DS6677 Posted July 17, 2025 Posted July 17, 2025 I'm a little late with the reply, but I think the issue was caused by an OSL keyword distributor adding keywords that I couldn't see in SSEedit. One of the downsides to having 1000+ mods lol 1
Ursur1major Posted July 23, 2025 Posted July 23, 2025 Is there a way to add a grace period before you're reported as missing? I feel it's a bit silly that I get reported the moment I step out of the arbitrary box for the settlement, even if I can still clearly see the buildings and everyone walking around on the streets only about 10 meters away.
Nuascura Posted July 23, 2025 Author Posted July 23, 2025 3 hours ago, Ursur1major said: Is there a way to add a grace period before you're reported as missing? I feel it's a bit silly that I get reported the moment I step out of the arbitrary box for the settlement, even if I can still clearly see the buildings and everyone walking around on the streets only about 10 meters away. Lore reason is cuz the rules are strict. IRL, prison guards would scream if you set a single foot outside the yard, right? No grace period, I think. LOS might delay the check for a bit - I'm unsure about how effective this is against what you're actually looking for.
Ursur1major Posted July 23, 2025 Posted July 23, 2025 1 hour ago, Nuascura said: Lore reason is cuz the rules are strict. IRL, prison guards would scream if you set a single foot outside the yard, right? No grace period, I think. LOS might delay the check for a bit - I'm unsure about how effective this is against what you're actually looking for. Yeah, but you know, guards are also human, they aren't keeping you under supervision 100% of the time, and they probably still need time to do a check that none of the guards have any visibility on you. Although one feature that could circumvent this issue somewhat that I'd like to wish for, is the ability to ask (or beg) a guard or someone to escort you to the next town over, that's kind of the purpose of a follower I know, but there are instances such as certain quests or the lack of followers in a town that prevents such an action. And it would also strengthen the immersion I think. In such an event they'd only take you to the next town over, getting too far away from them would lead to being reported as missing, and if they somehow died on the way, you would be assumed to be at fault.
xzdhbyt Posted July 29, 2025 Posted July 29, 2025 May I transfer your mod for the people who can not access the global Internet?I will I'll post this original link.
Nuascura Posted August 1, 2025 Author Posted August 1, 2025 On 7/30/2025 at 3:56 AM, xzdhbyt said: May I transfer your mod for the people who can not access the global Internet?I will I'll post this original link. Are you referring to hosting it on 9dmsgame for mainland China users? I've seen the pages. NexusMods isn't blocked inside China and you can download the mod from my page there. The additional patches I've made (Ambience, Dialogue Patch) can be translated and uploaded by you on 9dms "for the people who can not access the global internet". You can also make a separate plugin patch to translate the main plugin. But I'm sure people will do what they want regardless. I'm just saying. There are ways to localize the mod for other languages without replacing the plugin. This means you don't have to do anything else in most cases whenever I update the mod. I intentionally made this process easier for translator. But this is up to you; I'm not sure why no one wants to make their life easier.
Blunt_Smoker_420 Posted August 3, 2025 Posted August 3, 2025 Not sure if this has been ever addressed, but I seem to be constantly running into an issue regarding the insurance license for this mod. No matter whether or not I have it purchased/disabled, the game always acts like I don't own it, and the guards demand that I pay a fine, for which the only prompts available are: "But I don't have the gold!", or "I won't pay the fine". Lowering the fine amount in the MCM doesn't help either (even when the "Violation Fine Percentage" is set to 0%). If it helps, I own the majority of licenses, except for the "Collar Exemption" (Bikini, Clothing, and Travel licenses were disabled). Game version is SSE 1.5.97; mod version is 1.25.0.1 Let me know if there's anything else you need me to provide.
Nuascura Posted August 3, 2025 Author Posted August 3, 2025 @Blunt_Smoker_420 Please find your settings.json and attach it to your reply. Please also provide me a step-by-step for me to replicate your issue from a fresh new game/character. As you know, the Insurance feature intertwines with Armor, Bikini, and Clothing features, so a step-by-step will help me better understand how your issue is created. When you've completed replicating your issue according to your own steps, please then attach your papyrus log to this reply as well. So, three items: Settings.json Papyrus log Step-by-step process from new game
Someone92 Posted August 3, 2025 Posted August 3, 2025 On 7/14/2025 at 12:08 PM, Nuascura said: Additional punishments and enforcer event resolutions Wouldn't that introduce too much bloat? Or do you intend to add them like Acheron or Prison Alternative addons?
