Vasmy123 Posted January 23 Posted January 23 The Slaver queen is way too OP what a waste of time. The dev really doesn't know anything about the game and shouldn't mod at all in my opinion. Also what's with all the futa stuff?
ASDASDASD_Smasher Posted January 23 Posted January 23 1 hour ago, Vasmy123 said: The Slaver queen is way too OP what a waste of time. The dev really doesn't know anything about the game and shouldn't mod at all in my opinion. Also what's with all the futa stuff? Worst comment of the year so far. 3
kazula234 Posted January 30 Posted January 30 Why weren't my heroines abducted when the tentacles of foredom used "project education"? Â
adecz Posted January 30 Posted January 30 Any chance of a mod adding a maximum of 10 quirks, like the one adding equipment slots? I tried to modify the existing one for normal game, but it kept throwing errors.Â
Encablossa Posted February 20 Posted February 20 Seems like the wiki is going to be deleted due to inactivity. Can anyone with edit permission make an edit to prevent that? I can't find the edit button.
Encablossa Posted February 27 Posted February 27 I kind of wish there was an alternate version of this mode played more straight, less corny, with the girls fighting normally but the enemies still being sexed up. Â Though I understand if that doesn't align with the dev's tastes.
Demontom Posted February 27 Posted February 27 (edited) 2 hours ago, Encablossa said: I kind of wish there was an alternate version of this mode played more straight, less corny, with the girls fighting normally but the enemies still being sexed up.  Though I understand if that doesn't align with the dev's tastes. That's actually planned for the 1.9 version among other things, at least changing the writing in it. The prior LL dev pornified all of the writing because that was the bulk of what could be done then. Since the game now has lewd mechanics like grab enemies and the like, the current dev decided to change it to a more serious, less corny, direction, as well as getting new art/animations for (some of? I'm uncertain the full extent, though I know the bandits are being redone) the standard enemies in the game. Edited February 27 by Demontom
Encablossa Posted March 2 Posted March 2 On 2/27/2026 at 4:34 AM, Demontom said: That's actually planned for the 1.9 version among other things, at least changing the writing in it. The prior LL dev pornified all of the writing because that was the bulk of what could be done then. Since the game now has lewd mechanics like grab enemies and the like, the current dev decided to change it to a more serious, less corny, direction, as well as getting new art/animations for (some of? I'm uncertain the full extent, though I know the bandits are being redone) the standard enemies in the game. What the hell that's awesome.
dsagfjk Posted March 11 Posted March 11 so I've got two girls who got "the fordoomed's curse." since it can't be cured I don't want to invest in them. what does it do and what should i do about this, or what should I expect? I just don't know if I should send them on missions if they are going to just doom the run.
Demontom Posted March 12 Posted March 12 15 hours ago, dsagfjk said: so I've got two girls who got "the fordoomed's curse." since it can't be cured I don't want to invest in them. what does it do and what should i do about this, or what should I expect? I just don't know if I should send them on missions if they are going to just doom the run. It's not that bad, it just makes it so there's a chance that tentacle enemy fights can spawn if someone with the curse is on a run. They're not particularly difficult, so I wouldn't worry about it.
MysticDaedra Posted March 14 Posted March 14 I'm a bit confused, maybe I'm just dumb. If so, apologies. However, I see that this mod is available on Nexus, but there's another mod listed here on LL that claims to restore stuff that was removed from the Nexus version due to Nexus rules or something... but this patch is not supported by the mod author of LL:E? Is there anything missing from the nexus version, any reason I should download files from LL as well?
aereist Posted March 17 Posted March 17 (edited) I'm struggling with the inventory in particular because it hides equipment slots for my party members, thus making it so hard to equip trinkets, and impossible to remove unless i click the unequip all button.  Is there any way to fix this?  Spoiler  Edited March 17 by aereist
Demontom Posted March 17 Posted March 17 On 3/14/2026 at 9:45 AM, MysticDaedra said: I'm a bit confused, maybe I'm just dumb. If so, apologies. However, I see that this mod is available on Nexus, but there's another mod listed here on LL that claims to restore stuff that was removed from the Nexus version due to Nexus rules or something... but this patch is not supported by the mod author of LL:E? Is there anything missing from the nexus version, any reason I should download files from LL as well? Ancestress is playing it safe because her country has started cracking down on beast content and she's not willing to risk a prison sentence for a mod. The patch is handled by someone else and contains several enemies that are not present in the Nexus version.
