Dracolín Posted May 26, 2021 Posted May 26, 2021 Hello. I have an important question. I am new and have incorporated the .esp to this. I also installed LoversProwler separately. The thing is, no animation works. Whatever you do, both bodies overlap. The choice of clothing for the controllable character also has no effect, but this is minor. I have the Spanish version of Oblivion, I don't know if it affects.
Dracolín Posted May 26, 2021 Posted May 26, 2021 19 minutes ago, Dracolín said: Hello. I have an important question. I am new and have incorporated the .esp to this. I also installed LoversProwler separately. The thing is, no animation works. Whatever you do, both bodies overlap. The choice of clothing for the controllable character also has no effect, but this is minor. I have the Spanish version of Oblivion, I don't know if it affects. Sorry, I haven't seen how to modify the post. I forgot to add that I use RobertMaleBodyReplacerV52 and HG EyeCandy Body with E cup. I do not know if it influences.
TDA Posted May 26, 2021 Posted May 26, 2021 LoversProwler? does animation work without it? In general, if the bodies intersect (i.e. are positioned by the system), then the scripts work, if I understand you correctly, only animation does not work. Well then the likely reason is the loading order. !!! I'll just remind that Oblivion builds load list by the date of creation of the esp! !!! from early to late Lovers with PK.esm Lovers with PK.esp ---------------------------- all other lovers mods, except those that affect ioi, they rewrite the animation and its animation objects - LoversIdleAnimsPriority.esp - to the end of the load list (of all esp or at least lovers esp-mods) ======================================================== e.g. my list for Nehrim- german mod for Oblivion (Plugins.txt) C:\Users\YourUserName\AppData\Local\Oblivion (Win7) # This file is used to tell Oblivion which data files to load. DATE example Lovers with PK.esm 05/20/1995 Lovers with PK.esp 05/20/1996 LoversAdultPlayPlus.esp 05/20/1997 LoversBATH104.esp 05/20/1998 LoversBed.esp 05/20/1999 LoversBedNonStop.esp 05/20/2000 LoversIdleAnimsPriority.esp 12/31/2029 - will load by date at the very end, which is what you need ===================== By the way, do not use (and do not run) the standard mod loader (which is in the game, it spoils the dates there can be another thing with animation (when some other mod constantly affects the animation of the actor, but you probably don't have this case) Bodies (3D models, not a skeleton, do not affect the animation in any way), only crashes and graphic artifacts can occur with them if there are errors in them or with them
Dracolín Posted May 26, 2021 Posted May 26, 2021 The .esm is before, I use BOSS to order and in OBMM it comes out before. How does this work? I am used to nexusmods and have not quite understood this about LAPF and how to make the character have sex with a NPC.
LongDukDong Posted May 26, 2021 Posted May 26, 2021 ESM files are master files. All master files must load before the ones in which they are dependent. As Oblivion is "THE" master file for the whole system, it is the file that loads first before all others. That is then followed by other master files before loading any plugins (ESPs). They must follow a specific order as some files overwrite others. For example, Lovers with PK's own ESM file may have a script within that handles sex positions. But a later created plugin called Lovers Creatures may add upon it, so it would need to be loaded after Lovers. Oblivion.esm Lovers with Pk.esm LoversCreatures.esm And after the Masters, you need to deal with the plugins which too have their own order. This has been discussed quite often, I only just discussing it within my own Tamago/Hiyoko thread and in a thread related to messed-up Skeletons. However, please take time to click the yellow link within my signature below. The thread you will be directed will have a recommended Mod Load Order. I admit that not all mods will be found within that load order as there are many that were made after that list was created. However, it does list all (or nearly all?) DLCs, and many Lovers plugins. Just in case, it has notes within like (Race , companion, MBP Mods) if you have a new race mod that isn't on the list, or (GROUP: Quests and Locations and Player houses ) for that unique home away from home you just wrote and want to install. The list obviously includes the specific placement and order of mods such as ShiveringIsles, and Knights of the Nine (as Knights.esp), the placement of Roberts Male bodies (as MaleBodyReplacerV5.esp), classics like LoversJoburg, LoversMagic and LoversPayBandit, Better Cities (both the master .esm) and the plugins .esps, and much more. Be VERY specific about placement.
