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Oniki Kay’s Kinky World build 426 - LoversLab Edition (Updated 2024-05-14)


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Posted
5 hours ago, Zhaiel said:

I've been trying to figure out why my game crashes at times. I managed to delete some mods that were causing conflicts with KW. Yet, I still experiencing some random crashes at times. Does anyone know why this might be happening?

 

I've been getting similar ones for years, apparently there's not much that can be done.

One reason is supposed to be that Sims 3 is a 32 bit app so it can use only limited memory; I still don't seem to get the crash in Bridgeport (with several expansions) more or less frequently than in a small town. 

 

Some of my problems I've been whining about in this thread (Naked Tattoo not working, huge lag and menu freeze when editing pubic hair) have disappeared after I removed LD's Smooth Patch.

 

Errors when trying to save "Cannot save, memory problem something" disappeared for me after removing Nraas StoryProgression.

 

Nraas ErrorTrap seems excellent, it throws an annoying amount of messages over harmless things it fixes, but its logs can point you to the problem. I used to be baffled by naked tattoo only working occasionally, then with error trap got a log saying that naked tattoo caused ld smooth patch to hiccup. Most errortrap reports are just about objects no longer present, or sims who were in a car when you saved, so don't panic when you use it and it says 4500 errors (as it did in my last game ....) 

 

So erm, maybe tidy up your mods folder, get rid of anything that's very resource hungry or that keeps being mentioned in Errortrap logs, but I guess if you play Sims 3 you'll have to live with occasional semi-random crashes (and some bugs that EA never noticed or fixed, like the Make $ selling photos opportunity) 

 

 

Posted
9 minutes ago, Yotix said:

Some of my problems I've been whining about in this thread (Naked Tattoo not working, huge lag and menu freeze when editing pubic hair) have disappeared after I removed LD's Smooth Patch.

Are you getting these issues in CAS? Smooth Patch had a broken MasterController compatibility patch that is no longer recommended to use, so if you were using the 2 mods together then you could try removing the packages that come with Smooth Patch and just use the stuff from it that goes into the game folder.

Posted
8 hours ago, Omicr0n said:

Are you getting these issues in CAS? Smooth Patch had a broken MasterController compatibility patch that is no longer recommended to use, so if you were using the 2 mods together then you could try removing the packages that come with Smooth Patch and just use the stuff from it that goes into the game folder.

Aaaah TY, I did have the ld_SmoothPatch_MasterController.package and will try what happens if I remove just that one.

 

 

Posted (edited)

1) Wish list:

1.1 Would it be possible to have KW automatically remove all pantyhose / socks when starting woohoo and maybe when stripping? (Just because I'm too lazy to edit all the NPCs ...)

 

1.2 KW seems to cause quite many sims to stand around -- most of the idle sims I recently checked were trying to tell someone a dirty joke or perform another KW interaction. When the target is reading a book or dancing or otherwise busy, they don't cancel their current interaction, so the trying-to-be-kinky sim gets stuck. The way to unblock them is either KW "debug - unlock sim"on the kinky sim, or Nraas (?) "stop doing that" on the target sim.

Would it be possible to try and get the target of a dirty joke (etc) to cancel their current interaction or would that cause a ton of unwanted game action interruptions for the player?

 

 

2) Possible bug: Some things seem to work only for NPCs, but not for the player character.

2.1) NPCs seem to be able to upgrade their full body outfits to sexier ones when levelling exhibition, my played sim does not (she only upgrades upper and lower outfits)

2.2) The hole in the wall deco item seems to occasionally trap NPCs who then get molested, with the arcade machine messages ("Can I go?") unless I'm mistaken. When my own sim explores the hole in the wall, NPC sims who try to join get reset. Error Trap caught it  ("null value" in KW). Maybe because I have rape disabled?

 

3) Random notes

3.1 art class: For years I assumed KW high school's art class was broken. Turns out it works, only a) Registering on the computer does not work, it signs the sim up at the wrong (vanilla) school. You need to go to M Map view, and click the KW high school icon to register. b) The KW school art class is on Tuesdays (and Thu?) according to the Calendar, but on Monday (and another day) in actual gameplay. (It took me two years to finally have a sim of mine asked to pose nude for art class. :D)

 

3.2 I played around a bit with NPC traits. My male sim went to University, I edited his frat brothers, and on the weekend he lost a game of "one of these mystery drinks is an F-Basic". Behavior seemed very specific:
Only the mean/good sense of humor/voyeur guy ever sharked her clothes while barkeeping.

