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Oniki Kay’s Kinky World build 426 - LoversLab Edition (Updated 2024-05-14)


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Posted
13 hours ago, sweetmeats said:

Hi there, thanks again for the community's help.

I have an issue right now that I've been trying to figure out on my own but have had no luck.
 

Out of curiosity I downloaded a number of Clydie's Mods to see if they were compatible with this newer Kinkyworld, figuring I could just remove them if they posed issues.

Well, that plan has backfired as now keeping the mods installed seems to cause my sims to never have erections, though certain animations do work.

On the other hand, if I remove the newer mods, all of my sims' dicks are broken and extending into the distance. Does anyone have any suggestions as to fix this, as I am at a loss as to what to do.

 

Thanks for any help!

You'll probably have to be more specific about which mods you've been adding and removing. I use several of Clydie's mods from the page you linked and I'm not experiencing any of the issues you've described. Also, have you been clearing your cache files as you've added and removed mods?

Posted

Has anyone else noticed an issue with NPCs ordering drinks from bars? Recently I've noticed that they'll walk up to the bar to order the drink, they'll stand there for a bit while the bartender ignores them, and then eventually they'll give up and do something else. This doesn't seem to have anything to do with KW 421 specifically, as I've rolled back to 409 to test this and the problem is still occurring. My active sim has no issue with ordering drinks.

 

I've removed every mod from my folder except KW, MasterController and DebugEnabler, cleared all of the cache files, started a new game with a new character, and the problem persists. Using DebugEnabler to inspect the running interaction, it's always a "Regular Drink" that they're trying to order. They never seem to autonomously try to order any of the KW-specific alcoholic drinks. Ordering food, or conversing with the bartender seems to work fine for them. It's strictly the drink ordering that seems to be broken.

 

I've tested this using the default KW settings. If I remove KW from the mods folder then the drink ordering works normally, but of course it's all just the boring regular drinks that everyone likes to order. I've attached a pic of the interaction that DebugEnabler shows is running when this happens.

interaction.jpg

Posted

seem to be getting a few script errors

 

<?xml version="1.0" encoding="utf-8"?>
<ScriptError Version="6" Type="MiniScriptError">
  <ExceptionData>Oniki.KinkyMod v0.7.0 (421)

System.InvalidCastException: Cannot cast from source type to destination type.
#0: 0x00067 castclass  in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.SimDescriptionCore:GetOutfit (Sims3.SimIFace.CAS.OutfitCategories,int) (3D94D550 [256] [0] )
#1: 0x000c5 callvirt   in Oniki.Gameplay.Oniki.Gameplay.OutfitManager:CanDressUp () ()
#2: 0x00198 callvirt   in Oniki.Interactions.GetDressed+Definition:Test (Sims3.Gameplay.Interactions.InteractionInstanceParameters&,Sims3.SimIFace.GreyedOutTooltipCallback&) (327137B0 [vt:7F78926C] [7F789264] )
#3: 0x00236 callvirt   in Oniki.Gameplay.Oniki.Gameplay.NakedBroadcaster:Update (single) (33D5AAA0 [0.00888889] )
#4: 0x00345 callvirt   in Oniki.Gameplay.Oniki.Gameplay.SimBroadcaster:Simulate (object[]) (33D5AAA0 [00000000] )
#5: 0x00000            in Oniki.Services.FunctionTask+KWFunction:Invoke (object[]) (3E7D7AC8 [00000000] )
#6: 0x00023 leave.s    in Oniki.Services.Oniki.Services.FunctionTask:Simulate () ()
</ExceptionData>
</ScriptError>

ScriptError_DESKTOP-DK63U42__02-04-2024__19-41-11__6ED445CE.xml ScriptError_DESKTOP-DK63U42__02-04-2024__19-41-11__7EC06CBE.xml ScriptError_DESKTOP-DK63U42__02-04-2024__19-41-11__473C5306.xml ScriptError_DESKTOP-DK63U42__02-04-2024__19-41-11__7171C632.xml ScriptError_DESKTOP-DK63U42__02-04-2024__19-41-11__23414BF8.xml ScriptError_DESKTOP-DK63U42__02-04-2024__19-41-11__B3523F8D.xml ScriptError_DESKTOP-DK63U42__02-04-2024__19-41-11__BF0D8D7A.xml ScriptError_DESKTOP-DK63U42__02-04-2024__19-41-11__CCFB33D4.xml ScriptError_DESKTOP-DK63U42__02-04-2024__19-41-11__CF08786E.xml ScriptError_DESKTOP-DK63U42__02-04-2024__19-41-11__D00CF22F.xml ScriptError_DESKTOP-DK63U42__02-04-2024__19-41-11__D3D4A077.xml

