Pyreite Posted August 24, 2024 Author Posted August 24, 2024 On 8/18/2024 at 5:42 PM, VahzahVulom said: bit of a dark question but its not in the description... do thier captors fuck them? Â My mods do not provide that functionality, at least iirc. My mods do not have matchmaking or anything like that. If you want captives to randomly be fucked by captors then you need a matchmaker. Only npc on npc I have done is scripted dialog and I think that was back in caged rose. Â On 8/19/2024 at 2:40 PM, abcd99 said: Hi @Pyreite, thanks for your mod. Just wondering. After rescuing Panzer and bringing all her crew to the extraction point, the quest did not end. After a while, the quest does end, but Panzer and her crew still follow me wherever I go. So, just wondering how to fix this? Thanks! Â Might be the game being weird. What does your objectives say? How it's supposed to go is you take them to the extraction point, they go in and disappear, then after a few days you get a letter from the courier and meet panzer at silverblood inn iirc? If they're still following you then I can only suggest really making sure they step into the extraction point trigger box and if it's really borked then just reload from an save before that.
abcd99 Posted August 26, 2024 Posted August 26, 2024 (edited) On 8/24/2024 at 12:39 AM, Pyreite said: Might be the game being weird. What does your objectives say? How it's supposed to go is you take them to the extraction point, they go in and disappear, then after a few days you get a letter from the courier and meet panzer at silverblood inn iirc? If they're still following you then I can only suggest really making sure they step into the extraction point trigger box and if it's really borked then just reload from an save before that. Unfortunately, the quest is marked as complete. So, I am kind of stuck. Edit: Just wondering if there is a console command to dismiss them. Edited August 26, 2024 by abcd99
Emrakul1 Posted February 15, 2025 Posted February 15, 2025 Seems duskglow keeps crashing whenever I enter it. I have all the requirements.
Pyreite Posted February 19, 2025 Author Posted February 19, 2025 Sounds like you have the incorrect version of zaz.
MortiferusX Posted March 13, 2025 Posted March 13, 2025 (edited) Current problems Iam running into are:  Alaris just standing in her dungeon, no rescue option, no follower option.  Sudi has only a Dialogue about her fathers remains.  Angela can not be untied.  Working fine: Telmi + Waai Sylda Arilith Dusk Gale  Other not done currently. Edited March 13, 2025 by MortiferusX
Mecharic Posted April 8, 2025 Posted April 8, 2025 I am legitimately surprised (and a bit saddened) that you didn't use Frostflow Lighthouse for this. Could've turned Frostflow Ligthhouse into a player home with that one chick who was dragged into the deep becoming part of the breeding slaves that you can save. Literally unplayable! xD (More seriously, I haven't even gotten my game running again but this is going on the list... [sigh])
xyzxyz Posted June 10, 2025 Posted June 10, 2025 "make yourself at home here" apparently means they move in a 2m radius^^
UnDoge Posted July 3, 2025 Posted July 3, 2025 So where do we even get ZaZ 8.0 and later these days. All I can find is ZaZ 7.0
MortiferusX Posted August 10, 2025 Posted August 10, 2025 Raka has a Follower-Option but Returns to the Dungeon everytime I leave her alone.  Alaris stays in the Dungeon and has no Follower-Option.Â
EcstaticShadows Posted August 31, 2025 Posted August 31, 2025 On 7/3/2025 at 11:36 AM, UnDoge said: So where do we even get ZaZ 8.0 and later these days. All I can find is ZaZ 7.0 Sorry if you've found it already but it's on the same page as zaz 7, just in texr lower on the description page.Â
Caithness Posted September 6, 2025 Posted September 6, 2025 Waai and Telmi - quest says take them to the camp near the exit to the cave - it is not progressing when I do, tried all the dialogue options there - you can get them to stay there etc, but the quest does not progress
Caithness Posted October 25, 2025 Posted October 25, 2025 Anyone tried turning off the auto disable after releasing for the generic damsels? - finding that they disappear almost instantly - ie before taking them to a safe location. I would prefer them not to disappear at all.
Apap Posted January 18 Posted January 18 Hi! Got a question regarding the four slaves found in Blackreach: do they have any specific final destination in mind where they will settle after being rescued, or are they meant as permanently transferable? What I mean is that once rescued, they ask to be taken to a safe space. I brought them to one of my houses and also later to the winking skeever inn in Solitude, each time using the "make yourselves at home" option. In neither case did they become permanent dwellers like rescued NPCs usually do, so I'm wondering if that's intended or if they settle only in a specific location(s) ? Thanks a bunch!
Ding1961 Posted January 19 Posted January 19 I really like all of your mods. the issue that I am having is that the game consistently CTD when Northwind states she is going to Braidwood Inn.
Ghostseyru160 Posted April 19 Posted April 19 Awesome mod, thanks. I just really wish that KS hairdos wasn't a requirement. It's an extra 5GB just for this awesome mod.
ChocolateThunder2110 Posted June 22 Posted June 22 Using Ver 1.3.1 ESL and the quest markers don't disappear after saving them. I started a new game, and the quest marker still doesn't disappear after saving them. Does anyone know what may be causing this?
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