Only the mean/commanding/voyeur guy "requested" that she undress, and only once if I remember right.

IIRC all the sims asked her to show them her assets, grope (both variants) was also frequent.

 

3.3 random barkeep cancelling: Huge problem occasionally, not noticeable elsewhere. I got this Mixology wish to work for 6 hours in a Hangout with no bar, so I edited in a bar and food counter and went to work. The Barkeeping interaction cancelled dozens of times, sometimes once every minute (usually it's a rare occurrence). I suspect the barkeeper wasn't kinky enough to start solo woohoo, so she cancelled it and decided to return to barkeeping, which cancelled my running task, or something similar. 

Edited by Yotix
Posted

Hello, I have a problem with this update. Once I enable KW, my female sim cannot pee on a toilet. I had a stall for male and he can pee on that. But female can not even pee outside. She just goes there and cancels. I tried lowing/disabling the autonomy but didn't work. Anyone having this problem? Thank you.

Posted (edited)
1 hour ago, venuswashere said:

Hello, I have a problem with this update. Once I enable KW, my female sim cannot pee on a toilet. I had a stall for male and he can pee on that. But female can not even pee outside. She just goes there and cancels. I tried lowing/disabling the autonomy but didn't work. Anyone having this problem? Thank you.

 

Just now in fact, my sim stands in front of the shower not being able to change. "Change outfit" also freezes. (I just tried using LD smooth patch without the MC compatibility file).

I'm tempted to get rid of LD smooth patch and see if it works then. (It all worked until this morning .... when I experimented with Smooth Patch without the Nraas compatibility file, and installed some stuff I found today, some sybian ride item and Clydie Anims, not sure if those might cause issues.)

 

Another possibility: If you use Nraas Overwatch with KW, always disable the options "clean up inventory" "clean up outfits" "stuck sim auto reset" before enabling KW.

 

Update:

Removing LD Smooth Patch did not change anything. 

I also found and removed some OKW_animation files that I did not have the KW_animation files for.

After resetting (and deleting cache files ofc) my sim was still unable to pee or shower.

Then I remembered that sometimes after changing an outfit, these also do not work, but a minute later they will.

 

So I made her use the wardrobe and changed an outfit (still no luck). I reset the sim using nraas, walked to the wardrobe: No luck. I told her to undress top and after some 10 seconds of thinking, she did so. Afterwards she was able to pee and shower (though the reset had removed the need to do either).

 

So erm, maybe just wait a few ingame minutes. If that does not work reset your sim and repeat. Good luck.

 

Edited by Yotix
Posted
22 hours ago, Yotix said:

 

I've been getting similar ones for years, apparently there's not much that can be done.

One reason is supposed to be that Sims 3 is a 32 bit app so it can use only limited memory; I still don't seem to get the crash in Bridgeport (with several expansions) more or less frequently than in a small town. 

 

Some of my problems I've been whining about in this thread (Naked Tattoo not working, huge lag and menu freeze when editing pubic hair) have disappeared after I removed LD's Smooth Patch.

 

Errors when trying to save "Cannot save, memory problem something" disappeared for me after removing Nraas StoryProgression.

 

Nraas ErrorTrap seems excellent, it throws an annoying amount of messages over harmless things it fixes, but its logs can point you to the problem. I used to be baffled by naked tattoo only working occasionally, then with error trap got a log saying that naked tattoo caused ld smooth patch to hiccup. Most errortrap reports are just about objects no longer present, or sims who were in a car when you saved, so don't panic when you use it and it says 4500 errors (as it did in my last game ....) 

 

So erm, maybe tidy up your mods folder, get rid of anything that's very resource hungry or that keeps being mentioned in Errortrap logs, but I guess if you play Sims 3 you'll have to live with occasional semi-random crashes (and some bugs that EA never noticed or fixed, like the Make $ selling photos opportunity) 

 

 

Thanks a lot, man! I downloaded ErrorTrap again, and I've got a couple of error logs. Curiously enough, I didn't experience a single crash so far. There seems to be a small problem with ErrorTrap and some other mod that causes the game to minimize when I launch it, though. But nothing terrible so far. 

