kukenmellantuttarna Posted December 25, 2022 Posted December 25, 2022 On 12/24/2022 at 12:07 AM, fejeena said: Data/sound/fx/lovers/fera is blowjob fse is banging fsex is wet fuck sound Hmm it could be fsex then. What do you get when you get animation 8? I am sure it is the blowjob sound because it sounds different than the other from behind ones. I never use blowjob animations because they are so boring haha.
fejeena Posted December 25, 2022 Posted December 25, 2022 All from behind animation use the fsex sounds. You can try it in game. Set sex to manual progress so you have time to change the animation with the grab key (Z) And you have windows so you have a player to listen to the sound files. And fsex files does not sound like blow job, licking, sucking. Check the fera folder and hear the difference, or try in game a blow job animation. The script: xLoversPkrPlayVoice [SCPT:0300882F] in Lovers with PK.esp
kukenmellantuttarna Posted December 25, 2022 Posted December 25, 2022 45 minutes ago, fejeena said: Set sex to manual progress so you have time to change the animation with the grab key (Z) Yes but that's why I say it sounds different. Because I scroll through the different from behind animations, and they all sound the same except the animation 8 one
kukenmellantuttarna Posted December 25, 2022 Posted December 25, 2022 47 minutes ago, fejeena said: xLoversPkrPlayVoice Does it decide for each animation? Maybe I have edited that script by mistake sometime
fejeena Posted December 25, 2022 Posted December 25, 2022 No . there is no sound selection for each animation. The script only set the sound to offender and defender (50-50%) I think it is easier to replace/delete the sound files in the fsex folder. And in my game I hear no (big) difference. ! But there are 8 sound files in the fsex folder that are randomly used ! check the 8 sound with media player or vlc player or . . . Then you can replace or delete what you don't like.
Burensc Posted January 1, 2023 Posted January 1, 2023 I am having a horrible problem with my Moded Oblivion.... I cant get out of the tutorial dungeon... it 100% crashes at the final ambush with the Emperor and I dont know whats causing it... I uninstalled the whole game deleted all mods and saved games and rebuilt the modded game 3 times now... with mods that were working before this started happening. I tried a leveling mod as well as a nexus mod called "hard start" and "Hard mode" on a second rebuild I tried Ultmate leveling by Musker and ditched "hard start"... on the third time around I ditched "Hard mode".... I can't play the came... its insane. I have crash logger and here is the information... I dont know how to read it... any help would be appreciated. Someone on another thread said something about corrupted meshes causing a problem... I have no Idea which mod is the problem... other Threads are dead long ago so this might be a little off topic. Cobb Crash Logger Version 3.0.0, build 0. If this file is empty, then your game didn't crash! Probably! Exception C0000005 caught! Calltrace: 0x00649525 ==> EntryPoint+0xFFFFFFFF