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[mod] Regula Magistri 2


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Posted
5 hours ago, PraetorSylvor said:

When are the loading screens supposed to show up?
Seems to just be the vanilla ones for me.

They're random, and Vanilla has like 6-9, with each DLC adding 2 or 3. So with there being... 4 from RM2, might be a few tries before you see them. But it's not like you're playing on the loading screen, eh?

Posted
23 hours ago, LustDemon69 said:

This has been an issue since the update. I think it's on Ban's to-do list of things to fix. Until then you can go into Debug mode, make the decision, then enter Observer mode, destroy the HoF title off your character, then go back to playing as them. That's what I've done a couple times. 

Do you know what the command to destroy the HoF title is in debug mode? I can't seem to find a reference to it. 

Posted
14 minutes ago, Loethrin said:

Do you know what the command to destroy the HoF title is in debug mode? I can't seem to find a reference to it. 

Well I don't know about the HoF title specifically... most of the time I start as a Duchy so the HoF being Primary title means it's the highest title, so I would destroy that via character interaction. But if you have a Kingdom tier or higher... idk.

Posted

Wow, I just realised that I haven't updated for a while, been very focused on doing a major refactor of the Orgy activity, IE adding far more diverse set of events/scenarios with interesting options.

I have also done a major rework of a lot of MAA art and decision art, which I now realise hasn't gone out yet, and as usual some bugfixing.
Theres still more left to do on the Orgy refactor, but I'm going to release so that people can start giving more feedback to the overall rework. Plus all the other stuff.

I want to spend a bit of time on bugfixing plus just my own playthroughs so I can see where the mod needs work.

Posted
On 7/13/2026 at 10:40 PM, Loethrin said:

I seem to have a problem with this mod where with just Carnalitas and Regula Magistiri 2 installed, with either save games or a new game when I come to declare the region I am going to dominate, I become either pope or arch abbot of the religion and lose the game, as demonstrated in the attached picture. I have tried this with several versions of the game including the 1.9 beta, and all of them image.png.a7c5c9b22113886166bfb8f130d127d1.pngbring the same result. 


I normally see this happen as a result of loading RM into an ongoing save, when you do this, Regula Magistri (the religion) doesn't actuall exist in the game yet, so this happens (you become Head of faith but don't swap religions, which causes this to happen).
Can I ask, if you go to the religions menu, do you see the Regula Magisitri faiths in game?

I'm strongly hoping the next expansions allows me to create faiths/religions (including placing holy sites!) on the fly, because it will mean we won't have this issue going forward.
 

On 7/14/2026 at 6:22 PM, Reitar said:

Hi. Thanks for the mod! I sometimes come back to it and yesterday I noticed that new traits like
"withering_mind
clouded_eyes
fragile_bones
faltering_heart"
are not healed by orgy, so I fixed it for myself. The necessary change is in the file "Regula_Magistri\common\scripted_effects\ regula_mutare_corpus_trait_effects"
and I scattered in "regula_mutare_corpus_repair_mind_single_effect "

1 = {
		trigger = { has_trait = withering_mind }
		remove_trait = withering_mind
}


in "regula_mutare_corpus_repair_physical_single_effect"

1 = {
		trigger = { has_trait = clouded_eyes }
		remove_trait = clouded_eyes
}
1 = {
		trigger = { has_trait = fragile_bones }
		remove_trait = fragile_bones
}


and in "regula_mutare_corpus_cure_disease_single_effect"

1 = {
		trigger = { has_trait = faltering_heart }
		remove_trait = faltering_heart
}

I checked in the game, it seems to work.

 

Another interesting thing, while looking at the code. I noticed that the special objective "heal" may make sense for the guests (I'm not sure about that either) but definitely not for the player, since the player heals at the end of the orgy with any objective.

 

Also changed file for 5.4.0:

regula_mutare_corpus_trait_effects.txt 13.94 kB · 1 download


Nice, theres actually a specific reason I haven't done this yet.
I personally plan on having old traits only instantly healed via Exhaurire vitale. with mutare corpus and the heal Orgy event only "mitigating" old age traits (aka they remove xp from old age traits so they can mitigate them, but not outright remove).
It kinda forces a "are you willing to extract life from your own people to prolong your own or find dignity in death/old age?" question and I think thats honestly really cool.
 

On 7/14/2026 at 6:33 PM, PraetorSylvor said:

When are the loading screens supposed to show up?
Seems to just be the vanilla ones for me.

On 7/15/2026 at 12:29 AM, LustDemon69 said:

They're random, and Vanilla has like 6-9, with each DLC adding 2 or 3. So with there being... 4 from RM2, might be a few tries before you see them. But it's not like you're playing on the loading screen, eh?


Theres five currently, you can fiddle with the chances of them appearing if you search from them in the backgrounds folder. I added them in with weights similarish to vanilla so they don't appear too often.

Posted
3 hours ago, ban10 said:

I personally plan on having old traits only instantly healed via Exhaurire vitale. with mutare corpus and the heal Orgy event only "mitigating" old age traits (aka they remove xp from old age traits so they can mitigate them, but not outright remove).
It kinda forces a "are you willing to extract life from your own people to prolong your own or find dignity in death/old age?" question and I think thats honestly really cool.

