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[REQUEST] [BRAINSTORM] Prostitution Mod


Mod Demand  

45 members have voted

  1. 1. Would you like to see this mod created?

    • Yes
      44
    • No
      1


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Posted

I've recently done a playthrough with "Radiant Prostitution-Gigolo" and all I can really say is wow. What an experience. Almost everything in it was done super well and better than any other prostitution mod I've seen. However, I found myself wanting more. I know I know, it already had a lot so I'm just being greedy, but the mod is an update to the same mod that's been worked on by 4 different people over the years, and to quote the mod page:

 

Quote

This is an old mod that has been worked on by a lot of people. It shows in the code. Trying to do too much can cause things to break. Then there is the structure of the mod. Each of radiant quests is essentially a dead end. You go out, you do the job and you get paid. The only change to game world is the money in your pocket. So contained scenarios is all that can really be done here.

 

Doesn't sound all that hopeful for what I personally have in mind, not to mention future updates to the mod. So, I thought a complete re-imagining and recreation of the mod might just be a good idea, and wanted to share a few of the idea's I've been brainstorming recently, thinking at the very least I can get more peoples suggestions and opinions too. This doesn't necessarily need to be a [REQUEST] topic and can act solely as a [BRAINSTORM] topic which is sort of what I'm expecting anyway, it'll just be nice to theoretically create a feature complete mod so then it's always here if anyone gets interested. This post will be edited as more suggestions are considered from myself or others.

 

Core Features

Prostitution Types

  • In-House refers to whoring inside the specific inn you're working at. This is the simplest of most. NPC's will approach the player or you can approach NPC's.
  • Street Whore refers to walking the streets of a major city specifically at night and whoring yourself out. Configurable Crime to do during the day which results in Crime Bounty.
  • House Visits refers to the PC visiting the client's home to service them in various Unique and/or Radiant Quests. Altered by location of current Inn.
  • Reputation refers to the PC visiting a location that is usually further than a client's home and consists of only Unique Quests. Altered by location of current Inn.

 

  • Female & Male PC compatible quests. (Prone to change based entirely on simplicity of dialogue since there'd be so much of it.)
  • SLSO Integration which lets player performance determine payout and outcome after sex scene.

            Good requires multiple orgasms, lasting longer than 3 minutes, and if PC was faithful to clients requests.

            Average requires singular orgasm, lasting at least 1 minute.
            Bad requires no orgasm.

  • Immersive. Every aspect of the mod isn't sexualized just because haha sex good. Every NPC's actions, dialogue and motive is believable.
  • Randomized types of client that alters their potential dialogue and actions that can occur before and after sex scenes.
  • Drunk NPC's can approach player. They're unpredictable, might rape the player, might not want to pay, etc.
  • Toggleable content. Want primarily lesbian interactions? Or maybe you don't want to see any beastiality?
  • Work as a normal waitress, getting customers orders and serving them food and drinks. Essentially a copy paste of what Radiant Prostitution has, just revamped to fit into this mod. (This doesn't feel like it's even necessary for a prostitution mod but hey, more options never hurt anyone.)
  • Prostitution itself acts as a hub for other content to be explored. Example: Redwater Den - Meet a shady client who is apart of a bandit group that runs Redwater Den. Player get's drugged then kidnapped and is forced to whore for them in their hideout to bring in more gold which you see no share of. This would act as a kidnapping situation where you have to try and escape, or earn them enough gold to be let go, except it might just be too late by then. Obviously would require a lot of work.
  • Corruption. Various dialogue choices, actions and choosing to accept certain jobs can corrupt the player, eventually turning them into a sex addict that does this job more for the sex than for the gold which presents new dialogue lines and choices reflecting the players current mental state. NPC's may want to take advantage of this and you may even be offered unique jobs.
  • Working at an Inn will really feel like you're only working at that specific inn. Various Reputation and House Visits jobs may only be obtainable from a specific Hold. Example: You can only get a quest involving Anise's cabin if you're working somewhere in Falkreath Hold, or a job at Frostflow Lighthouse if you're working at Winterhold. This provides more playtime and could help to keep new playthroughs fresh if you only focus on 1 area each time.
  • Has an impact on the world even if the player isn't roleplaying as a prostitute by adding whore's to each inn that can do everything a player can. Serve food, serve customer's other needs, or walk around the city/town at night.