in Oblivion (0x0019F5DC) 0x0064985B ==> EntryPoint+0xFFFFFFFF in Oblivion (0x00000000) Instruction pointer (EIP): 00649525 REG | VALUE eax | FFFFFFFF ebx | 00000000 ecx | FFFFFFFE edx | 0000002C edi | 1A085FE4 esi | 1A0860F8 ebp | 197077AC 0x0658791B | 0x1A085FE4 | 0x1A0860F8 | 0x197077AC 0x41200801 | 0x00000000 | 0x0064985B | 0x1A085F00 0x00000000 | 0x0000001B | 0x1A085FE4 | 0x00B3BD18 0x0658791B | 0x19321858 | 0x40240100 | 0x42F00DC5 0x41200801 | 0x1A085FE4 | 0xC17BC068 | 0xC30D5141 0xC35920F0 | 0x00000000 | 0x00000000 | 0x00000000 0x00000000 | 0x0043C214 | 0x1A17AF84 | 0x1A0909CC 0x0D004D90 | 0x0F08CD5C | 0x1A0909CC | 0x0A005C10 0x00000000 | 0x00000000 | 0x18B4CCCC | 0x0043C5E5 0x00000000 | 0x1A0909CC | 0x0F08CD5C | 0x0A005C10 0x0043E41C | 0x00000000 | 0x00000000 | 0x00000000 0x1A086BCC | 0x0041E637 | 0x00000015 | 0x00603D1C 0x61C0F422 | 0x00A6FC9C | 0x1A086BCC | 0x00B3BD18 LISTING MODULE BASES ... - 0x00400000 - 0x00C05000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Oblivion.exe - 0x77550000 - 0x776F4000: C:\WINDOWS\SYSTEM32\ntdll.dll - 0x76BD0000 - 0x76CC0000: C:\WINDOWS\System32\KERNEL32.DLL - 0x762B0000 - 0x764CC000: C:\WINDOWS\System32\KERNELBASE.dll - 0x6E430000 - 0x6E4D0000: C:\WINDOWS\SYSTEM32\apphelp.dll - 0x6DC40000 - 0x6DEC4000: C:\WINDOWS\SYSTEM32\AcLayers.DLL - 0x75540000 - 0x755FF000: C:\WINDOWS\System32\msvcrt.dll - 0x75CF0000 - 0x75E8D000: C:\WINDOWS\System32\USER32.dll - 0x76CC0000 - 0x76CD8000: C:\WINDOWS\System32\win32u.dll - 0x76D60000 - 0x76D83000: C:\WINDOWS\System32\GDI32.dll - 0x75630000 - 0x75710000: C:\WINDOWS\System32\gdi32full.dll - 0x76B50000 - 0x76BCB000: C:\WINDOWS\System32\msvcp_win.dll - 0x77420000 - 0x77540000: C:\WINDOWS\System32\ucrtbase.dll - 0x75730000 - 0x75CE6000: C:\WINDOWS\System32\SHELL32.dll - 0x76A90000 - 0x76AD5000: C:\WINDOWS\System32\SHLWAPI.dll - 0x75490000 - 0x75526000: C:\WINDOWS\System32\OLEAUT32.dll - 0x76690000 - 0x76910000: C:\WINDOWS\System32\combase.dll - 0x765D0000 - 0x7668E000: C:\WINDOWS\System32\RPCRT4.dll - 0x76F70000 - 0x773A4000: C:\WINDOWS\System32\SETUPAPI.dll - 0x75E90000 - 0x75ECB000: C:\WINDOWS\System32\cfgmgr32.dll - 0x75710000 - 0x75729000: C:\WINDOWS\System32\bcrypt.dll - 0x71D30000 - 0x71D49000: C:\WINDOWS\SYSTEM32\MPR.dll - 0x66680000 - 0x66683000: C:\WINDOWS\SYSTEM32\sfc.dll - 0x6E660000 - 0x6E6D3000: C:\WINDOWS\SYSTEM32\WINSPOOL.DRV - 0x6DC30000 - 0x6DC40000: C:\WINDOWS\SYSTEM32\sfc_os.DLL - 0x75600000 - 0x75626000: C:\WINDOWS\System32\IMM32.DLL - 0x76CE0000 - 0x76D5B000: C:\WINDOWS\System32\ADVAPI32.dll - 0x75410000 - 0x75486000: C:\WINDOWS\System32\sechost.dll - 0x76910000 - 0x769F3000: C:\WINDOWS\System32\ole32.dll - 0x6E320000 - 0x6E3AD000: C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_c0da534e38c01f4d\COMCTL32.dll - 0x6F440000 - 0x6F477000: C:\WINDOWS\SYSTEM32\DINPUT8.dll - 0x74750000 - 0x74778000: C:\WINDOWS\SYSTEM32\WINMM.dll - 0x65FF0000 - 0x6606F000: C:\WINDOWS\SYSTEM32\DSOUND.dll - 0x18000000 - 0x18068000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\binkw32.dll - 0x74780000 - 0x74788000: C:\WINDOWS\SYSTEM32\VERSION.dll - 