zhan Posted Friday at 04:15 AM Posted Friday at 04:15 AM Tried the branch, and, yeah it's generally playable. Notes: metadata in .mod is still 1.19.* Seems to be missing localization for "regula_rite_adj" Holy site localizations missing "Soldiery of Christ" as a tenet name is pretty funny - gonna assume there's a few default names like this Religious proclamation decision is pretty outdated. Not sure how much sense it makes any more. Rite changed notification (after permitting a tenet) has blank text After the temple from "Found a Regula Convent" decision finishes, I got the event to choose a leader & tenet, but the order never actually got created nor the temple leased out. The character who should have been the leader is landless. "Corrupt Holy Order" decision seems to not register monastic holdings. Haven't checked military orders yet (not a lot of those around the map). 2
ban10 Posted Friday at 07:54 AM Author Posted Friday at 07:54 AM Working on the new set of tenets now, heres a sneak preview off the icons, I may adjust these later, but good start for now. Wonder if people can guess what they are/do based on the icons alone? 🤔 13
4Dfish Posted Friday at 09:05 AM Posted Friday at 09:05 AM 1 hour ago, ban10 said: 目前正在制作新的准则,这里先放出一些图标的预览图,之后可能会进行一些调整,但目前来说是个不错的开始。 不知道大家能不能仅凭图标猜出它们的含义和作用? 🤔 Wow,art looks so cool.last must be purpet,seems lots of playable things.
Mythaltir Posted Friday at 09:11 AM Posted Friday at 09:11 AM (edited) Let me try, Boundless fertility -> is a Be fruitful and multiply equivalent The Chosen Souls -> chosen of the book and maybe avatars Woe to the conquered -> bonuses for war against female rulers Mistress peace -> realm stability? Feast of the flesh -> orgies? The Warrior maidens -> being a warrior is virtuous <- please let this be Virgo Characters The offering of Daughters-> old achievement behavior of corrupting ones wards? Perfection of the Flesh -> Mutare corpus Tribute of life -> Lifespan Vampirism Dominion of souls -> automated charming Right of the first night -> ... self explanatory Confession to the mistress -> Sacrament of Confession equivalent Royal blood -> similar to Ancestor veneration The offered blood -> similar to human sacrifices/blot The Art of dolls -> puppets (name forgotten) being virtuous? Anyway they all look nice. Edit: after reading the code, i like what the idea behind it was. Edit2: Idea, add a Regula Syncretism tenet, and force it as a personal tenet on charm, so secret converts can proselytize it, potentially making it so you can corrupt a whole ass religion. Edited Friday at 09:42 AM by Mythaltir 5
Mythaltir Posted Friday at 03:02 PM Posted Friday at 03:02 PM Been reading the design documents, and one thing i see missing, is the magister's opininon itself, as in your opinion of them, seem irrelevant, but many times i've lost friends due to that, sure they are at 100, but unless your opinion is also high some events can fire that break the relationship. 3
Konstrukter2 Posted Friday at 03:42 PM Posted Friday at 03:42 PM 33 minutes ago, Mythaltir said: Been reading the design documents, and one thing i see missing, is the magister's opininon itself, as in your opinion of them, seem irrelevant, but many times i've lost friends due to that, sure they are at 100, but unless your opinion is also high some events can fire that break the relationship. Is that what happens? Same with lovers and soulmates? Reading it like that it does make sense. 1
MasterQuinn Posted Friday at 07:28 PM Posted Friday at 07:28 PM 4 hours ago, Mythaltir said: Been reading the design documents, and one thing i see missing, is the magister's opininon itself, as in your opinion of them, seem irrelevant, but many times i've lost friends due to that, sure they are at 100, but unless your opinion is also high some events can fire that break the relationship. That has always struck me as such an odd mechanic, even in base game. I mean, shouldn't I, the player, be deciding what my opinion is of specific characters? 1
Johnny Wolf Posted yesterday at 12:47 AM Posted yesterday at 12:47 AM The puppet system seems desined for Regula, but I imagine the game will break if every single vassal is puppeted. I forget what it's called when you get a strong hook on someone (Asingeree or something) but I'm wondering if there should be a hard limit to how many of those should be had at a time. Also, is it feesible to have a Regula head of faith to do annointments, and maybe even custom Regula coronation events?
Mythaltir Posted yesterday at 02:02 AM Posted yesterday at 02:02 AM 1 hour ago, Johnny Wolf said: The puppet system seems desined for Regula, but I imagine the game will break if every single vassal is puppeted. I forget what it's called when you get a strong hook on someone (Asingeree or something) but I'm wondering if there should be a hard limit to how many of those should be had at a time. Also, is it feesible to have a Regula head of faith to do annointments, and maybe even custom Regula coronation events? if you can puppet them repeatedly, with a low enough cooldown, there is no point. If the cooldown is too long, or the consequences are too steep, then maybe just remove those for Charmed puppets.