 

Secondary Features

 

  • Clients suggest position they want to do. Player can accept/decline/choose. I was thinking oralvaginal or anal for simplicity, but what're your thoughts?
  • A system where the Player receives letters from an Inn Keeper periodically/randomly regarding House Visits and Reputation jobs that're "sent" by the client's themselves. The letter would give a brief run down of the job (or a very suspicious lack of a description) along with where to meet. Variation in the letter would come from which client type they are. The quest is only started once the Player closes the letter and accepts a pop-up menu asking if they'd like to begin.
  • A reputation system that would add even more refinement to NPC's potential dialogue lines towards the player.
  • Overhauls The Ragged Flagon to be more like a criminal get-away than what it already is. Add's NPC Prostitutes that seduce clients and traces of drug use/distribution. There could be quests found only at this Inn with it's connections to the criminal underworld. 
  • Integration with Simply Knock used for House Visits. Would mean you need to visit them when you know they're home or there'll be no answer. They'll likely give you a time anyway in their initial note. (Optional? Configurable?)
  • Integration with Take a Peak. Unsure how yet, but it'd simply be too good not to use.

 

Quests/Content

Any and all prostitution jobs for each type.

Skyrim: 4 Inn-Specific: 8 Falkreath: 2 Eastmarch: 1 Haafingar: 5 Hjaalmarch: 1 The Pale: 0 The Reach: 0 The Rift: 2 Whiterun: 2 Winterhold: 1

Goal is 5+ jobs each.

 

Formatting:

Inn-Specific means the hold/location is relative to which Inn you're working at.

Skyrim means there is no hold/location restrictions, and you can start it anywhere.

TBD means To Be Determined. Unfinished. Placeholder. Suggest Something!

 

In-House

 

Spoiler

Name: Whore

Hold: Inn-Specific

Location: Inn-Specific

Description: Client will approach player asking to buy their services.

Variation

  - Can be approached by 2 NPC's for Threesome.

 

Name: TBD

Hold: Eastmarch

Location: Windhelm

Requirements: Nord Race

Description: You're hired by a Dark Elf seeking revenge against the Nords for the continuous racism.

 

Name: You Had One Job

Hold: The Rift

Location: The Ragged Flagon

Description: Upon having Bad SLSO performance with the wrong client, get mixed up with a dangerous crowd that wants you to sell their drugs to your clients on their behalf.

 

Name: Two For One

Hold: Skyrim

Location: Inn-Specific

Description: Client will approach player asking to buy your and another whore's services at once.

 

Street Whore

 

Spoiler

Name: Street Whore

Hold: Inn-Specific

Location: Major City

Description: Client approaches player to buy your services. Player approaches Client to offer their services.

Variation:

  - Approached by 2 NPC's for a Threesome.

  - Approached by a Woman for a Lesbian scene.

 

Name: Beggars Can Be Choosers

Hold: Inn-Specific

Location: Major City

DescriptionBeggar ask's for sex. The player can refuse, give a discount with a random chance of them being able to afford it, or if corrupted; fucks them free of charge gaining The Gift of Charity which can be helpful when offering up your services to other potential clients.

 

Name: TBD

Hold: Skyrim

Location: Major City

Description: Player is drugged after a suspicious conversation with a potential client. You wake up in Redwater Den, and are threatened by Bandits to whore for them and give up all your potential earnings. Refusing to comply with your new bosses will result in physical punishments, drugging and rape which messes with your ability to find answers about your current situation. While working you have to find a way to escape your new bosses before you start to like all the sex and skooma a little too much. Due to drug influence, significantly increases how fast the player can be corrupted. If you don't escape by this point, new dialogue options become available where you can leave and return whenever you want now that you have the Bandits trust.

 

Home Visit

 

Spoiler

Name: TBD

Hold: Falkreath

Location: Anise's Cabin

Description: Follow's client to the basement. Once there, you find its a coven of witches that want to do all manner of things to you.

 

Name: TBD

Hold: Falkreath

Location: Half-Moon Mill

Description: Hired by a vampire couple to be used as a blood supply, among other things.

 

Name: TBD

Hold: Inn-Specific

Location: Client's Home

Description: A married couple that's looking to spice up their sex life hires you to engage in a Threesome.

Variation:

  - Client is a Cuckold, and will watch as their spouse is fucked.

 

Name: Personal Whore

Hold: Inn-Specific

Location: Client's Home

Description: A client hires you to enjoy you in the comfort of their own home.

