fushi_feng Posted May 25 Posted May 25 This Simplified Chinese localization file is for my personal use. Most of the translations were sourced from Paratranz, and I have manually updated/completed the parts that were left untranslated. simp_chinese.zip 1
MasterQuinn Posted May 25 Posted May 25 (edited) 6 hours ago, merrick1031 said: So adding the line "flag = is_immortal" to the Contubernalis trait should be all that is needed to fix this issue, but as I said I don't currently have a game or time to test it yet. I can't say for sure, but I think this is probably the explanation. I do know that it is possible to prevent the traits in some way, since immortals from Highlander Immortals do not develop them. Temporary workaround Ive been using is to just enable the 'infirm only' gamerule. Edited May 25 by MasterQuinn
JohnDWizard Posted May 25 Posted May 25 I'm not sure why this happened, and it's only happened once. Could be a vanilla bug, actually.
ban10 Posted May 25 Author Posted May 25 13 hours ago, merrick1031 said: Don't have an active game for testing at the moment, but some quick poking in the files looks like the immortal effect doesn't actually provide the is_immortal flag. Contubernalis trait Base game Immortal trait Scripted trigger for health issues by age So adding the line "flag = is_immortal" to the Contubernalis trait should be all that is needed to fix this issue, but as I said I don't currently have a game or time to test it yet. I stand corrected! I will fix this for next release. 4 hours ago, JohnDWizard said: The problem went away the second I invited her to my court. Hmm, If I see this I'll dig in further. Also, I realise that I never replied to you about the new domicile buildings. I was planning on having two for starts. One related to Famuli warriors that would be a barrack styled building, that could upgrade into either dedicated "Virgo" halls or just Famuli barracks. Basically it would either give bonuses for Elite Famuli infantry or be more about massed Famuli infantry. This was a test image I had for the domicile art, but I think I will remake this now. I also wanted a building to represent a Regula shrine, again you would have different upgrades paths, for this I wanted it to split into: - Domination - lots of Fascinare bonuses, control, maybe martial bonuses? - Mutare - Mutare bonuses, plus other genetic (eg breeding benefits), maybe longer life? etc - Knowledge - Increased Magister XP gain and bonuses to mainly the Exhaure Vitale interaction, not sure what else. No other ideas for now, but who knows, might have some in future. Of course, I also want to design building upgrades for each. 3
ban10 Posted May 25 Author Posted May 25 Almost there with the new contract, phew, its been a real interesting one. What worries me the most honestly is just the core design, but we'll see after people get to play with it. I've even added cool new GUI widgets, and you may notice that even this background is custom as we ll 👀 4
LustDemon69 Posted May 25 Posted May 25 (edited) Content suggestion: Regional Decisions (Forming Hegemonies/Assimilating other Holy Sites), Growth of Power/Power Recognition Event The current state has there only really being the different Holy Sites for each region acting as incentive to spread, but beyond that, there's not much else. There are some Vanilla decisions that allow for some fun gameplay, but the reliance on the Magistri Religion can lock players out of certain, more "developed" actions such as with ERE. While having those be apart is fine, there isn't much, really nothing outside the Bloodline goals, that give the Magister incentive to act in ways that aren't the player restricting themselves. Having some decisions to consolidate your rule as a Magister across the chosen region for your specific religion would be amazing for solving this issue. These can be forming a special title, or maybe even conglomerating Holy Sites from one region in with the other, though without the impact of the powers each Holy Site grants, or maybe with those impacts but they just give a bit of a boost to the powers already granted? This can also come with the addition of Hegemonies back in 1.18 with AUH, letting the Magister form a Regula Hegemony and adding in the Empress tier Competidae for buffs (would likely also mean increasing the max buff limits for the other tiers to track with having Empire tier vassals (3 Empire, 6 or 9 Kingdoms, 10 or 15 Duchies, and then 20 or 25 Counties) As for the second suggestion, having some kind of Decision or Event that recognizes the Magister's power as he grows, with any/all of the new trait tracks, which allows the player to understand how their powers work, would be a good alternative to a full tutorial or having to go through the Read the Book Decision. These ceremonies could also come with some modifiers granted to the Magister and maybe Domina (and maybe also the other Pealices?), which can give minor boosts to prestige/piety/renown? These are just some thoughts, I like playing in the early game, but after a bit it becomes very rote with little large goals outside of getting a hegemony based in my religion's region and the surroundings. If there was also a way to "sacrifice" Mulsa to try and keep numbers down, that would help greatly with performance. Otherwise, love the mod, and am always anticipating the next big things you do with it. Edited May 25 by LustDemon69
Npi9 Posted May 26 Posted May 26 7 hours ago, ban10 said: Almost there with the new contract, phew, its been a real interesting one. What worries me the most honestly is just the core design, but we'll see after people get to play with it. I've even added cool new GUI widgets, and you may notice that even this background is custom as we ll 👀 Looks great. Not that it's actually all that important but prowess might be better than marital for that third option. What are the new ui elements for? Over all I'm excited for the new contracts. adventurer is my favorite way to play this mod.
