dragenx Posted August 31, 2014 Posted August 31, 2014 Where is the new Shrine of Dibella (in a warm location)
DeepBlueFrog Posted August 31, 2014 Author Posted August 31, 2014 Where is the new Shrine of Dibella (in a warm location) Here's another hint naked hunters
Talbrooks Posted September 8, 2014 Posted September 8, 2014 I've read through a lot of the comments here and my Fjotra is still a child. She was this when when she was rescued. I AM using RSChildren, so could that be the issue? I play using NMM to launch my game, not BOSS (w/e that is), and I see no plugin in NMM for this mod to lower it in the load order, or am I just missing it? If there is one, what is it named? Other than that, cool mod!
RDKateran Posted September 8, 2014 Posted September 8, 2014 If you have RSChildren, yes, that is likely the issue. Just get LOOT and set it to load this mod after Xvision Children or RSChildren and you should be fine. In fact, you're best off checking Fjotra in TES5Edit and see all of the mods that affect her, and adjusting LOOT accordingly. You can click, hold, and drag plugins in the load order on NMM to change their position in the load order.
DeepBlueFrog Posted September 8, 2014 Author Posted September 8, 2014 I've read through a lot of the comments here and my Fjotra is still a child. She was this when when she was rescued. I AM using RSChildren, so could that be the issue? I play using NMM to launch my game, not BOSS (w/e that is), and I see no plugin in NMM for this mod to lower it in the load order, or am I just missing it? If there is one, what is it named? Other than that, cool mod! Also, if you already met Fjotra as a child, regardless of your load order, you may have to click on her in the console and type 'resurrect' to refresh her as an adult. You may also have to start her quest manually since it is likely the trigger will not work.
Morferous Posted September 8, 2014 Posted September 8, 2014 RS Children Overhaul is an ESM-file. It should always set to load before any ESP-files, except Unofficial Patches. I strongly recommend using LOOT, as RDKateran said. It will take care of things like this automatically. I have 168 items in my load order and only time I had to set an exception for LOOT was when the early version of DD Restrained didn't yet properly overwrite all mods that included dialoque. https://loot.github.io/
RDKateran Posted September 8, 2014 Posted September 8, 2014 RS Children Overhaul is an ESM-file. It should always set to load before any ESP-files, except Unofficial Patches. I strongly recommend using LOOT, as RDKateran said. It will take care of things like this automatically. I have 168 items in my load order and only time I had to set an exception for LOOT was when the early version of DD Restrained didn't yet properly overwrite all mods that included dialoque. https://loot.github.io/ RS Children Overhaul has a master file and a plugin file, actually, so you need to set it so that the Sisterhood of Dibella mod loads after it, manually or by setting it up to do so in LOOT. Like with Xvision Children, it was loading before the children overhauls without the exception set.
xxsleepyxx Posted September 13, 2014 Posted September 13, 2014 I really like this mod and hope its finished soon. Some problems ive seen that needs fixed are the doors becoming locked, fjotra's face is dark, she has gaps at wrists and ankles, travelers hoods are cartoonishly bright, and the sisters constantly walking in and out the same door for no reason. The door being locked was a problem, i had to kill some markarth guards when trying to return the sybil. I hope there is nothing else real buggy questwise. After the sybil is returned, there needs to be more dialog about whats going on, about her trials on being trained or whatever. cuz it kinda leaves you wondering what the hek is going on. I love the statues and changes to the temple. perhaps a way to work around the locked doors and stuff is to somehow tie in the 2 quests causing it, or require them to be completed before this quest can start. I dont remember this being a problem with the original quest tho, which i thinks strange.
RDKateran Posted September 13, 2014 Posted September 13, 2014 To get the doors unlocked, you need to complete Sanguine's Daedric Quest, as well as the Agent of Dibella quest. Did you make sure to get Sanguine's quest out of the way?
xxsleepyxx Posted September 13, 2014 Posted September 13, 2014 To get the doors unlocked, you need to complete Sanguine's Daedric Quest, as well as the Agent of Dibella quest. Did you make sure to get Sanguine's quest out of the way? No, i didnt. I didnt realize what was up till i had it happend then came took a look at the forums. But i mean its still a bug with the mod and needs fixed in order for the user to feel like their not installing something buggy that will cause problems on their game.