Variation:

  - Client is a Voyeur, and wants to watch you masturbate.

  - Client hates whores and thinks you should learn your place, so he introduces you to his Dog.

  - Client wants to restrain you and fuck you without paying.

 

Name: Anger Management

Hold: Skyrim

Location: Blue Palace

Description: Receive a Note from an anonymous Noble detailing they've heard great things about you and need to see for themselves if you'll really do anything. You'll meet with a Guard that'll escort you to Erikur's Quarters/Home where you'll need to obey his questionable demands to relieve him of his pent up Stress and Anger. Could involve rape roleplay, abuse, verbal abuse, etc. 

 

Name: Tonight's Entertainment

Hold: Inn-Specific

Location: Jarl's Palace

Description: You're hired to provide entertainment in the main hall in the form of dancing naked.

Variation:

  - After dancing in the main hall, there's a configurable chance the Jarl will pay you extra to fuck them in their quarters.

  - Palace of the Kings unique dialogue.

 

Name: Buy One, Get One Free

Hold: Inn-Specific

Location: Merchant's Store

Description: Player must offer their services to a select number of customers that visit the Merchant to improve business. Basically the same as In-House, just in a different location and with unique dialogue.

 

Name: TBD

Hold: Whiterun

Location: Lund's Hut

Description: Upon receiving a rather suspicious job request, you can choose to accept it anyway and go to Lund's Hut, where you'll find the whole place is run down with no one inside. Then, you'll be ambushed by 2 bandits that set the whole thing up, and wants to rape you.

 

Name: Plenty Of Fish In The Sea

Hold: Hjaalmarch

Location: Crabbers Shanty

Description: TBD - Hired by a fisherman.

 

Name: Dress Up

Hold: Haafingar

Location: Radiant Raiment

Description: Taarie has heard the word around town of the beautiful new Whore everyone's so interested in. Intrigued, she asks you to stop in to see you for herself. After being allured, she wants you to try on a new outfit to see how you'd look, claiming they'll attract even more clients seeking your beauty if you wear it while working. No sex involved, will need to buy the clothes, but the increase in clients would be true, giving you 10% more chance to successfully seduce any client when worn. Would preferably also look like a sexier, fancier version of regular old Tavern clothes.

 

Reputation

 

Spoiler

Name: Size Does Matter

Hold: Whiterun

Location: Sleeping Tree Camp

Description: Cow's weren't cutting it anymore, the Giants have other needs! So they asked a farmer for a sex doll. Actually... he just wants to keep them off his land and stay out of trouble so he hired a whore to calm them down the good old fashioned way.

 

Name: TBD

Hold: The Rift

Location: Clearspring Tarn

Description: TBD - I want to think of something here with the trolls and a hunter but have yet to come up with something immersive and not too far fetched.

 

Name: It's Just Good Business

Hold: Haafingar

Location: East Empire Trading Company Warehouse

Description: Corrupt East Empire Trading Company workers are running an underground human trafficking business, and kidnap you after you're told in the job letter to wait at a location for the client. They plan to sell you off as a sex slave. (Needs more realistic outcome)

 

Name: Bug Infestation

Hold: Winterhold

Location: Frostflow Lighthouse

Description: Receive a job to satisfy a supposed cheating husband. Get to location, find family dead and investigate what happened to avoid any misunderstandings with your Inn Keeper. Eventually caught by Falmer where they make you a Brood Maiden for their Chaurus.

 

Name: No Woman's Land

Hold: Inn-Specific

Location: Depends on both the Civil War and the status of the specific Hold

Description: Sent to a camp to relieve the stress and pent up feelings of the soldiers seeing as though they're fighting a war and haven't felt the touch of a woman in a long time, anyone else down bad?

 

Name: TBD

Hold: Haafingar

Location: Dragon's Bridge

Description: TBD - I want to explore something with Azzada Lylvieve's concerns about the guards that stole his lumber and tried to have their way with his daughter, Julienne. Potentially the corrupt player offering themselves up in place of Julienne to keep them off her, and if you have a good performance you can even ask for his lumber to be returned?

 

Name: TBD

Hold: Haafingar

Location: Dragon's Bridge

Description: TBD - I want to explore something with Horgeir and Olda's struggling Marriage. One aspect could be if the player instead chooses the vanilla quest and finds the husbands Alcohol stash for either of them, it can lower corruption.

