niknerozz Posted July 20, 2025 Posted July 20, 2025 (edited) 5 hours ago, serosen1 said: Thanks for validating! I wasn't sure if I was just REALLY unlucky. That would be cool if you can, otherwise will wait for a future playthrough as mine is a niche issue.  I've re-checked the dungeon mesh. It is possible to fight the new enemies outside of Crimson Court but you need to have Crimson Curse heroes at least 1 in the party. Even so, the chance is super small. I'm sure this is intentional. Having more Crimson Curse heroes in party should increase the chance (still small). Edited July 20, 2025 by niknerozz
niknerozz Posted July 20, 2025 Posted July 20, 2025 (edited) In the mods, backup the "dungeons" folder. Unzip mine and paste it into the mods, replace it. I don't add a lot tbh. Just 2 encounters per dungeon but the minimum requirement will be 0 Crimson Curse (the intensity still need to be at least low or mid). I don't use LLE so I cannot confirm whether this will works or not. dungeons.rar Edited July 20, 2025 by niknerozz
serosen1 Posted July 20, 2025 Posted July 20, 2025 6 hours ago, niknerozz said: In the mods, backup the "dungeons" folder. Unzip mine and paste it into the mods, replace it. I don't add a lot tbh. Just 2 encounters per dungeon but the minimum requirement will be 0 Crimson Curse (the intensity still need to be at least low or mid). I don't use LLE so I cannot confirm whether this will works or not. dungeons.rar 8.4 kB · 2 downloads Thanks for this.  Was testing it this afternoon. Did 5 runs in the Courtyard Garden boss, fully clearing maps, going after any red enemy spawn and deliberately triggering traps to spawn more. Three teams with full crimson curse, then two teams without any crimson curse. I managed to spawn a new enemy once (on a team with 0 curse). So it definitely works but like you said chances are super small.  I haven't found them in the other dungeons yet (I don't think there is any intensity after you beat the countess, as you stop getting red eggs in the normal world). I wasn't counting those runs, but again it's probably just a small chance. 1
Zorai Posted July 21, 2025 Posted July 21, 2025 So I've had my eye on this mod for a while, and Duchess is one of my favorite modded classes and I noticed its supported. Is the human version supported as well as the Renamon skin for Duchess? Â Also, what other mods are supported by this?
miszwysz Posted July 23, 2025 Posted July 23, 2025 On 7/21/2025 at 10:36 AM, Zorai said: Also, what other mods are supported by this? Â "Support" means that the class has some text changed to fit LL's setting. LL does not make anything outright incompatible, you can run anything you want with it. 1
TwinFangToshiro Posted July 26, 2025 Posted July 26, 2025 Ok not getting any lewd animations ran into mimic but thats it. are there any other ? is it mostly just text lewdness? FYI.50 Real Hours inÂ
zinamagua Posted July 26, 2025 Posted July 26, 2025 3 hours ago, TwinFangToshiro said: Ok not getting any lewd animations ran into mimic but thats it. are there any other ? is it mostly just text lewdness? FYI.50 Real Hours in mostly lewd text. But there are other enemies that do have animations. For sure, some are bosses. But there's probably like one unique enemy per dungeon that has an animation at least 1
GoldenAsher Posted September 27, 2025 Posted September 27, 2025 Guys idk if its a bug or whatever, I couldn't get the deluxe holstaurus milk at all on the alchemy table (the game says using holstaurus on it isnt a viable option, I found out you can get the deluxe milk using this method to gain the milkmaiden perk on a older patch note or maybe there's a new way now? Idk) Â Also I wasn't able to get sacrilegious knowledge perk at all, I've been killing the priestess for a bunch of time (or maybe it only gives out the perk on hardest difficulty? Since im grinding the second hardest difficulty)
Ancestress Posted October 1, 2025 Author Posted October 1, 2025 On 7/26/2025 at 7:45 PM, TwinFangToshiro said: Ok not getting any lewd animations ran into mimic but thats it. are there any other ? is it mostly just text lewdness? FYI.50 Real Hours in Genuinely refuse to believe you encountered only 1 capture enemy after fifty hours of playing LL:E. 1
Vasmy123 Posted October 9, 2025 Posted October 9, 2025 The wiki mentions you need a special loverslab patch for some of the animations to work. But I can't find it. I just downloaded the Nexus version are all animations included?
Nukeboi Posted October 10, 2025 Posted October 10, 2025 Help! During battles all of a sudden the ladies pretty frequently suffer from "100% random target" (hostile and friendly). Where is this coming from?! The corresponding barks talk about sperm going to their head and ask if what they see is real. Im at a loss here. I visited the wiki, went through many many patchnotes, LL:E and LL, and couldnt find anything related. For as impactful this mechanic is its source has to be explained ingame! You can kind of game it with aoe attacks but only a few heroines have those.