Posted (edited)

@Denton47 thank you for all the efforts you put in the KW mod and many thanks to extend also the possibilities for the animations in the XML shown in your template you provided for us.


The most annoying thing for me was the alignment of the (teen) actors in the game animations.
You provided a possibility to adjust the actors with <XXOffset>0,0,0</XXOffset>.
Must say this works great and looks good in game.

 

However, would like to provide corrected OKW files in that sense for the SMAnimations and the Clydie Anims.
Just replace the both OKW files in your mod folder with them I upload here if one have this animation packs installed.

NOTE : This files show effect only if you use Denton47 current KW421 (and up) version.
Please do not use this for KW409 or Passion.....


@Denton47 : One question to the localization : It seems that in the KW421 only a few messages was taken over from them what @Jvsmith have provided.
Do you plan to implement the missing strings in one of your next versions ? This would be great !

 

 

EDIT : PLEASE FIND THE OKW FILES FOR SMANIMATIONS AND CLYDIE_ANIMS THREE POSTS BELOW AS ZIP FILE ....

 

Edited by Clydie
Posted
On 2/27/2024 at 8:20 AM, Yotix said:

1) Wish list:

1.1 Would it be possible to have KW automatically remove all pantyhose / socks when starting woohoo and maybe when stripping? (Just because I'm too lazy to edit all the NPCs ...)

 

1.2 KW seems to cause quite many sims to stand around -- most of the idle sims I recently checked were trying to tell someone a dirty joke or perform another KW interaction. When the target is reading a book or dancing or otherwise busy, they don't cancel their current interaction, so the trying-to-be-kinky sim gets stuck. The way to unblock them is either KW "debug - unlock sim"on the kinky sim, or Nraas (?) "stop doing that" on the target sim.

Would it be possible to try and get the target of a dirty joke (etc) to cancel their current interaction or would that cause a ton of unwanted game action interruptions for the player?

 

 

2) Possible bug: Some things seem to work only for NPCs, but not for the player character.

2.1) NPCs seem to be able to upgrade their full body outfits to sexier ones when levelling exhibition, my played sim does not (she only upgrades upper and lower outfits)

2.2) The hole in the wall deco item seems to occasionally trap NPCs who then get molested, with the arcade machine messages ("Can I go?") unless I'm mistaken. When my own sim explores the hole in the wall, NPC sims who try to join get reset. Error Trap caught it  ("null value" in KW). Maybe because I have rape disabled?

 

3) Random notes

3.1 art class: For years I assumed KW high school's art class was broken. Turns out it works, only a) Registering on the computer does not work, it signs the sim up at the wrong (vanilla) school. You need to go to M Map view, and click the KW high school icon to register. b) The KW school art class is on Tuesdays (and Thu?) according to the Calendar, but on Monday (and another day) in actual gameplay. (It took me two years to finally have a sim of mine asked to pose nude for art class. :D)

 

3.2 I played around a bit with NPC traits. My male sim went to University, I edited his frat brothers, and on the weekend he lost a game of "one of these mystery drinks is an F-Basic". Behavior seemed very specific:
Only the mean/good sense of humor/voyeur guy ever sharked her clothes while barkeeping.

Only the mean/commanding/voyeur guy "requested" that she undress, and only once if I remember right.

IIRC all the sims asked her to show them her assets, grope (both variants) was also frequent.

 

3.3 random barkeep cancelling: Huge problem occasionally, not noticeable elsewhere. I got this Mixology wish to work for 6 hours in a Hangout with no bar, so I edited in a bar and food counter and went to work. The Barkeeping interaction cancelled dozens of times, sometimes once every minute (usually it's a rare occurrence). I suspect the barkeeper wasn't kinky enough to start solo woohoo, so she cancelled it and decided to return to barkeeping, which cancelled my running task, or something similar. 

1.1 KW has a barefoot option, but it is not something I have tested, I don't know if it removes socks/leggings.


1.2 The default synchronization timeout is 30m, I think the reason you see a lot of KW interactions is because they have higher "priority" when Sims get excited, this is part of KWSocialInteraction that I am currently investigating but I don't have any changes yet.


