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Posted
10 hours ago, Alpia said:

I noticed I have a bug with rape tats I'm not sure if its always been there. The last page of the mcm shows the same entries as the second last. The last page is also what should be the first. It starts with 100-149 and on page 5 and 6 it shows 0-49 meanwhile 50-99 is missing. I supposed one of the last two pages that get loaded twice is what should be 50-99. Happens to me independend of load order and with new just like with ongoing games. (screen of issue in spoiler)
Tried the previous 2.0.1 version, same there.
Tried original rape tats, loads fine and in the right order
 

  Reveal hidden contents

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Thanks for the report - I'll look into it. Sounds like there's probably an off-by-one error that's crept in somewhere (I think I might know where off the top of my head), so hopefully it'll be an easy fix.

Posted
2 hours ago, elliesec said:

 

Thanks for the report - I'll look into it. Sounds like there's probably an off-by-one error that's crept in somewhere (I think I might know where off the top of my head), so hopefully it'll be an easy fix.

Sounds good I assume it will still read the .json properly if entries been written manually and that would be just a visual bug for the mcm right?

Posted
10 minutes ago, Alpia said:

Sounds good I assume it will still read the .json properly if entries been written manually and that would be just a visual bug for the mcm right?

 

Yep, it should do - I'll double-check, but I'm 99% sure it's just problem in the MCM code and won't affect the stuff that actually interprets the file on sex events.

Posted

We need a thread or list of people's json files after they've configured it. I've got like a quadrillion tattoos and ain't nobody got time to go line by line for all that lol

 

Anyone have any starter setting files they've made for us lazies who probably have every slave tat pack already

Posted
On 1/14/2024 at 1:36 AM, Alpia said:

I noticed I have a bug with rape tats I'm not sure if its always been there. The last page of the mcm shows the same entries as the second last. The last page is also what should be the first. It starts with 100-149 and on page 5 and 6 it shows 0-49 meanwhile 50-99 is missing. I supposed one of the last two pages that get loaded twice is what should be 50-99. Happens to me independend of load order and with new just like with ongoing games. (screen of issue in spoiler)
Tried the previous 2.0.1 version, same there.
Tried original rape tats, loads fine and in the right order
 

  Reveal hidden contents

grafik.png.0af498187794becf99d5ca89bbc824cf.pnggrafik.png.76bd972503c756fd0135cb6241441d28.pnggrafik.png.6fa5889ece5dcbc813ad2d262a22a74d.png

 

 

Right, I've uploaded a new version 2.0.3, in which this MCM bug should be fixed. Although if anyone can confirm, that would be much appreciated. My own testing was fairly rudimentary, having burned my mod list to the ground and rebuilt it from scratch for 1.6.1130 (although I could reproduce the issue, and it was working correctly for me with the fixed version, so I'm reasonably confident). Obviously I did this just as Bethesda releases their new new version. Yay.

Posted
On 1/15/2024 at 4:19 AM, NoppaiKohai said:

We need a thread or list of people's json files after they've configured it. I've got like a quadrillion tattoos and ain't nobody got time to go line by line for all that lol

 

Anyone have any starter setting files they've made for us lazies who probably have every slave tat pack already

Mod authors provide them on their mod page or if its done by a user you'll probably find someone that uploaded on in the tattoo packs threads.

Posted
1 hour ago, elliesec said:

 

Right, I've uploaded a new version 2.0.3, in which this MCM bug should be fixed. Although if anyone can confirm, that would be much appreciated. My own testing was fairly rudimentary, having burned my mod list to the ground and rebuilt it from scratch for 1.6.1130 (although I could reproduce the issue, and it was working correctly for me with the fixed version, so I'm reasonably confident). Obviously I did this just as Bethesda releases their new new version. Yay.

