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All from behind animation use the fsex sounds.

You can try it in game. Set sex to manual progress so you have time to change the animation with the grab key (Z)

And you have windows so you have a player to listen to the sound files.  And fsex files does not sound like blow job, licking, sucking.

Check the fera folder and hear the difference, or try in game a blow job animation.

 

The script: xLoversPkrPlayVoice [SCPT:0300882F]  in Lovers with PK.esp

 

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No . there is no sound selection for each animation. The script only set the sound to  offender and defender (50-50%)

 

I think it is easier to replace/delete the sound files in the fsex folder.

 

And in my game I hear no (big) difference.   ! But there are 8 sound files in the fsex folder that are randomly used !   check the 8 sound with media player or vlc player or . . .  Then you can replace or delete what you don't like.

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I am having a horrible problem with my Moded Oblivion.... I cant get out of the tutorial dungeon... it 100% crashes at the final ambush with the Emperor and I dont know whats causing it... I uninstalled the whole game deleted all mods and saved games and rebuilt the modded game 3 times now... with mods that were working before this started happening.

 

 

I tried a leveling mod as well as a nexus mod called "hard start" and "Hard mode" on a second rebuild I tried Ultmate leveling by Musker and ditched "hard start"... on the third time around I ditched "Hard mode".... I can't play the came... its insane.

 

 

I have crash logger and here is the information... I dont know how to read it... any help would be appreciated.

 

Someone on another thread said something about corrupted meshes causing a problem... I have no Idea which mod is the problem... other Threads are dead long ago so this might be a little off topic.

 

Cobb Crash Logger Version 3.0.0, build 0.
If this file is empty, then your game didn't crash! Probably!

Exception C0000005 caught!

Calltrace:
0x00649525 ==> EntryPoint+0xFFFFFFFF in Oblivion (0x0019F5DC)
0x0064985B ==> EntryPoint+0xFFFFFFFF in Oblivion (0x00000000)

Instruction pointer (EIP): 00649525

REG | VALUE
eax | FFFFFFFF
ebx | 00000000
ecx | FFFFFFFE
edx | 0000002C
edi | 1A085FE4
esi | 1A0860F8
ebp | 197077AC
0x0658791B | 0x1A085FE4 | 0x1A0860F8 | 0x197077AC
0x41200801 | 0x00000000 | 0x0064985B | 0x1A085F00
0x00000000 | 0x0000001B | 0x1A085FE4 | 0x00B3BD18
0x0658791B | 0x19321858 | 0x40240100 | 0x42F00DC5
0x41200801 | 0x1A085FE4 | 0xC17BC068 | 0xC30D5141
0xC35920F0 | 0x00000000 | 0x00000000 | 0x00000000
0x00000000 | 0x0043C214 | 0x1A17AF84 | 0x1A0909CC
0x0D004D90 | 0x0F08CD5C | 0x1A0909CC | 0x0A005C10
0x00000000 | 0x00000000 | 0x18B4CCCC | 0x0043C5E5
0x00000000 | 0x1A0909CC | 0x0F08CD5C | 0x0A005C10
0x0043E41C | 0x00000000 | 0x00000000 | 0x00000000
0x1A086BCC | 0x0041E637 | 0x00000015 | 0x00603D1C
0x61C0F422 | 0x00A6FC9C | 0x1A086BCC | 0x00B3BD18