RDKateran Posted September 13, 2014 Posted September 13, 2014 It's a known issue, and a solution hasn't been found yet, IIRC. In the meantime, though, you just need to make sure to complete those two quests, preferably Sanguine's first, before trying to deal with the main aspect of this mod.
xxsleepyxx Posted September 13, 2014 Posted September 13, 2014 well... thats why i was offering a possible solution. An easy way since the bugs cant be found. And by tie in, i meant, instead of starting this main quest before the other 2 are finished, just have the main quest inaccessable and have dialog and quest markers leading to the other 2 quests.
CliftonJD Posted September 13, 2014 Posted September 13, 2014 I really like this mod and hope its finished soon. Some problems ive seen that needs fixed are the doors becoming locked, fjotra's face is dark, she has gaps at wrists and ankles, travelers hoods are cartoonishly bright, and the sisters constantly walking in and out the same door for no reason. The door being locked was a problem, i had to kill some markarth guards when trying to return the sybil. I hope there is nothing else real buggy questwise. After the sybil is returned, there needs to be more dialog about whats going on, about her trials on being trained or whatever. cuz it kinda leaves you wondering what the hek is going on. I love the statues and changes to the temple. perhaps a way to work around the locked doors and stuff is to somehow tie in the 2 quests causing it, or require them to be completed before this quest can start. I dont remember this being a problem with the original quest tho, which i thinks strange. well... thats why i was offering a possible solution. An easy way since the bugs cant be found. And by tie in, i meant, instead of starting this main quest before the other 2 are finished, just have the main quest inaccessable and have dialog and quest markers leading to the other 2 quests. i think the main page originally required those quests to be completed and later version nullified that requirement
michiru Posted September 14, 2014 Posted September 14, 2014 Mother Hamal and Fjotra and the two sister's try to leave the inner sanctom to go into the temple but keep popping back into the inner sanctom they keep doing it 4 or 5 times then give up and leave Mother has sex with Fjotra and do it all over again Is this a bug I haven't found a way to fix it yet but it seems to be happening as long as both 'Heart of Dibella' and 'A Night to Remember' are not completed. These quests control a lock on the door to the inner sanctum, which in turn force inner sanctum NPCs to remain inside. I'm in same bug, and I completed "A Night to Remember" , but not completed "Heart of Dibella". But I found that if I remove the navmesh record(two records. one deletes vanilla navmesh, one is in this mod) by using TES5Edit, then this bug disappeared(Ofcourse, I think this is not a good solution). Sorry for my poor english.
DeepBlueFrog Posted September 14, 2014 Author Posted September 14, 2014 Mother Hamal and Fjotra and the two sister's try to leave the inner sanctom to go into the temple but keep popping back into the inner sanctom they keep doing it 4 or 5 times then give up and leave Mother has sex with Fjotra and do it all over again Is this a bug I haven't found a way to fix it yet but it seems to be happening as long as both 'Heart of Dibella' and 'A Night to Remember' are not completed. These quests control a lock on the door to the inner sanctum, which in turn force inner sanctum NPCs to remain inside. I'm in same bug, and I completed "A Night to Remember" , but not completed "Heart of Dibella". But I found that if I remove the navmesh record(two records. one deletes vanilla navmesh, one is in this mod) by using TES5Edit, then this bug disappeared(Ofcourse, I think this is not a good solution). Sorry for my poor english. Not a good solution but an interesting clue. I really have to redo the navmesh in the temple.
Sephyrah Posted September 18, 2014 Posted September 18, 2014 A little question if i can; is there a french version for this mod ?Sorry if i break this serious reflection ^^'
Guest Posted September 22, 2014 Posted September 22, 2014 Hi, I was actually looking for a mod that explores the Dibella aspect of the game. Interesting NPCs mod actually has a very devout Dibella follower in Markarth, fully voice acted too. she talked extensively about her 'duties' perhaps you can integrate her into your mod as well. also are you close in releasing a new version? its ben 3 months since the last update and you have a warning for anyone downloading any pre-1.0 version downloads.
