DeepBlueFrog Posted June 11, 2015 Author Posted June 11, 2015 Hi there I just downloaded this today, working on getting the quest to work. I also checked the walkthrough page but since im a male, I am not sure if im supposed to lockpick the door like some of the youtube videos had said about the quest "Mark if Dibella". Any info on this would be helpful and im still newish to the modding community ty! Yes... as a male, you have to find your way in the sanctum by lockpicking the door inside or outside,. There is also a key hidden somewhere
kchez Posted June 13, 2015 Posted June 13, 2015 Hello there. This is an awesome mod, very enjoyable. I was wondering if it was possible to use the statues in Creation Kit. Everything works fine in game, but to open it in CK all you see are the red diamonds with exclaimation marks. Can't find the right Meshes and Textures. Would love to put them in a Succubus playerhome.
DeepBlueFrog Posted June 13, 2015 Author Posted June 13, 2015 Hello there. This is an awesome mod, very enjoyable. I was wondering if it was possible to use the statues in Creation Kit. Everything works fine in game, but to open it in CK all you see are the red diamonds with exclaimation marks. Can't find the right Meshes and Textures. Would love to put them in a Succubus playerhome. A few things about the statues. 1- They were made by azmodan22 especially for this mod, so if you want to use them in yours, you should ask him first. 2- The mesh and textures folders are in the main bsa file for the mod. You will have to extract them if you want to use them elsewhere. 3- CK editor has a bug where, often, the first time you use a static object inworld, it appears as a red diamond shape anyway. Always create your static objects, then same your mod, close CK and reopen it on a fresh session before adding your new objects to the world.
DeepBlueFrog Posted June 13, 2015 Author Posted June 13, 2015 A small update to 1.2.6 is now available with these changes: - Added: linen, leather straps and other items to temple kitchen :: For ingredient comatibility with Beeing Female (contraception potion, sanitary napkin), Wear and Tear (lubricant), Bathing in Skyrim (soap). - Fixed: Donation topic appears when player is female and no satchel in inventory - Fixed: Updated texture for male version of Traveling sister hood - Fixed: Typos and missing objective in last stages of chapter 1 - Fixed: Senna Topic about letter found is available before finding the letter Still no Chapter 2... I was delayed by a bunch of updates to other mods while testing with a male character in preparation for chapter 2. I will resume work on this chapter once my testing is done with this male character.
yaruguma_sou Posted June 13, 2015 Posted June 13, 2015 Uhh guys i'm not sure if this was asked before but after i have sex with the cybil my game either crash or i cannot move at all?
nutluck Posted June 13, 2015 Posted June 13, 2015 Skyrimll very cool, looking forward to chapter 2 when it is done. No rush.
DeepBlueFrog Posted June 13, 2015 Author Posted June 13, 2015 Uhh guys i'm not sure if this was asked before but after i have sex with the cybil my game either crash or i cannot move at all? Only with her? Sex with her is nothing special at all. Can you share a load order and error log after sex?
derklemper Posted June 14, 2015 Posted June 14, 2015 I'm experiencing a problem. I do not get any dialog option to collect donations at all.
okoto9 Posted June 14, 2015 Posted June 14, 2015 Um... I dont know if there is something im missing or im just dumb but i cant understand where SexLab_DibellaCult_Sisters.esp is... I download the 1.2.6 version and its still says its missing... :/
DeepBlueFrog Posted June 14, 2015 Author Posted June 14, 2015 Um... I dont know if there is something im missing or im just dumb but i cant understand where SexLab_DibellaCult_Sisters.esp is... I download the 1.2.6 version and its still says its missing... :/ They are in a separate file on the download page.
okoto9 Posted June 14, 2015 Posted June 14, 2015 Um... I dont know if there is something im missing or im just dumb but i cant understand where SexLab_DibellaCult_Sisters.esp is... I download the 1.2.6 version and its still says its missing... :/ They are in a separate file on the download page. Facepalm... Thank you...
madcyb Posted June 14, 2015 Posted June 14, 2015 Bonjour with last update , dialog's dont start to collect donation for the temple in very first quest ...