LISTING MODULE BASES ...
 - 0x00400000 - 0x00C05000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Oblivion.exe
 - 0x77550000 - 0x776F4000: C:\WINDOWS\SYSTEM32\ntdll.dll
 - 0x76BD0000 - 0x76CC0000: C:\WINDOWS\System32\KERNEL32.DLL
 - 0x762B0000 - 0x764CC000: C:\WINDOWS\System32\KERNELBASE.dll
 - 0x6E430000 - 0x6E4D0000: C:\WINDOWS\SYSTEM32\apphelp.dll
 - 0x6DC40000 - 0x6DEC4000: C:\WINDOWS\SYSTEM32\AcLayers.DLL
 - 0x75540000 - 0x755FF000: C:\WINDOWS\System32\msvcrt.dll
 - 0x75CF0000 - 0x75E8D000: C:\WINDOWS\System32\USER32.dll
 - 0x76CC0000 - 0x76CD8000: C:\WINDOWS\System32\win32u.dll
 - 0x76D60000 - 0x76D83000: C:\WINDOWS\System32\GDI32.dll
 - 0x75630000 - 0x75710000: C:\WINDOWS\System32\gdi32full.dll
 - 0x76B50000 - 0x76BCB000: C:\WINDOWS\System32\msvcp_win.dll
 - 0x77420000 - 0x77540000: C:\WINDOWS\System32\ucrtbase.dll
 - 0x75730000 - 0x75CE6000: C:\WINDOWS\System32\SHELL32.dll
 - 0x76A90000 - 0x76AD5000: C:\WINDOWS\System32\SHLWAPI.dll
 - 0x75490000 - 0x75526000: C:\WINDOWS\System32\OLEAUT32.dll
 - 0x76690000 - 0x76910000: C:\WINDOWS\System32\combase.dll
 - 0x765D0000 - 0x7668E000: C:\WINDOWS\System32\RPCRT4.dll
 - 0x76F70000 - 0x773A4000: C:\WINDOWS\System32\SETUPAPI.dll
 - 0x75E90000 - 0x75ECB000: C:\WINDOWS\System32\cfgmgr32.dll
 - 0x75710000 - 0x75729000: C:\WINDOWS\System32\bcrypt.dll
 - 0x71D30000 - 0x71D49000: C:\WINDOWS\SYSTEM32\MPR.dll
 - 0x66680000 - 0x66683000: C:\WINDOWS\SYSTEM32\sfc.dll
 - 0x6E660000 - 0x6E6D3000: C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
 - 0x6DC30000 - 0x6DC40000: C:\WINDOWS\SYSTEM32\sfc_os.DLL
 - 0x75600000 - 0x75626000: C:\WINDOWS\System32\IMM32.DLL
 - 0x76CE0000 - 0x76D5B000: C:\WINDOWS\System32\ADVAPI32.dll
 - 0x75410000 - 0x75486000: C:\WINDOWS\System32\sechost.dll
 - 0x76910000 - 0x769F3000: C:\WINDOWS\System32\ole32.dll
 - 0x6E320000 - 0x6E3AD000: C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_c0da534e38c01f4d\COMCTL32.dll
 - 0x6F440000 - 0x6F477000: C:\WINDOWS\SYSTEM32\DINPUT8.dll
 - 0x74750000 - 0x74778000: C:\WINDOWS\SYSTEM32\WINMM.dll
 - 0x65FF0000 - 0x6606F000: C:\WINDOWS\SYSTEM32\DSOUND.dll
 - 0x18000000 - 0x18068000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\binkw32.dll
 - 0x74780000 - 0x74788000: C:\WINDOWS\SYSTEM32\VERSION.dll
 - 0x74940000 - 0x74948000: C:\WINDOWS\SYSTEM32\WSOCK32.dll
 - 0x76AE0000 - 0x76B43000: C:\WINDOWS\System32\WS2_32.dll
 - 0x702C0000 - 0x70304000: C:\WINDOWS\SYSTEM32\powrprof.dll
 - 0x6D8F0000 - 0x6D90D000: C:\WINDOWS\SYSTEM32\winmmbase.dll
 - 0x029F0000 - 0x02C3F000: C:\WINDOWS\SYSTEM32\d3dx9_27.dll
 - 0x702B0000 - 0x702BD000: C:\WINDOWS\SYSTEM32\UMPDC.dll
 - 0x6D6B0000 - 0x6D7F9000: C:\Program Files (x86)\Steam\gameoverlayrenderer.dll
 - 0x75530000 - 0x75536000: C:\WINDOWS\System32\PSAPI.DLL