DeepBlueFrog Posted September 22, 2014 Author Posted September 22, 2014 Hi, I was actually looking for a mod that explores the Dibella aspect of the game. Interesting NPCs mod actually has a very devout Dibella follower in Markarth, fully voice acted too. she talked extensively about her 'duties' perhaps you can integrate her into your mod as well. also are you close in releasing a new version? its ben 3 months since the last update and you have a warning for anyone downloading any pre-1.0 version downloads. My current plan is to work on the next release of SD+ in october, stories in november and finally, dibella in december.
Starbrow65 Posted September 22, 2014 Posted September 22, 2014 Fjotra is still a child. She was this when when she was rescued. I AM using RSChildren, so could that be the issue? [...] I see no plugin in NMM for this mod to lower it in the load order, or am I just missing it? If there is one, what is it named? Other than that, cool mod! It's highly likely that RSChildren,like any mod changing the looks of child NPCs, indeed causes that issue. The esp for the Sisterhood mod is called SexLab_DibellaCult.esp, putting it lower in your LO than RSChildren might solve your issue.
DeepBlueFrog Posted September 22, 2014 Author Posted September 22, 2014 Fjotra is still a child. She was this when when she was rescued. I AM using RSChildren, so could that be the issue? [...] I see no plugin in NMM for this mod to lower it in the load order, or am I just missing it? If there is one, what is it named? Other than that, cool mod! It's highly likely that RSChildren,like any mod changing the looks of child NPCs, indeed causes that issue. The esp for the Sisterhood mod is called SexLab_DibellaCult.esp, putting it lower in your LO than RSChildren might solve your issue. Also, if you met Fjotra earlier in your save game, she may be preserved as a child by the save game system. Click on her in the console and type 'resurrect' to force a refresh of her appearance.
Lord Ariakas Posted September 25, 2014 Posted September 25, 2014 Hi all, I have an issue with this mod as I am using sanguine debauchery RS children and npc overhaul mod. In MO it says this mod has been overwritten by all the above. I can move this mod down to the bottom of the load order but no matter what I do I get CTD in Markath when I am moving around in the temple of dibella. Any ideas how this could be solved? If I move this mod to the bottom I CTD more frequently and soon... Help,please.
DeepBlueFrog Posted October 2, 2014 Author Posted October 2, 2014 Hi all, I have an issue with this mod as I am using sanguine debauchery RS children and npc overhaul mod. In MO it says this mod has been overwritten by all the above. I can move this mod down to the bottom of the load order but no matter what I do I get CTD in Markath when I am moving around in the temple of dibella. Any ideas how this could be solved? If I move this mod to the bottom I CTD more frequently and soon... Help,please. Can you share your load order?
lukeman1884 Posted October 2, 2014 Posted October 2, 2014 Can someone just confirm whether this mod is working for me? I had already finished heart of dibella before installing it. So I go into the temple, pick the lock and go into the inner sanctum, and it gives me the quest "A sybil's journey". And now I'm not too sure where to go from here. Her and Hamal just spend all day inside the sanctum having sex. I can talk to her and have sex, but there doesn't seem to be any way to get more marks of dibella apart from the ones lying around the temple. Is this all there is, or am I missing something? Help appreciated
PubliusNV Posted October 2, 2014 Posted October 2, 2014 @lukeman1884: As far as I know, there's more planned, but not yet implemented. I think I saw that Skyrimll said he might get back to working on the mod towards the end of the year. In the meantime, about all you can do is find marks of dibella and give them to the sybill. There are 3 marks under the counter at Helga's in Riften, plus you can pickpocket them from traveling sisters of dibella (and Helga) and find them as loot (hargravens seem to have them fairly frequently for some reason). There's not any kind of big payoff for doing so, though.
DeepBlueFrog Posted October 2, 2014 Author Posted October 2, 2014 @lukeman1884: As far as I know, there's more planned, but not yet implemented. I think I saw that Skyrimll said he might get back to working on the mod towards the end of the year. In the meantime, about all you can do is find marks of dibella and give them to the sybill. There are 3 marks under the counter at Helga's in Riften, plus you can pickpocket them from traveling sisters of dibella (and Helga) and find them as loot (hargravens seem to have them fairly frequently for some reason). There's not any kind of big payoff for doing so, though. The main payoff is that with enough marks, Dibella grants you a perk point to spend on your skills.
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