sasha77 Posted June 14, 2015 Posted June 14, 2015 Bonjour with last update , dialog's dont start to collect donation for the temple in very first quest ... I have the same issue
DeepBlueFrog Posted June 14, 2015 Author Posted June 14, 2015 I uploaded a new version. Let me know if it fixes the donations quest. I added some conditions to prevent the collection of donations if you did not have the wreath and satchel in your inventory. You will have to ask Senna to become a sister (if you completed the rescue of Fjotra with a female player) or just ask her if she needs help (if you did not help Fjotra yet... still as a female character). Version 1.2.6a - Fixed: Bad quest stages broke donations quest
sasha77 Posted June 14, 2015 Posted June 14, 2015 I uploaded a new version. Let me know if it fixes the donations quest. I added some conditions to prevent the collection of donations if you did not have the wreath and satchel in your inventory. You will have to ask Senna to become a sister (if you completed the rescue of Fjotra with a female player) or just ask her if she needs help (if you did not help Fjotra yet... still as a female character). Version 1.2.6a - Fixed: Bad quest stages broke donations quest First quest works.
madcyb Posted June 14, 2015 Posted June 14, 2015 Thx 1.2.6a dialog collecting donation work merci sasha thx to skyrimll for all the good job he done
Guest squid0767 Posted June 15, 2015 Posted June 15, 2015 Version 1.0 is here, just in time for Christmas. Note that version 1.0 comes in TWO parts. You need to install both. SexLab_DibellaCult.esp needs to be loaded BEFORE SexLab_DibellaCult_Sisters.esp Changes in this version: - Added: Quest and mechanism to collect donations to the Temple - Added: Quest to become a Travelling Sister - Added: Alchemy and cooking station in storage room :: Also added ingredients to make soap for those using Bathing in Skyrim - Added: More custom statues from azmodan22 (Thanks again!) - Removed customization of sisters from the main mod. These will be moved into a separate add-on for better customization later on. :: That way, if someone wants to release a version of the sisters with Apachii hair, UNP body and outfits and Devious Devices accessories or Nun outfits, having a separate add-on will make it possible. - Fixed: Cleaned up errors in TES5edit / removed bad edits and wrong navmesh :: 'Crash on save' inside temple seems to be fixed so far - Fixed: Broken illusion training from Hamal after quest is completed What Is The Chain Outfit That The Dibella Priestess Is Wearing In The First Attached Screenshot? I will update shortly the download page with aknowledgements for the clothing mods used for the default customization package. The chain suit is from Gatti. The default customization package is set with CBBE in mind. I am hoping someone will jump on the customization occasion and will publish a UNP version (or something else altogether). Edit: The outfits I selected for this default package are: - http://modtype.doorblog.jp/archives/42250697.html - http://www.nexusmods.com/skyrim/mods/52168/? - http://www.loverslab.com/topic/6945-skyrim-salome-dress-mod-cbbe-convert/ - http://www.nexusmods.com/skyrim/mods/18452/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D18452&pUp=1 - http://www.nexusmods.com/skyrim/mods/51682/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D51682&pUp=1 This is only a suggestion for convenience. If it causes issues, I will make a default package with vanilla assets only. I strongly encourage anyone to customize them with their own preferences. Everything is controlled by outfits in CKeditor. As long as you preserve the outfits names, you should be good with whatever set of clothing and accessories you want. Does anyone else have the problem where the outfit (the Juri-based one) makes your character look like she gained 150 lbs the moment it's equipped? I can't download the original from the website, I get "the site is taking too long to connect" when I do. Does anyone have the Juri file or a better link that the one posted above (the first one in the list)? THank you!