 - 0x6DC20000 - 0x6DC2C000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\obse_steam_loader.dll
 - 0x6D9F0000 - 0x6DA5D000: C:\WINDOWS\SYSTEM32\MSVCP140.dll
 - 0x6DC00000 - 0x6DC14000: C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
 - 0x6D5C0000 - 0x6D6AF000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\obse_1_2_416.dll
 - 0x73B30000 - 0x73CB8000: C:\WINDOWS\SYSTEM32\dbghelp.dll
 - 0x73B00000 - 0x73B2C000: C:\WINDOWS\SYSTEM32\dbgcore.DLL
 - 0x6DBF0000 - 0x6DBFB000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\CobbCrashLogger.dll
 - 0x04190000 - 0x041A7000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\Elys_USV.dll
 - 0x6D970000 - 0x6D9E4000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\EngineBugFixes.dll
 - 0x10000000 - 0x10034000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\MenuQue.dll
 - 0x6D530000 - 0x6D5B3000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\obse\plugins\MenuQue\Submodule.Game.dll
 - 0x04430000 - 0x04460000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\nvac.dll
 - 0x045C0000 - 0x0461D000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\OBME.dll
 - 0x04640000 - 0x04684000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\OBSE_Elys_Pluggy.dll
 - 0x74010000 - 0x7461C000: C:\WINDOWS\SYSTEM32\windows.storage.dll
 - 0x73FE0000 - 0x74007000: C:\WINDOWS\SYSTEM32\Wldp.dll
 - 0x76A00000 - 0x76A87000: C:\WINDOWS\System32\SHCORE.dll
 - 0x73F60000 - 0x73F6F000: C:\WINDOWS\SYSTEM32\kernel.appcore.dll
 - 0x761A0000 - 0x761FF000: C:\WINDOWS\System32\bcryptPrimitives.dll
 - 0x6E3B0000 - 0x6E424000: C:\WINDOWS\system32\uxtheme.dll
 - 0x6EB60000 - 0x6ECE4000: C:\Program Files (x86)\Trusteer\Rapport\bin\rooksbas.DLL
 - 0x76200000 - 0x76283000: C:\WINDOWS\System32\clbcatq.dll
 - 0x70A80000 - 0x70B42000: C:\WINDOWS\SYSTEM32\PROPSYS.dll
 - 0x04DA0000 - 0x04DC1000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\OBSE_Elys_Pluggy.dlx
 - 0x04DD0000 - 0x04DF3000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\refstuff_plugin.dll
 - 0x6D500000 - 0x6D523000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\SkyBSA.dll
 - 0x682E0000 - 0x683CD000: C:\WINDOWS\SYSTEM32\inputhost.dll
 - 0x6D370000 - 0x6D40B000: C:\WINDOWS\SYSTEM32\CoreMessaging.dll
 - 0x706F0000 - 0x707CB000: C:\WINDOWS\SYSTEM32\wintypes.dll
 - 0x6D040000 - 0x6D2BE000: C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
 - 0x73F90000 - 0x73FB9000: C:\WINDOWS\SYSTEM32\ntmarta.dll
 - 0x6D810000 - 0x6D862000: C:\WINDOWS\SYSTEM32\MSWSOCK.dll
 - 0x74620000 - 0x7462A000: C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
 - 0x74680000 - 0x746A1000: C:\WINDOWS\SYSTEM32\SspiCli.dll
 - 0x75F60000 - 0x76034000: C:\WINDOWS\System32\MSCTF.dll
 - 0x6E510000 - 0x6E5C9000: C:\WINDOWS\SYSTEM32\textinputframework.dll
