Ancestress Posted November 4, 2024 Author Posted November 4, 2024 Lustiest Lair: Expanded v1.5 is now available for free here! The Quality of Life Update Changes: Added LL:E support for the popular modded class 'Marauder'. Created an official UI Overhaul mod exclusively for Lustiest Lair: Expanded (Run it above LL:E and the LoversLab Patch) I'm working toward LL:E being an all-in-one package for turning Darkest Dungeon into a lewd experience, and I'm starting with skins. I've been working alongside other popular mod creators to bring y'all the following: Added new hero skins by fellow DD modder Hazu to replace the defaults for: Crusader, Highwayman, Vestal, Occultist, Hellion, Grave Robber, Arbalest, Bounty Hunter, and Jester. Added new exclusive Town NPC assets by fellow DD modder Protosparks to replace the defaults for: Guild, Blacksmith, Abbey, Tavern Keeper, Camping Trainer, Sanitarium, Provision, Graveyard, Statue, Town Event Crier, and Stage Coach. As much as I'd like to keep complete artistic consistency throughout all of LL:E the simple truth is that there is no one artist who has modded everything in this game (Yet. Watch me fly.) The best I can do is use excellent, high-quality art from other incredible modders in the scene with their consent OR hire artists and animators for bespoke new content. Until Hazu has completed all of their skins for LL:E the amazing, the one-and-only, the absolutely incredible Niur has stepped up and allowed me to use some of their existing skins, many of which are exclusive and not publicly available! Added new hero skins for nine classes by fellow DD modder Niur to replace the defaults for: Abomination, Antiquarian, Houndmaster, Leper, Man-at-arms, Musketeer, Plague Doctor, Shieldbreaker. (Remember you can still use your own skins and NPC replacers, you just need to put them above LL:E in your mod load order now instead of below, so they overwrite LL:E.) Created three new alternate colour skin for Hazu's Crusader: Emerald Herald, Red Crescent, and Norse Warrior. Created two new alternate colour skins for Hazu's Highwayman: Blonde Baddie, and Ice Cold. Created a new alternate colour skin for Hazu's Arbalest: High Elf. Created a new alternate colour skin for Hazu's Grave Robber: Riding Hood. Created a new alternate colour skin for Hazu's Jester: Curse of Balatro. Created two new alternate colour skins for Hazu's Occultist: Crimson Curse, and Color of Madness. Created a new alternate colour skin for Hazu's Bounty Hunter: Highland Huntress. Added a legal notice text file to the mod to better comply with Red Hook's rules regarding mods. 'Lady' has been changed to 'Heroine' wherever the text refers to one of your characters. Lady just felt like too particular a word to use, and didn't roll off the tongue as well. [UI Mod] Created a complete UI overhaul. This is a separate mod that should be run ABOVE LL:E [UI Mod] Your heroine is at the centre, as she should always be. [UI Mod] Much, much more space for pregnancy tooltip text, which had a habit of drifting off-screen a lot in the past. [UI Mod] More space for extra pregnancies in futur [UI Mod] Extra space for a sixth quirk / fetish, which some effects can add to a character. In LL's past this would've overlapped awkwardly, but no more! [UI Mod] Simplified base stats layout so you can see your character's strengths at a glance. [UI Mod] Resistances layout with fancy-pants new icons so you can see your character's resistances at a glance. [UI Mod] Support for up to 6 trinkets since a lot of y'all like to run trinket mods. [UI Mod] Extra space for Monster Skills, which also had a habit of drifting out of bounds in the past when there were too many. [UI Mod] 'Lover Skills' have been renamed back to Camping Skills for clarity's sake. [UI Mod] Moved the Name and Class text back to their original positions. Bugfixes: Fixed an animation error that could occur while a tentacle mimic had a heroine captive on higher level dungeons. Fixed 'Forced Heat' pregnancy being applied randomly. It can now only be applied by the monster that dishes it out. Absorbing Slime can no longer die incorrectly if afflicted with DoT damage during a grab. Jellyfish Grabber can no longer die incorrectly if afflicted with DoT damage during a grab. Tentacle Beast can no longer die incorrectly if afflicted with DoT damage during a grab. Gargoyle Boss can no longer die incorrectly if afflicted with DoT damage during a grab. Removed erroneous assets in the heroes folders. Potential fix for the crash to desktop whenever Slaver Lieutenant uses the wrap and pillage move the first time each fight (let me know if I made it better or if I made it worse! :D) Fixed text not properly displaying when using a certain item on a mimic chest Fixed a missing string in the weekly log after the party battles the Siren Fixed Bounty Hunter's incorrect attack_slice sprite Fixed Jester's Inspiring Tune fx sprite Fixed Jester's Solo fx sprite Fixed Highwayman's Point Blank Shot fx sprite [LoversLab Patch] Added logic to the Plowhorse AI to prevent it from using capture moves while another Plowhorse is present, preventing the rank-breaking bug when the game tries to handle multiple captors at once.. [LoversLab Patch] Reduce the incidence of the Plowhorse crashing the game on spawn. Hopefully. [LoversLab Patch] Corrected the Plowhorse calling the wrong class when releasing a captive on high level quests. [LoversLab Patch] Fixed heroines dying when transitioning between stages in the Farmstead while captured by the Plowhorse. Now they will simply go missing for a week, with updated text. [LoversLab Patch] Fixed low-level Mounthounds regenerating health when releasing their captive.
