pkpkpk Posted September 9, 2023 Posted September 9, 2023 14 minutes ago, Bratty Cheeks - RMCW said: Looks like SexLab is calling the animation fine but the issue is something else. Does the animation not run? It looks like it does in the log and reaches the end. Is the problem that the actors just stand there while still making the SL sounds? If so that is likely that the animations are not correctly registered or behavior files are missing. At the end of animation you have a stack dump. There is a number of stack dumps in the log which point to a serious issue with your install unfortunately. The main problem seems to be coming from "ORomancePlayerAliasScript.OnPlayerLoadGame", so you'll want to have a look at what is going wrong with ORomance; this will break mods functions at random and also lead to crashes. As for the animation not playing, run FNIS; make sure you are following the full process to update your FNIS and nemesis animations each time you add any new animations that are not OAR/DAR. Nemesis cannot generate behaviors for creature animations. The animations don't start on their own at all. Like I already said, they run when I cast the debug spell on the NPCs, but only then. They play fine then but the quest doesn't update. As for FNIS/NEM, that's not the problem. If it was, the animations wouldn't play in debug mode either as they wouldn't exist. I can look at the ORomance error, but I doubt that's related here either.
Bratty Cheeks - RMCW Posted September 9, 2023 Author Posted September 9, 2023 (edited) On 9/9/2023 at 12:34 PM, pkpkpk said: The animations don't start on their own at all. Like I already said, they run when I cast the debug spell on the NPCs, but only then. They play fine then but the quest doesn't update. As for FNIS/NEM, that's not the problem. If it was, the animations wouldn't play in debug mode either as they wouldn't exist. I can look at the ORomance error, but I doubt that's related here either. Gotcha, see if this fixes the issue. [REMOVED FILE, INCLUDED IN 8.1] The stack dumps are serious, you will want to fix that either way. It will just mean that random scripts don't complete execution because of the dumps causing unpredictable behavior. Additionally there is a max stack dumps before the engine just crashes. Also the "You didn't pay for your gear in time, a bounty has been put on your head!" is from RP but that script shouldn't even be running. Have you had your gear stolen during your savegame? From "The Natural" quest? There is a debug option in mcm for getting your gear back, you can try hitting that and see if it fixes it but could do with knowing if you have done "The Natural" quest or not. Edited September 16, 2023 by Bratty Cheeks - RMCW 1
DoroLL Posted September 14, 2023 Posted September 14, 2023 On 9/9/2023 at 9:23 PM, Bratty Cheeks - RMCW said: Gotcha, see if this fixes the issue. mf_companionrape_quest.pex 5.11 kB · 5 downloads The stack dumps are serious, you will want to fix that either way. It will just mean that random scripts don't complete execution because of the dumps causing unpredictable behavior. Additionally there is a max stack dumps before the engine just crashes. Also the "You didn't pay for your gear in time, a bounty has been put on your head!" is from RP but that script shouldn't even be running. Have you had your gear stolen during your savegame? From "The Natural" quest? There is a debug option in mcm for getting your gear back, you can try hitting that and see if it fixes it but could do with knowing if you have done "The Natural" quest or not. Hello. Forgive me, first language is not english. I too have a same bug with companion quest, will try the script patch. And. There is a problem with some NPC faces being overwritten. (resolved by self) My use Mod's. Botox. Pandorable's. Bijin. Remove the overwritten section using SSEEdit. > MF_RadiantProstitution.esp > Non-Player Character (Actor) > overwritten sections. Remove the folders. > Radiant Prostitution-RMCW Edition-SE > meshes and textures. One more thing. Stable horse quest. I want to translate the result message after horse animation, translated the ESP but its still english. Request. I want the option to exclude elderly race by gender people. Thanks for the good mod.
Bratty Cheeks - RMCW Posted September 14, 2023 Author Posted September 14, 2023 15 hours ago, DoroLL said: I too have a same bug with companion quest, will try the script patch. Let me know if that fixes your issue, thanks. 15 hours ago, DoroLL said: Remove the overwritten section using SSEEdit. > MF_RadiantProstitution.esp > Non-Player Character (Actor) > overwritten sections. Remove the folders. > Radiant Prostitution-RMCW Edition-SE > meshes and textures. I have also removed these in the next version update but it is still in the works, new debt feature is taking some time to develop. 15 hours ago, DoroLL said: One more thing. Stable horse quest. I want to translate the result message after horse animation, translated the ESP but its still english. Cool, thank you. 15 hours ago, DoroLL said: Request. I want the option to exclude elderly race by gender people. Is this referring to the home quests? I can probably implement that quite easily.