 - 0x701C0000 - 0x701CA000: C:\WINDOWS\SYSTEM32\HID.DLL
 - 0x6E4D0000 - 0x6E4F4000: C:\WINDOWS\SYSTEM32\DEVOBJ.dll
 - 0x76040000 - 0x7608D000: C:\WINDOWS\System32\WINTRUST.dll
 - 0x05AB0000 - 0x05BAA000: C:\WINDOWS\System32\CRYPT32.dll
 - 0x712D0000 - 0x712DE000: C:\WINDOWS\SYSTEM32\MSASN1.dll
 - 0x6C6F0000 - 0x6C75B000: C:\WINDOWS\System32\MMDevApi.dll
 - 0x660A0000 - 0x661D6000: C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
 - 0x6D4F0000 - 0x6D4FF000: C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
 - 0x64E40000 - 0x64FCF000: C:\WINDOWS\SYSTEM32\D3D9.DLL
 - 0x6E0B0000 - 0x6E0D6000: C:\WINDOWS\SYSTEM32\dwmapi.dll
 - 0x65EC0000 - 0x65FE8000: C:\WINDOWS\SYSTEM32\aticfx32.dll
 - 0x6D4C0000 - 0x6D4DC000: C:\WINDOWS\SYSTEM32\atiu9pag.dll
 - 0x64730000 - 0x64E3C000: C:\WINDOWS\SYSTEM32\atiumdag.dll
 - 0x63F90000 - 0x64729000: C:\WINDOWS\SYSTEM32\atiumdva.dll
 - 0x6C640000 - 0x6C6D4000: C:\WINDOWS\SYSTEM32\TextShaping.dll
 - 0x65B70000 - 0x65C63000: C:\Windows\System32\Windows.UI.dll
 - 0x6D440000 - 0x6D4B3000: C:\Windows\System32\WindowManagementAPI.dll
 - 0x67B00000 - 0x67C8F000: C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
 - 0x6CCD0000 - 0x6CCD8000: C:\WINDOWS\SYSTEM32\avrt.dll
 - 0x638F0000 - 0x63A8A000: C:\Windows\System32\quartz.dll
 - 0x6CD70000 - 0x6CD88000: C:\Windows\System32\devenum.dll
 - 0x6D340000 - 0x6D349000: C:\WINDOWS\SYSTEM32\msdmo.dll
 - 0x6D410000 - 0x6D432000: C:\Windows\System32\qasf.dll
 - 0x636E0000 - 0x638ED000: C:\Windows\System32\WMVCore.DLL
 - 0x6CD30000 - 0x6CD6D000: C:\Windows\System32\WMASF.DLL
 - 0x635D0000 - 0x636D6000: C:\Windows\System32\mfperfhelper.dll
 - 0x65EA0000 - 0x65EB7000: C:\Windows\System32\mp3dmod.dll
 - 0x63450000 - 0x635C9000: C:\WINDOWS\SYSTEM32\mfplat.DLL
 - 0x65E70000 - 0x65E99000: C:\WINDOWS\SYSTEM32\RTWorkQ.DLL
 - 0x66080000 - 0x66099000: C:\WINDOWS\SYSTEM32\MSACM32.DLL
 - 0x6CD20000 - 0x6CD2A000: C:\WINDOWS\SYSTEM32\imaadp32.acm
 - 0x65B60000 - 0x65B69000: C:\WINDOWS\SYSTEM32\msadp32.acm
 - 0x65430000 - 0x65438000: C:\WINDOWS\SYSTEM32\msg711.acm
 - 0x65420000 - 0x6542B000: C:\WINDOWS\SYSTEM32\msgsm32.acm
 - 0x65400000 - 0x65415000: C:\Windows\System32\l3codeca.acm
 - 0x65260000 - 0x65273000: C:\WINDOWS\SYSTEM32\sirenacm.dll
 - 0x73E20000 - 0x73EC3000: C:\WINDOWS\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9625_none_508ef7e4bcbbe589\MSVCR90.dll
 - 0x63370000 - 0x63444000: C:\Windows\System32\msmpeg2adec.dll
 - 0x74660000 - 0x74673000: C:\WINDOWS\SYSTEM32\cryptsp.dll
 - 0x6CCE0000 - 0x6CD1A000: C:\WINDOWS\SYSTEM32\wdmaud.drv
 - 0x6DFD0000 - 0x6DFD7000: C:\WINDOWS\SYSTEM32\ksuser.dll
 - 0x6C6E0000 - 0x6C6EA000: C:\WINDOWS\SYSTEM32\msacm32.drv
 - 0x66070000 - 0x66078000: C:\WINDOWS\SYSTEM32\midimap.dll