TDA Posted May 26, 2021 Posted May 26, 2021 2 hours ago, Dracolín said: The .esm is before, I use BOSS to order and in OBMM it comes out before. How does this work? I am used to nexusmods and have not quite understood this about LAPF and how to make the character have sex with a NPC. try base mod LoversAdultPlaytrPlus.esp - have sex via dialog with npc ========================================== sex system - Lovers with PK.esm - base functions and scripts + base animation Lovers with PK.esp -scripts + functions ================= OTHER MODS, as dialogues, stalking - connect to functions from a higher system, cause the start of the animation ================= LoversIdleAnimsPriority.esp -just a collection of descriptions about animation files First of all, the authors made such a system because Bethesda did it that way, and not because we want to confuse you. More tips To understand if everything is fine with your order, look at their dates ((any esm. will always be loaded first, therefore it is not in the picture - so its date is not important, it will be loaded first before esp. )
LongDukDong Posted May 26, 2021 Posted May 26, 2021 Um, just to be understood... he is talking about the resulting date 'change' to your files after sorting them with your mod organizer (Boss or Oblivion Mod Manager). This is different than the original date when the master or plugin was created, otherwise you'd have a mess. For example, the TamagoClub.esm was made in 2006, clearly six years before the newest Lovers with PK.esm. But Lovers 'must' actually load before Tamago. So you must sort them, be it with Boss or OBMM. And when you do, the files in your Oblivion\Data folder will reflect new 'dates' rather than when they were created. After sorting MY collection of files with OBMM, Oblivion.esm is dated 8/29/2006, followed by Lovers with PK.esm 10/18/2012. However, TamagoClub has a new filedate of 12/22/2019. Here, you can see that sorting the mods changed the filedate of the TamagoClub.esm so it would be loaded after Lovers with PK.esm. And among the last of the Lovers mods to load, you will always have LoversIdleAnimsPriority followed by LoversAnimObjectsPriority. I say 'AMONG THE LAST' as one does have to account for a couple like Lover3DOrgasm.esp which would load between the two if used. Non-critical non-lovers mods that do not affect neither land, nor gameplay, nor npc, nor clothing, nor quest (like assorted books) are probably the only thing that can go past these. 5 hours ago, Dracolín said: I use BOSS to order and in OBMM it comes out before. Curious. why use Boss to sort and not OBMM? I use OBMM (like for years). BTW, Thank you for reading the Yellow Link. I saw you last night enter the thread. I hope the load order within should help as it solves many a problems.
Dracolín Posted May 26, 2021 Posted May 26, 2021 Thanks for the link. The problem was that I used them with the Sexy Maid of Chorrol mod and they are incompatible. With other characters it goes well. Thank you all.
LongDukDong Posted May 27, 2021 Posted May 27, 2021 RECOMMENDATION: I made a separate folder to keep COPIES of my Oblivion\Data folder. One copy is near-virgin. One copy has LAPF basic installation (just working LAPF no frills), One copy has my LAPF working stuff (ie me working on LST now). So if I chose to play Sexy Maid, I delete the Data folder, and replace it with the near-virgin and install Sexy Maid into it.