Bratty Cheeks - RMCW Posted September 14, 2023 Author Posted September 14, 2023 (edited) So today I found that there are 16 quests listed in the quests file, yet only 10 quests in the esp. I've removed the file because it's never been used to my knowledge for people to add quests. I am wondering where the other 6 quests are though, they weren't in the version I built this version from but I do remember an older version having other quests. I will have a look at previous versions and see if I can bring back those old quests / if they are worth bringing back. EDIT: I went through all the old versions I could find and although the -Caden- version does mention other quests in the description, the downloads people have posted in the threads do not have any additional quests, just the same as this version and with the MR_RP file having additional quests that don't exist in the esp. If anyone does have a version with additional quests please share. Edited September 14, 2023 by Bratty Cheeks - RMCW
DoroLL Posted September 14, 2023 Posted September 14, 2023 9 minutes ago, Bratty Cheeks - RMCW said: Let me know if that fixes your issue, thanks. I have also removed these in the next version update but it is still in the works, new debt feature is taking some time to develop. Cool, thank you. Is this referring to the home quests? I can probably implement that quite easily. I translated the ESP into japanese, but only the horse results are displayed in english. This was also the case for Gigolo. Yes, elderly race is a delivery quest. This was Gigolo biggest problem. One more thing. Military camp quest problem. Follower prostitute do not work and walking and sitting are male movements. However, its more stable than Gigolo.
Bratty Cheeks - RMCW Posted September 14, 2023 Author Posted September 14, 2023 19 minutes ago, DoroLL said: I translated the ESP into japanese, but only the horse results are displayed in english. This was also the case for Gigolo. Yes, elderly race is a delivery quest. This was Gigolo biggest problem. One more thing. Military camp quest problem. Follower prostitute do not work and walking and sitting are male movements. However, its more stable than Gigolo. I don't know much about translations so not sure where to start with that. I can add an MCM option for allow elderly npc for the home delivery quests. I'll check the military camp quest; that was working last I checked but I'll re-test it.
DoroLL Posted September 15, 2023 Posted September 15, 2023 10 hours ago, Bratty Cheeks - RMCW said: I don't know much about translations so not sure where to start with that. I can add an MCM option for allow elderly npc for the home delivery quests. I'll check the military camp quest; that was working last I checked but I'll re-test it. OK, I was able to complete the companion quest with patch. Found another bug. Horse quest. After the cum bucket failure sex with the stable keeper will occur, but sex with the assistant does not occur. About Result screen. I tried ESP with AAAA, BBBB, CCCC. As a result the english original text was displayed. Maybe the ESP result text is a dummy? it's written in another file?
Bratty Cheeks - RMCW Posted September 15, 2023 Author Posted September 15, 2023 6 hours ago, DoroLL said: OK, I was able to complete the companion quest with patch. Found another bug. Horse quest. After the cum bucket failure sex with the stable keeper will occur, but sex with the assistant does not occur. About Result screen. I tried ESP with AAAA, BBBB, CCCC. As a result the english original text was displayed. Maybe the ESP result text is a dummy? it's written in another file? Thank - I'll include the patch in the update. Thanks for the bug report, I'll add it to the bugs list. Ohhh I think I understand now, is it the message box popups? They are stored in the papyrus scripts so would make sense they are not updating. If I move those to ESP that would fix the issue for you?
DoroLL Posted September 15, 2023 Posted September 15, 2023 2 hours ago, Bratty Cheeks - RMCW said: Thank - I'll include the patch in the update. Thanks for the bug report, I'll add it to the bugs list. Ohhh I think I understand now, is it the message box popups? They are stored in the papyrus scripts so would make sense they are not updating. If I move those to ESP that would fix the issue for you? Yes. I tried rewriting the message box. And searched PEX for result text written, but cannot find it. Which PEX? I think the result text should be simplified. This is because japanese characters are too wide to fit in the message box. ABCDE - あいうえお
Bratty Cheeks - RMCW Posted September 15, 2023 Author Posted September 15, 2023 1 hour ago, DoroLL said: Yes. I tried rewriting the message box. And searched PEX for result text written, but cannot find it. Which PEX? I think the result text should be simplified. This is because japanese characters are too wide to fit in the message box. ABCDE - あいうえお It was even longer, I shortened them and split across more popups and added more variation. I can further split them up if they still do not fit. They're in mf_prostitute_stablebangquest .