iggypop1 Posted June 15, 2015 Posted June 15, 2015 Version 1.0 is here, just in time for Christmas. Note that version 1.0 comes in TWO parts. You need to install both. SexLab_DibellaCult.esp needs to be loaded BEFORE SexLab_DibellaCult_Sisters.esp Changes in this version: - Added: Quest and mechanism to collect donations to the Temple - Added: Quest to become a Travelling Sister - Added: Alchemy and cooking station in storage room :: Also added ingredients to make soap for those using Bathing in Skyrim - Added: More custom statues from azmodan22 (Thanks again!) - Removed customization of sisters from the main mod. These will be moved into a separate add-on for better customization later on. :: That way, if someone wants to release a version of the sisters with Apachii hair, UNP body and outfits and Devious Devices accessories or Nun outfits, having a separate add-on will make it possible. - Fixed: Cleaned up errors in TES5edit / removed bad edits and wrong navmesh :: 'Crash on save' inside temple seems to be fixed so far - Fixed: Broken illusion training from Hamal after quest is completed What Is The Chain Outfit That The Dibella Priestess Is Wearing In The First Attached Screenshot? I will update shortly the download page with aknowledgements for the clothing mods used for the default customization package. The chain suit is from Gatti. The default customization package is set with CBBE in mind. I am hoping someone will jump on the customization occasion and will publish a UNP version (or something else altogether). Edit: The outfits I selected for this default package are: - http://modtype.doorblog.jp/archives/42250697.html - http://www.nexusmods.com/skyrim/mods/52168/? - http://www.loverslab.com/topic/6945-skyrim-salome-dress-mod-cbbe-convert/ - http://www.nexusmods.com/skyrim/mods/18452/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D18452&pUp=1 - http://www.nexusmods.com/skyrim/mods/51682/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D51682&pUp=1 This is only a suggestion for convenience. If it causes issues, I will make a default package with vanilla assets only. I strongly encourage anyone to customize them with their own preferences. Everything is controlled by outfits in CKeditor. As long as you preserve the outfits names, you should be good with whatever set of clothing and accessories you want. Does anyone else have the problem where the outfit (the Juri-based one) makes your character look like she gained 150 lbs the moment it's equipped? I can't download the original from the website, I get "the site is taking too long to connect" when I do. Does anyone have the Juri file or a better link that the one posted above (the first one in the list)? THank you! I was wondering about that as well fertillity? Im looking for a 7B version If this is illegal say so and i will delete post _op Juri for Bodyslide2.1a.7z
kchez Posted June 15, 2015 Posted June 15, 2015 Hello there. This is an awesome mod, very enjoyable. I was wondering if it was possible to use the statues in Creation Kit. Everything works fine in game, but to open it in CK all you see are the red diamonds with exclaimation marks. Can't find the right Meshes and Textures. Would love to put them in a Succubus playerhome. A few things about the statues. 1- They were made by azmodan22 especially for this mod, so if you want to use them in yours, you should ask him first. 2- The mesh and textures folders are in the main bsa file for the mod. You will have to extract them if you want to use them elsewhere. 3- CK editor has a bug where, often, the first time you use a static object inworld, it appears as a red diamond shape anyway. Always create your static objects, then same your mod, close CK and reopen it on a fresh session before adding your new objects to the world.
kchez Posted June 15, 2015 Posted June 15, 2015 Thank you. I'm pretty new to modding and still figuring stuff out. After a bit of searching I found out I could unpack them using something called BSAopt. I did so and opened them to have a look. However I can't seem to get the meshes and textures to merge; just got blue statues. Wouldn't happen to have a link to a tutorial on it by any chance, or otherwise have any ideas on how to do it? I would like to ask azmodan22's permission, just incase I upload it once I'm done, but to be honest I have no idea how to go about doing that either. Sorry to be such a noob.
DeepBlueFrog Posted June 15, 2015 Author Posted June 15, 2015 Thank you. I'm pretty new to modding and still figuring stuff out. After a bit of searching I found out I could unpack them using something called BSAopt. I did so and opened them to have a look. However I can't seem to get the meshes and textures to merge; just got blue statues. Wouldn't happen to have a link to a tutorial on it by any chance, or otherwise have any ideas on how to do it? I would like to ask azmodan22's permission, just incase I upload it once I'm done, but to be honest I have no idea how to go about doing that either. Sorry to be such a noob. To ask for permission, go to his profile page and send him a private message: http://www.loverslab.com/user/96019-azmodan22/ The textures are actually located in this folder inside the BSA file: textures\azmoscreens They should be recognized automatically by the nif files once you extract them.
kchez Posted June 16, 2015 Posted June 16, 2015 Thank you. I'm pretty new to modding and still figuring stuff out. After a bit of searching I found out I could unpack them using something called BSAopt. I did so and opened them to have a look. However I can't seem to get the meshes and textures to merge; just got blue statues. Wouldn't happen to have a link to a tutorial on it by any chance, or otherwise have any ideas on how to do it? I would like to ask azmodan22's permission, just incase I upload it once I'm done, but to be honest I have no idea how to go about doing that either. Sorry to be such a noob. To ask for permission, go to his profile page and send him a private message: http://www.loverslab.com/user/96019-azmodan22/ The textures are actually located in this folder inside the BSA file: textures\azmoscreens They should be recognized automatically by the nif files once you extract them. Many thanks. I've messaged him and will have another go at extracting them.