GAME CRASHED AT INSTRUCTION Base+0x00249525 IN MODULE: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Oblivion.exe
Please note that this does not automatically mean that that module is responsible.
It may have been supplied bad data or program state as the result of an issue in
the base game or a different DLL.

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And the standard question when did the error occur?

 

You have installed DirectX End-User Runtimes .

 

You have installed Oblivion and the DLCs you want.  Not in C : \ program files (x86) .    And then you tested your game. Did it work?

 

Then you installed Modmanager and OBSE and OBSE plugins. Then you tested your game. You start it with OBSE ! Did it work?

...

...

And then there is a time when the game crash, so the mistake is in step you did before. The last things you installed. Delete/uninstall them and test again.

Now the game should work again and you install the things one by one ( Mods or OBSE plugins ) and test after each installation to find the bad thing.

 

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17 hours ago, fejeena said:

You have installed Oblivion and the DLCs you want.  Not in C : \ program files (x86) .    And then you tested your game. Did it work?

NOT according to the logger...

 

On 1/1/2023 at 2:54 PM, Burensc said:

 - 0x04DA0000 - 0x04DC1000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\OBSE_Elys_Pluggy.dlx
 - 0x04DD0000 - 0x04DF3000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\refstuff_plugin.dll
 - 0x6D500000 - 0x6D523000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\SkyBSA.dll

Oblivion cannot run within ANY variation of the C:\Program Files folder, this being Program files or Program Files (x86) or any subdirectory within.  This has been covered in the instructions, the ones that come with the LAPF installation and the instructions we have online.

 

On 11/12/2021 at 1:34 PM, LongDukDong said:

DO NOT INSTALL IN THE C:\PROGRAM FILES, C:\PROGRAM FILES(x64), C:\PROGRAM FILES(x86) or any version thereafter.

MAKE YOUR OWN FOLDER!   Certain required required plugins will NOT work within those folders.  PERIOD!

 

When you install Oblivion, do not install within the 'default/suggested' folder that the game recommends.  Make a separate folder like C:\Games, or (in my case) C:\Games\BethesdaSoftworks.  OBSE HATES being run within the Program FIles folders, plain and simple.

Edited by LongDukDong
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Yes I tested the Game it always fails and crashes right when the emperor is about to die... but not in Vanilla base game... I install all my "mod basics" folder first (OBSE, 4gb patch Menu que, ObMM, unofficial patch ect ect)... and then test and it works...

 

then I installed the graphics overhaul mods Qarl's Texture Pack III as well as an HD texture pack for the Oblivion realms... the game works

 

Then I move on to the nude bodies and LAPF according to fejeena instructions... it works as long as Skybsa is installed...

 

Then I do all the adult mods from Lovers labs... it all works right out the sewers...

 

Then I move on to normal mods from Nexus and the game starts running slow... game crashes alot more... and at least one mod maby more are causing it too always crash the moment that I talk to the emperor about my class without fail it crashes there and I can't move on and play the game... LOOT and BOSS said I had anywhere between 89 plugins/mods and 110 plugins/mods... I just can't figure out which mod or mods are causing this or I'd nuke them from orbit.

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4 hours ago, LongDukDong said:

NOT according to the logger...

 

Oblivion cannot run within ANY variation of the C:\Program Files folder, this being Program files or Program Files (x86) or any subdirectory within.  This has been covered in the instructions, the ones that come with the LAPF installation and the instructions we have online.

 

 

When you install Oblivion, do not install within the 'default/suggested' folder that the game recommends.  Make a separate folder like C:\Games, or (in my case) C:\Games\BethesdaSoftworks.  OBSE HATES being run within the Program FIles folders, plain and simple.

I am playing this on an old Laptop... it only has a C drive (the D drive is back up drive)... and Steam won't let me install outside program files

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Try it with less mods. 

You say Body replacer and LAPF works,

option 1) You  deactivate half of your Mods you installed later. Then test if the game crash when the emperor is about to die.

If the game works deactivate  the first half of your Mods and activate the second half and test. Now your game should crash. But if the game still works it is a conflict of two Mods ( one in the first and one in the second half of the Mods )  Then you use option 2

If the game crash you deactivate half the the Mods that are active now and test. Activate more mods if your game works and test ,  or deactivate more if it don't work.  . . . and so one untill you find the bad Mod.

 

option 2) then uninstall / deactivate all Mods you installed later.

Then install 5 Mods and test, If the game works install the next 5 , and so on  until the game crash  when the emperor is about to die.

Then you have to test the last 5 Mod one by one.

 

EDIT: And Oblivion always slows down with many Mods.  Depends on the mods, how many NPCs or creatures are nearby and your computer by how much.

With my old computer it's almost a slide show in some regions.