fushi_feng Posted May 26 Posted May 26 I have added translations for the names in regula_religion. As a Chinese person, it brings me great joy to see the name of Empress Wu Zetian included (strictly speaking, "Zetian" is derived from her title and posthumous name; her given name was Wu Zhao, but most Chinese people know her as Wu Zetian). However, I found the name "Changsheng" quite confusing. It doesn't sound like a historical figure's name to me—it sounds more like the word "longevity/immortality." For now, I have translated it literally as the word itself. simp_chinese.zip
MasterQuinn Posted May 26 Posted May 26 (edited) Not technically related to this mod, but does anyone know how to disable specific notifications? Having your Tutor educate your children is a very useful tool, but when you have as many children as you do with Regula, the "Tutor Educates Child" notification spam makes the game basically unplayable. Unfortunately, the base game notification settings are very limited. It only gives you the option to disable all notifications for 'Event Outcomes', so I am left with the options of massive notification spam or not using the special feature of the Tutor. Edited May 26 by MasterQuinn
JohnDWizard Posted May 26 Posted May 26 What causes this issue? Even if this costs me a dangerous ammount of health, I would like to be able to do it.
LustDemon69 Posted May 26 Posted May 26 2 hours ago, MasterQuinn said: Not technically related to this mod, but does anyone know how to disable specific notifications? Having your Tutor educate your children is a very useful tool, but when you have as many children as you do with Regula, the "Tutor Educates Child" notification spam makes the game basically unplayable. Unfortunately, the base game notification settings are very limited. It only gives you the option to disable all notifications for 'Event Outcomes', so I am left with the options of massive notification spam or not using the special feature of the Tutor. Unfortunately, PDX decided to put a large majority of their "Event Outcome" notifications in one category, which means it's impossible to turn just one off... It would be a lot nicer if there was an actual categorical system for each event type, like Court Positions, Royal Court, etc, but no, PDX is... special.
ban10 Posted May 27 Author Posted May 27 20 hours ago, JohnDWizard said: What causes this issue? Even if this costs me a dangerous ammount of health, I would like to be able to do it. Most likely reason is because you don't have a holy site to "enable" your next goddess ritual. Think of it like this. Each sanctifica serva ritual is like imbuing a specific angel or goddess, like servant of the keeper of souls into a woman which makes them more and makes them one with the book. There's one per holy site and I can see you've already got two of them. You've got the intrigue and diplomacy ones right now. If you don't have your other Regula holy sites under your control you can't summon another Goddess soul essentially. I though I fixed this a while back, but I'll do another pass to explain this better via tooltips. 18 hours ago, LustDemon69 said: Unfortunately, PDX decided to put a large majority of their "Event Outcome" notifications in one category, which means it's impossible to turn just one off... It would be a lot nicer if there was an actual categorical system for each event type, like Court Positions, Royal Court, etc, but no, PDX is... special. I know right wtf they even specifically made all of these different types of notification types and then just said fuck it and stuffed every single event one into the same category! I'm hoping they fix this eventually. On 5/26/2026 at 5:31 AM, Npi9 said: Looks great. Not that it's actually all that important but prowess might be better than marital for that third option. What are the new ui elements for? Over all I'm excited for the new contracts. adventurer is my favorite way to play this mod. The new UI elements are generally information I want to add to the contracts I create, eg for this one it has the "lewdness" of the temple, time remaining and the "suspicion" of the temples head mistress. They have nice tooltips and stuff. Heres another sneakpeak Also my GPU crashed today, its to fooking hot right now, I'm going to rebuild my PC soon so hopefully that sorts my extreme temps 😭 4
MasterQuinn Posted May 28 Posted May 28 11 hours ago, ban10 said: Also my GPU crashed today, its to fooking hot right now, I'm going to rebuild my PC soon so hopefully that sorts my extreme temps 😭 Oof. PC issues definitely suck. Hope it all gets resolved soon. Love the look and feel of the new contracts. Seems like they will be a lot of fun.
