vaultbait Posted February 5, 2024 Posted February 5, 2024 28 minutes ago, JB. said: tender anal fisting Now that's three words I don't often see used together. 5
antoniut Posted February 6, 2024 Posted February 6, 2024 7 hours ago, vaultbait said: Now that's three words I don't often see used together. 🤣🤣🤣
RohZima Posted February 6, 2024 Author Posted February 6, 2024 12 hours ago, JB. said: @RohZima I would like to request a tender anal fisting animation If you need me to join your patreon as a condition just let me know. Hey sure, it's no need to join my patreon. It's an easy animation to do and if you're planning to use it in your mod that's a bonus. 2
DARK3OUTLAW Posted February 6, 2024 Posted February 6, 2024 (edited) just got done testing your recent update. the sound volume is low but can be heard if not playing music. I have custom radio sex music playing LoL. Great mod and awesome animations. Edited February 6, 2024 by DARK3OUTLAW 1
RohZima Posted February 7, 2024 Author Posted February 7, 2024 Here is the current list (also on main page). Because of the 3 month delay you will find the last ones not in this version yet. Patreon version is 1.81. So it's supposed to be 3 months behind - usually 6 animations. All animations include at minimum 5 stages. Some go higher like Doggy3MWorkbenchTender which has 9 stages. Available are in bold. The format I think is obvious enough. DoggyGroundTender BJGroundTender CowgirlGroundTender MissionaryGroundTender ProneGroundTender BehindSexChairTender FaceSittingGroundTender RevCowgirlGroundTender BehindStandingGroundTender AnalingusIGroundTender AnalingusIIGroundTender DoggyCouchTender SecSearchGroundTender DoggyWorkbenchTender SexDeskTender AnalingusSeatedTender DoggyChairTender AnalProneGroundRough MissionGroundRough AnalingusBoothTender Doggy3MWorkbenchTender Mission3MGroundTender BlowjobCouchTender SexCouchTender 6
r4v1n6m4d Posted February 7, 2024 Posted February 7, 2024 Hello, thank you for the really nice animations. I made a small patch that group them in sequences (hiding the individual stages). For me that works better when triggered by Autonomy/Violate. I also added additional keywords so cum fx from other mods work (incomplete though). The patch is implemented as an override so it doesn't overwrite anything currently. RZF4S_1_61_Sequenced_Animations.zip 5
Jeffey67 Posted February 7, 2024 Posted February 7, 2024 5 hours ago, r4v1n6m4d said: Hello, thank you for the really nice animations. I made a small patch that group them in sequences (hiding the individual stages). For me that works better when triggered by Autonomy/Violate. I also added additional keywords so cum fx from other mods work (incomplete though). The patch is implemented as an override so it doesn't overwrite anything currently. RZF4S_1_61_Sequenced_Animations.zip 3.14 kB · 10 downloads GJ, though u better should add transitions, cos mostly last animations are finish (comin') type, and first are tease-type. I did this for upcomming Indarello's Patch RZF4S_for_Indarello_1_60_4a.7z 5
r4v1n6m4d Posted February 7, 2024 Posted February 7, 2024 33 minutes ago, Jeffey67 said: GJ, though u better should add transitions, cos mostly last animations are finish (comin') type, and first are tease-type. I did this for upcomming Indarello's Patch RZF4S_for_Indarello_1_60_4a.7z 5.47 kB · 0 downloads Don't know how to do that, but then again I didn't know how to make my patch earlier today either. Suppose I can try! That mod seems interesting, wasn't aware of its existence. 2
ababababab Posted February 8, 2024 Posted February 8, 2024 Is this not meant to work with AAF Poser? Do I have to use console commands to put NPCs in these poses?
RohZima Posted February 8, 2024 Author Posted February 8, 2024 12 minutes ago, ababababab said: Is this not meant to work with AAF Poser? Do I have to use console commands to put NPCs in these poses? Just works with aaf normally. You should see the animations when you run the aaf wizard unless you installed it wrongly.
Jeffey67 Posted February 9, 2024 Posted February 9, 2024 On 2/8/2024 at 2:56 AM, r4v1n6m4d said: Don't know how to do that, but then again I didn't know how to make my patch earlier today either. Suppose I can try! That mod seems interesting, wasn't aware of its existence. If you groupped them, then it'll be easy for u) just look at my transition xml structure and... read this
k0w33ls Posted March 7, 2024 Posted March 7, 2024 Do these animations have the genital morphs/animation? My install doesn't seem to work for that.