0x74940000 - 0x74948000: C:\WINDOWS\SYSTEM32\WSOCK32.dll - 0x76AE0000 - 0x76B43000: C:\WINDOWS\System32\WS2_32.dll - 0x702C0000 - 0x70304000: C:\WINDOWS\SYSTEM32\powrprof.dll - 0x6D8F0000 - 0x6D90D000: C:\WINDOWS\SYSTEM32\winmmbase.dll - 0x029F0000 - 0x02C3F000: C:\WINDOWS\SYSTEM32\d3dx9_27.dll - 0x702B0000 - 0x702BD000: C:\WINDOWS\SYSTEM32\UMPDC.dll - 0x6D6B0000 - 0x6D7F9000: C:\Program Files (x86)\Steam\gameoverlayrenderer.dll - 0x75530000 - 0x75536000: C:\WINDOWS\System32\PSAPI.DLL - 0x6DC20000 - 0x6DC2C000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\obse_steam_loader.dll - 0x6D9F0000 - 0x6DA5D000: C:\WINDOWS\SYSTEM32\MSVCP140.dll - 0x6DC00000 - 0x6DC14000: C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll - 0x6D5C0000 - 0x6D6AF000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\obse_1_2_416.dll - 0x73B30000 - 0x73CB8000: C:\WINDOWS\SYSTEM32\dbghelp.dll - 0x73B00000 - 0x73B2C000: C:\WINDOWS\SYSTEM32\dbgcore.DLL - 0x6DBF0000 - 0x6DBFB000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\CobbCrashLogger.dll - 0x04190000 - 0x041A7000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\Elys_USV.dll - 0x6D970000 - 0x6D9E4000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\EngineBugFixes.dll - 0x10000000 - 0x10034000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\MenuQue.dll - 0x6D530000 - 0x6D5B3000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\obse\plugins\MenuQue\Submodule.Game.dll - 0x04430000 - 0x04460000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\nvac.dll - 0x045C0000 - 0x0461D000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\OBME.dll - 0x04640000 - 0x04684000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\OBSE_Elys_Pluggy.dll - 0x74010000 - 0x7461C000: C:\WINDOWS\SYSTEM32\windows.storage.dll - 0x73FE0000 - 0x74007000: C:\WINDOWS\SYSTEM32\Wldp.dll - 0x76A00000 - 0x76A87000: C:\WINDOWS\System32\SHCORE.dll - 0x73F60000 - 0x73F6F000: C:\WINDOWS\SYSTEM32\kernel.appcore.dll - 0x761A0000 - 0x761FF000: C:\WINDOWS\System32\bcryptPrimitives.dll - 0x6E3B0000 - 0x6E424000: C:\WINDOWS\system32\uxtheme.dll - 0x6EB60000 - 0x6ECE4000: C:\Program Files (x86)\Trusteer\Rapport\bin\rooksbas.DLL - 0x76200000 - 0x76283000: C:\WINDOWS\System32\clbcatq.dll - 0x70A80000 - 0x70B42000: C:\WINDOWS\SYSTEM32\PROPSYS.dll - 0x04DA0000 - 0x04DC1000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\OBSE_Elys_Pluggy.dlx - 0x04DD0000 - 0x04DF3000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\refstuff_plugin.dll - 0x6D500000 - 0x6D523000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\SkyBSA.dll - 0x682E0000 - 0x683CD000: C:\WINDOWS\SYSTEM32\inputhost.dll - 0x6D370000 - 0x6D40B000: C:\WINDOWS\SYSTEM32\CoreMessaging.dll - 0x706F0000 - 0x707CB000: C:\WINDOWS\SYSTEM32\wintypes.dll - 0x6D040000 - 0x6D2BE000: C:\WINDOWS\SYSTEM32\CoreUIComponents.dll - 0x73F90000 - 0x73FB9000: C:\WINDOWS\SYSTEM32\ntmarta.dll - 0x6D810000 - 0x6D862000: C:\WINDOWS\SYSTEM32\MSWSOCK.dll - 0x74620000 - 0x7462A000: C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL - 0x74680000 - 0x746A1000: C:\WINDOWS\SYSTEM32\SspiCli.dll - 0x75F60000 - 0x76034000: C:\WINDOWS\System32\MSCTF.dll - 0x6E510000 - 0x6E5C9000: C:\WINDOWS\SYSTEM32\textinputframework.dll - 0x701C0000 - 0x701CA000: C:\WINDOWS\SYSTEM32\HID.DLL - 0x6E4D0000 - 0x6E4F4000: C:\WINDOWS\SYSTEM32\DEVOBJ.dll - 0x76040000 - 0x7608D000: C:\WINDOWS\System32\WINTRUST.dll - 0x05AB0000 - 0x05BAA000: C:\WINDOWS\System32\CRYPT32.dll - 0x712D0000 - 0x712DE000: C:\WINDOWS\SYSTEM32\MSASN1.dll - 0x6C6F0000 - 0x6C75B000: C:\WINDOWS\System32\MMDevApi.dll - 0x660A0000 - 0x661D6000: C:\WINDOWS\SYSTEM32\AUDIOSES.DLL - 0x6D4F0000 - 0x6D4FF000: C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll - 0x64E40000 - 0x64FCF000: C:\WINDOWS\SYSTEM32\D3D9.DLL - 0x6E0B0000 - 0x6E0D6000: C:\WINDOWS\SYSTEM32\dwmapi.dll - 0x65EC0000 - 0x65FE8000: C:\WINDOWS\SYSTEM32\aticfx32.dll - 0x6D4C0000 - 0x6D4DC000: C:\WINDOWS\SYSTEM32\atiu9pag.dll - 0x64730000 - 0x64E3C000: C:\WINDOWS\SYSTEM32\atiumdag.dll - 0x63F90000 - 0x64729000: C:\WINDOWS\SYSTEM32\atiumdva.dll - 0x6C640000 - 0x6C6D4000: C:\WINDOWS\SYSTEM32\TextShaping.dll - 0x65B70000 - 0x65C63000: C:\Windows\System32\Windows.UI.dll - 0x6D440000 - 0x6D4B3000: C:\Windows\System32\WindowManagementAPI.dll - 0x67B00000 - 0x67C8F000: C:\WINDOWS\SYSTEM32\twinapi.appcore.dll - 0x6CCD0000 - 0x6CCD8000: C:\WINDOWS\SYSTEM32\avrt.dll - 0x638F0000 - 0x63A8A000: C:\Windows\System32\quartz.dll - 0x6CD70000 - 0x6CD88000: C:\Windows\System32\devenum.dll - 0x6D340000 - 0x6D349000: C:\WINDOWS\SYSTEM32\msdmo.dll - 0x6D410000 - 0x6D432000: C:\Windows\System32\qasf.dll - 0x636E0000 - 0x638ED000: C:\Windows\System32\WMVCore.DLL - 0x6CD30000 - 0x6CD6D000: C:\Windows\System32\WMASF.DLL - 0x635D0000 - 0x636D6000: C:\Windows\System32\mfperfhelper.dll - 0x65EA0000 - 0x65EB7000: C:\Windows\System32\mp3dmod.dll - 0x63450000 - 0x635C9000: C:\WINDOWS\SYSTEM32\mfplat.DLL - 0x65E70000 - 0x65E99000: C:\WINDOWS\SYSTEM32\RTWorkQ.DLL - 0x66080000 - 0x66099000: C:\WINDOWS\SYSTEM32\MSACM32.DLL - 0x6CD20000 - 0x6CD2A000: C:\WINDOWS\SYSTEM32\imaadp32.acm - 0x65B60000 - 0x65B69000: C:\WINDOWS\SYSTEM32\msadp32.acm - 0x65430000 - 0x65438000: C:\WINDOWS\SYSTEM32\msg711.acm - 0x65420000 - 0x6542B000: C:\WINDOWS\SYSTEM32\msgsm32.acm - 0x65400000 - 0x65415000: C:\Windows\System32\l3codeca.acm - 0x65260000 - 0x65273000: C:\WINDOWS\SYSTEM32\sirenacm.dll - 0x73E20000 - 0x73EC3000: C:\WINDOWS\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9625_none_508ef7e4bcbbe589\MSVCR90.dll - 0x63370000 - 0x63444000: C:\Windows\System32\msmpeg2adec.dll - 0x74660000 - 0x74673000: C:\WINDOWS\SYSTEM32\cryptsp.dll - 0x6CCE0000 - 0x6CD1A000: C:\WINDOWS\SYSTEM32\wdmaud.drv - 0x6DFD0000 - 0x6DFD7000: C:\WINDOWS\SYSTEM32\ksuser.dll - 0x6C6E0000 - 0x6C6EA000: C:\WINDOWS\SYSTEM32\msacm32.drv - 0x66070000 - 0x66078000: C:\WINDOWS\SYSTEM32\midimap.dll GAME CRASHED AT INSTRUCTION Base+0x00249525 IN MODULE: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Oblivion.exe Please note that this does not automatically mean that that module is responsible. It may have been supplied bad data or program state as the result of an issue in the base game or a different DLL.