Bad_Jester Posted October 11, 2025 Posted October 11, 2025 On 10/9/2025 at 3:13 PM, Vasmy123 said: The wiki mentions you need a special loverslab patch for some of the animations to work. But I can't find it. I just downloaded the Nexus version are all animations included? 1 hour ago, Nukeboi said: Help! During battles all of a sudden the ladies pretty frequently suffer from "100% random target" (hostile and friendly). Where is this coming from?! The corresponding barks talk about sperm going to their head and ask if what they see is real. Im at a loss here. I visited the wiki, went through many many patchnotes, LL:E and LL, and couldnt find anything related. For as impactful this mechanic is its source has to be explained ingame! You can kind of game it with aoe attacks but only a few heroines have those. For starters, a screenshot of the debuff would be good visual help for others to help you. Can't figure out a whole lot from just your text. Hover over the debuff icon in combat, the enemies your fighting, etc. A screenshot of all their fetishes, positive and negative, as well as pregnancies would also be helpful.
Nukeboi Posted October 13, 2025 Posted October 13, 2025 (edited) On 10/11/2025 at 2:09 AM, Bad_Jester said: For starters, a screenshot of the debuff would be good visual help The first pic shows the debuff in action. Only the lecher has it yet but it will end up on several heroines.  The second one shows the lechers character page. I think I narrowed it down to the item I am focussing: it doesnt mention the debuff but it is the third run where I had this with me and the debuff appeared. Also the nature of "When fucked: Party: Lust -2" might be what spreads it to the whole party later. (There are indeed items that give the debuff. I have seen a "Brawler's something" that said "100% random target" on it. Unfortunately I missed the opportunity to take a picture.)  The third shows the escort having it too now (so does the priestess). She is focused so you can see her items. The debuff lasts for 3 rounds. After that it usually renews for another three.  Pic 4 finally shows the priestess also suffering from it as well as her items. The lecher had been hit several times before so her item reduced the lust of the party (and spread the debuff?).  The enemies are typical weald enemies. The lady in the back is a reskin of a cultist stresser. Short lvl3 dungeon. Edited October 14, 2025 by Nukeboi
Nukeboi Posted October 14, 2025 Posted October 14, 2025 On 11/27/2024 at 11:44 PM, Hydralcolique said: [ slut priestess, the gargoyle] i could free the victim and his small temporary hp pool emptied because of bleed. This caused him to disapear for the rest of fight  I can recreate this in the fight against the Impious Priestess. Have a Nymphomaniac drug the gargoyle in round one. It kidnaps a heroine and then dies in the next round (because of its small HP pool). The heroine reappears - but the gargoyle does not. Kinda makes this fight trivial.
Gingerscape Posted October 15, 2025 Posted October 15, 2025 Has there been any news about the dark mode stuff? I know that Ancestress dropped it to avoid potential legal ramifications, but, and I quote, "Fortunately, however, a brave soul ... has stepped forward and volunteered to create the dark mode patch themselves." Â Haven't been able to find anything since that, and figured I would just ask here. Granted, I haven't done a full-on deep dive searching for information on the patch, LLE is great as-is and getting better daily so I haven't been too concerned with it, but I've been very curious about what's been going on with the patch for a while now and was wondering if I just missed something or everyone has just been radio silent on it.
Nukeboi Posted October 25, 2025 Posted October 25, 2025 @Ancestress Would you take a look at the item "Funnel of Debauchery" please? I suspect it does way more than it says especially giving "100% random target" to your team. Â
Nukeboi Posted November 4, 2025 Posted November 4, 2025 Does nobody have any idea or has anything to say about this phenomenon? (outlined above)
Bad_Jester Posted November 4, 2025 Posted November 4, 2025 (edited) 7 hours ago, Nukeboi said: Does nobody have any idea or has anything to say about this phenomenon? (outlined above) Its the Funnel of Debauchery you mentioned. A legacy bug from the original Lustiest Lair mod. Have to wait for a fix. Sorry for the late reply, didn't comb through the discord till now. Edit - There is a bandaid fix that removes the chance of the item consumption, but its for an older build of the game. So your options are to wait for an official patch, editing the ll_trinket.effects yourself, or waiting for a someone do that and sharing. Edited November 4, 2025 by Bad_Jester Missing additional context
Nukeboi Posted November 5, 2025 Posted November 5, 2025 2 hours ago, Bad_Jester said: editing the ll_trinket.effects Thank you for your effort! I've located the file and it says the following about the trinket in question: Quote //Cum Funnel Trinket effect: .name "ll_force_eat_cum" .target "performer" .chance 1000% .use_item_type estate .use_item_id "ll_special_sperm" .on_hit true .on_miss false .apply_once true effect: .name "ll_cum_funnel_barks" .target "performer" .bark ll_cum_funnel_dialogue .chance 60% .on_hit true .on_miss true .queue true .apply_once true effect: .name "ll_knock_self_up" .target "performer" .curio_result_type "negative" .chance 13% .disease ll_knocked_up  .on_hit true .on_miss false .crit_doesnt_apply_to_roll true  I believe the first line is the culprit, right? Where it says "whenever you are hit have the effect of a special sperm". (at least thats how I interprete it) I dont know what a special sperm does but Im guessing it reduces the party's lust by 2 and gives 100% random target.  Looking through a few other textfiles on the search for the definition of ll_special_sperm I did not find it yet. Because this is what needs to be changed right? Or... have the force_eat_cum effect not be "eat a special sperm each time you are hit". Just healstress 2 for the party?