RohZima Posted March 9, 2024 Author Posted March 9, 2024 On 3/8/2024 at 1:20 AM, k0w33ls said: Do these animations have the genital morphs/animation? My install doesn't seem to work for that. no
LesboIsBesto Posted April 18, 2024 Posted April 18, 2024 (edited) AAF guide on here says to use 1.40 but only 1.85 is available. should I be concerned when downloadin this? loved your skyrim stuff so shame if something is funky here Edited April 18, 2024 by LesboIsBesto
RohZima Posted April 19, 2024 Author Posted April 19, 2024 7 hours ago, LesboIsBesto said: AAF guide on here says to use 1.40 but only 1.85 is available. should I be concerned when downloadin this? loved your skyrim stuff so shame if something is funky here Nothing to be worried about no. Just new anims. 1.85 has sfx added for most anims. Even if that version was refering to another mod that uses this pack as a dependency, it should still be fine because it only adds new records. 1
elixxxir Posted May 1, 2024 Posted May 1, 2024 i dont get how to add animations to aaf, can someone explain? do i not just download this and put it in the mods file?
RohZima Posted May 2, 2024 Author Posted May 2, 2024 23 hours ago, elixxxir said: i dont get how to add animations to aaf, can someone explain? do i not just download this and put it in the mods file? Yeah just install AAF then the anim pack. Check if AAF gives any errors. Follow AAF's guidelines or a tutorial if you need help.
elixxxir Posted May 3, 2024 Posted May 3, 2024 22 hours ago, RohZima said: Yeah just install AAF then the anim pack. Check if AAF gives any errors. Follow AAF's guidelines or a tutorial if you need help. is there a tutorial vid somewhere? im not finding one
lee3310 Posted May 3, 2024 Posted May 3, 2024 14 hours ago, elixxxir said: is there a tutorial vid somewhere? im not finding one https://www.loverslab.com/topic/139374-aaf-the-fucking-manual-~-adult-oriented-setup-guide-7thapril2024/
elzee Posted May 5, 2024 Posted May 5, 2024 Hi, can you tell me the change logs of your patreon version?
veebars Posted May 27, 2024 Posted May 27, 2024 Anyone had success converting this to ESL or ESPFE? I tried a simple xEdit compaction, but the results don't really seem to work (actors just stand idle). Odd because I wouldn't think changing form IDs would have any negative effect as I don't think AAF has any hooks into raw formIDs, but maybe I missed something special?
vaultbait Posted May 27, 2024 Posted May 27, 2024 17 minutes ago, veebars said: Anyone had success converting this to ESL or ESPFE? I tried a simple xEdit compaction, but the results don't really seem to work (actors just stand idle). Odd because I wouldn't think changing form IDs would have any negative effect as I don't think AAF has any hooks into raw formIDs, but maybe I missed something special? Why would you think AAF doesn't rely on form IDs? Animations are mapped to idle forms, so you have to update all references to them in AAF's data if you renumber them in the plugin. Same goes for sounds animation data may refer to, or animobjects it might include. Basically, don't compact/renumber mods, period. You're just creating more work for yourself. If a mod's forms are all in the allowed range for light masters, then trivially flagging them light is fine though. Do you really have so many non-ESL-flagged plugins that you're in danger of exceeding the 253 active plugin limit? So many mods do provide ESL-flagged options (or by default) these days that I find that surprising if so. 1
veebars Posted May 27, 2024 Posted May 27, 2024 (edited) 1 hour ago, vaultbait said: Why would you think AAF doesn't rely on form IDs? Because I glanced at AAF data and it appeared to be going of names rather than numeric IDs. Didn't glance far enough is all. Thanks for correcting me. Quote Basically, don't compact/renumber mods, period. There's no way to a have a large mod list without doing this. Many mod authors use IDs outside the range of ESL even when they've only a few records. This being one of those. Basically, every mod that physically can be in ESL-space has to be or all those that physically have to exceed that will not fit. Also, it's not uncommon to be told "fix it yourself" when inquiring why a tiny mod has custom ID numbering outside the ESL space. Whether I'm called an idiot for fixing it myself or an idiot for not fixing it myself depends on whether it's Monday or Tuesday. Anyway. Mystery solved, I stupidly missed the IDs in the AAF data. Edited May 27, 2024 by veebars
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