fejeena Posted January 2, 2023 Posted January 2, 2023 And the standard question when did the error occur? You have installed DirectX End-User Runtimes . You have installed Oblivion and the DLCs you want. Not in C : \ program files (x86) . And then you tested your game. Did it work? Then you installed Modmanager and OBSE and OBSE plugins. Then you tested your game. You start it with OBSE ! Did it work? ... ... And then there is a time when the game crash, so the mistake is in step you did before. The last things you installed. Delete/uninstall them and test again. Now the game should work again and you install the things one by one ( Mods or OBSE plugins ) and test after each installation to find the bad thing.
LongDukDong Posted January 2, 2023 Posted January 2, 2023 (edited) 17 hours ago, fejeena said: You have installed Oblivion and the DLCs you want. Not in C : \ program files (x86) . And then you tested your game. Did it work? NOT according to the logger... On 1/1/2023 at 2:54 PM, Burensc said: - 0x04DA0000 - 0x04DC1000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\OBSE_Elys_Pluggy.dlx - 0x04DD0000 - 0x04DF3000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\refstuff_plugin.dll - 0x6D500000 - 0x6D523000: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\SkyBSA.dll Oblivion cannot run within ANY variation of the C:\Program Files folder, this being Program files or Program Files (x86) or any subdirectory within. This has been covered in the instructions, the ones that come with the LAPF installation and the instructions we have online. On 11/12/2021 at 1:34 PM, LongDukDong said: DO NOT INSTALL IN THE C:\PROGRAM FILES, C:\PROGRAM FILES(x64), C:\PROGRAM FILES(x86) or any version thereafter. MAKE YOUR OWN FOLDER! Certain required required plugins will NOT work within those folders. PERIOD! When you install Oblivion, do not install within the 'default/suggested' folder that the game recommends. Make a separate folder like C:\Games, or (in my case) C:\Games\BethesdaSoftworks. OBSE HATES being run within the Program FIles folders, plain and simple. Edited January 2, 2023 by LongDukDong
Burensc Posted January 3, 2023 Posted January 3, 2023 Yes I tested the Game it always fails and crashes right when the emperor is about to die... but not in Vanilla base game... I install all my "mod basics" folder first (OBSE, 4gb patch Menu que, ObMM, unofficial patch ect ect)... and then test and it works... then I installed the graphics overhaul mods Qarl's Texture Pack III as well as an HD texture pack for the Oblivion realms... the game works Then I move on to the nude bodies and LAPF according to fejeena instructions... it works as long as Skybsa is installed... Then I do all the adult mods from Lovers labs... it all works right out the sewers... Then I move on to normal mods from Nexus and the game starts running slow... game crashes alot more... and at least one mod maby more are causing it too always crash the moment that I talk to the emperor about my class without fail it crashes there and I can't move on and play the game... LOOT and BOSS said I had anywhere between 89 plugins/mods and 110 plugins/mods... I just can't figure out which mod or mods are causing this or I'd nuke them from orbit.
