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Ughh, facing a weird problem. I can do Nova event without any problem, but I can't get any NPC in Goodspring/Sloan to talk. I can talk to Fannie Mae, but I still can't talk to any miners after that. I think I'm supposed to get dialogue options with gamblers in primm, but all I see is this.

 

Edit : I could talk to Ringo and solicit before he moved to the Caravan headquarter.

Edit 2: Question : Can i run tryout + working girl with Soliciting?

Edit 3: Seems like turning off Tryout and Working girl stops Soliciting for me (as in Primm casino was gone, and leftover gangs and primm residents inside the casino started fighting when I loaded the save file after disabling Tryout and Working girl.

Edit 4: Nvm, my smaller talk was off. However, the problem listed in edit 3 still bothers me.

post-859753-0-50113600-1435149273_thumb.jpeg

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Is that a stylistic looking enb you are using in the sample snapshot featuring the npc getting spunked on? If so what enb is it?

 

More Importantly though I am wanting to know if the animations added from this mod can stuff up sexout?  The animation arent working for me anymore; human characters just stand still. I had added pinup poses as well though i heard that shouldnt affect it. I tried uninstalling everything and still cant get the animations to work for some reason even though they were working for me at some point.

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@seabeard: Soliciting just adds dialog to Primm residents, and a mattress to the casino. It should be 100% compatible with Tryouts, you'll just have two dialog options in Primm. I always have both loaded. Not sure what happened, but I don't think it's soliciting. 

 

@kombatwombat: I don't use an enb, but I photoshopped a couple of the OP images :blush: . Soliciting adds a few animations, but it shouldn't be a problem for sexout.. it certainly worked fine before. Check the troubleshooting FAQ in sexout release OP.

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Fallout 2 rules, even to this day.

 

Indeed it does, still one of my favourites, especially with mods such as "The Restoration Project" which adds a ton of content to it. 

 

 

CK.. This is a bit out of scope of this thread so

 

 

could you either PM me with some of the necessary mods / fixes for the old fallout? That or perhaps create a thread so that all those here interested in F04 can perhaps go and revisit the old "classics" fallout? If not I understand. I have played it be never really gotten far.. glitches and such then distractions for other games. Now I have a SSD large enough i can confortably keep this up and running for any time I want to go "retro" even if it is only for a few hours (hell who am I kidding.. days is more like it :D).

 

 

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Buck and Chuck are part of the Novac part of the mod.  Their... mother?  Sister?  I forget which.  Their relative Anna sets up the bathhouse a week after Jeannie May dies, and there's an extensive threesome session with both boys if a female Courier attempts to become one of Anna's whores, as a recruitment test.

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  • 2 weeks later...

New Stable in OP 5.6 (3)

 

Changes since last stable:

 

5.6
- Jazzed up the system to take advantage of Sexout '93+.
- Added MCM option to reset Novac if you want to uninstall.
- Grammar fixes by CK.

5.5
- New traveling merchant option- you can accompany them to their destination, with an overnight stop at CK's tent ;). A great alternative to fast travel..
 

----

 

Require SexoutNG '93 or later. Uses some '94 features if you have it.

 

Please report any issues.

 

---

Known issues:

 

I got a CTD after gomorrah box bitch scene, which someone else also reported. Then I retested and it worked fine :-/. Will investigate further.

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Found these FNVEdit errors in latest version, no idea if they are an issue or just chaff :)

 

[00:01] Checking for Errors in [19] SexoutSoliciting.esm

[00:03] TSolWereWoldDickAO [ANIO:19020362]

[00:03] ANIO \ DATA - Animation -> Found a NULL reference, expected: IDLE

[00:03] TSolHornerDickAO [ANIO:19020361]

[00:03] ANIO \ DATA - Animation -> Found a NULL reference, expected: IDLE

[00:03] All Done!

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Minor bug

=========

I was using the latest beta til a couple of days ago until  the new stable version appeared u\in the op.

The minor bug is that if having sex in victor shack you the actors need to be rotated + 90 degrees or - 90 degrees eg instead of instead of lying longwise along the  bed the actors are facing the north wall.

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Minor bug

=========

I was using the latest beta til a couple of days ago until  the new stable version appeared u\in the op.

The minor bug is that if having sex in victor shack you the actors need to be rotated + 90 degrees or - 90 degrees eg instead of instead of lying longwise along the  bed the actors are facing the north wall.

 

Yeah I've noticed that myself, though that has been there for a while, as I believe I reported it earlier at some point. 

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Didn't get the Novac bathhouse. Message doesn't appear and I managed to complete the Boone recruiment correctly and got the key to the hotel. Could be conflicting mods. Don't think I have anything that modifies Novac but maybe I'm wrong. 

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Sexout Soliciting 5.6 (4) in OP - Minor update

 

- Fix a crash that could occur when talking to traveling merchants/mercenaries (eg: Ada's guards). I am surprised no one reported this...
- Fix minor FNVEdit errors (thanks Halstrom)
- Fix alignment of sex in victor's shack bed (untested) (thanks liniul)

 

----

 

@mm777: I just tested Dunton brothers and it worked fine :-/ . Do you have NVAC installed? I highly recommend it.

 

Could you go into MCM and click "create debug dump", then try the scene again. If it crashes, upload the debug log

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@mm777: I just tested Dunton brothers and it worked fine :-/ . Do you have NVAC installed? I highly recommend it.

 

Could you go into MCM and click "create debug dump", then try the scene again. If it crashes, upload the debug log

 

well i went and did a few updates to play around with it, using beta sexoutng 94b8 and it worked this time with the brothers but now it crashes at helios one party instead.

 

will try that debug dump.

 

EDIT: went back and tried to do the duntan brothers again with the new update and it crashes again. gonna run the game again but this time make a debug b4 and do the same for the helios one party as well.

 

Soliciting-Debug-Dump--2015-7-19--11-38-15.txt

 

Soliciting-Debug-Dump--2015-7-19--11-55-0.txt

 

hopefully this helps

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There's a small problem with the miners at Sloan inside the Mining Office. Specifically, I think the area behind the pool table isn't navmeshed, and when they fall back down there (and they frequently do) they can't get out. Also, even when they do, none of mine have left the building. They seem to want to hang around inside it, but they never leave, which means now for me all of the miners are hanging out inside. 

 

Sometimes, this also happens in the GS saloon, when rather than leaving immediately, the bar flies will stay in the toilet for a little while, sometimes a few minutes, before leaving. 

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Mining office: It is navmeshed, but looks like Obsidian did a sloppy job and didn't draw around the obstacles, so maybe they are trying to walk through the pool table.

 

Trudy's restroom: I give them a package to leave, but packages are finnicky at best, even with my 'EvalYourFuckingPackage' spell on them, so I use various hacks as workarounds. If you talk to another john and one still hasn't left the restroom they get teleported out (since you're probably in the other room you don't notice). I don't think there's much else I can do. Maybe they just needed a piss ;).

 

I could redraw the navmesh in mining office, but I've got a feeling it still wouldn't be 100%. I guess I could add a similar teleport hack when you go outside, so you don't notice.

 

Otherwise, at some point the engine updates packages for NPCs and teleports them to the start locations (I'm sketchy on mechanics here), but I think because the miners have low level processing disabled they don't if you're not nearby- sometimes you find them all asleep in a building at mid day, until you go in, at which point their packages update. If you wait in the mining office for a while, they might all get teleported away.

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