LustDemon69 Posted June 28 Posted June 28 7 hours ago, Practitioner said: started a new game and it seems to be working again. Do you know if you actually have to join the war or does it still work if they win on their own? From my experience, it only counts if you help. 1
aragon150 Posted June 28 Posted June 28 Probably should make sure the election law decision works for hegemony titles. A localization for vassal emperor mulsa wouldn't hurt either. Amazing mod I cant wait to dig into the update. 1
geryy13 Posted June 28 Posted June 28 is the mod not compatible with agot? since i get an error that theres no islam, and if it isnt could you please make a compatch
MonsieurMessi Posted June 28 Posted June 28 Hello, just to be sure , am i the only one with the bug of the lady escort contract ? it just don't work on my side , anytime i try to launch it the event where you have to choose the three destinations just don't appear .
LustDemon69 Posted June 28 Posted June 28 9 hours ago, geryy13 said: is the mod not compatible with agot? since i get an error that theres no islam, and if it isnt could you please make a compatch It adds Holy Sites across the vanilla map, so it theoretically won't be compatible with any mods that change the map, such as AGOT or EK2, or ATE like the person above asks for.
Tyrranus Posted June 28 Posted June 28 small thing I noticed, I know @ban10 isnt going to actively touch the religion side of the mod until the new dlc is out and fubar's everything but something to note I noticed that if you have the 'pursuit of knowledge' religious pillar or whatever its called, and you want to spinoff a new religion that pillar is not valid 1
chxf12 Posted June 29 Posted June 29 I'd like to know whether this is intended behavior or a bug. I used the immortality ability, and if I choose the Learning option, my vassals lose their eyes. I'm using both EPE and CBO.
Tyrranus Posted June 29 Posted June 29 Witchcraft Mod I found this nifty mod over on steam and it makes a fun accompaniment to regula.... or anything really
LustDemon69 Posted June 30 Posted June 30 18 hours ago, ban10 said: 👀 Ooo are these Army Soldier models, like what represents armies on the map? They look amazing!
LustDemon69 Posted June 30 Posted June 30 5 hours ago, Tyrranus said: Witchcraft Mod I found this nifty mod over on steam and it makes a fun accompaniment to regula.... or anything really Yesss, I use it constantly, always fun to use the different traits to make new playstyles, or just use all of them in one to become the most powerful being ever lmao 1
AzrielRagia Posted June 30 Posted June 30 On 6/23/2026 at 8:15 AM, ban10 said: UI bug, not sure, can you check Carniliats is upto date? Any other UI To be fair it shoudn't show up, only a Magister can have a Regula council afterall, so you need to "regain" the book I will see if I can fix this. I have no idea honestly, This looks like a UI issue, like as if you had some old religion UI files but I removed the religion GUI overrides from RM Wait, when you updated the mod, did you download RM as a fresh copy, delete the old one, then replace? *Winces and covers face.* Umm....No? But now that I have done that it is all better. So.... I think Imjust going to go sit in the corner with my dunce cap on. Thank you for helpng me fix this. Love your mod!
ban10 Posted June 30 Author Posted June 30 (edited) well, it ain't perfect but we are getting there! Honestly I'm super impressed with myself getting this far, never thought I would be able to do this for the mod but here we are. Need to fix the hands / some bone weights (ironically enough, the models were built with AI!) and textures maybe need slight work. But they are in game and fully animated! As you can see they are slightly different from the first pass models I had above, did a slight redesign (the cloak for the elite was way to long) I'll see if I can maybe get some user colour working as well (for the levy unit?), will have to see. For now the bones are the main things to fix. Haha, go get em my Famuli! Also for comparison to old designs On 6/29/2026 at 8:54 AM, ban10 said: 👀 Edited June 30 by ban10 8
Austin88290 Posted June 30 Posted June 30 On 5/25/2026 at 11:46 AM, fushi_feng said: 2026年5月25日上午11:46,fushi_feng 说: This Simplified Chinese localization file is for my personal use. Most of the translations were sourced from Paratranz, and I have manually updated/completed the parts that were left untranslated. 这份简体中文本地化文件仅供我个人使用。大部分翻译内容来自 Paratranz,其余未翻译的部分由我手动更新/补充。 simp_chinese.zip 281.59 kB · 17 downloads simp_chinese.zip 281.59 kB · 17 次下载 最新版本的汉化可能会有更新吗(
Austin88290 Posted June 30 Posted June 30 On 6/25/2026 at 1:36 AM, byehi said: @ban10 to the best of my knowledge no mods that change the character UI (especially not loaded after Carnalitas, which is fully updated) but this is my issue As you can see I clearly have more wives (and no cultural effects that would change that but I cant show that window at the same time) https://steamcommunity.com/sharedfiles/filedetails/?id=3387296400
fushi_feng Posted July 1 Posted July 1 23 hours ago, Austin88290 said: 最新版本的汉化可能会有更新吗( 我在六月十九号已经发了一个新版本的中文本地化文件,你可以往上翻一下帖子。5.4.0版的冒险者契约文本实在太多了,我没法一个一个看,所以会有很多翻译得很差的事件 I released a new Chinese localization file on June 19th; you can find it by scrolling up the thread. The Adventurer's Contract text in version 5.4.0 is simply too extensive for me to review individually, resulting in many poorly translated events.