 

Edited by fejeena
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  • 1 month later...

this script in Lovers with PK.esp

scn xLoversMainScriptModuleKeyControl

 

has these line from line 88

        ;Set scale factor
        set fMoveScale to 1.0
        if ( IsKeyPressed3 42 || IsKeyPressed3 54 )    ; Shift = quadruple speed
            let fMoveScale *= 4
        endif
        if ( IsKeyPressed3 29 || IsKeyPressed3 157 )    ; Ctrl = half speed
            let fMoveScale /= 2
        endif

 

but when I press ctrl and shift keys nothing changes. is there a bug or was this removed? does it work for anyone else?

it would be nice to be able to slow it down sometimes :)

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1 hour ago, kukenmellantuttarna said:

this script in Lovers with PK.esp

scn xLoversMainScriptModuleKeyControl

 

has these line from line 88

        ;Set scale factor
        set fMoveScale to 1.0
        if ( IsKeyPressed3 42 || IsKeyPressed3 54 )    ; Shift = quadruple speed
            let fMoveScale *= 4
        endif
        if ( IsKeyPressed3 29 || IsKeyPressed3 157 )    ; Ctrl = half speed
            let fMoveScale /= 2
        endif

 

but when I press ctrl and shift keys nothing changes. is there a bug or was this removed? does it work for anyone else?

it would be nice to be able to slow it down sometimes :)

What should happen there?

 

Most likely, it means the speed of the phase change, because. the animation itself, its frequency in frames, relative to normal speed, can hardly accelerate if it is not a motion animation (running, walking, combat animation)

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6 hours ago, kukenmellantuttarna said:

        ;Set scale factor
        set fMoveScale to 1.0
        if ( IsKeyPressed3 42 || IsKeyPressed3 54 )    ; Shift = quadruple speed
            let fMoveScale *= 4
        endif
        if ( IsKeyPressed3 29 || IsKeyPressed3 157 )    ; Ctrl = half speed
            let fMoveScale /= 2
        endif

 

These buttons do nothing by themselves.  They rate the degree of adjustment when moving the LAPF characters with the numberpad.  I personally examined LAPF and translated the Japanese into English for my copy (leaving all the actual code untouched).

 

 

        ; Set scale factor
        set fMoveScale to 1.0
        if ( IsKeyPressed3 42 || IsKeyPressed3 54 )     ; Shift = quadruple speed
            let fMoveScale *= 4
        endif
        if ( IsKeyPressed3 29 || IsKeyPressed3 157 )    ; Ctrl = half speed
            let fMoveScale /= 2
        endif

        ; Contents to be saved as adjusted data
        set i0 to 0
        if (IsKeyPressed2 2 || IsKeyPressed2 79)        ; 1 / NUM1
            let ar["xyMov"] := ar["xyMov"] -(0.1 * fMoveScale)
            set i0 to 1
        elseif (IsKeyPressed2 3 || IsKeyPressed2 80)    ; 2 / NUM2
            let ar["xyMov"] := ar["xyMov"] +(0.1 * fMoveScale)
            set i0 to 1
        elseif (IsKeyPressed2 4 || IsKeyPressed2 81)    ; 3 / NUM3
            let ar["xAddZ"] := ar["xAddZ"] -(0.1 * fMoveScale)
            set i0 to 1
        elseif (IsKeyPressed2 5 || IsKeyPressed2 75)     ; 4 / NUM4
            let ar["xAddZ"] := ar["xAddZ"] +(0.1 * fMoveScale)
            set i0 to 1
        elseif (IsKeyPressed2 10 || IsKeyPressed2 73)    ; 9 / NUM9
            let ar["zAddZ"] := ar["zAddZ"] -(0.1 * fMoveScale)
            let ar["xAddZ"] := ar["xAddZ"] +(0.1 * fMoveScale)    ; Reaction correction
            set i0 to 1
        elseif (IsKeyPressed2 11 || IsKeyPressed2 82)    ; 0 / NUM0
            let ar["zAddZ"] := ar["zAddZ"] +(0.1 * fMoveScale)
            let ar["xAddZ"] := ar["xAddZ"] -(0.1 * fMoveScale)    ; Reaction correction
            set i0 to 1
        endif
        if i0
            let f0 := ar["sPos"]
            let f1 := ar["xyMov"]
            let f2 := ar["xAddZ"]
            let f3 := ar["zAddZ"]
            printC "Lovers: %02.0f_Motion / xymov=%.2f / xaddz=%.2f / zaddz=%.2f" f0 f1 f2 f3
            ; Rev93 Release the TCLs of both
            Call xLoversPkrResetTcl xme
            Call xLoversPkrResetTcl zme
            ; Record
            if xLoversPkrQuest.AdjustMemory
                Call xLoversPkrAdjustEntry xme zme ar["sPos"] ar["xyMov"] ar["xAddZ"] ar["zAddZ"]
            endif
            return
        endif

 

Yep, that took a while.  But worth it.