Just from checking quickly it works as it should now, thanks for the quick fix

Posted (edited)

This is an FYI for those who are having issues loading all of your tats.  Some of the tats in the file list of SlaveTats have an ext of .js instead of .json.  This caused SlaveTats/Rape Tattoos to load only 20 pages of tattoos.  Renaming the ext's to .json solved the problem, now I'm getting over 60 pages of tattoos. The files that were causing my problem were AndroolPetPlay, AndroolSlut & AndroolSub.

Edited by steven davis
spelling errors
Posted (edited)

@elliesec @SexyCentimane @Alpia we're cooking. The new native version of synchronize_tattoos latency is now down to about 1146us or ~1 millisecond for 10 rtats. Now the add_tattoo and find available slot functions are the primary bottleneck so that's up next.

 

Edited by ponzipyramid
Posted
4 hours ago, ponzipyramid said:

@elliesec @SexyCentimane @Alpia we're cooking. The new native version of synchronize_tattoos latency is now down to about 1146us or ~1 millisecond for 10 rtats. Now the add_tattoo and find available slot functions are the primary bottleneck so that's up next.

 

Exciting! That's a huge speed up!

Posted
9 hours ago, ponzipyramid said:

@elliesec @SexyCentimane @Alpia we're cooking. The new native version of synchronize_tattoos latency is now down to about 1146us or ~1 millisecond for 10 rtats. Now the add_tattoo and find available slot functions are the primary bottleneck so that's up next.

Awesome

  • 5 weeks later...
Posted

Hi, anyone manage to defeat disapearing tats after scene ends? Tryed advices from previous pages (Documents\My Games\Skyrim Special Edition\JCUser\rTats) seems fine no extra folders, settings from json file visible in game, tryed messing with zaz refresh rate also no luck. Tats that applyed directly from mcm via SlaveTats stay as intednded.

Posted
1 hour ago, ShankBrother123 said:

Hi, anyone manage to defeat disapearing tats after scene ends? Tryed advices from previous pages (Documents\My Games\Skyrim Special Edition\JCUser\rTats) seems fine no extra folders, settings from json file visible in game, tryed messing with zaz refresh rate also no luck. Tats that applyed directly from mcm via SlaveTats stay as intednded.

 

I'm afraid I've not been able to find a definitive fix for it just yet. That said, I have been testing the native overlay manager that ponzipyramid demoed a few posts above in conjunction with RT, and am hopeful that the problem will go away in the not-too-distant future, either as a result of a patched version of SlaveTats which uses it (which is what I've been testing), or when Rape Tattoos switches to it outright (which I am planning on doing once it's ready).

Posted

For anyone interested, @ponzipyramid has just put out an alpha release of Fast Tats (demoed in the video above), which I'd highly recommend trying out (with the usual provisos of "alpha release - stuff might break"). It should be fully compatible with Rape Tattoos, and in the future, I'll likely be switching this mod to use its Overlay Manager directly.

  • 2 weeks later...
Posted

Dumb question, I have the following packs installed

- Alpia Slavetats Pack

- Zaki Tattoos General Pack SE
- Zaki Tattoos Beast Pack SE

- Grine Slavetats

Running Slavetats 1.3.9

When I look at the JUSer/rTrats/Settings.json - why are some [excluded] ?

Thanks

Posted
2 hours ago, gooser said:

Dumb question, I have the following packs installed

- Alpia Slavetats Pack

- Zaki Tattoos General Pack SE
- Zaki Tattoos Beast Pack SE

- Grine Slavetats

Running Slavetats 1.3.9

When I look at the JUSer/rTrats/Settings.json - why are some [excluded] ?

Thanks

 

Any tattoo you have that isn't covered by the config file will be set to excluded by default by Rape Tattoos. If you didn't get get a config file (e.g. from Alpia's pack page), then Rape Tattoos provides a (pretty old) default configuration file which won't cover the tattoo packs you have installed, so they'll all get set to excluded. You can get Rape Tattoos to use them by either manually editing the config file yourself (if you're confident working with JSON), or through the Rape Tattoos MCM (by hitting the "Load Tattoo Config Pages", then working through the MCM pages that it loads).