Burensc Posted January 3, 2023 Posted January 3, 2023 4 hours ago, LongDukDong said: NOT according to the logger... Oblivion cannot run within ANY variation of the C:\Program Files folder, this being Program files or Program Files (x86) or any subdirectory within. This has been covered in the instructions, the ones that come with the LAPF installation and the instructions we have online. When you install Oblivion, do not install within the 'default/suggested' folder that the game recommends. Make a separate folder like C:\Games, or (in my case) C:\Games\BethesdaSoftworks. OBSE HATES being run within the Program FIles folders, plain and simple. I am playing this on an old Laptop... it only has a C drive (the D drive is back up drive)... and Steam won't let me install outside program files
LongDukDong Posted January 3, 2023 Posted January 3, 2023 1 hour ago, Burensc said: I am playing this on an old Laptop... it only has a C drive (the D drive is back up drive)... and Steam won't let me install outside program files https://help.steampowered.com/en/faqs/view/4BD4-4528-6B2E-8327 Found it. How to install steam games (including Oblivion) outside of the Program Files folder.
Burensc Posted January 3, 2023 Posted January 3, 2023 11 hours ago, LongDukDong said: https://help.steampowered.com/en/faqs/view/4BD4-4528-6B2E-8327 Found it. How to install steam games (including Oblivion) outside of the Program Files folder. 11 hours ago, LongDukDong said: https://help.steampowered.com/en/faqs/view/4BD4-4528-6B2E-8327 Found it. How to install steam games (including Oblivion) outside of the Program Files folder. Ok thanks
fejeena Posted January 3, 2023 Posted January 3, 2023 (edited) Try it with less mods. You say Body replacer and LAPF works, option 1) You deactivate half of your Mods you installed later. Then test if the game crash when the emperor is about to die. If the game works deactivate the first half of your Mods and activate the second half and test. Now your game should crash. But if the game still works it is a conflict of two Mods ( one in the first and one in the second half of the Mods ) Then you use option 2 If the game crash you deactivate half the the Mods that are active now and test. Activate more mods if your game works and test , or deactivate more if it don't work. . . . and so one untill you find the bad Mod. option 2) then uninstall / deactivate all Mods you installed later. Then install 5 Mods and test, If the game works install the next 5 , and so on until the game crash when the emperor is about to die. Then you have to test the last 5 Mod one by one. EDIT: And Oblivion always slows down with many Mods. Depends on the mods, how many NPCs or creatures are nearby and your computer by how much. With my old computer it's almost a slide show in some regions. Edited January 3, 2023 by fejeena
Burensc Posted January 5, 2023 Posted January 5, 2023 I fixed the problem it was a mod called "more guards" I don't know why it was interfering with the starting dungeon... but thanks for the tech support
kukenmellantuttarna Posted February 11, 2023 Posted February 11, 2023 this script in Lovers with PK.esp scn xLoversMainScriptModuleKeyControl has these line from line 88 ;Set scale factor set fMoveScale to 1.0 if ( IsKeyPressed3 42 || IsKeyPressed3 54 ) ; Shift = quadruple speed let fMoveScale *= 4 endif if ( IsKeyPressed3 29 || IsKeyPressed3 157 ) ; Ctrl = half speed let fMoveScale /= 2 endif but when I press ctrl and shift keys nothing changes. is there a bug or was this removed? does it work for anyone else? it would be nice to be able to slow it down sometimes