Bad_Jester Posted November 5, 2025 Posted November 5, 2025 49 minutes ago, Nukeboi said: I believe the first line is the culprit, right? //Cum Funnel Trinket effect: .name "ll_force_eat_cum" .target "performer" .chance 1000% First and foremost, backup the original file to save yourself a headache later. Then try changing the chance to 0%. As I understand it, the trinket is using a supply item called "The Ancestress' Brew", but rather then aborting when the player doesn't have the item it automatically "creates" and "consumes" the item, thus causing the effect. I have not personally tested this change so I reiterate: Backup the original ll_trinkets.effects.darkest into another folder before attempting this.
Nukeboi Posted November 5, 2025 Posted November 5, 2025 I went ahead and replaced this 9 hours ago, Nukeboi said: effect: .name "ll_force_eat_cum" .target "performer" .chance 1000% .use_item_type estate .use_item_id "ll_special_sperm" .on_hit true .on_miss false .apply_once true with this Quote effect: .name "ll_force_eat_cum" .target "performer_group" .chance 100% .healstress 2 .on_hit true .on_miss false .apply_once true  Observations: a. The 100% random target effect is now gone. b. The description now reads "When fucked: All ladies: Lust -2" and "When fucked: Party: Lust -2" c. And indeed if the bearer of the trinket gets hit the stress reduction equals 4, not 2  reg. b.: I believe I chose the wrong target for the intended effect (party lust -2). Also the effect happens twice now. reg. c.: Seeing this it now dawns on me that the item has a whole bunch of effects on it that are declared elsewhere (-8 dodge etc. I believe the Party Lust-2 is also part of this!) Would you happen to know where to look for it? reg a.: Realizing that the hidden consuming of the item with the ID "special_sperm" was purely responsible for just the 100% random target effect I now start to wonder whether this was intentional in the first place? I always took the line in the description about feeling the urge to pour cum as fluff. But maybe the original author of LL wanted to be cute and hide this effect behind a colorful description?  Anyway for now I shall just comment out the line in question in ll_trinket_effects. This should result in making the trinket do what it says it does (disregarding the "fluff"). 1
Nukeboi Posted December 5, 2025 Posted December 5, 2025 Can all fetishes be overwritten with new ones? Â I had a yellow "...of the Sperminity* special, positive fetish on a character. But since she had a full five of them the next fetish overwrote the special one. Bummer! Can it happen with all the special ones? Like Brand of the Demoness or Demoness Dick Hunter ?
Demontom Posted December 6, 2025 Posted December 6, 2025 On 12/5/2025 at 9:48 AM, Nukeboi said: Can all fetishes be overwritten with new ones?  I had a yellow "...of the Sperminity* special, positive fetish on a character. But since she had a full five of them the next fetish overwrote the special one. Bummer! Can it happen with all the special ones? Like Brand of the Demoness or Demoness Dick Hunter ? Yeah, they're just rebranded quirks from the baseline Darkest Dungeon. Cap of 5 in each category (positive and negative), new ones can overwrite old ones, and you can lock in up to 3 positive ones as well as remove negative ones in the Sanitarium.
Random_Dude_ Posted December 10, 2025 Posted December 10, 2025 About the LL:E add-on mod. I assume it has not been updated for version 1.7 yet correct? I also want to know what the add-on actually does, since the page for it doesn't have anything specific such as which types of enemies actually get added and changed.
zerobs Posted January 9 Posted January 9 I installl L.L.E 1.5/1.6/1.7 on switch, and it crashed when I opened inventory. L.L.E 1.5 no UI version worked, but it looked less interested. I cant join discord sever to ask more info as the link invite expire, does this discord channel alive ? Does someone use this mod on switch ? do the mod work on yours?
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