2.1 I am not familiar with outfit upgrades, could you provide some more details please.


2.2 I will investigate this.


3.3 This may be fixed in 422 because of some changes I made, however Bar interactions are quite complex and there may still be issues.
 

Posted
23 hours ago, Clydie said:

@Denton47 thank you for all the efforts you put in the KW mod and many thanks to extend also the possibilities for the animations in the XML shown in your template you provided for us.


The most annoying thing for me was the alignment of the (teen) actors in the game animations.
You provided a possibility to adjust the actors with <XXOffset>0,0,0</XXOffset>.
Must say this works great and looks good in game.

 

However, would like to provide corrected OKW files in that sense for the SMAnimations and the Clydie Anims.
Just replace the both OKW files in your mod folder with them I upload here if one have this animation packs installed.

NOTE : This files show effect only if you use Denton47 current KW421 (and up) version.
Please do not use this for KW409 or Passion.....


@Denton47 : One question to the localization : It seems that in the KW421 only a few messages was taken over from them what @Jvsmith have provided.
Do you plan to implement the missing strings in one of your next versions ? This would be great !

 

 

OKW_Clydie_Anims.package 484.75 kB · 7 downloads OKW_SManimations.package 106.5 kB · 6 downloads

Jvsmith added localization keys to all the WooHoo announcements, I didn't check what was added to the string tables.

 

I am not able to download the attached packages, I think you need to zip them. 
 

Posted (edited)
On 2/29/2024 at 8:37 PM, Denton47 said:

Jvsmith added localization keys to all the WooHoo announcements, I didn't check what was added to the string tables.

 

I am not able to download the attached packages, I think you need to zip them. 

 

STRINGS : Did not mean the strings itself.... I mean the modification in the code to be able to create strings and therefore the localization. However, all the strings shown in the TXT file are already included in the German localization file I provided earlier here. 

 

Just for info, see the ZIP with the TXT file. All the strings shown there I catches  via  KW_LocalizationExport files while using JVSmith experimental version 420.  I have only less idea about coding and hope it is understandable what I meant. However, the strings are not really important, is more nice to have 🙂

 

 

OKW FILES FOR SMANIMATIONS AND CLYDIE_ANIMS : Here now as ZIP. Hope the download works in this way !

 

Thanks for your response !

 

STRING_INFO_for_Denton47.zip

OKW_Clydie_Anims_SMAnimations.zip

Edited by Clydie
UPDATE OKW files
Posted

I don’t know if this has been asked but is there a way to turn off or reconfigure the shortcut keys? These conflict with the in-game tab camera and I’m unable to take proper screenshots. 

Posted (edited)
17 hours ago, Denton47 said:

1.1 KW has a barefoot option, but it is not something I have tested, I don't know if it removes socks/leggings.


1.2 The default synchronization timeout is 30m, I think the reason you see a lot of KW interactions is because they have higher "priority" when Sims get excited, this is part of KWSocialInteraction that I am currently investigating but I don't have any changes yet.


2.1 I am not familiar with outfit upgrades, could you provide some more details please.


2.2 I will investigate this.


3.3 This may be fixed in 422 because of some changes I made, however Bar interactions are quite complex and there may still be issues.
 

 

TY!!!

 

1.1 I saw sims doing it while she was wearing EA tights, which looked a bit weird. I checked, barefoot is enabled. Barefoot does remove shoes (useful for JoshQ high heels I guess) but not pantyhose. Images from my quick test attached. (My workaround is to use stockings on my sims and to ignore or edit NPCs ... takes a while so I thought I'd ask.)

Players who like socks / stockings may prefer it this way though, so - if you decide to touch this at all - it might be a good idea to have barefoot/"remove shoes" and barelegged/"remove stockings" options?

 

1.2 Getting KW interactions is good :D the problem is NPCs trying them on sims that are reading or playing computer games, the target sim keeps reading/playing and the trying-to-be-kinky sims are standing around frozen. (The last frat party in my game had half the attendees stuck because everyone was in the toilet, one guy trying to pee and the others blocking the toilet trying to tell dirty jokes.) 
On the other hand, pls do not make every KW interaction interrupt everything. For example, my sim used a gender bender to get into the fraternity / male dorm, and now when she makes one drink, her housemates sometimes add 3 or 4 KW interactions to the queue. 