Posted
On 2/4/2024 at 9:04 PM, Omicr0n said:

Has anyone else noticed an issue with NPCs ordering drinks from bars? Recently I've noticed that they'll walk up to the bar to order the drink, they'll stand there for a bit while the bartender ignores them, and then eventually they'll give up and do something else. This doesn't seem to have anything to do with KW 421 specifically, as I've rolled back to 409 to test this and the problem is still occurring. My active sim has no issue with ordering drinks.

 

I've removed every mod from my folder except KW, MasterController and DebugEnabler, cleared all of the cache files, started a new game with a new character, and the problem persists. Using DebugEnabler to inspect the running interaction, it's always a "Regular Drink" that they're trying to order. They never seem to autonomously try to order any of the KW-specific alcoholic drinks. Ordering food, or conversing with the bartender seems to work fine for them. It's strictly the drink ordering that seems to be broken.

 

I've tested this using the default KW settings. If I remove KW from the mods folder then the drink ordering works normally, but of course it's all just the boring regular drinks that everyone likes to order. I've attached a pic of the interaction that DebugEnabler shows is running when this happens.

interaction.jpg

I found the reason long time ago but there is no solution, until perhaps Denton fix it.

NPC wants to order drinks that they are not available in mixologist list so they freeze infront of bar.

For example they want party drinks which is not available in sport bars. 

Posted (edited)
2 hours ago, kpnamvar said:

I found the reason long time ago but there is no solution, until perhaps Denton fix it.

NPC wants to order drinks that they are not available in mixologist list so they freeze infront of bar.

For example they want party drinks which is not available in sport bars. 

Oddly enough, drink ordering was working fine more or less while I had this mod mod installed, but I started noticing that nobody ever ordered any of KW's alcoholic drinks. They only ever ordered regular drinks, and rarely one of the cocktails, so I removed the mod to see if it was possibly conflicting with KW. That's when I noticed that drink ordering had broken entirely. I'm guessing the other mod must have been overriding some of the broken behavior introduced by KW.

Edited by Omicr0n
Posted
On 1/26/2024 at 9:34 PM, Aleksbast said:

Thanks a lot!!! You are doing an incredible job! Tell me, is it possible to add more lines for translation into other languages - settings, menus and interactions? Unfortunately, much is not reflected (there is no text) and if you don’t know the language well, then sitting with a dictionary is tiring. Thank you very much again!

 

Localizing and translating all the texts is a lot work, Jvsmith and Clydie has already started so I am sure we will get there eventually.

 

On 1/28/2024 at 6:33 PM, Yotix said:

Small issue with Phone -> Online Shopping.

 

When my sim uses this (typically to get her first hemp seed) all queued interactions after Online Shopping disappear. 

If the queued up interaction included planting seeds, the inventory seeds and the plant previews become unusable.

Workaround: Uh don't queue up gardening stuff after KW phone interactions.

 

In my current game with 421 I didn't test if gardening plants still bug out but Walk To and Conjure Apple still get cancelled after "Online Shopping". 

 

 

And TYVM for the additional texts, you're massively improving this mod.

One tiny thing though ... I get "Sim has lost swimwear" a lot since placing a pool, would it be possible to make it less likely for that to happen? :)

 

 

Maybe 25% was a little too high, I will lower it and make it tunable in the next build.

 

On 2/2/2024 at 8:14 PM, Attenater said:

Do you think theres a possibility to add more than one variant of Peeping Tom at a time? Different peeping toms visitng you randomly?

 

There can only be one Peeping Sim at a time, but I can add the npc as a tunable so you can configure someone else from the predefined npc list.

Posted
On 2/1/2024 at 3:58 PM, Yotix said:

Playing a barkeeper ...

- when KW is enabled, NPC sims will not order drinks. They will approach the bar with "order drink" lined up according to the "show interaction" debug info, then do nothing.

- when I stop bartending, disable KW, and bartend, sims will order drinks.