Ninja_cop Posted May 28 Posted May 28 anyone unable to use any accolades? mine is 0/0 despite having the innovations
Xenon1243 Posted May 28 Posted May 28 On 5/27/2026 at 6:08 AM, ban10 said: Most likely reason is because you don't have a holy site to "enable" your next goddess ritual. Think of it like this. Each sanctifica serva ritual is like imbuing a specific angel or goddess, like servant of the keeper of souls into a woman which makes them more and makes them one with the book. There's one per holy site and I can see you've already got two of them. You've got the intrigue and diplomacy ones right now. If you don't have your other Regula holy sites under your control you can't summon another Goddess soul essentially. I though I fixed this a while back, but I'll do another pass to explain this better via tooltips. I know right wtf they even specifically made all of these different types of notification types and then just said fuck it and stuffed every single event one into the same category! I'm hoping they fix this eventually. The new UI elements are generally information I want to add to the contracts I create, eg for this one it has the "lewdness" of the temple, time remaining and the "suspicion" of the temples head mistress. They have nice tooltips and stuff. Heres another sneakpeak Also my GPU crashed today, its to fooking hot right now, I'm going to rebuild my PC soon so hopefully that sorts my extreme temps 😭 regarding temps. Where I live it gets up to like 118 Fahrenheit. If you have the resources see if you can get some duct tape and air conditoning hose and a piece of cardboard. Vent your pc out take on rear out to the window and use the cardboard to seal it. As for GPU, take the side panel off and put a fan right up to it hahaha. Seriously it'll help. Unless your GPU is dead dead.
LustDemon69 Posted May 28 Posted May 28 12 hours ago, Ninja_cop said: anyone unable to use any accolades? mine is 0/0 despite having the innovations First thing to try is a clean reinstall of the mod (delete the folder then re-add it to the mod folder). Should that not work, check if it works with only the essentials (Carnalitas and RM2 only). If it does work, then start enabling other mods progressively until it stops working again. If that doesn't work, try reinstalling Carnalitas the same way. If that still doesn't work, then verify your CK3 files. If using Steam then [Properties > Installed Files > Verify Integrity of Game Files]. Idk how it works otherwise (if you sail the seas or whatever) besides just reinstalling the whole game. This is the basic process for troubleshooting mod problems, especially with larger mod lists.
wuhe64 Posted May 29 Posted May 29 On 2026/5/25 at AM3点09分, Austin88290 said: 虽然这个问题听起来有点奇怪,但我想知道有没有什么模组可以阻止恋人举报私生子? I also want to know
ban10 Posted May 29 Author Posted May 29 On 5/25/2026 at 3:23 AM, merrick1031 said: Don't have an active game for testing at the moment, but some quick poking in the files looks like the immortal effect doesn't actually provide the is_immortal flag. Contubernalis trait Base game Immortal trait Scripted trigger for health issues by age So adding the line "flag = is_immortal" to the Contubernalis trait should be all that is needed to fix this issue, but as I said I don't currently have a game or time to test it yet. Lol, looked into this more and yes that is it Whats gets me is this written in vanilla code. # Dummy flags — just here for loc really. flag = is_immortal but no, that specific flag IS important, its not just a dummy flag! Bruh moment. On 5/25/2026 at 11:31 PM, LustDemon69 said: Content suggestion: Regional Decisions (Forming Hegemonies/Assimilating other Holy Sites), Growth of Power/Power Recognition Event The current state has there only really being the different Holy Sites for each region acting as incentive to spread, but beyond that, there's not much else. There are some Vanilla decisions that allow for some fun gameplay, but the reliance on the Magistri Religion can lock players out of certain, more "developed" actions such as with ERE. While having those be apart is fine, there isn't much, really nothing outside the Bloodline goals, that give the Magister incentive to act in ways that aren't the player restricting themselves. Having some decisions to consolidate your rule as a Magister across the chosen region for your specific religion would be amazing for solving this issue. These can be forming a special title, or maybe even conglomerating Holy Sites from one region in with the other, though without the impact of the powers each Holy Site grants, or maybe with those impacts but they just give a bit of a boost to the powers already granted? This can also come with the addition of Hegemonies back in 1.18 with AUH, letting the Magister form a Regula Hegemony and adding in the Empress tier Competidae for buffs (would