 

(Really not sure what to suggest. Maybe it's my own fault -- playing at at Nraas Relativity speed 12 which slows everything down to around 1/4 speed may make this much more noticeable than default settings.)

 

Not sure if related:

I noticed that sims don't have a "kinky" interaction available from the selector in some situations, only the "kinky world" one. When my sim is woohooing and I click another sim, I think there used to be an option to invite them to join woohoo. (Asking sims for a threesome works fine, asking a third sim to join seems to have disappeared, though they will offer to join autonomously.)

 

2.1 I was wrong about random NPC sims updating their full body outfits. NPC sims will update to revealing tops and bottoms when levelling exhibition but never upgrade their full body outfit to more revealing. (The ones that I thought had upgraded their full body wardrobe had become pregnant and changed to maternity-enabled random dresses).

 

What I know about clothing update:

At levels 3 5 7 (and possibly one more) in the Exhibition skill, the sim will pop a message and automatically update their wardrobe.

AFAIK this uses the value set using KW->Debug->Set Caps Properties -> revealing score. Sims can get moodlets from wearing revealing stuff.

At skill 3 sims will change to (often very) revealing clothes but keep underwear.

At skill 5 sims will change into very revealing clothes, keeping on underwear in CAS and as part of the outfit. They refuse to manually equip panties from skill 5 on and will remove any panties worn autonomously.

At skill 7 the same happens as at skill 5.

I think if you equip non-revealing clothing the sim will also update them at even levels (6, 8).

Not sure if there is a major advantage to reaching Exhibition 10, the sim still gets negative moodlets from the most revealing items.

 

Why I keep asking:

a) Clothing update, at least for me, only works with top and bottom clothing. Full body outfits do not get auto-updated to more revealing items. I think it worked a few years ago, and I like the feature :D. Also you're a genius and my only hope of this working again :D :D

b) With underwear enabled, reaching level 5 exhibition leads to the slight paradox that your sim will equip panties if they're part of an outfit that they change into, then remove them as soon as she has a spare moment. Not sure if it would be better to remove all panties from auto-generated outfits after Exhibition level 5.

 

Spoiler

 

 

 

image.png

image.png

 

Edited by Yotix
Posted
On 2/29/2024 at 9:12 PM, Clydie said:

 

STRINGS : Did not mean the strings itself.... I mean the modification in the code to be able to create strings and therefore the localization. However, all the strings shown in the TXT file are already included in the German localization file I provided earlier here. 

 

Just for info, see the ZIP with the TXT file. All the strings shown there I catches  via  KW_LocalizationExport files while using JVSmith experimental version 420.  I have only less idea about coding and hope it is understandable what I meant. However, the strings are not really important, is more nice to have 🙂

 

 

OKW FILES FOR SMANIMATIONS AND CLYDIE_ANIMS : Here now as ZIP. Hope the download works in this way !

 

Thanks for your response !

 

OKW_FOR_KW421_SMAnimations_Clydie_Anims.zip 34.18 kB · 8 downloads STRING_INFO_for_Denton47.zip 1.67 kB · 5 downloads

 

Turns out it is Google Chrome that is blocking downloads from LL, but Edge works.

 

I will get back to you on the texts, I need to find an automated way of extracting all the text, generating the FNV64 hashes and verify what is in the STBL resource and not.
 

Posted (edited)

Been following this mod for a while but never tried it out-

 

If I have an old save with the original KW mod, can I replace it with this new one or do I need to make a new save?

 

Do I need to do something with the KinkyMod421source zip? Been a while since I last played TS3

Edited by Caged_Fenrir
Posted
10 hours ago, Denton47 said:

Turns out it is Google Chrome that is blocking downloads from LL, but Edge works.

I have had problems in the past downloading from LL that were caused by using an anti-virus plugin in my browser. It never actually gave me any info about why it was blocking a download, it just blocked it. Either disabling it temporarily or whitelisting LL let me download stuff.