Nuascura Posted August 3, 2025 Author Posted August 3, 2025 31 minutes ago, Someone92 said: Wouldn't that introduce too much bloat? Or do you intend to add them like Acheron or Prison Alternative addons? It shouldn't be too much bloat. For example, it could be a configurable chance to show strictly one additional option to the pay fine dialogue step: Persuade Intimidate Bribe (with Gold) Bribe (with Sex) Show Nothing So only one MCM option (percentage slider) for this feature category so that we can enforce progression variation and simplify configurability. All the calculations are native since it's dialogue-based, and it's only one more option in the menu so it'll be more vanilla-esque and won't be intrusive. I was thinking of a chance of sex punishment if and only after paying your fine, but maybe it's better to omit further punishments and just focus on the above.
Blunt_Smoker_420 Posted August 3, 2025 Posted August 3, 2025 @Nuascura Now I'm really stumped. Spent the past two hours trying to replicate this bug, but nothing came of it. If anything, everything was working properly now. When the insurance expired, I was able to pay my fine normally, and when I was testing it with the insurance disabled, the guards weren't bugging me at all, while all my other licenses were active. Gonna attach the settings.json of what I was using during the new game, just in case you'll find something of note. As for the logs, I couldn't find them anywhere, even though I did enable logging (unless I'm an idiot and don't know where to look lol) My only conclusion is that my save must be glitched and that I should try restarting the mod. Settings.json
Nuascura Posted August 3, 2025 Author Posted August 3, 2025 12 minutes ago, Blunt_Smoker_420 said: @Nuascura Now I'm really stumped. Spent the past two hours trying to replicate this bug, but nothing came of it. If anything, everything was working properly now. When the insurance expired, I was able to pay my fine normally, and when I was testing it with the insurance disabled, the guards weren't bugging me at all, while all my other licenses were active. Gonna attach the settings.json of what I was using during the new game, just in case you'll find something of note. As for the logs, I couldn't find them anywhere, even though I did enable logging (unless I'm an idiot and don't know where to look lol) My only conclusion is that my save must be glitched and that I should try restarting the mod. Ah, if you can't replicate the issue, then the json and log will be useless since they're like contextual clues for me to replicate your issue on my end. No worries. Just leave it be. I've taken a look and nothing stands out immediately from my limited perspective. FYI Logs are under Documents/My Games/Skyrim Special Edition/Logs. Latest log is always Papyrus.0.log, with the number incremented until auto-deletion at its set limit. Something devs do know but is rarer said: Logs may not generate during your first game session after activating logs, but will generate for subsequent sessions. The reason is unclear to me, though keeping an MO2 profile with logging enabled via local ini, and switching between profiles with that setting on and off, doesn't produce this issue. 1
42ndDivision Posted August 6, 2025 Posted August 6, 2025 Quick question @Nuascura - a different mod (believe Pama's Ork Bounty Hunters) confiscated my character's inventory, including all the licenses I'd bought - this includes a travel permit. I managed to escape and retrieved my licenses (they're stored in a chest in Pama's mod), but the guards still rush after me to charge me with not having a travel permit. Any idea what might be causing this/how to fix it? Thanks in advance - loving the mod otherwise, it's an effective and lightweight replacement for a lot of things SL Survival used to do!
DonQuiWho Posted August 6, 2025 Posted August 6, 2025 Hi there 1.25.01 This has added a1st person comments.esl, but now does not include the ambience.esl But the mod page seems to imply that ambience.esl is stll meant to be in play Is that an intentional replacement or something else? TIA for Any help offered DQW
Nuascura Posted August 7, 2025 Author Posted August 7, 2025 18 hours ago, 42ndDivision said: Quick question @Nuascura - a different mod (believe Pama's Ork Bounty Hunters) confiscated my character's inventory, including all the licenses I'd bought - this includes a travel permit. I managed to escape and retrieved my licenses (they're stored in a chest in Pama's mod), but the guards still rush after me to charge me with not having a travel permit. Any idea what might be causing this/how to fix it? Thanks in advance - loving the mod otherwise, it's an effective and lightweight replacement for a lot of things SL Survival used to do! Thanks for your interest in Licenses. On Travel Violations - these violations are intended to be 'sticky', so they don't play well with scenarios that intentionally remove them from you. The original idea was to guard against scenarios where you have an existing Travel Violation but you then purchase a permit later - this purchase should not remove your existing violation. I'll have to tweak this logic or remove this stickiness altogether. 4 hours ago, DonQuiWho said: Hi there 1.25.01 This has added a1st person comments.esl, but now does not include the ambience.esl But the mod page seems to imply that ambience.esl is stll meant to be in play Is that an intentional replacement or something else? TIA for Any help offered DQW I've looked at the fomod xml and confirmed that the ambience.esp is still located under /Options/Extensions. Can you please double-check your fomod installation options and if you're using any plugins (if appropriate and you're on MO2) that interfere with how fomod options are selected? 1
