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[mod] Regula Magistri 2


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Posted
7 hours ago, Practitioner said:

 

started a new game and it seems to be working again. Do you know if you actually have to join the war or does it still work if they win on their own?

From my experience, it only counts if you help. 

Posted

Probably should make sure the election law decision works for hegemony titles. A localization for vassal emperor mulsa wouldn't hurt either. Amazing mod I cant wait to dig into the update.

Posted

Hello, just to be sure , am i the only one with the bug of the lady escort contract ? it just don't work on my side , anytime i try to launch it the event where you have to choose the three destinations just don't appear .

Posted
9 hours ago, geryy13 said:

is the mod not compatible with agot? since i get an error that theres no islam, and if it isnt could you please make a compatch

It adds Holy Sites across the vanilla map, so it theoretically won't be compatible with any mods that change the map, such as AGOT or EK2, or ATE like the person above asks for. 

Posted

small thing I noticed, I know @ban10 isnt going to actively touch the religion side of the mod until the new dlc is out and fubar's everything but something to note I noticed that if you have the 'pursuit of knowledge' religious pillar or whatever its called, and you want to spinoff a new religion that pillar is not valid

Posted

image.png.b65fdca5730fa9cced27c3cfb7d87587.pngI'd like to know whether this is intended behavior or a bug. I used the immortality ability, and if I choose the Learning option, my vassals lose their eyes. I'm using both EPE and CBO.

Posted
5 hours ago, Tyrranus said:

Witchcraft Mod I found this nifty mod over on steam and it makes a fun accompaniment to regula.... or anything really

Yesss, I use it constantly, always fun to use the different traits to make new playstyles, or just use all of them in one to become the most powerful being ever lmao

Posted
On 6/23/2026 at 8:15 AM, ban10 said:


UI bug, not sure, can you check Carniliats is upto date? Any other UI 
 


To be fair it shoudn't show up, only a Magister can have a Regula council afterall, so you need to "regain" the book
I will see if I can fix this.
 


I have no idea honestly, This looks like a UI issue, like as if you had some old religion UI files but I removed the religion GUI overrides from RM

Wait, when you updated the mod, did you download RM as a fresh copy, delete the old one, then replace?
 

 

 

 *Winces and covers face.* Umm....No?  But now that I have done that it is all better.   So....  I think Imjust going to go sit in the corner with my dunce cap on.   Thank you for helpng me fix this.  Love your mod!

Posted (edited)

well, it ain't perfect but we are getting there! Honestly I'm super impressed with myself getting this far, never thought I would be able to do this for the mod but here we are.
Need to fix the hands / some bone weights (ironically enough, the models were built with AI!) and textures maybe need slight work.
But they are in game and fully animated! As you can see they are slightly different from the first pass models I had above, did a slight redesign (the cloak for the elite was way to long)
I'll see if I can maybe get some user colour working as well (for the levy unit?), will have to see. For now the bones are the main things to fix.

image.thumb.png.c3307515f593fb5bfcbd8a14e3c07e73.png


Haha, go get em my Famuli!

image.png.7787cd6ed14c324583cc4f2993f0c96b.png

Also for comparison to old designs
 

On 6/29/2026 at 8:54 AM, ban10 said:


image.thumb.png.e22b52364e2b4d567086cb390dca43ad.png

 

Edited by ban10
Posted
On 5/25/2026 at 11:46 AM, fushi_feng said:
2026年5月25日上午11:46,fushi_feng 说:

This Simplified Chinese localization file is for my personal use. Most of the translations were sourced from Paratranz, and I have manually updated/completed the parts that were left untranslated.
这份简体中文本地化文件仅供我个人使用。大部分翻译内容来自 Paratranz,其余未翻译的部分由我手动更新/补充。

simp_chinese.zip 281.59 kB · 17 downloads simp_chinese.zip 281.59 kB · 17 次下载

最新版本的汉化可能会有更新吗(

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