WoLFDaRkNeSs Posted June 27, 2021 Posted June 27, 2021 (edited) So, i did installed all those stuffs and i see something strange, the mod works yes, but the male in few poses of them its shaking really bad, all his entire body its shaking annoying as for the female its totally ok, it looks like him get a cold, so im wondering, what i did wrong to him, or what is the problem, why all of his body is shaking can someone reply me please, i wanna fix that! also on male ive tested with the texture what its included in and i dont see a difference, so i removed, as for the female i do have ZKEC, for top Queen Zised HB and for bottom Queen Zised, and also on some of the animation the cock dont get in good, its kinda out of the position(hole, bad animation), what is the problem about this too? Because i cant figure out. Edited June 27, 2021 by WoLFDaRkNeSs
TDA Posted June 27, 2021 Posted June 27, 2021 8 hours ago, WoLFDaRkNeSs said: So, i did installed all those stuffs and i see something strange, the mod works yes, but the male in few poses of them its shaking really bad, all his entire body its shaking annoying as for the female its totally ok, it looks like him get a cold, so im wondering, what i did wrong to him, or what is the problem, why all of his body is shaking can someone reply me please, i wanna fix that! also on male ive tested with the texture what its included in and i dont see a difference, so i removed, as for the female i do have ZKEC, for top Queen Zised HB and for bottom Queen Zised, and also on some of the animation the cock dont get in good, its kinda out of the position(hole, bad animation), what is the problem about this too? Because i cant figure out. The problem is in the animation, in the first question (shaking) - collisions are not disabled in lpk sett., or collisions are not divorced in this animation and the engine separates the actors (thinks that they are at the same point). There may still be mis-synchronization, but this is also the reason inside the animation - how many fps are there and what kind of interpolation is * linear or discrete approximation* On the second question, it's about animation, the user cannot do anything without 3D programs.
WoLFDaRkNeSs Posted June 28, 2021 Posted June 28, 2021 (edited) 4 hours ago, TDA said: The problem is in the animation, in the first question (shaking) - collisions are not disabled in lpk sett., or collisions are not divorced in this animation and the engine separates the actors (thinks that they are at the same point). There may still be mis-synchronization, but this is also the reason inside the animation - how many fps are there and what kind of interpolation is * linear or discrete approximation* On the second question, it's about animation, the user cannot do anything without 3D programs. so 2 animations or more into 1? well how i can rezolve it then, and idk how to check the fps of the mod but...the game works perfectly fine as speed..and i didnt understanded to much from what you said about interpolation, im a bit confuse about what u said. Lso ive added some screenshoots if its ok to give one of the examples (also it depends how tall as body its the npc for the pose lol? i was thinking on that now, or it dosent matter?) So...what should i do, trying to delete all the files and installing again or?(ive tried before to overwrite few times but well..same thing) Edited June 28, 2021 by WoLFDaRkNeSs
LongDukDong Posted June 28, 2021 Posted June 28, 2021 The shots you are presenting involve character alignments. The LAPF animations assume that both consenting adults are the same size... a 1 to 1 height ratio. When there is a difference in height, you will get mis-alignment. And the greater the height difference, the greater this becomes. There are keys to control and adjust the participants alignment during sex, this apart from the traditional [Z] key to change sex positions.... um, I don't recall what they are. 1
TDA Posted June 28, 2021 Posted June 28, 2021 (edited) 5 hours ago, WoLFDaRkNeSs said: so 2 animations or more into 1? well how i can rezolve it then, and idk how to check the fps of the mod but...the game works perfectly fine as speed..and i didnt understanded to much from what you said about interpolation, im a bit confuse about what u said. Lso ive added some screenshoots if its ok to give one of the examples (also it depends how tall as body its the npc for the pose lol? i was thinking on that now, or it dosent matter?) So...what should i do, trying to delete all the files and installing again or?(ive tried before to overwrite few times but well..same thing) Don't worry about the interpolation set, nothing can be done about it. I just wanted to explain the mechanics of how animation works ... You really have different proportions of the actors. Nobody does animation for different scales of actors, in any game. It's impossible. Perhaps the keys 1,2 (distance between actors) 3,4 (height) will help you. This works fine only in interior cells. On the open world, the Z-position is controlled by the game engine and the havok. Edited June 28, 2021 by TDA 1