Sp3cs Posted November 4, 2024 Posted November 4, 2024 Plowhorse is still completely broken with the new update and LL patch being the only things installed. Appears in the first slot really tiny and then the game closes.
Ancestress Posted November 5, 2024 Author Posted November 5, 2024 10 hours ago, Sp3cs said: Plowhorse is still completely broken with the new update and LL patch being the only things installed. Appears in the first slot really tiny and then the game closes. Which version of the LoversLab Patch was this?
Sp3cs Posted November 5, 2024 Posted November 5, 2024 9 hours ago, Ancestress said: Which version of the LoversLab Patch was this? Newest update (1.5 Quality of Life patch) posted yesterday. Did a completely fresh install of DD, new update Lustiest Lair: Expanded (From Nexus) and the new Lustiest Lair LL Patch (From here).
Ancestress Posted November 5, 2024 Author Posted November 5, 2024 54 minutes ago, Sp3cs said: Newest update (1.5 Quality of Life patch) posted yesterday. Did a completely fresh install of DD, new update Lustiest Lair: Expanded (From Nexus) and the new Lustiest Lair LL Patch (From here). Do you remember what level of quest it was?
sonsuka Posted November 7, 2024 Posted November 7, 2024 (edited) What exactly is the UI mod discussed? I do notice an issue with armor/weapon not matching Ui and I'm not using any other mods just Lustiest Lair. Cant seem post image keeps blanking out here Also Note for anyone adding to mod. I recommend you do any mods that change skeleton above the mod, then the mod itself, then everything else below it. Also finding any mod that change animations turns to white boxes constantly. Its becoming an issue. Edited November 7, 2024 by sonsuka More Info
Myn3 Posted November 10, 2024 Posted November 10, 2024 With the 1.5 version (from Nexus) and patch (here): Crimson Court's torch meter had white blocks on it. I'm assuming its because of the color change? Plowhorse crash still occurs. Happens when it spawns, but if I restart the game it (sometimes) doesn't crash. Occurred on Endless Difficulty.
Ancestress Posted November 11, 2024 Author Posted November 11, 2024 20 hours ago, Myn3 said: With the 1.5 version (from Nexus) and patch (here): Crimson Court's torch meter had white blocks on it. I'm assuming its because of the color change? Plowhorse crash still occurs. Happens when it spawns, but if I restart the game it (sometimes) doesn't crash. Occurred on Endless Difficulty. That's the first I've heard of the white blocky torch issue - I'll look into it. As for the horse, I'm doing little things to mitigate the crash but I've no idea what's actually causing it. This game is a nightmare.
Mart0206 Posted November 11, 2024 Posted November 11, 2024 Hello Ancestress, are the newly added female hero skins replacers of the vanilla ones or standalone? i am asking since i plan to use Xelswords skins as a replacer.
Ancestress Posted November 11, 2024 Author Posted November 11, 2024 17 minutes ago, Mart0206 said: Hello Ancestress, are the newly added female hero skins replacers of the vanilla ones or standalone? i am asking since i plan to use Xelswords skins as a replacer. The skins in LLE replace the A,B,C, and D skins of the base game heroes. They use the base game skeleton.
Mart0206 Posted November 12, 2024 Posted November 12, 2024 (edited) 17 hours ago, Ancestress said: The skins in LLE replace the A,B,C, and D skins of the base game heroes. They use the base game skeleton. Ok, so if i want to use Xelswords Skins as replacers i guess i need to place the mod higher then LLE, right? *Edit:* Or i use Xelswords Standalone version. place it below LLE and can us both Edited November 12, 2024 by Mart0206
Ancestress Posted November 13, 2024 Author Posted November 13, 2024 On 11/12/2024 at 2:08 PM, Mart0206 said: Ok, so if i want to use Xelswords Skins as replacers i guess i need to place the mod higher then LLE, right? *Edit:* Or i use Xelswords Standalone version. place it below LLE and can us both You're exactly right
Ancestress Posted November 14, 2024 Author Posted November 14, 2024 Hey lovelies - I'm releasing a Patreon version of the LoversLab Patch (1.53) early, and publicly for free to help address the Plowhorse crashes Please download the new LoversLab patch HERE Bugfixes: [LoversLab Patch only] Further adjusted Plowhorse AI to prevent a Plowhorse using its capture move while another Plowhorse is present, thus preventing the rank breaking bug [LoversLab Patch only] Prevented a Plowhorse crash that was more likely to occur in medium difficulty Farmstead missions. Hopefully. [LoversLab Patch only] Removed the floating crystal from the plowhorse's idle animation. Not only was it intrusive, but it may have been a source of crashes. I haven't had a crash once since I removed it. Hopefully this helps!