 

For those interested, it was part of the Kaspersky free AV package. After reading several recommendations at the time about how much Windows Defender had improved from its early days, I ditched Kaspersky / AVG / etc. for Windows Defender, and haven't had any issues with it or with viruses infecting my system.

Posted
2 hours ago, Caged_Fenrir said:

Been following this mod for a while but never tried it out-

 

If I have an old save with the original KW mod, can I replace it with this new one or do I need to make a new save?

 

Do I need to do something with the KinkyMod421source zip? Been a while since I last played TS3

You should be able to put this in, depending on how old a version of KW you had before. KW (and this version of it) has built in code to detect when the version has changed and can update all the KW related stuff in your world with what it needs for the new version.

 

You don't need to do anything with the source zip unless you want to write code for the mod, to make changes to the way things work.

Posted

@Denton47 Thank you for taking the time to update this mod.

 

I had a few questions that I was hoping you might be able to answer with regards to the current state of the mod.

 

When reviewing how the mod works, are you able to tell how it handles pregnant sims with regards to traveling to other worlds?

 

In an older copy of KinkyWorld, v0.36 (Build 362), a female sim could travel to China/Egypt/France from World Adventures, to the future or to University, get pregnant from another sim in that world via a KinkyWorld interaction, then give birth upon returning home.

 

When you loaded your save using the older version, it doesn't give the "injecting kinky interactions" message like versions 375 and above do, so my guess is that something in the later builds is either:

  • overriding the Maxis/EA pregnancy behavior
  • is using it's own separate pregnancy tracking behavior that doesn't account for the change in worlds
  • isn't retaining some data about the "father" sim once you have left the world where that sim lives and breaks how the game creates a child sim.
  • intentionally disabled due to breaking some other feature.

 

From the link below, it should be possible using the standard EA WooHoo interaction and it had worked for me at one point with the KinkyWorld sex interaction in an older build.

https://sims.fandom.com/wiki/Pregnancy

 

One interesting behavior is that the "non-home" worlds will prevent the character from giving birth until they return home.

 

Upon returning home, both CMar's pregnancy controller and the debug function in KinkyWorld show the character is pregnant, but no offspring is produced either by letting the pregnancy progress normally, or accelerated with CMar's pregnancy controller.

 

For the modeling Kinky job ("modeling (3)" is the career description), after you perform the photo shoot with Bretzel, you get the option to progress to another track in the kinky career, (actor I think).  If you decline to progress to the next level, is there a way to have the mod re-trigger the Bretzel photo shoot by entering a console cheat to "reset" the job progress to allow the progress in "job experience" to work like the first time, or would that require some change to the mod itself?

 

If you think these could be fixed, are there any tutorials that you found useful for Sims3 modding that I could learn from and maybe fix them myself?

Posted
On 10/1/2023 at 9:54 PM, Jvsmith said:

 

Open ONIKI_KinkyMod.package using s3pe, find the _XML resource Oniki.KinkyMod. Right-click Notepad and change the line <kKeyboardShortcuts value="True"> to <kKeyboardShortcuts value="False">. Save the file and close Notepad. Save the package.

okw.png

 Thank you!! 

Posted
On 2/27/2024 at 8:20 AM, Yotix said:

2.2) The hole in the wall deco item seems to occasionally trap NPCs who then get molested, with the arcade machine messages ("Can I go?") unless I'm mistaken. When my own sim explores the hole in the wall, NPC sims who try to join get reset. Error Trap caught it  ("null value" in KW). Maybe because I have rape disabled?

 

 

I have done some testing and autonomous WooHoo is working as far as I can tell and I am not getting any exceptions, however you will need to wait for your Sim to get stuck (feedback message at the bottom of the screen), otherwise WooHoo wont work, only sharking,

 

HoleInWall.png.644a34ba51e80ff6c3318b3265dae737.png

 

The chance to get stuck depends on the size of the Sim, I have made some small changes to increase the chance of smaller Sims getting stuck.
 

 

Posted
On 3/2/2024 at 10:02 PM, zapotek2034 said:

@Denton47 Thank you for taking the time to update this mod.

 

I had a few questions that I was hoping you might be able to answer with regards to the current state of the mod.

 

When reviewing how the mod works, are you able to tell how it handles pregnant sims with regards to traveling to other worlds?