r3mind Posted September 16, 2023 Posted September 16, 2023 Personally I think the waitress job is fine as is. I used it for roleplay start to earn gold, but it quickly becomes too easy to make gold, especially when you have mods for more NPCs at inns. There are 3 reasons for that: 1) there are like 4 order types, which are easy to remember, so you never make mistakes; 2) quickly increasing payment the more you work; 3) very low chance to get harassed by clients. I tried to see if I could integrate it with SLHH (horrible harassment mod), but my experience with scripts is too low for that I think even a simple integration with SLHH (e.g. triggered after some delivered orders) would make the job more spicey (assuming it's as simple as stated on the mod page). 1
sixth Posted September 16, 2023 Posted September 16, 2023 (edited) Nice mod, I haven't tried it yet but from what I've read this'll be my new go-to! For suggestions, I might consider reading this post I made a little while ago. I haven't reread it, so there's a lot I don't remember about the things I said so it should be taken very lightly as far as suggestions go, and there will absolutely be feature overlap as I remember I wrote it in the context of it being a new mod from the ground up rather than an addon, but maybe it'll have some inspiration for you! Edited September 16, 2023 by sixth 1
Bratty Cheeks - RMCW Posted September 16, 2023 Author Posted September 16, 2023 6 hours ago, Vigor said: I think even a simple integration with SLHH (e.g. triggered after some delivered orders) would make the job more spicey (assuming it's as simple as stated on the mod page). This is a good suggestion, thanks, I'll take a look. I'll see about limiting earnings too if they are creeping extremely high. 1 hour ago, sixth said: For suggestions, I might consider reading this post I made a little while ago. I'll have a read, thanks.
DoroLL Posted September 16, 2023 Posted September 16, 2023 19 hours ago, Bratty Cheeks - RMCW said: It was even longer, I shortened them and split across more popups and added more variation. I can further split them up if they still do not fit. They're in mf_prostitute_stablebangquest . Hi. I was able to displayed in japanese by translation PEX and text box size was also no problem. 1
Bratty Cheeks - RMCW Posted September 16, 2023 Author Posted September 16, 2023 41 minutes ago, DoroLL said: Hi. I was able to displayed in japanese by translation PEX and text box size was also no problem. Great! Glad you got it all working.
monarch443 Posted September 16, 2023 Posted September 16, 2023 Hiya, just a quick question. Are Creature framework/animations absolutely required for this to function? Is there a way to bypass creature related scenarios, cause I'm not personally keen on reinstalling CF if I can help it. Also do you have plans to reintroduce approach at a later time or is that sort of a deprecated function?
Bratty Cheeks - RMCW Posted September 16, 2023 Author Posted September 16, 2023 4 minutes ago, monarch443 said: Hiya, just a quick question. Are Creature framework/animations absolutely required for this to function? Is there a way to bypass creature related scenarios, cause I'm not personally keen on reinstalling CF if I can help it. Also do you have plans to reintroduce approach at a later time or is that sort of a deprecated function? No, as noted in the requirements they are only required for the out of town quests. You can do the serving tables, free roam prostitution, home deliveries and camp jobs. Just avoid the letter from out of town quests. The approach functionality would need a lot of work to get it to the point it can be reintroduced into the mod, it had some big problems. I won't say never but I think better to focus my limited time on more fun features.
monarch443 Posted September 16, 2023 Posted September 16, 2023 2 minutes ago, Bratty Cheeks - RMCW said: No, as noted in the requirements they are only required for the out of town quests. You can do the serving tables, free roam prostitution, home deliveries and camp jobs. Just avoid the letter from out of town quests. The approach functionality would need a lot of work to get it to the point it can be reintroduced into the mod, it had some big problems. I won't say never but I think better to focus my limited time on more fun features. Thank you for the quick reply! Just to make sure I'm thinking of the right thing, the approach system was when you'd walk around town while working and npc's would ask you for service, right? or is there a second system I just haven't seen yet? I found the old mod first and just got it running yesterday when i found your new version.
Bratty Cheeks - RMCW Posted September 16, 2023 Author Posted September 16, 2023 27 minutes ago, monarch443 said: Thank you for the quick reply! Just to make sure I'm thinking of the right thing, the approach system was when you'd walk around town while working and npc's would ask you for service, right? or is there a second system I just haven't seen yet? I found the old mod first and just got it running yesterday when i found your new version. That's right. It was an option in MCM in previous versions, I don't recommend using it as it was. You have to approach clients as with the "active" solicitation option on previous versions. I would have left it in but a lot of people complained about performance issues with this mod and it was from that and the SL implementation mostly, I have addressed both of those problems as well as some more minor script issues. Unfortunately my fix for the approach system was just to remove it as an option, as keeping it would have taken so much time and testing; personally I think approach is not great, though a lot can be done to detect if events are running you can never catch them all because some mods just don't have anyway of telling that the player is busy. RP never had any detection for player busy or notification for other mods.