WoLFDaRkNeSs Posted June 28, 2021 Posted June 28, 2021 (edited) 4 hours ago, LongDukDong said: The shots you are presenting involve character alignments. The LAPF animations assume that both consenting adults are the same size... a 1 to 1 height ratio. When there is a difference in height, you will get mis-alignment. And the greater the height difference, the greater this becomes. There are keys to control and adjust the participants alignment during sex, this apart from the traditional [Z] key to change sex positions.... um, I don't recall what they are. thank you verry much for the info, so it seems exist a way for that who still idk where is, thats right? Maybe from the spell settings, or could be a different plugin? Edited June 28, 2021 by WoLFDaRkNeSs
WoLFDaRkNeSs Posted June 28, 2021 Posted June 28, 2021 (edited) 2 hours ago, TDA said: Don't worry about the interpolation set, nothing can be done about it. I just wanted to explain the mechanics of how animation works ... You really have different proportions of the actors. Nobody does animation for different scales of actors, in any game. It's impossible. Perhaps the keys 1,2 (distance between actors) 3,4 (height) will help you. This works fine only in interior cells. On the open world, the Z-position is controlled by the game engine and the havok. What do you mean keys between actors, can i make some settings or? (im trying to understand and learn how that works) So i assume i cant rezolve it? And for the animation i need someone with same size like mine to looks ok? (i also tried with same size like mine of body but still looks bad and its out, not in, in most of the poses) Edited June 28, 2021 by WoLFDaRkNeSs
TDA Posted June 28, 2021 Posted June 28, 2021 29 minutes ago, WoLFDaRkNeSs said: What do you mean keys between actors, can i make some settings or? (im trying to understand and learn how that works) So i assume i cant rezolve it? And for the animation i need someone with same size like mine to looks ok? (i also tried with same size like mine of body but still looks bad and its out, not in, in most of the poses) i mean the keys on the keyboard . and Yes, the size must be the same. But there are old animations, they were simply chosen * according to the meaning * (1-actor and the second) from what was at that time. Those. they may still not match 1
WoLFDaRkNeSs Posted June 28, 2021 Posted June 28, 2021 42 minutes ago, TDA said: i mean the keys on the keyboard . and Yes, the size must be the same. But there are old animations, they were simply chosen * according to the meaning * (1-actor and the second) from what was at that time. Those. they may still not match I can modify when i do the "scenario" the distance by pressing 1, and 2 and height 3 and 4..wow i didnt knew that, i will have to try it and see how it works, but isnt any new update/recent about this mod who can fit better?
LongDukDong Posted June 28, 2021 Posted June 28, 2021 5 hours ago, WoLFDaRkNeSs said: but isnt any new update/recent about this mod who can fit better? As I said earlier, the bodies DO mesh fine... but only as far as the partners are equal height. When designing animations, you have to be specific where hands go, legs, all the joints and so forth. The problem is, that the animation positions are fixed, and built in. The hand positions for a couple clutching one another do not adjust based on who they are. The LAPF engine cannot adjust the position of the individual joints, but merely play them out with a binary ON/OFF system much like triggering the opening/closing of a castle portcullis or door. An option you do have is to use a mod called LoversSetScale. When sex begins, it attempts to temporarily resizes one of the partners to match, and thus eliminate the issue. The downside is of course aesthetics if one wanted to see a pint sized Bosmer male take on a tall Altmer, and find the wood elf suddenly growing in height. 1