Tyrranus Posted July 2 Posted July 2 On 6/30/2026 at 12:32 PM, ban10 said: well, it ain't perfect but we are getting there! Honestly I'm super impressed with myself getting this far, never thought I would be able to do this for the mod but here we are. Need to fix the hands / some bone weights (ironically enough, the models were built with AI!) and textures maybe need slight work. But they are in game and fully animated! As you can see they are slightly different from the first pass models I had above, did a slight redesign (the cloak for the elite was way to long) I'll see if I can maybe get some user colour working as well (for the levy unit?), will have to see. For now the bones are the main things to fix. holy shit thats amazing man! also damned right the elites are gingers!
FoetasticFox Posted July 2 Posted July 2 I keep getting game over do to becoming a theocracy after choosing the location of leylines in the free keeper of souls options, changing religion or highest title doesn't fix this issue for me.
ban10 Posted July 2 Author Posted July 2 (edited) 8 hours ago, FoetasticFox said: I keep getting game over do to becoming a theocracy after choosing the location of leylines in the free keeper of souls options, changing religion or highest title doesn't fix this issue for me. Hmm, if you check the religions menu and check other faiths, are the Regula Magistri faiths loaded into the game? I think at this point I should include some in game checks/events that trigger because this is a really common issue. Usually when people load the mod into a game after already starting a campaign. Faiths are loaded at game start, so if you started a game, then added Regula Magistri after, it won't work correctly. On 6/29/2026 at 9:22 AM, chxf12 said: I'd like to know whether this is intended behavior or a bug. I used the immortality ability, and if I choose the Learning option, my vassals lose their eyes. I'm using both EPE and CBO. Defo looks like a bug, I will check myself On 6/28/2026 at 8:51 PM, MonsieurMessi said: Hello, just to be sure , am i the only one with the bug of the lady escort contract ? it just don't work on my side , anytime i try to launch it the event where you have to choose the three destinations just don't appear . Hmm, thought I fixed this, are there any POIs near your location/near the contract? Maybe if theres nothing then things might break, but I thought I fixed this tbh. On 6/28/2026 at 12:23 PM, geryy13 said: is the mod not compatible with agot? since i get an error that theres no islam, and if it isnt could you please make a compatch On 6/28/2026 at 9:48 AM, ivanmrzv said: Is there a chance, anyone would make a compatch with ATE? This mod is kinda compatible with other total overhaul mods, in the sense that you can choose "no holy sites", but yes I do use religious triggers/checks eg for flavor with the normal game religions, though nothing should break as I always have fallbacks for those kinds of descriptions. FYI, I do try and keep things as compatible as possible but I don't have the time to work on specific compatchs, that would be too much work for me. On 6/28/2026 at 7:02 AM, aragon150 said: Probably should make sure the election law decision works for hegemony titles. A localization for vassal emperor mulsa wouldn't hurt either. Amazing mod I cant wait to dig into the update. Good shout I will fix this. On 6/28/2026 at 3:41 AM, LustDemon69 said: From my experience, it only counts if you help. Hmm, good point, I will check this, I might make it trigger anytime a servitude war wins, regardless of whether you helped. Edited July 2 by ban10
Austin88290 Posted July 2 Posted July 2 15 hours ago, fushi_feng said: 我在六月十九号已经发了一个新版本的中文本地化文件,你可以往上翻一下帖子。5.4.0版的冒险者契约文本实在太多了,我没法一个一个看,所以会有很多翻译得很差的事件 I released a new Chinese localization file on June 19th; you can find it by scrolling up the thread. The Adventurer's Contract text in version 5.4.0 is simply too extensive for me to review individually, resulting in many poorly translated events. 我于6月19日发布了新的中文本地化文件;您可以在帖子顶部找到它。5.4.0版本中的冒险者契约文本内容过于庞大,我无法逐一审核,导致许多事件翻译得不够准确。 谢谢佬的翻译( 佬辛苦了
unownguy Posted July 2 Posted July 2 not sure where to put a suggestion so just posting it here but is there a way to create a new regu religion with out doing it as a landless adventurer cause of the whole head of faith thing
FoetasticFox Posted July 2 Posted July 2 12 hours ago, ban10 said: Hmm, if you check the religions menu and check other faiths, are the Regula Magistri faiths loaded into the game? I think at this point I should include some in game checks/events that trigger because this is a really common issue. Usually when people load the mod into a game after already starting a campaign. Faiths are loaded at game start, so if you started a game, then added Regula Magistri after, it won't work correctly. I loaded regula before starting but after checking the faiths they weren't there so I think I might've installed wrong or something, I reinstalled and started a new game and all the art updated with the religions in the menu too. I don't know what happened before because I did reinstall fresh before even playing so I think maybe I didn't delete the right folder. Thank you!
LustDemon69 Posted July 2 Posted July 2 1 hour ago, unownguy said: not sure where to put a suggestion so just posting it here but is there a way to create a new regu religion with out doing it as a landless adventurer cause of the whole head of faith thing What would you be wanting to do with a new religion? /gen You can somewhat customize your regula faith with the small cost of 10k piety per tenet you add already. Unless you're wanting to put in different tenets than what are shown. I usually play with Carnalitas Dei De-Tenetized so the lust doctrine is separate from the tenet, if you wanna try that out.
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