogtie.

Posted

Hey can you guys please implement this mod as part of the DD NG it brings so much more to it with customizable gags and expressions for them.
I think the mod author is still around but not really active in mod development anymore so this been dusting since 2022.
 


One other his mods is also amazing for DD hood items if added making the work with facial morphs 
 

 

Posted
On 6/3/2024 at 10:59 PM, MadaraSC2 said:

Hello, I'm having an issue, when I try to use the pillory it just disappears, and the character just stands, it successfully registers itself as a lockable thing, it gives me the option to escape and etc. but it breaks all of the animations.

I have the same problem, Did you find the solution?

 

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