 

Name: Pirate's Life For Me

Hold: Haafingar

Location: Dainty Sload

Description: Hired to relieve a ship's crew that's been out at sea for months. Multiple Gangbangs.

 

Notes

(these are basically just here for me to remember what to consider.)

 

There are currently 25 unique quests/jobs brainstormed.

"Reputation" job type needs another name.

SLSO Integration Performance requirements would be customizable.

"In-House" job type needs another name.

Crime Bounty from Street Whore would be toggleable.

Mod itself needs a fitting name.

"Bug Infestation" definitely needs some refinement but I think it has potential.

I decided to incorporate inn-specific jobs into a lot of my idea's because I'm confident we can manage to think up enough jobs for every single Inn!

Drunk client's would only be seen in Inn's.

If your character is not Corrupt, then there won't be dialogue choices from themselves that sort of force or encourage prostitution.

SPID Integration for compatibility?

 

Posted

Though i am not playing a prostitute per se currently, it sounds like a good idea. More options and experiences.

 

p.s. the vote did not work exactly. If i say yes, it still wants to 2nd question answered.

 

pps. i always was looking for a more realistic scene. What about forced prostitution. Where you can be punched in your face or body if you decline. Your pimp will have you do it, no matter. This sounds harsh and abusive and it is. But i think it will be more realistic as you the character maybe do not want to be a prostitute. Whipping is a great mechanic but i think it could be also being severely punished.

 

In a sense you could have two paths. One of a freelancer and one in a bondage situation where it does not need necessarily to be bondage with devices but where you are tied to a pimp.

 

What i mostly miss in mods is the mechanic where you deprived of answers. What i mean by that is, that depending on your state of mind, you should not have options or lesser options to interact. Some mods have still options to answer even though you are actually weak and would not be able to answer in certain ways. I do not have the technical understanding (yet) to know if that is even possible. So i may ask for something that can not be done.


Overall i find your concept good.

Posted
5 hours ago, wutpickel said:

p.s. the vote did not work exactly. If i say yes, it still wants to 2nd question answered.

I'm sorry about that, was my first time ever using the poll. Should be alright now

 

5 hours ago, wutpickel said:

pps. i always was looking for a more realistic scene. What about forced prostitution. Where you can be punched in your face or body if you decline. Your pimp will have you do it, no matter. This sounds harsh and abusive and it is. But i think it will be more realistic as you the character maybe do not want to be a prostitute. Whipping is a great mechanic but i think it could be also being severely punished.

I was thinking about this, but in my opinion it'd complicate things too much. That's where I got the idea for the Redwater Den job, being forced to whore for a group of bandits without pay. That could have some punishments involved if you don't comply with their demands.

 

5 hours ago, wutpickel said:

What i mostly miss in mods is the mechanic where you deprived of answers. What i mean by that is, that depending on your state of mind, you should not have options or lesser options to interact. Some mods have still options to answer even though you are actually weak and would not be able to answer in certain ways. I do not have the technical understanding (yet) to know if that is even possible. So i may ask for something that can not be done.

 

I think I'm understanding this right, let's say for example it's that same Redwater Den job and the PC wants to talk to one of the bandits to try and understand their own situation. But the bandit wouldn't give the PC the time of day because they're just a whore there for sex, while nothing else matters until you've been doing the job for a little while and have come to enjoy it. Essentially just makes interacting with everyone around you harder and gives you less freedom while you're still new. Does that basically sound like it? Because that'd fit perfectly into that specific job and I can also see aspects of it being in the whole prostitution aspect itself via corruption. 

Posted
1 hour ago, sixth said:

I'm sorry about that, was my first time ever using the poll. Should be alright now

Thats ok. I just wanted to highlighted.

1 hour ago, sixth said:

 

I was thinking about this, but in my opinion it'd complicate things too much. That's where I got the idea for the Redwater Den job, being forced to whore for a group of bandits without pay. That could have some punishments involved if you don't comply with their demands.

Yes, this probably in line what i thought.

There are prostitution mods. Most of the time, at least when i played it, it does not have the feel of being forces. Consensual is fine, because some do it because they like it. But i am always (in a fantasy sense) intrigued by when you are not. Being forced to do certain things you do not want to do. Bondage would be great but not a must. For game mechanics some mods do have the feature being submissive, liking it. Like i said, i do not know if certain things are actually possible technically.