DonQuiWho Posted August 7, 2025 Posted August 7, 2025 7 hours ago, Nuascura said: I've looked at the fomod xml and confirmed that the ambience.esp is still located under /Options/Extensions. Can you please double-check your fomod installation options and if you're using any plugins (if appropriate and you're on MO2) that interfere with how fomod options are selected? Thanks. I think I screwed the pooch on my first MO2 FOMOD run. Did a second install and it's there OK Sorry about that, and for wasting your time 😏 DQW
kamithemoon Posted August 9, 2025 Posted August 9, 2025 Random feature request for maybe the far future. But would it be possible to have a scene where guards will occasionally accost female NPCs and accuse them of expired licenses then pubically stripping them? The Dragonborn can't be the only citizen that has to pay for a license, can she? =P. audio_0.mp3
osculim Posted August 9, 2025 Posted August 9, 2025 I have a weird issue with the latest version. I don't know what is going on. The game plays well for a bit then the stuttering starts it gets so bad that I cannot even open the mcm. Its like the papyrus engine overloads. I have the same mods installed that I usually do which worked fine with other versions of the mod. Any ideas why this would happen.
Nuascura Posted August 9, 2025 Author Posted August 9, 2025 8 hours ago, kamithemoon said: Random feature request for maybe the far future. But would it be possible to have a scene where guards will occasionally accost female NPCs and accuse them of expired licenses then pubically stripping them? The Dragonborn can't be the only citizen that has to pay for a license, can she? =P. Sounds like a good idea. It's probably a better fit for an addon for Licenses, or in thor's LMAO mod. We'll see who makes it first. 3 minutes ago, osculim said: I have a weird issue with the latest version. I don't know what is going on. The game plays well for a bit then the stuttering starts it gets so bad that I cannot even open the mcm. Its like the papyrus engine overloads. I have the same mods installed that I usually do which worked fine with other versions of the mod. Any ideas why this would happen. Something else is causing your issue, not Licenses. If Licenses even has a hand in cause stuttering, it's because there are cascading failures in the background since something interfered with Licenses's processes. Consider checking your papyrus log and checking which of either your CPU or GPU is being burdened. Barring that angle of investigation, brute-force by doing a process-of-elimination by thinning your mod setup to isolate your issue.
osculim Posted August 9, 2025 Posted August 9, 2025 9 minutes ago, Nuascura said: Sounds like a good idea. It's probably a better fit for an addon for Licenses, or in thor's LMAO mod. We'll see who makes it first. Something else is causing your issue, not Licenses. If Licenses even has a hand in cause stuttering, it's because there are cascading failures in the background since something interfered with Licenses's processes. Consider checking your papyrus log and checking which of either your CPU or GPU is being burdened. Barring that angle of investigation, brute-force by doing a process-of-elimination by thinning your mod setup to isolate your issue. It happens only when licences are together with fertility mode or fill her up or both. Anything else seem to be fine on their own.
IBAGadget Posted August 10, 2025 Posted August 10, 2025 Quick question regarding the Bikini License: I had a read through the manual, and if I am understanding it correctly: Bikini Restriction - I can only wear Bikini Items if I don't have Armor/Clothing licenses Bikini Exemption - Even if I have Armor/Clothing licenses, I can only wear Bikini items *unless* I also have the Bikini Exemption. I usually run with both Armor and Clothing licenses disabled, reason being: There's a war going on - armor is not a bad thing to have on just in case Modesty rules, and weather is a thing - wearing clothing keeps you warm(er) and doesn't offend Karen's sensibility If I want to parade around in skimpy clothing, that's a privilege that I have to pay for. What is going to be my best license selection option for this? For reference, I had some other modlist changes to make, so only just upgraded from 1.23 to 1.25 today.