CryptidFricker Posted November 14, 2024 Posted November 14, 2024 Absolutely loving the Mod at the moment however I appear to have run into a little problem. I managed to beat the priestess boss (the one with the Gargoyle) and the moment I tried to return to my hamlet I got the error in the attached image. I've been running the Mafe Patch that is meant to fix this but that doesn't seem to have worked. Every time I try and reload the save it just sends me right to the error message. I've tried stripping out all my other mods save for LL and the Mafe patch and still nothing. Am I just buggered and need to start a new game or is there a fix?
Ancestress Posted November 14, 2024 Author Posted November 14, 2024 6 hours ago, CryptidFricker said: Absolutely loving the Mod at the moment however I appear to have run into a little problem. I managed to beat the priestess boss (the one with the Gargoyle) and the moment I tried to return to my hamlet I got the error in the attached image. I've been running the Mafe Patch that is meant to fix this but that doesn't seem to have worked. Every time I try and reload the save it just sends me right to the error message. I've tried stripping out all my other mods save for LL and the Mafe patch and still nothing. Am I just buggered and need to start a new game or is there a fix? Mafes is no longer a requirement of LL:E. I suggest going through the installation tutorial again to make sure you've missed nothing 1
CryptidFricker Posted November 15, 2024 Posted November 15, 2024 12 hours ago, Ancestress said: Mafes is no longer a requirement of LL:E. I suggest going through the installation tutorial again to make sure you've missed nothing I think I found the problem. I was using a mod to alter the background and I'd left a couple of loose files in the dungeons folder by accident. After removing them it seems to have worked. Sorry for the bother.
King_Moo_Moo Posted November 27, 2024 Posted November 27, 2024 It's only the 4th outfit but I literally just started out and was worried for a second.
Hydralcolique Posted November 27, 2024 Posted November 27, 2024 First of all, thanks for continuing this great mod. I'm not sure if something can be done about this but when i fought the slut priestess, the gargoyle took for himself all bleed i was stacking on her before fucking one of my party member at the end of turn. Due to my party beeing very slow, his turn came before i could free the victim and his small temporary hp pool emptied because of bleed. This caused him to disapear for the rest of fight while he was supposed to have 150hp left and the victim came back to my side as if nothing happened. So i was just curious about what was causing the non-reapearing of the boss.
Ancestress Posted November 28, 2024 Author Posted November 28, 2024 12 hours ago, King_Moo_Moo said: It's only the 4th outfit but I literally just started out and was worried for a second. Already fixed in 1.51
Shawdy Posted November 28, 2024 Posted November 28, 2024 Hello there! Thank you for the mod and it's active development! I have a strange problem with skill trainer and Farmstead they are literally don't unlock. Even though I've progressed enough (as far as I know) through the game. Also I had an issue with Crimson Court torch but hopefully fixed it by installing a replacer mod over LL. Here is a screenshot of named problem and if modlist is needed please tell me how to get it as txt file or I can screenshot it as well
Ancestress Posted November 28, 2024 Author Posted November 28, 2024 3 hours ago, Shawdy said: Hello there! Thank you for the mod and it's active development! I have a strange problem with skill trainer and Farmstead they are literally don't unlock. Even though I've progressed enough (as far as I know) through the game. Also I had an issue with Crimson Court torch but hopefully fixed it by installing a replacer mod over LL. Here is a screenshot of named problem and if modlist is needed please tell me how to get it as txt file or I can screenshot it as well The torch is fixed from either 1.52 or 1.51 onward, I forget which As for skill trainer, I can't help you with issues not related to LLE 1
Shawdy Posted November 28, 2024 Posted November 28, 2024 6 hours ago, Ancestress said: The torch is fixed from either 1.52 or 1.51 onward, I forget which As for skill trainer, I can't help you with issues not related to LLE Aha I see. Somehow I fixed trainer but Farmstead still locked. Will try to figure it out then. Thanks for mod again and keep up a good work!
Ancestress Posted November 28, 2024 Author Posted November 28, 2024 1 hour ago, Shawdy said: Aha I see. Somehow I fixed trainer but Farmstead still locked. Will try to figure it out then. Thanks for mod again and keep up a good work! Farmstead won't unlock if you don't beat the tutorial ruins quest.
Shawdy Posted December 1, 2024 Posted December 1, 2024 On 11/29/2024 at 12:49 AM, Ancestress said: Farmstead won't unlock if you don't beat the tutorial ruins quest. Thing is that I've already finished first boss quest for each zone
Ancestress Posted December 1, 2024 Author Posted December 1, 2024 5 hours ago, Shawdy said: Thing is that I've already finished first boss quest for each zone You need to beat the tutorial ruins quest.
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