 

My barkeeper does not know any of the KW alcoholic drinks yet, maybe it'll work then? Will test :) 

 

Update: Learning some of the KW drinks fixed it :D

 

(Sorry for posting random bugs in here. Some I thought might interest you.)

 

On 2/4/2024 at 6:34 PM, Omicr0n said:

Has anyone else noticed an issue with NPCs ordering drinks from bars? Recently I've noticed that they'll walk up to the bar to order the drink, they'll stand there for a bit while the bartender ignores them, and then eventually they'll give up and do something else. This doesn't seem to have anything to do with KW 421 specifically, as I've rolled back to 409 to test this and the problem is still occurring. My active sim has no issue with ordering drinks.

 

I've removed every mod from my folder except KW, MasterController and DebugEnabler, cleared all of the cache files, started a new game with a new character, and the problem persists. Using DebugEnabler to inspect the running interaction, it's always a "Regular Drink" that they're trying to order. They never seem to autonomously try to order any of the KW-specific alcoholic drinks. Ordering food, or conversing with the bartender seems to work fine for them. It's strictly the drink ordering that seems to be broken.

 

I've tested this using the default KW settings. If I remove KW from the mods folder then the drink ordering works normally, but of course it's all just the boring regular drinks that everyone likes to order. I've attached a pic of the interaction that DebugEnabler shows is running when this happens.

interaction.jpg

 

19 hours ago, kpnamvar said:

I found the reason long time ago but there is no solution, until perhaps Denton fix it.

NPC wants to order drinks that they are not available in mixologist list so they freeze infront of bar.

For example they want party drinks which is not available in sport bars. 

 

17 hours ago, Omicr0n said:

Oddly enough, drink ordering was working fine more or less while I had this mod mod installed, but I started noticing that nobody ever ordered any of KW's alcoholic drinks. They only ever ordered regular drinks, and rarely one of the cocktails, so I removed the mod to see if it was possibly conflicting with KW. That's when I noticed that drink ordering had broken entirely. I'm guessing the other mod must have been overriding some of the broken behavior introduced by KW.

 

I will take a closer look at KinkyDrinks.

 

Posted
On 2/4/2024 at 9:00 PM, wubby901 said:

seem to be getting a few script errors

 

<?xml version="1.0" encoding="utf-8"?>
<ScriptError Version="6" Type="MiniScriptError">
  <ExceptionData>Oniki.KinkyMod v0.7.0 (421)

System.InvalidCastException: Cannot cast from source type to destination type.
#0: 0x00067 castclass  in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.SimDescriptionCore:GetOutfit (Sims3.SimIFace.CAS.OutfitCategories,int) (3D94D550 [256] [0] )
#1: 0x000c5 callvirt   in Oniki.Gameplay.Oniki.Gameplay.OutfitManager:CanDressUp () ()
#2: 0x00198 callvirt   in Oniki.Interactions.GetDressed+Definition:Test (Sims3.Gameplay.Interactions.InteractionInstanceParameters&,Sims3.SimIFace.GreyedOutTooltipCallback&) (327137B0 [vt:7F78926C] [7F789264] )
#3: 0x00236 callvirt   in Oniki.Gameplay.Oniki.Gameplay.NakedBroadcaster:Update (single) (33D5AAA0 [0.00888889] )
#4: 0x00345 callvirt   in Oniki.Gameplay.Oniki.Gameplay.SimBroadcaster:Simulate (object[]) (33D5AAA0 [00000000] )
#5: 0x00000            in Oniki.Services.FunctionTask+KWFunction:Invoke (object[]) (3E7D7AC8 [00000000] )
#6: 0x00023 leave.s    in Oniki.Services.Oniki.Services.FunctionTask:Simulate () ()
</ExceptionData>
</ScriptError>