kchez Posted June 16, 2015 Posted June 16, 2015 Thank you. I'm pretty new to modding and still figuring stuff out. After a bit of searching I found out I could unpack them using something called BSAopt. I did so and opened them to have a look. However I can't seem to get the meshes and textures to merge; just got blue statues. Wouldn't happen to have a link to a tutorial on it by any chance, or otherwise have any ideas on how to do it? I would like to ask azmodan22's permission, just incase I upload it once I'm done, but to be honest I have no idea how to go about doing that either. Sorry to be such a noob. To ask for permission, go to his profile page and send him a private message: http://www.loverslab.com/user/96019-azmodan22/ The textures are actually located in this folder inside the BSA file: textures\azmoscreens They should be recognized automatically by the nif files once you extract them. Many thanks. I've messaged him and will have another go at extracting them. Nope, no joy. No idea what I'm doing wrong. I tried extracting everything in to a New Folder in my Skyrim Data Folder, and then copying the new folder in to both Meshes and Textures; I also tried extracting everything and just putting the meshes in meshes and textures in textures; obviously I can only open the mesh in CK from the meshes folder otherwise I get "invalid directory", but the statue is still just blue. I'm sure it's probably just a rookie error on my part but I really don't know what I'm doing wrong.
DeepBlueFrog Posted June 16, 2015 Author Posted June 16, 2015 Thank you. I'm pretty new to modding and still figuring stuff out. After a bit of searching I found out I could unpack them using something called BSAopt. I did so and opened them to have a look. However I can't seem to get the meshes and textures to merge; just got blue statues. Wouldn't happen to have a link to a tutorial on it by any chance, or otherwise have any ideas on how to do it? I would like to ask azmodan22's permission, just incase I upload it once I'm done, but to be honest I have no idea how to go about doing that either. Sorry to be such a noob. To ask for permission, go to his profile page and send him a private message: http://www.loverslab.com/user/96019-azmodan22/ The textures are actually located in this folder inside the BSA file: textures\azmoscreens They should be recognized automatically by the nif files once you extract them. Many thanks. I've messaged him and will have another go at extracting them. Nope, no joy. No idea what I'm doing wrong. I tried extracting everything in to a New Folder in my Skyrim Data Folder, and then copying the new folder in to both Meshes and Textures; I also tried extracting everything and just putting the meshes in meshes and textures in textures; obviously I can only open the mesh in CK from the meshes folder otherwise I get "invalid directory", but the statue is still just blue. I'm sure it's probably just a rookie error on my part but I really don't know what I'm doing wrong. How did you create the statue in CK? What I did is take an existing statue, duplicate and rename it... then change the mesh.
kchez Posted June 16, 2015 Posted June 16, 2015 Thank you. I'm pretty new to modding and still figuring stuff out. After a bit of searching I found out I could unpack them using something called BSAopt. I did so and opened them to have a look. However I can't seem to get the meshes and textures to merge; just got blue statues. Wouldn't happen to have a link to a tutorial on it by any chance, or otherwise have any ideas on how to do it? I would like to ask azmodan22's permission, just incase I upload it once I'm done, but to be honest I have no idea how to go about doing that either. Sorry to be such a noob. To ask for permission, go to his profile page and send him a private message: http://www.loverslab.com/user/96019-azmodan22/ The textures are actually located in this folder inside the BSA file: textures\azmoscreens They should be recognized automatically by the nif files once you extract them. Many thanks. I've messaged him and will have another go at extracting them. Nope, no joy. No idea what I'm doing wrong. I tried extracting everything in to a New Folder in my Skyrim Data Folder, and then copying the new folder in to both Meshes and Textures; I also tried extracting everything and just putting the meshes in meshes and textures in textures; obviously I can only open the mesh in CK from the meshes folder otherwise I get "invalid directory", but the statue is still just blue. I'm sure it's probably just a rookie error on my part but I really don't know what I'm doing wrong. How did you create the statue in CK? What I did is take an existing statue, duplicate and rename it... then change the mesh. I went to the Statics menu, right click - new, selected the nif and gave it a name. I'll try it your way and see if it makes a difference.
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