Nuascura Posted August 10, 2025 Author Posted August 10, 2025 8 minutes ago, IBAGadget said: What is going to be my best license selection option for this? I did receive some feedback before on ambiguity in the naming scheme, but correcting it is a chore and a half. The naming schemes also at least do make sense if you can manage to consider them within the Licenses feature-set's totality. The "Curfew Exemption" exempts you from needing to abide by Curfew rules. Likewise, the "Bikini Exemption" exempts you from needing to abide by Bikini rules. If put in your words, it could look like this: Quote Bikini Restriction - I can only wear Bikini Items if I have a Bikini License but I don't have Armor/Clothing licenses Bikini Exemption - I can only wear Bikini Items if I have Armor/Clothing licenses, but I can get past this restriction by getting a Bikini Exemption So on to the main thing: I don't think you'll be able to get the outcome you desire with how Licenses works at the moment. To get somewhat close to your desired scenario, you'll want to keep Armor and Clothing license features disabled but keep Bikini License enabled in its Restriction mode. Then, keep the latter's checks for armor and clothing items disabled. This effectively makes your in-game context as you want, but Licenses has no active regulation over equipped items as you can guess. Alternatively, you can follow those steps above but allow Bikini License to check for violating armor and clothing items. Then, the important next step is to only enable Armor Slots for those slots commonly occupied by Bikini Items. This option is feasible because armor mods typically occupy slots outside vanilla slot standards. However, you'll need to make sure that your skimpy clothing items have the proper VendorItem or BM_Licenses armor/clothing keywords. Hope that helps.
IBAGadget Posted August 10, 2025 Posted August 10, 2025 That does help, thank you. Keywords are not an issue, as I also use Advanced Nudity Detection, and I use the same KID files to distribute the BM_LicensesBikiniItem keyword to those outfit/armor pieces that need it, regardless of armor slot used.
DonQuiWho Posted August 11, 2025 Posted August 11, 2025 @Nuascura Hi I'm afraid to say that I think that this mod may be incompatible with Devious Carriages Redux. (Ref here as DCR) In short, DCR can initiate a SEXLAB scene which results in the player and the carriage driver protagonists falling foul of the "BM_ME_DetectLocChange.psc" script Basically, DCR starts the scene, Licenses doesn't seem to cope too well with the way DCR handles the carriage driver and player's postions on the change of location, eg when setting up a trip from Whiterun to Riften, and the whole SEXLAB scene then ends up at 0,0,0 in Bleakwind Basin. That's been 100% of the times I've tried it, and I've tried License's various MCM location recognition settings too when doing so For ease of reference, the attached text file has -------------------- 1 - a log extract showing the error [08/11/2025 - 06:18:44PM] Error: (FE06E027): cannot be moved to a None object's location. stack: [ (FE06E027)].ObjectReference.MoveTo() - "<native>" Line ? [None].BM_ME_DetectLocChange.OnLocationChange() - "BM_ME_DetectLocChange.psc" Line 16 2 - The .psc extract of the Function called and the conditions under which the script is run ------------------- I'm no techie but this looks like why DCR fails every time the chances set take the player into to a scene between the carriage driver and the player. I can't speak for what happens if any of the other 'non driver' outcomes are invoked as I haven't got to them yet IF I have got the source of this problem something like right, is there any way of fixing it, please? For the purposes of this game, if not, I'll abandon Licenses and just take it out and clean up as best as I can with ReSaver. In that regard, is this the a child of BM Licenses, like LMAO is? That mod screws the pooch in that it doesn't seem to work reliably, and will give you an instant CTD at startup if you try to remove it. Even when 'deactivated' - or so its MCM would imply - it still spams errors into your log. I don't want to remove Licenses if at all possible, but if worst came to worst, do you have any idea if removing it would be likely to have the same sort of issues as LMAO has? TIA for any help/suggestions you can offer DQW 250811 BM_ME_Detect Location Change error.txt
Nuascura Posted August 11, 2025 Author Posted August 11, 2025 @DonQuiWho Your error log has nothing to do with DCR bugging out as you described. What this erroring snippet of my script does is move an invisible Player Marker to the Player Actor's position. This section of my script is failing because the Magic Effect is not attached to an Actor any more, so it cannot retrieve the Target Actor reference. The Player Marker has no collisions and in no way can tangibly affect the Player Actor. This fact leaves any potential issue to the function GetTargetActor(), which by what I know shouldn't interfere with animation scenes. Could Licenses be causing your issue elsewhere? Maybe. But I can't think of anything as Licenses explicitly halts mod operations in recognized SexLab scenes and also doesn't port the player in any scenario outside actively-running Enforcer scenes (post confrontation with License Enforcer/Guard). As such, logically, it is highly unlikely for Licenses to be the perpetrator. Nonetheless, this ostensible fact is emphatically not equivalent to your manifested experience. If you truly do prioritize DCR, believe removing Licenses fixes the issue, and can confirm it on your setup, then your natural next step is to uninstall Licenses. Your animation symptom itself is highly common. I'd suggest seeking help from the SexLab Framework thread or the DD NG Discord server.
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