Bratty Cheeks - RMCW Posted September 16, 2023 Author Posted September 16, 2023 12 hours ago, Vigor said: I think even a simple integration with SLHH Yes this is very easy to include as an optional mod, only need to sendStoryEvent with keyword, and I can use that keyword to check if the mod is installed. Testing this later.
a117 Posted September 16, 2023 Posted September 16, 2023 fmmm... Why did you remove the approach system? I understand that you can't addressed it, but can't you turn it on or off?
Bratty Cheeks - RMCW Posted September 16, 2023 Author Posted September 16, 2023 44 minutes ago, a117 said: fmmm... Why did you remove the approach system? I understand that you can't addressed it, but can't you turn it on or off? Yes, you could just turn it on and off. If you can compile the MCM script, you can add it back if you like. I removed it because I don't want this thread full of posts of issues related to the approach system. I predicted that people would complain of performance issues and then blame the whole mod when it is the approach system that created the problem. I wanted to simplify the mod and make it accessible to everyone, old users and new users. The end user shouldn't need to know what functions they can and can't use, it should just work, no matter how they configure it.
a117 Posted September 17, 2023 Posted September 17, 2023 1 hour ago, Bratty Cheeks - RMCW said: Yes, you could just turn it on and off. If you can compile the MCM script, you can add it back if you like. I removed it because I don't want this thread full of posts of issues related to the approach system. I predicted that people would complain of performance issues and then blame the whole mod when it is the approach system that created the problem. I wanted to simplify the mod and make it accessible to everyone, old users and new users. The end user shouldn't need to know what functions they can and can't use, it should just work, no matter how they configure it. Thanks for the reply. I understand your intention. I can't compile, so I want the patch file, for people like me. Of course, Write : Not Supported, Please use at your own risk:) in the notes. I appreciate your great work, thank you.
Maidenslayer Posted September 17, 2023 Posted September 17, 2023 Thanks for the 8.1 update. Since you were kind enough to fix my previously-reported bugs (on August 28th), I took the time to re-test them. Per the stated requirements, I installed (or kept) the following mods with Vortex on an existing game: Radiant Prostitution 8.1 SE Skyrim AE 1.6.640 SexLab Framework AE v165 OSL Aroused FOMOD 2.3.0 ConsoleUtilSSE NG 1.4.0 JContainers SE 4.2.3 Fuz Ro D’oh 2.3 SLAL Billyy Animations v7.0 SE The good news: Confirmed fixed: MCM Cooldown settings match their recommended default values. Confirmed fixed: Size Does Matter – Giant animations successfully start. My character is correctly tied up at Secunda’s Kiss and other spots but is not tied up inside Sleeping Tree Camp’s cave. Confirmed fixed: All the King’s Horses -- Animations are correctly starting; however, see the problem, below. (And, because they complete, I was surprised to experience two different endings.) New issues: The horse dialog box that ends with “making you black out” will cause the game to immediately freeze. Other dialog boxes pertaining to horse activity are fine. Thus, you must save your game after every dialog box and return to the hostler before the errant dialog box appears; otherwise, you must use the Windows task manager to kill your frozen game. A horse generated by All the King’s Horses was placed inside Chillfurrow Farm’s windmill tower. (The horse should be placed outside of it.) Radiant Prostitution Version 8.1 SE conflicts with OSL Aroused FOMOD 2.3.0 (v2.3.0)’s Scripts\mf_handler.pex file. Vortex will attempt to place your script after OSL Aroused. Was this your intent or did you accidentally include mf_handler.pex within your 8.1 version? Make Love Not War: Single-soldier animations worked. Two-soldier animations would not start. You have to abandon the quest if any soldier asks for a second person. Your “RP Update notes 8.1.0” implies that there are 10 quests in the MCM. The MCM indeed mentions there are 10; however, I do not see the names of any of them. I could not get any bartender to give me the Companions/Werewolf quest after 30 attempts. (I was able to get it in version 8.0.0.) Is there a way get that specific Radiant Prostitution quest (or any other of the nine quests)? I appreciate version 8.1 and look forward to future updates. 1
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