 

Edited by LongDukDong
Link to comment
  • 2 months later...
11 hours ago, nooooobie said:

I cannot activate anything after an animation finishes. Any ideas how to fix it?

No

 

Load order please ! ! !

And hope your game is not in C : / program files.

 

More about install Oblivion and Load order  read

https://www.loverslab.com/topic/36443-oblivion-install-gametoolsbodiesbbbmod-sorting-and-cleaningcs-cse-body-stretching/?do=findComment&comment=915257

and see

https://www.loverslab.com/topic/12494-mods-that-are-not-compatible-with-lovers/

some mods can mess up LAPF

Edited by fejeena
Link to comment

Thanks for responding fejeena, I don't use Program Files and here's my load order:

 



00  Oblivion.esm
01  Lovers with PK.esm  [Version 1.4.1]
02  Unofficial Oblivion Patch.esp  [Version 2]
03  DLCBattlehornCastle.esp
04  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.12]
05  DLCFrostcrag.esp
06  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.10]
07  DLCHorseArmor.esp
08  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.9]
09  DLCMehrunesRazor.esp
0A  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.8]
0B  DLCOrrery.esp
0C  DLCOrrery - Unofficial Patch.esp  [Version 1.0.7]
0D  DLCSpellTomes.esp
0E  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
0F  DLCThievesDen.esp
10  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.15]
11  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.14]
12  DLCVileLair.esp
13  DLCVileLair - Unofficial Patch.esp  [Version 1.0.11]
14  Knights.esp
15  Knights - Unofficial Patch.esp  [Version 1.1.8]
16  DLCShiveringIsles.esp
17  Unofficial Shivering Isles Patch.esp  [Version 270]
18  ORC.esp
19  SB_WeaponDropFix.esp
1A  Oblivion Citadel Door Fix.esp
1B  AddActorValues_example.esp
1C  Dynamic Map.esp  [Version 2.1.1]
1D  BetterSaves.esp
1E  LootMenu.esp
1F  Oblivion_Character_Overhaul.esp  [Version 2.10]
20  Oblivion_Character_Overhaul_Faces.esp  [Version 1.4]
21  VKVII Skin_Argonian.esp
22  VKVII Skin_Khajiit.esp
23  EVE_StockEquipmentReplacer.esp
24  EVE_KnightsoftheNine.esp
25  Vanilla Gear Redux.esp
26  Maskar's Oblivion Overhaul.esp  [Version 4.9.4.2]
27  OCOv2 - MOO Patch.esp  [Version 1.0]
28  VanillaCombatEnhanced.esp
29  VCEClassOverhaul.esp
2A  UnidirectionalAttack.esp
2B  Lovers with PK.esp  [Version 96v5]
2C  LoversMB2.esp
2D  LoversSlaveTrader.esp  [Version 3.2d]
2E  LoversIdleAnimsPriority.esp
2F  LoversAnimObjectsPriority.esp

Link to comment
4 hours ago, nooooobie said:

Thanks for responding fejeena, I don't use Program Files and here's my load order:

 

 

Sort your mods !  read the link I posted.

And start a new game after you sorted your Mods, bugs can be in your save file.

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  • 1 month later...
21 hours ago, Cyrodiil_Sword said:

After animation completes I can no longer interact with anything in the game.

wrong load order

Or conflicting Mod

 

Post your load order

read

https://www.loverslab.com/topic/36443-oblivion-install-gametoolsbodiesbbbmod-sorting-and-cleaningcs-cse-body-stretching/?do=findComment&comment=915257

https://www.loverslab.com/topic/4487-please-read-before-posting-here/

 

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