Posted
21 minutes ago, elliesec said:

 

Any tattoo you have that isn't covered by the config file will be set to excluded by default by Rape Tattoos. If you didn't get get a config file (e.g. from Alpia's pack page), then Rape Tattoos provides a (pretty old) default configuration file which won't cover the tattoo packs you have installed, so they'll all get set to excluded. You can get Rape Tattoos to use them by either manually editing the config file yourself (if you're confident working with JSON), or through the Rape Tattoos MCM (by hitting the "Load Tattoo Config Pages", then working through the MCM pages that it loads).


Thanks!

  • 2 weeks later...
Posted

You say actor specific does that also means race specific there is this slavetat mod that have a bunch of qos tatoos something that would be a bit silly 

on anyone but a redgaurd for bleeding obvious reasons 

  • 3 weeks later...
Posted
12 hours ago, calvin_0 said:

question does the left and right cheek under the butt refer to butt cheek?

 

Technically speaking, Rape Tattoos doesn't care - it's just a label - you could assign tattoos from the right foot area to the left cheek group if you wanted. Rape Tattoos just ensures that no more than one tattoo from that group gets added, so as long as your config is consistent, things will behave correctly.

That said, yes, as far as I'm aware, most configurations out there treat the left/right cheeks groups as butt cheeks rather than face cheeks, so if you're using config files provided by other mod authors (e.g. the configs provided by Alpia), then you'll probably want to treat them as such for consistency.

  • 3 weeks later...
Posted (edited)

From the OP:

One important difference to be aware of - if you (the player) get added to the Zaz slave faction at any point, the mod will consider you to be a slave, and the settings you have chosen for Zaz slaves will now apply to you!

 

I have to object to this change from the original implementation.  As the player is ALWAYS the most subject NPC to rape since all the rape acts are literally centered around the PC the whole POINT of having separate settings for the PC was to allow a "cleaner" or "more completely covered" PC.  By changing to ignoring the settings for the PC you have removed configuration flexibility from the MOD instead of increasing it.  

Adding a "Followers" duration option set or even just a "Treat Followers like PC" option would also increase the flexibility of the mod.

Other that that one nit, WELL DONE!   I really DO like the rest of the changes you made as they make the mod much more flexible.

 

Edited by WaxenFigure
Posted
2 hours ago, WaxenFigure said:

From the OP:

One important difference to be aware of - if you (the player) get added to the Zaz slave faction at any point, the mod will consider you to be a slave, and the settings you have chosen for Zaz slaves will now apply to you!

 

I have to object to this change from the original implementation.  As the player is ALWAYS the most subject NPC to rape since all the rape acts are literally centered around the PC the whole POINT of having separate settings for the PC was to allow a "cleaner" or "more completely covered" PC.  By changing to ignoring the settings for the PC you have removed configuration flexibility from the MOD instead of increasing it.  

Adding a "Followers" duration option set or even just a "Treat Followers like PC" option would also increase the flexibility of the mod.

Other that that one nit, WELL DONE!   I really DO like the rest of the changes you made as they make the mod much more flexible.

 

 

Hey, thanks for the feedback - it's always appreciated!

On your first point, I sort-of disagree. Not in that it restricts configurability, but I feel like it's a bit of an "it depends" situation. In short, the way I tend configure my mods, rape is an pretty rare occurrence, and tattoos during "day-to-day" rape are also a rarity (although I like having that small element of risk). I wanted something that would change that behaviour drastically upon enslavement, which this does quite effectively, without me needing to go around tweaking my settings all the time.

 

That said, this mod is essentially just the result of a personal edit to the original mod which I then asked xj47 for permission to publish because I figured others might enjoy the changes. I recognise that it's very much tailored to my own personal preferences, so I certainly wouldn't be against adding an MCM setting to make that behaviour optional in the future.

 

Regarding followers, I do actually already have separate follower settings on my development branch, although it's as yet unpublished - it's likely to be a significant update, but is kind of pending a new PC at the moment to allow me to actually test properly, among other things, so there's a bit of a delay on that as things stand.
 

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