ScriptError_DESKTOP-DK63U42__02-04-2024__19-41-11__6ED445CE.xml 1.1 kB · 0 downloads ScriptError_DESKTOP-DK63U42__02-04-2024__19-41-11__7EC06CBE.xml 1.1 kB · 1 download ScriptError_DESKTOP-DK63U42__02-04-2024__19-41-11__473C5306.xml 1.1 kB · 1 download ScriptError_DESKTOP-DK63U42__02-04-2024__19-41-11__7171C632.xml 1.1 kB · 0 downloads ScriptError_DESKTOP-DK63U42__02-04-2024__19-41-11__23414BF8.xml 1.1 kB · 0 downloads ScriptError_DESKTOP-DK63U42__02-04-2024__19-41-11__B3523F8D.xml 1.1 kB · 1 download ScriptError_DESKTOP-DK63U42__02-04-2024__19-41-11__BF0D8D7A.xml 1.1 kB · 0 downloads ScriptError_DESKTOP-DK63U42__02-04-2024__19-41-11__CCFB33D4.xml 1.1 kB · 0 downloads ScriptError_DESKTOP-DK63U42__02-04-2024__19-41-11__CF08786E.xml 1.1 kB · 0 downloads ScriptError_DESKTOP-DK63U42__02-04-2024__19-41-11__D00CF22F.xml 1.1 kB · 0 downloads ScriptError_DESKTOP-DK63U42__02-04-2024__19-41-11__D3D4A077.xml 1.1 kB · 0 downloads

 

Type cast errors usually indicates a version conflict or you have something installed that is not compatible with KW.

 

Posted

I installed the 421 build but I can't seem to find the new trait, I still find the other kinky traits in CAS but not the submissive one, is it located somewhere else?

Posted (edited)

Small localization trouble:

 I try to localize Text=Brotel:ApplyScheduleButton1 , key=AB9AE27BCE4D4F33 , then the problem arise.

When I used my smartphone - managed my brothel - set the schedule of my employee - chose a day in a week, then the UI didn't show up, instead it abruptly closed.

I suppose this problem is only related to the localization. I remained that one blank and it worked just fine.

 

It's not a big problem, if you have time you can look into it. Thank you for your devotion to this mod.

_____edit_____

I discover that English localization is just fine, but I was using zh-tw(Simplified Chinese), which triggers the problem.

Edited by caoride
Posted (edited)
23 hours ago, Luminey said:

I installed the 421 build but I can't seem to find the new trait, I still find the other kinky traits in CAS but not the submissive one, is it located somewhere else?

Pretty sure you can add it to a sim using MasterController. I'm not sure how you're normally supposed to get the trait, or what it even does.

 

Edit: I just checked and it is listed in CAS under the lifestyle traits. Still not sure what it actually does though since there's no description for it.

Edited by Omicr0n
Posted
20 hours ago, Denton47 said:

 

Type cast errors usually indicates a version conflict or you have something installed that is not compatible with KW.

 

I have noticed that on aging up that KW genrates new outfits however it also says that something went wrong not sure what that means ?

Posted (edited)

I've been curious about this one for a while as I've encountered this before even back in the 409 version:

fertile1.jpg.ed8e3f6822e41ccd06d1382c590d48d9.jpg

fertile2.jpg.f8ced42759aab4d2f28b82ca7aa4460b.jpg

 

As you can see she's telling me she won't be ovulating anytime soon, but upon closer inspection with MasterController and the KW debug functions you can clearly see that she's ovulating right now. So my question is: Is this a bug? Or are sims actually coded to sometimes lie about/be unaware of their actual menstrual phase?

Edited by Omicr0n
Posted
18 hours ago, Omicr0n said:

Pretty sure you can add it to a sim using MasterController. I'm not sure how you're normally supposed to get the trait, or what it even does.

 

Edit: I just checked and it is listed in CAS under the lifestyle traits. Still not sure what it actually does though since there's no description for it.

Okay, I double checked and it seems that I have a blank space for a trait, it's probably because my game isn't in english, because the others kw traits are translated in my language. Too bad there's also no description for it.

Capture d’écran (5).png

Posted
5 minutes ago, Omicr0n said:

I've been curious about this one for a while as I've encountered this before even back in the 409 version:

fertile1.jpg.ed8e3f6822e41ccd06d1382c590d48d9.jpg

fertile2.jpg.f8ced42759aab4d2f28b82ca7aa4460b.jpg

 

As you can see she's telling me she won't be ovulating anytime soon, but upon closer inspection with MasterController and the KW debug functions you can clearly see that she's ovulating right now. So my question is: Is this a bug? Or are sims actually coded to sometimes lie about/be unaware of their actual menstrual phase?

I think it's a bug, I remember when sims were ovulating, they did say something else, but it's been a while since I saw it and now they always say they won't get pregnant even if they will.