 

1 hour ago, sixth said:

 

I think I'm understanding this right, let's say for example it's that same Redwater Den job and the PC wants to talk to one of the bandits to try and understand their own situation. But the bandit wouldn't give the PC the time of day because they're just a whore there for sex, while nothing else matters until you've been doing the job for a little while and have come to enjoy it. Essentially just makes interacting with everyone around you harder and gives you less freedom while you're still new. Does that basically sound like it? Because that'd fit perfectly into that specific job and I can also see aspects of it being in the whole prostitution aspect itself via corruption. 

Well, i think it plays in to the will power. So for example, if the character is deprived of will the character should not have certain options available. Like i do not wanna do that. Or go F yourself. So character would be more in line with what it has to do.

I could imagine a character being put in a room and men would enter the room one by one. Though this may be boring after a while but it would capture the job and the helplessness. Really perverted i suppose.
Did you mean the mod corruption by chance? Because i am using it but haven't gotten to the level that it would show.

Anyway, this was my take on it.

 

I think this mod will be big undertaking.

Posted
26 minutes ago, wutpickel said:

Yes, this probably in line what i thought.

 

I forgot to mention in the quoted text that this would work pretty well because of the fact it's just a quest, it's not built into the foundation of the whole mod itself meaning it can appeal to people that 1. like the idea 2. don't like the idea 3. like the idea but don't want the whole mod based around it.

 

29 minutes ago, wutpickel said:

There are prostitution mods. Most of the time, at least when i played it, it does not have the feel of being forces. Consensual is fine, because some do it because they like it. But i am always (in a fantasy sense) intrigued by when you are not. Being forced to do certain things you do not want to do. Bondage would be great but not a must. For game mechanics some mods do have the feature being submissive, liking it. Like i said, i do not know if certain things are actually possible technically.

I'm personally for this too and it's what I always look for aswell since in a fantasy setting I'm always intrigued by the perverse realism that a world like this would entail. Bondage in Skyrim has always felt off to me however since a lot of it's taken too far. No shade to those mods or the people that enjoy it, but there's no doubt it doesn't fit into the world. Immersive Bondage however would be a great addition such as being restrained using only wrist raps, chains, or many of the other devices that fit seamlessly.

 

36 minutes ago, wutpickel said:

Well, i think it plays in to the will power. So for example, if the character is deprived of will the character should not have certain options available. Like i do not wanna do that. Or go F yourself. So character would be more in line with what it has to do.

I could imagine a character being put in a room and men would enter the room one by one. Though this may be boring after a while but it would capture the job and the helplessness. Really perverted i suppose.

Well this is sort of what the corruption system would implement I believe. When first starting out as a prostitute the character is Embarrassed, ashamed, and not so easily taken advantage of because at the end of the day, they don't want to be working this job, but they need to for gold and to fit into this messed up world. Only through the characters specific actions can their mindset change and they lose some of the options and personality they once had, but the opposite is also true. If they never get corrupted, they never lose that will power and never stop being unsatisfied with their situation. Corruption could happen in many different ways such as Which jobs you choose to accept, optional tasks a client might ask of you, and could even maybe hook into SexLabs "LEWD" title.

 

42 minutes ago, wutpickel said:

Did you mean the mod corruption by chance? Because i am using it but haven't gotten to the level that it would show.

Anyway, this was my take on it.

I'm not referring to any specific mod, but instead this mod's specific Corruption system that'd be in place. I haven't looked at mods that specifically handle Corruption, but maybe there's one that fits perfectly, I have yet to look.

Posted

Any crime bounties should be an MCM option to turn off/on.  Depending on the game world settings, making it a crime would be rather silly in some mod lists. 

Posted
On 1/15/2022 at 5:22 PM, sixth said:

I forgot to mention in the quoted text that this would work pretty well because of the fact it's just a quest, it's not built into the foundation of the whole mod itself meaning it can appeal to people that 1. like the idea 2. don't like the idea 3. like the idea but don't want the whole mod based around it.

Makes sense. Agree.

 

On 1/15/2022 at 5:22 PM, sixth said:

I'm personally for this too and it's what I always look for aswell since in a fantasy setting I'm always intrigued by the perverse realism that a world like this would entail. Bondage in Skyrim has always felt off to me however since a lot of it's taken too far. No shade to those mods or the people that enjoy it, but there's no doubt it doesn't fit into the world. Immersive Bondage however would be a great addition such as being restrained using only wrist raps, chains, or many of the other devices that fit seamlessly.