This is great to hear, because right now it's quite strange to get old age traits when the character looks 30 (and it's also strange to lose powerless, because there's nothing left but speedrun Dynasty legacy Kin, and anyway before I close it, I have -60 powerless from age).

It would be great if they only started appearing when the character really started to look old, or simply after Exhaurire vitale there was a resistance for a certain time from the appearance of old age traits, at least until the next Exhaurire vitale can be used.

 

Regarding the question - in the game, you can extract ~30 years of life from old characters who are already dying. Or, if you mess around a bit, you can extract not from your own people, but from enemies or traitors who are already facing the gallows ;)

Posted

I'm getting an event bug with the Fertility Rites contract - At the end, the window shows the multiple involved women, however the choices are all only one of them. There's no difference in choices, they're all for the same woman, even the "I'll take the prettiest" option. 

Posted
On 7/17/2026 at 12:20 AM, ban10 said:

Nice, theres actually a specific reason I haven't done this yet.
I personally plan on having old traits only instantly healed via Exhaurire vitale. with mutare corpus and the heal Orgy event only "mitigating" old age traits (aka they remove xp from old age traits so they can mitigate them, but not outright remove).
It kinda forces a "are you willing to extract life from your own people to prolong your own or find dignity in death/old age?" question and I think thats honestly really cool.

Not sure how I feel about this. I tend to not use Exhaurire Vitale at all because it feels out of place to hurt my allies in this way. In any case, I hope at least I will still be able to heal my Paelices with Mutare Corpus, right?

Posted

Since the update I've had a issues with the sully bloodline contract sometimes failing to find a victim. It just shows a blank where the name should be, and doesn't actually begin travel when accepted. When it does actually select a victim it appears to correctly pay out on success though so there's that.

Posted
20 hours ago, heymorning said:

玩家死亡后,永生圣仆会神秘失踪,怎么办。

after the magister dies, the contubernalis servants also die with him, because their soul is tied to the magister. this is normal

Posted
8 hours ago, blankusernn said:

Since the update I've had a issues with the sully bloodline contract sometimes failing to find a victim. It just shows a blank where the name should be, and doesn't actually begin travel when accepted. When it does actually select a victim it appears to correctly pay out on success though so there's that.

I've had this issue too. I think it searches for a dynasty of significant renown and then that same dynasty has to have a high ranking, Empire being the most common I've observed. If it was lowered to Kingdom req and the dynasty renown req was lowered as well, there would probably be more targets. This, and maybe a difficulty modifier for higher ranked target realms would help spice it up. 

Posted
2 hours ago, LustDemon69 said:

I've had this issue too. I think it searches for a dynasty of significant renown and then that same dynasty has to have a high ranking, Empire being the most common I've observed. If it was lowered to Kingdom req and the dynasty renown req was lowered as well, there would probably be more targets. This, and maybe a difficulty modifier for higher ranked target realms would help spice it up. 


Close but basically I messed up, I was making it easier to trigger by changing its "check can create contract trigger"
But then I didn't sync the new changes to the actual generation effects.

So basically the game was saying, oh I can create a contract here, its valid, but then when it made it it couldn't find the right target.
I've fixed this and will try to get a small patch out asap. I need to start testing a lot more I think.

Posted

The changelog says Fertility Rites and Ravish Lady have been enabled, but the contract valid_to_create triggers still have debug only set to yes.

Posted
19 hours ago, Akashi_1944 said:

Seems CBO is too out of date. It is causing the game to crash.

I would suggest Phaze Body as an alternative, until CBO is updated. It works basically the same, though no revealing clothes so /shrug

Posted
3 hours ago, LustDemon69 said:

I would suggest Phaze Body as an alternative, until CBO is updated. It works basically the same, though no revealing clothes so /shrug

I thought of using that as well but often mods designed for one don't work with the other.

Posted
1 hour ago, Akashi_1944 said:

I thought of using that as well but often mods designed for one don't work with the other.

Well Phaze Body has it's own compatches for EPE and such you'll have to get as well, but that is expected. And again, Phaze Body works fine with RM2, I use it all the time and there's not many *noticable* errors. 

Posted

Again, thanks for the update! Tried one run already. Besides the sullybloodline quest, I also encounter some problems during orgy event. Many of the event choices (the new ones) only show the actual effect not the flavor text (I play in Chinese so don't know if it's a localization issue or an issue of itself). I really like the new Child of the book event. It gives so much immersion.

Posted
32 minutes ago, SHADOWCAPTAIN said:

Ok so how do i get the regula palace?

I've asked this before! It's not a castle building but a barony building so you have to build it in an empty barony, like you would a city or temple. 

Posted

Something minor I've noticed is that whenever I ask my Mulsa to reveal secrets the only secret they have is their secret Regula faith, which I already know.

Posted (edited)

Ok only options i get are castle, city or temple. is it something i need to research or is it administrative building?

Edited by SHADOWCAPTAIN

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