Posted (edited)
14 minutes ago, Luminey said:

Okay, I double checked and it seems that I have a blank space for a trait, it's probably because my game isn't in english, because the others kw traits are translated in my language. Too bad there's also no description for it.

The blank space isn't it. I have that at the top also. Not sure what that is. The submissive trait has an actual icon which I would imagine should still show up for you even if the name wasn't translated:

traits.jpg.08d7988d7a732ac8320514c75011f231.jpg

 

Did you clear your cache files when you updated to the new version? If that doesn't work then it's possible you might have to start a new game for the new trait to become available.

 

Edited by Omicr0n
Posted (edited)
4 hours ago, Omicr0n said:

The blank space isn't it. I have that at the top also. Not sure what that is. The submissive trait has an actual icon which I would imagine should still show up for you even if the name wasn't translated:

traits.jpg.08d7988d7a732ac8320514c75011f231.jpg

 

Did you clear your cache files when you updated to the new version? If that doesn't work then it's possible you might have to start a new game for the new trait to become available.

 

When I translate it into "Submissive" in English it shows up in the menu, then I translate it into simplified Chinese and it is nowhere to be found.

OK, another case of localization making content not showing in-game when using a non-English language, I've went through similar problem which I've posted above.

Edited by caoride
Posted

idk how to make npc woohoo, my sim has to ask them to do it. after asking, my sim has the FollowSim interaction and walk with the NPCs to the woohoo location, which I find kinda weird. But I can't cancel that interaction, most of the time it frozen the game right after I clicked cancel😭 anyone knows this problem and how to fix it? 

Posted
On 2/6/2024 at 8:20 PM, Denton47 said:

There can only be one Peeping Sim at a time, but I can add the npc as a tunable so you can configure someone else from the predefined npc list.

Thats a shame. I believe its already possible to assign someone else as a peeping tom, i have a vague memory of doing so. Thanks for the reply

Posted
13 hours ago, Luminey said:

I think it's a bug, I remember when sims were ovulating, they did say something else, but it's been a while since I saw it and now they always say they won't get pregnant even if they will.

I see the other message from them letting you know they're ovulating pretty often, but then sometimes it's like the example I posted where it's way off. I'm curious if the mod is intentionally throwing players off for the sake of realism or if it actually is a bug. Definitely makes it a surprise if you're not inspecting for it later on when you randomly bump into the sim and they're now pregnant.

Posted
14 hours ago, Omicr0n said:

The blank space isn't it. I have that at the top also. Not sure what that is. The submissive trait has an actual icon which I would imagine should still show up for you even if the name wasn't translated:

traits.jpg.08d7988d7a732ac8320514c75011f231.jpg

 

Did you clear your cache files when you updated to the new version? If that doesn't work then it's possible you might have to start a new game for the new trait to become available.

 

9 hours ago, caoride said:

When I translate it into "Submissive" in English it shows up in the menu, then I translate it into simplified Chinese and it is nowhere to be found.

OK, another case of localization making content not showing in-game when using a non-English language, I've went through similar problem which I've posted above.

 

Yeah it doesn't show up at all, I always clear my cache files and I started a new game to check so it must be like caoride said.

Posted
36 minutes ago, Omicr0n said:

I see the other message from them letting you know they're ovulating pretty often, but then sometimes it's like the example I posted where it's way off. I'm curious if the mod is intentionally throwing players off for the sake of realism or if it actually is a bug. Definitely makes it a surprise if you're not inspecting for it later on when you randomly bump into the sim and they're now pregnant.

I nearly never see it in my game so I always check the female sims moodlets, maybe it has to do with traits? Almost all of my sims are evil, or maybe it's just a bug but I wonder what might be causing it.

Posted

Hi, I'm failing to have passionate relationships between teens and teens, and teens and adults. How do I do it? Is it an error? I've already enabled it and I can't. 

Posted (edited)
2 hours ago, Luminey said:

I nearly never see it in my game so I always check the female sims moodlets, maybe it has to do with traits? Almost all of my sims are evil, or maybe it's just a bug but I wonder what might be causing it.

Would be interesting if traits factored into it, but with the sim from my example, I don't see any obvious traits that would cause her to be unaware like perhaps Absent-minded, or any that would cause her to lie about it like Evil. Her traits are: Artistic, Bookworm, Neat, Perfectionist, Snob

Edited by Omicr0n

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