Immersive sounds good. Heavy bondage would not in all situations fit i suppose.

 

On 1/15/2022 at 5:22 PM, sixth said:

Well this is sort of what the corruption system would implement I believe. When first starting out as a prostitute the character is Embarrassed, ashamed, and not so easily taken advantage of because at the end of the day, they don't want to be working this job, but they need to for gold and to fit into this messed up world. Only through the characters specific actions can their mindset change and they lose some of the options and personality they once had, but the opposite is also true. If they never get corrupted, they never lose that will power and never stop being unsatisfied with their situation. Corruption could happen in many different ways such as Which jobs you choose to accept, optional tasks a client might ask of you, and could even maybe hook into SexLabs "LEWD" title.

 

I'm not referring to any specific mod, but instead this mod's specific Corruption system that'd be in place. I haven't looked at mods that specifically handle Corruption, but maybe there's one that fits perfectly, I have yet to look.

Ah, ok. I automatically thought of the mod. But yes, i think this is it. Though i could imagine that this is really hard to implement but i have no idea how it does work. I mean on a technical level. Nevertheless this would make you more immerse with what you are doing and everything has consequences. This is what i like about some games where your action or inaction have outcomes that could be good or bad or in between.
Saying yes to many time has consequences. Saying no as well. But certain acts in sex will have consequences as well. I could spin it wider as i always was hoping for some health consequences. Your face could get pimples instead of just tattoos. Plus it maybe painful to have too much sex. Anyway, lots of options really.

In regards to will. Considering that you get drugged or beaten, you may have not many will left. Depending on the character. I think dialog should reflect that. But again, i am not sure if that is all possible on a technical level. I am not as educated in modding. aeh...

Posted
25 minutes ago, ttts1 said:

Any crime bounties should be an MCM option to turn off/on.  Depending on the game world settings, making it a crime would be rather silly in some mod lists. 

Agree to that.

Posted
39 minutes ago, ttts1 said:

Any crime bounties should be an MCM option to turn off/on.  Depending on the game world settings, making it a crime would be rather silly in some mod lists. 

Agreed, I'll add that in notes

Posted
1 hour ago, wutpickel said:

Ah, ok. I automatically thought of the mod. But yes, i think this is it. Though i could imagine that this is really hard to implement but i have no idea how it does work. I mean on a technical level. Nevertheless this would make you more immerse with what you are doing and everything has consequences. This is what i like about some games where your action or inaction have outcomes that could be good or bad or in between.

I imagine one possible way to do this would be to give a player dummy items that act as a corruption level, then setup dialogue, quests, decisions, and anything else thats affected by corruption to have a condition depending on what it is you want to happen. So let's say there's a dialogue option that you want to require high corruption, you'd set it so the condition is that the player has 100 corruption (100 of those dummy items I mentioned earlier) so it'd just be a lot of that. This is how I've seen things like this setup in the past, but I'm unsure if a better more convenient method exists already.

 

1 hour ago, wutpickel said:

Plus it maybe painful to have too much sex. Anyway, lots of options really.

In regards to will. Considering that you get drugged or beaten, you may have not many will left. Depending on the character. I think dialog should reflect that. But again, i am not sure if that is all possible on a technical level. I am not as educated in modding. aeh...

Other mods already have what you're describing. Wear and Tear, and then the Wear and Tear in apropos sort of imitate pain from having too much sex. As for will power, that could be setup the same way as corruption, just opposite. Start the mod off by giving the player 100 Will Power (100 Dummy Item's acting as Will) and through specific events take away a bit of Will Power each time, with then conditions on specific things tying to an amount of Will. It's definitely possible, and stuff like this is already in a lot of mod's so I'm hopeful there's an even better way.

Posted
28 minutes ago, sixth said:

I imagine one possible way to do this would be to give a player dummy items that act as a corruption level, then setup dialogue, quests, decisions, and anything else thats affected by corruption to have a condition depending on what it is you want to happen. So let's say there's a dialogue option that you want to require high corruption, you'd set it so the condition is that the player has 100 corruption (100 of those dummy items I mentioned earlier) so it'd just be a lot of that. This is how I've seen things like this setup in the past, but I'm unsure if a better more convenient method exists already.