Demontom Posted March 17 Posted March 17 2 hours ago, aereist said: I'm struggling with the inventory in particular because it hides equipment slots for my party members, thus making it so hard to equip trinkets, and impossible to remove unless i click the unequip all button.  Is there any way to fix this?   Reveal hidden contents    Is that the Lustiest Lair UI Plus mod? It's not compatible with LL:E because Ancestress redid LL:E to have it's own UI overhaul.
aereist Posted March 17 Posted March 17 (edited) 2 hours ago, Demontom said: Is that the Lustiest Lair UI Plus mod? It's not compatible with LL:E because Ancestress redid LL:E to have it's own UI overhaul.  I only use Lustiest Lair expanded 1.7 I downloaded from Nexus, and it somehow gives me this UI. Is this not supposed to happen and I should get a fresh file again instead?  Edit: It's the same one shown in the example pic of this mod right? So mine should be the correct one?  Or do you mean the inventory window? I didn't download any mod beside the bg changer tho  Edited March 17 by aereist
Demontom Posted March 17 Posted March 17 (edited) 1 hour ago, aereist said:  I only use Lustiest Lair expanded 1.7 I downloaded from Nexus, and it somehow gives me this UI. Is this not supposed to happen and I should get a fresh file again instead?  Edit: It's the same one shown in the example pic of this mod right? So mine should be the correct one?  Or do you mean the inventory window? I didn't download any mod beside the bg changer tho  This is how it's supposed to look when you're in the trinket inventory. It's supposed to load up on the left side of the screen so as to not block the trinket slots. What's your load order look like? I wonder if the background changer is somehow causing problems with it?  Edited March 17 by Demontom
aereist Posted March 17 Posted March 17 (edited) 41 minutes ago, Demontom said: This is how it's supposed to look when you're in the trinket inventory. It's supposed to load up on the left side of the screen so as to not block the trinket slots. What's your load order look like? I wonder if the background changer is somehow causing problems with it?   I'm sorry to bother you and thank for your help. I just tried to find the problem parts and just realize that this mod that changes the town visual might've messed up with the lustiest's ui since i loaded it first.  Thanks so much for your help again!  Edit: In case people wanna know how I fixed it  I looked until I found that "town.layout.darkest" in 'campaign\town' folder determines the realm inventory position, so I copied lustiest's realm inventory pos in that file to the mod's file instead.  Edited March 17 by aereist 1
Ianzukito Posted May 7 Posted May 7 Two things: does anyone have the dl for the 1.8 of LLE? and what will we have in 1.9? what is planned? i cant seem to find it
Morgenstern20 Posted May 8 Posted May 8 (edited) Guys, I hate to ask here but I am struggling to make this work. I can get Lustiest Lair to run for me along with the Duchess steam mod, but when I try to utilize the other compatible mods listed like Omen Seeker and such others, I get this weird issue trying to activate them on a new save - it isn't visual either, so I can't just check them all and expect them to run like normal. Important note - I use the native version of the game on Linux. Edited May 8 by Morgenstern20 Forgot picture
gamerdod12 Posted May 20 Posted May 20 Is there a way to make it spawn more the one Mounthound in an encounter.
Pseudonym0 Posted May 21 Posted May 21 On 5/8/2026 at 12:09 PM, Morgenstern20 said: Guys, I hate to ask here but I am struggling to make this work. I can get Lustiest Lair to run for me along with the Duchess steam mod, but when I try to utilize the other compatible mods listed like Omen Seeker and such others, I get this weird issue trying to activate them on a new save - it isn't visual either, so I can't just check them all and expect them to run like normal. Important note - I use the native version of the game on Linux. The linux version of DD has an unpatched bug that breaks mods; use proton instead. 1
cristovaop Posted May 24 Posted May 24 Sorry for asking, but v 1.8 was meant to be released three days ago. Â Even v 1.7, I can't use Nexus Mods to download due to age verification. Can't access the Discord server because of the same thing. Does anyone know a safe and reliable way to d/l LL?
Demontom Posted May 24 Posted May 24 17 minutes ago, cristovaop said: Sorry for asking, but v 1.8 was meant to be released three days ago. Â Even v 1.7, I can't use Nexus Mods to download due to age verification. Can't access the Discord server because of the same thing. Does anyone know a safe and reliable way to d/l LL? You might be able to grab it from her Patreon in the public release announcement post, pretty sure that's accessible to non-subscribers. https://www.patreon.com/c/ancestress/posts?vanity=ancestress
lordllyod Posted May 24 Posted May 24 Seem to be getting an error when starting the game loading a specific quest to kill the puppetmaster_broken enemy. From what I found the workshop.quest.types.json does not reference the puppetmaster_broken ID properly(?), the error disappears when I change the ID to puppetmaster_broken_A, though I'm not 100% sure if that was the right thing to do.
AmberGD Posted May 25 Posted May 25 Hey, i was trying to extract the mod [i used peazip cause linux] and it came up with a error. can you help in anyway please?
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