likely also mean increasing the max buff limits for the other tiers to track with having Empire tier vassals (3 Empire, 6 or 9 Kingdoms, 10 or 15 Duchies, and then 20 or 25 Counties) As for the second suggestion, having some kind of Decision or Event that recognizes the Magister's power as he grows, with any/all of the new trait tracks, which allows the player to understand how their powers work, would be a good alternative to a full tutorial or having to go through the Read the Book Decision. These ceremonies could also come with some modifiers granted to the Magister and maybe Domina (and maybe also the other Pealices?), which can give minor boosts to prestige/piety/renown? These are just some thoughts, I like playing in the early game, but after a bit it becomes very rote with little large goals outside of getting a hegemony based in my religion's region and the surroundings. If there was also a way to "sacrifice" Mulsa to try and keep numbers down, that would help greatly with performance. Otherwise, love the mod, and am always anticipating the next big things you do with it. Some good ideas here, though I'm going to hold of on doing anything until the next expansion comes out. 5
JohnDWizard Posted May 29 Posted May 29 (edited) On 5/27/2026 at 3:08 PM, ban10 said: Most likely reason is because you don't have a holy site to "enable" your next goddess ritual. Think of it like this. Each sanctifica serva ritual is like imbuing a specific angel or goddess, like servant of the keeper of souls into a woman which makes them more and makes them one with the book. There's one per holy site and I can see you've already got two of them. You've got the intrigue and diplomacy ones right now. If you don't have your other Regula holy sites under your control you can't summon another Goddess soul essentially. I though I fixed this a while back, but I'll do another pass to explain this better via tooltips. ...... Also my GPU crashed today, its to fooking hot right now, I'm going to rebuild my PC soon so hopefully that sorts my extreme temps 😭 That's a good change actually, and something I can easily sort in the game. The tooltip not explaining what I needed to do to fix it was the major issue really. My GPU commisserates with yours. The weather isn't hot enough to kill it yet, but I've been running it on max generating images for a game. With all my usual games being CPU-limited mostly, I hadn't realized how loud that thing is when maxing out the graphics card. Quote Lol, looked into this more and yes that is it Whats gets me is this written in vanilla code. # Dummy flags — just here for loc really. flag = is_immortal but no, that specific flag IS important, its not just a dummy flag! Bruh moment. And this kids, is why commenting your code is a sword without a hilt. The second you forget to update them, they become actively harmfull to your code quality. You probably should comment Jomini, as it's completely batshit insane, but not updating them should be criminal. Edited May 29 by JohnDWizard 1
high- Posted May 31 Posted May 31 I have a feature suggestion / request. Allow to become landless adventurer via a decision, so once we conquer one part of the world, we can go in regula book, and select different part, and then we can become landless adventurer and go there. This would be fun.
LustDemon69 Posted June 1 Posted June 1 On 5/31/2026 at 12:38 AM, high- said: I have a feature suggestion / request. Allow to become landless adventurer via a decision, so once we conquer one part of the world, we can go in regula book, and select different part, and then we can become landless adventurer and go there. This would be fun. I mean you can do that already. Many cultures have traditions that allow for the "Become Adventurer" decision, so you can get that tradition in your culture and then go out and do whatchu wanna do. This is actually a good idea too, I never consider that bc I like keeping my territory.
Savaris2222 Posted June 1 Posted June 1 (edited) I just had a weird Idea... What if aging Famuli decide to surrender themselves as Contubernalis, basically like the perk that warns you one year before death? Just en event that fires like know thy death for them and clears them from their aging as well as any other ailments Edited June 1 by Savaris2222 2
SoCalExile Posted June 2 Posted June 2 Suggestion: A decision that starts an epidemic of the Regula Virus using the plague mechanic.
Mythaltir Posted June 2 Posted June 2 (edited) 6 hours ago, SoCalExile said: Suggestion: A decision that starts an epidemic of the Regula Virus using the plague mechanic. Personally i think, that it should be the result of the initial ritual (freeing the keeper), with its virulence (contagion/spread rate) increased by how good the ritual was. Edited June 2 by Mythaltir
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