This sounds quite good.
There are some mods i usually have running while playing. One is Hormones (which has gender change) and the other corruption (i mentioned) that deals with addictions and body change.

It is of course also the problem that there a mods out there that offer one or more features. So its probably good to know what the goal is. Invention the wheel twice is probably not great.

 

28 minutes ago, sixth said:

Other mods already have what you're describing. Wear and Tear, and then the Wear and Tear in apropos sort of imitate pain from having too much sex. As for will power, that could be setup the same way as corruption, just opposite. Start the mod off by giving the player 100 Will Power (100 Dummy Item's acting as Will) and through specific events take away a bit of Will Power each time, with then conditions on specific things tying to an amount of Will. It's definitely possible, and stuff like this is already in a lot of mod's so I'm hopeful there's an even better way.

 Yes, i think this should be the path. You would start of neutral perhaps (would that be 50 or 100%) and depending on your action it falls or rises. Since this will fluctuate changes will happen all the time. Unless the player stays inactive in which case you go the path down.

Posted
26 minutes ago, wutpickel said:

 Yes, i think this should be the path. You would start of neutral perhaps (would that be 50 or 100%) and depending on your action it falls or rises. Since this will fluctuate changes will happen all the time. Unless the player stays inactive in which case you go the path down.

Starting off Neutral would be a good idea, so then it lets the player build their character either way instead of them already having a lot of Will Power. Will Power (or an alternative name) could act as Will and Corruption. Start's in the middle, going lower means you're getting corrupt, going higher means you're getting a lot more strong willed.

  • 2 weeks later...
Posted
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House Visits refers to the PC visiting the client's home to service them in various Unique Quests and Radiant Quests. Altered by location of current Inn.

and

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Integration with Simply Knock used for House Visits. Would mean you need to visit them when you know they're home or there'll be no answer. They'll likely give you a time anyway in their initial note. (Optional? Configurable?)

 

both sound very interesting and I would really like to seem them realized.

 

Some Notes:

  • I think integrating with specific NPC is always troublesome in large load orders
  • I really like most of the ideas, however, it seems pretty massive. Would probably be great to start somewhat smaller, i.e. one of the above features and then gradually expand it
  • As already stated, the house visits sound interesting. I would love to see them not hard-coded to single houses, but rather use a more sandboxy approach that then works out of the box with, i.e., city expansion mods. I think mods like Missives use a sanbox approach where they just include all NPCs in an area and makes them eligible for quests. That does lead to issues, but in my experience they are rare and far out-weight the advantage of being compatible with other mods out-of-the-box.
  • The point, above kind of applies for all aspects that involve hard coding locations and NPCs

 

Anyway, just my thoughts. Sounds really exciting!

Posted
3 hours ago, beerman778 said:

I think integrating with specific NPC is always troublesome in large load orders

That's true, maybe it'd be a good idea to create replica's of specific NPC's we'd want to use inside the mod so then no other mod touches them, then figure out a system that sort of temporarily removes or hides the original NPC during the scene/quest/whatever until it's finished.

 

3 hours ago, beerman778 said:

I really like most of the ideas, however, it seems pretty massive. Would probably be great to start somewhat smaller, i.e. one of the above features and then gradually expand it

Yeah, the point of this topic is to sort of brainstorm idea's to theoretically "create" a fully realized and feature-complete mod. If this were ever to be undertook by someone I'm assuming this would be used as a base for idea's that they'd then add over a reasonable time, rather than trying to release the mod with every feature listed here.

 

3 hours ago, beerman778 said:

As already stated, the house visits sound interesting. I would love to see them not hard-coded to single houses, but rather use a more sandboxy approach that then works out of the box with, i.e., city expansion mods. I think mods like Missives use a sanbox approach where they just include all NPCs in an area and makes them eligible for quests. That does lead to issues, but in my experience they are rare and far out-weight the advantage of being compatible with other mods out-of-the-box.

I'm thinking the mod would utilize both for the best of both worlds. The sandbox approach for compatibility with other mod's, but also unique quests that need to work individually to incorporate NPC Specific quests.

 

3 hours ago, beerman778 said:

The point, above kind of applies for all aspects that involve hard coding locations and NPCs

With what I said above I believe this would only be possible for House VisitsIn-House, and Street Whore since Reputation consists solely of unique quests that will be different every time.

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