WoLFDaRkNeSs Posted June 28, 2021 Posted June 28, 2021 8 minutes ago, LongDukDong said: As I said earlier, the bodies DO mesh fine... but only as far as the partners are equal height. When designing animations, you have to be specific where hands go, legs, all the joints and so forth. The problem is, that the animation positions are fixed, and built in. The hand positions for a couple clutching one another do not adjust based on who they are. The LAPF engine cannot adjust the position of the individual joints, but merely play them out with a binary ON/OFF system much like triggering the opening/closing of a castle portcullis or door. An option you do have is to use a mod called LoversSetScale. When sex begins, it attempts to temporarily resizes one of the partners to match, and thus eliminate the issue. The downside is of course aesthetics if one wanted to see a pint sized Bosmer male take on a tall Altmer, and find the wood elf suddenly growing in height. ok ty, i will look after it and try it to see how works 1
WoLFDaRkNeSs Posted June 28, 2021 Posted June 28, 2021 (edited) 1 hour ago, LongDukDong said: As I said earlier, the bodies DO mesh fine... but only as far as the partners are equal height. When designing animations, you have to be specific where hands go, legs, all the joints and so forth. The problem is, that the animation positions are fixed, and built in. The hand positions for a couple clutching one another do not adjust based on who they are. The LAPF engine cannot adjust the position of the individual joints, but merely play them out with a binary ON/OFF system much like triggering the opening/closing of a castle portcullis or door. An option you do have is to use a mod called LoversSetScale. When sex begins, it attempts to temporarily resizes one of the partners to match, and thus eliminate the issue. The downside is of course aesthetics if one wanted to see a pint sized Bosmer male take on a tall Altmer, and find the wood elf suddenly growing in height. With my hand on my soul, that mod "Lover Set Scale", its absolutly incredible, its just..great, and im gonna keep it, rather than what i wanted to do like change every pose and moving around with 1234 etc.. last thing who i do still have problem its the body shacking/tremble faster (on a lots of poses, but not all) but rly slow movement, exist a mod to rezolve that problem too or a way? Edited June 28, 2021 by WoLFDaRkNeSs
Infec7edDragon Posted June 29, 2021 Posted June 29, 2021 (edited) EDIT: I fixed that hoe! for some reason personality idles was stopping animations from working so all I did was uninstalled it and hopefully I can find a replacement idle mod that wont make my pc look like a still stick ? I've installed this with a mod manager and made sure to sort it with boss and yet i have this happening, any advice to fix this? Edited June 29, 2021 by Infec7edDragon fixed problem
LongDukDong Posted June 29, 2021 Posted June 29, 2021 (edited) Prior to this, did you receive a pop-up warning message indicating that a sex position is not present? Some mods from the 2012-2013 era used an earlier version of Lovers with PK, oft times in tandem with other animation packs such as the Daedra Sutra. Since then, those older mods have some sex animation issues as they are pointing to (or calling upon) sex animations no longer present. And this, in conjunction with warning messages, is the result. 9 hours ago, WoLFDaRkNeSs said: last thing who i do still have problem its the body shacking/tremble faster (on a lots of poses, but not all) but rly slow movement, exist a mod to rezolve that problem too or a way? THAT phenomena, I'm not aware... save for if sex is happening on an uneven area where a body mesh may be occupying the same space as another. Edited June 29, 2021 by LongDukDong
WoLFDaRkNeSs Posted June 29, 2021 Posted June 29, 2021 7 hours ago, LongDukDong said: Prior to this, did you receive a pop-up warning message indicating that a sex position is not present? Some mods from the 2012-2013 era used an earlier version of Lovers with PK, oft times in tandem with other animation packs such as the Daedra Sutra. Since then, those older mods have some sex animation issues as they are pointing to (or calling upon) sex animations no longer present. And this, in conjunction with warning messages, is the result. THAT phenomena, I'm not aware... save for if sex is happening on an uneven area where a body mesh may be occupying the same space as another. No i didnt got any warning message, all what i have installed its SetScaleRevised, Pluggy Dev v132-23979, MenuQue v16b-32200-v16b, LAPF Supplemental Plugin Pack 1, LAPF - version 1.6a1, and on normal, like flat ground happens..everywhere, but not to sure if on bed too, i dont remember
LongDukDong Posted June 29, 2021 Posted June 29, 2021 Okay... odd question time: When you installed Oblivion, what was the folder path? Did you use the default 'program files' path that the Oblivion installation recommends, or did you create your own?
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