Npi9 Posted yesterday at 07:50 AM Posted yesterday at 07:50 AM 23 hours ago, ban10 said: Working on the new set of tenets now, heres a sneak preview off the icons, I may adjust these later, but good start for now. Wonder if people can guess what they are/do based on the icons alone? 🤔 Any chance you could make one themed off mummification and sanctification of the artifacts from those burials? I always felt it fit with the evil play through keeping bodies preserved and on display in court. Being able to turn collections into holy sites would be cool.
yoyoman69 Posted yesterday at 08:00 AM Posted yesterday at 08:00 AM Don't want to play without this. Looking forward to the update. The tenets look incredible! 4
Mythaltir Posted yesterday at 11:07 AM Posted yesterday at 11:07 AM 3 hours ago, Npi9 said: Any chance you could make one themed off mummification and sanctification of the artifacts from those burials? I always felt it fit with the evil play through keeping bodies preserved and on display in court. Being able to turn collections into holy sites would be cool. isn't it more thematic to keep them as contubernalis? and also thematically to the keeper of souls the magister is the only dude that matters.
anglican Posted 23 hours ago Posted 23 hours ago We should be able to use Contubernalis as Bodyguards or at least have a new Bodyguard position specifically made for them. 1
Npi9 Posted 22 hours ago Posted 22 hours ago 2 hours ago, Mythaltir said: isn't it more thematic to keep them as contubernalis? and also thematically to the keeper of souls the magister is the only dude that matters. Yeah... until they get killed in battle lol
sawbhik Posted 16 hours ago Posted 16 hours ago (edited) Hi having problem, when am trying to arrange marriage with character of a different house of different dynasty the acceptance modifier is showing incestous which gives me -1000 acceptance, is there any way to solve this? Edited 16 hours ago by sawbhik
ayy_mao Posted 12 hours ago Posted 12 hours ago 4 hours ago, sawbhik said: Hi having problem, when am trying to arrange marriage with character of a different house of different dynasty the acceptance modifier is showing incestous which gives me -1000 acceptance, is there any way to solve this? The current version of the mod doesn't support the By God Alone update. Wait until the new version of the mod comes out
Tsubasa171 Posted 12 hours ago Posted 12 hours ago On 10/5/2026 at 7:16 PM, ban10 said: As mentioned (and shown by ceraton in that Claude summary!) Theres a huge number of changes to make to even get things to normal working order. I have a branch up on Gitgud if you are interested in progress, but as I said before I want to work on this a bit and polish it since we're on "break" for a bit with a big DLC landing. Would rather work and get stuff done right and then improve then rush out something thats very buggy. PR will be up at https://gitgud.io/ban10/regula-magistri/-/merge_requests/334, happy for people to comment as I make changes, but don't expect it to work if you decide to run the branch 😅, its WIP! Edit: Wow, turns out AI coding is pretty good for this sorta work, in a single day I've already gotten the mod to a functional state, still a ton of testing todo but branch is in an Alpha working state (still quite broken). My current ETA is still next week, because I want to fully test and make sure everything is good before release, but if people want to test the branch go ahead. I am trying out the GitGud branch of the mod, and I think there should be a better way to get holy artifacts for stuff like The Feast of the Flesh core tenet, and also to better describe, for that one, what artifacts can be Sanctified (especially for when you try to make holy sites), since right now, its hard to know for that tenet when it only says "Artifacts of lust, fertility, and the flesh". So far, I've only found out that chests and goblets work with it.
Harsk Posted 11 hours ago Posted 11 hours ago 4 hours ago, sawbhik said: Hi having problem, when am trying to arrange marriage with character of a different house of different dynasty the acceptance modifier is showing incestous which gives me -1000 acceptance, is there any way to solve this? Every mod which checks if religion allows close kin marriages can give this (I had it from LFM) if not yet updated. I found this explanation why it happens: trigger "faith_allows_marriage_consanguinity_trigger" no longer exists; it's been replaced by "rite_allows_marriage_consanguinity_trigger". Pretty much changing old name to the new one in all mod files is a quick fix. ^Putting it here in case it comes from other mods as I don't see any reason even try to use heavely-religion-themed RM2 before it's updated for 1.20.
fetiv15885 Posted 2 hours ago Posted 2 hours ago Hi I love this mod i played 10 hours without realizing my mod was not working properly because i am version 1.20 then i fix it but i was wondering when we will get a update on this mod .Thank you.
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