elliesec Posted April 26 Author Posted April 26 (edited) 4 hours ago, LillyxFox said: I've never actually had to post papyrus logs before lol, lemme know if this isn't right Papyrus.0.log 283.48 kB · 0 downloads Is that from a session where you turned on debug mode in the MCM & pressed one of the debug keys to simulate an event? There's none of the usual logging that RTC would generate, which suggests that either the debug functionality wasn't used, or something is seriously messing with RTC's scripts (for reference, if you press the debug key & see notifications popping up in-game, they will also get written to the Papyrus log, and I'm not seeing anything). Just to check - you do have bEnableTrace=1 set in your ini file, right? And there's nothing overwriting RTC's scripts? Edited April 26 by elliesec Added some questions
LillyxFox Posted April 28 Posted April 28 On 4/26/2026 at 12:36 AM, elliesec said: Is that from a session where you turned on debug mode in the MCM & pressed one of the debug keys to simulate an event? There's none of the usual logging that RTC would generate, which suggests that either the debug functionality wasn't used, or something is seriously messing with RTC's scripts (for reference, if you press the debug key & see notifications popping up in-game, they will also get written to the Papyrus log, and I'm not seeing anything). Just to check - you do have bEnableTrace=1 set in your ini file, right? And there's nothing overwriting RTC's scripts? You were right, I didn't have bEnableTrace=1 set in my ini file. Hopefully this is right Papyrus.0.log
elliesec Posted April 30 Author Posted April 30 On 4/28/2026 at 4:32 AM, LillyxFox said: You were right, I didn't have bEnableTrace=1 set in my ini file. Hopefully this is right Papyrus.0.log 2.48 MB · 1 download Yeah, that's better. So it looks like Rape Tats has gone through its filtering and selected a tattoo, but for whatever reason, SlaveTats has failed to apply it. Unfortunately, there's not really any indicator in the log as to why SlaveTats has reported a failure there, but it could be a number of reasons. The most obvious thing that comes to mind which tends to result in SlaveTats failures like that is that you don't have enough free overlay slots (as determined by the configuration in your skee.ini (see the first spoiler under the "Configuration Tips" section of the mod page) - first thing I'd try doing is cranking up those iNumOverlays values to see if that has any effect (especially on the face). If that doesn't work, I'd probably need more information - specifically, are you using the original SlaveTats, or SlaveTats NG? Nowadays, I'd recommend the latter. The original SlaveTats had some issues, which I think have mostly been ironed out in the NG version (as well as most of the initial problems that it itself had). Anecdotally, I've seen considerably fewer spontaneous failures to apply tattoos from SlaveTats since moving to the NG version.
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