 

In an older copy of KinkyWorld, v0.36 (Build 362), a female sim could travel to China/Egypt/France from World Adventures, to the future or to University, get pregnant from another sim in that world via a KinkyWorld interaction, then give birth upon returning home.

 

When you loaded your save using the older version, it doesn't give the "injecting kinky interactions" message like versions 375 and above do, so my guess is that something in the later builds is either:

  • overriding the Maxis/EA pregnancy behavior
  • is using it's own separate pregnancy tracking behavior that doesn't account for the change in worlds
  • isn't retaining some data about the "father" sim once you have left the world where that sim lives and breaks how the game creates a child sim.
  • intentionally disabled due to breaking some other feature.

 

From the link below, it should be possible using the standard EA WooHoo interaction and it had worked for me at one point with the KinkyWorld sex interaction in an older build.

https://sims.fandom.com/wiki/Pregnancy

 

One interesting behavior is that the "non-home" worlds will prevent the character from giving birth until they return home.

 

Upon returning home, both CMar's pregnancy controller and the debug function in KinkyWorld show the character is pregnant, but no offspring is produced either by letting the pregnancy progress normally, or accelerated with CMar's pregnancy controller.

 

For the modeling Kinky job ("modeling (3)" is the career description), after you perform the photo shoot with Bretzel, you get the option to progress to another track in the kinky career, (actor I think).  If you decline to progress to the next level, is there a way to have the mod re-trigger the Bretzel photo shoot by entering a console cheat to "reset" the job progress to allow the progress in "job experience" to work like the first time, or would that require some change to the mod itself?

 

If you think these could be fixed, are there any tutorials that you found useful for Sims3 modding that I could learn from and maybe fix them myself?

 

The whole KW Pregnancy and Menstrual cycle system is quite comprehensive and it is obvious that Oniki Kay put a lot of work into it, however the Pregnancy system contains some really weird stuff that I don't want anything to do with, so I'm afraid I cannot help out with this.

 

Regarding the Modeling Career, KW uses the base game OpportunityManager so you should be able to use NRaas DE to clear the history and get the Opportunity back, but this is not something I have tested.
 

Posted

Not that this is any big problem, or maybe I'm doing something wrong, but after I downloaded the teen towels from ATS3 (as stated in the manual), my teen boy after taking a shower too wraps itself in a women's version of a towel (although I have a men's version) and turns into who knows what.

Polotenze.png

Posted (edited)
20 hours ago, Denton47 said:

The whole KW Pregnancy and Menstrual cycle system is quite comprehensive and it is obvious that Oniki Kay put a lot of work into it, however the Pregnancy system contains some really weird stuff that I don't want anything to do with, so I'm afraid I cannot help out with this.

 

Regarding the Modeling Career, KW uses the base game OpportunityManager so you should be able to use NRaas DE to clear the history and get the Opportunity back, but this is not something I have tested.

 

I appreciate your response after taking a look at things.

 

I had a feeling it was likely something more involved than a quick patch I could implement without a potentially major rework on what's there.

 

I've done some programming/scripting for my job, so I understand the challenges of trying to support someone else's code, especially when things aren't documented (either through provided documentation or through comments in the code itself,) the implementation is a bit convoluted and you can't ask the person what they were thinking when they wrote what they did and why they did it that way because they're no longer working at the company.

 

(This can happen to your own older code especially after you've learned how to do things more efficiently from when you initially implemented it.)

 

Thanks again for the enhancements and other quality of life changes you are able to implement.

Edited by zapotek2034
corrected typo
Posted

Build 422:


+[Fixed]: Shemale interaction texts and thought balloons (will still say his, not her).
+[Fixed]: Sim count in CityHall interaction.
+[Fixed]: Autonomous BarAdvanced+OrderDrink (MakeDrink) should work now.
+[Fixed]: KW Socialize Interactions being available while ScubaDiving.
+[Fixed]: BrothelManager Localization issue.
+[Modified]: Kraken behavior and management.
+[Modified]: Lowered chance to loose Swimwear when jumping into pool to 15% (Tunable).
+[Modified]: HoleInWall: Increased chance for smaller Sims to get stuck (Tunable).
+[Added]: German localization by Clydie.
 

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