tda2 Posted February 11, 2023 Posted February 11, 2023 1 hour ago, kukenmellantuttarna said: this script in Lovers with PK.esp scn xLoversMainScriptModuleKeyControl has these line from line 88 ;Set scale factor set fMoveScale to 1.0 if ( IsKeyPressed3 42 || IsKeyPressed3 54 ) ; Shift = quadruple speed let fMoveScale *= 4 endif if ( IsKeyPressed3 29 || IsKeyPressed3 157 ) ; Ctrl = half speed let fMoveScale /= 2 endif but when I press ctrl and shift keys nothing changes. is there a bug or was this removed? does it work for anyone else? it would be nice to be able to slow it down sometimes What should happen there? Most likely, it means the speed of the phase change, because. the animation itself, its frequency in frames, relative to normal speed, can hardly accelerate if it is not a motion animation (running, walking, combat animation) 1
LongDukDong Posted February 11, 2023 Posted February 11, 2023 (edited) 6 hours ago, kukenmellantuttarna said: ;Set scale factor set fMoveScale to 1.0 if ( IsKeyPressed3 42 || IsKeyPressed3 54 ) ; Shift = quadruple speed let fMoveScale *= 4 endif if ( IsKeyPressed3 29 || IsKeyPressed3 157 ) ; Ctrl = half speed let fMoveScale /= 2 endif These buttons do nothing by themselves. They rate the degree of adjustment when moving the LAPF characters with the numberpad. I personally examined LAPF and translated the Japanese into English for my copy (leaving all the actual code untouched). ; Set scale factor set fMoveScale to 1.0 if ( IsKeyPressed3 42 || IsKeyPressed3 54 ) ; Shift = quadruple speed let fMoveScale *= 4 endif if ( IsKeyPressed3 29 || IsKeyPressed3 157 ) ; Ctrl = half speed let fMoveScale /= 2 endif ; Contents to be saved as adjusted data set i0 to 0 if (IsKeyPressed2 2 || IsKeyPressed2 79) ; 1 / NUM1 let ar["xyMov"] := ar["xyMov"] -(0.1 * fMoveScale) set i0 to 1 elseif (IsKeyPressed2 3 || IsKeyPressed2 80) ; 2 / NUM2 let ar["xyMov"] := ar["xyMov"] +(0.1 * fMoveScale) set i0 to 1 elseif (IsKeyPressed2 4 || IsKeyPressed2 81) ; 3 / NUM3 let ar["xAddZ"] := ar["xAddZ"] -(0.1 * fMoveScale) set i0 to 1 elseif (IsKeyPressed2 5 || IsKeyPressed2 75) ; 4 / NUM4 let ar["xAddZ"] := ar["xAddZ"] +(0.1 * fMoveScale) set i0 to 1 elseif (IsKeyPressed2 10 || IsKeyPressed2 73) ; 9 / NUM9 let ar["zAddZ"] := ar["zAddZ"] -(0.1 * fMoveScale) let ar["xAddZ"] := ar["xAddZ"] +(0.1 * fMoveScale) ; Reaction correction set i0 to 1 elseif (IsKeyPressed2 11 || IsKeyPressed2 82) ; 0 / NUM0 let ar["zAddZ"] := ar["zAddZ"] +(0.1 * fMoveScale) let ar["xAddZ"] := ar["xAddZ"] -(0.1 * fMoveScale) ; Reaction correction set i0 to 1 endif if i0 let f0 := ar["sPos"] let f1 := ar["xyMov"] let f2 := ar["xAddZ"] let f3 := ar["zAddZ"] printC "Lovers: %02.0f_Motion / xymov=%.2f / xaddz=%.2f / zaddz=%.2f" f0 f1 f2 f3 ; Rev93 Release the TCLs of both Call xLoversPkrResetTcl xme Call xLoversPkrResetTcl zme ; Record if xLoversPkrQuest.AdjustMemory Call xLoversPkrAdjustEntry xme zme ar["sPos"] ar["xyMov"] ar["xAddZ"] ar["zAddZ"] endif return endif Yep, that took a while. But worth it. Edited February 11, 2023 by LongDukDong 1
nooooobie Posted April 21, 2023 Posted April 21, 2023 I cannot activate anything after an animation finishes. Any ideas how to fix it?
fejeena Posted April 21, 2023 Posted April 21, 2023 (edited) 11 hours ago, nooooobie said: I cannot activate anything after an animation finishes. Any ideas how to fix it? No Load order please ! ! ! And hope your game is not in C : / program files. More about install Oblivion and Load order read https://www.loverslab.com/topic/36443-oblivion-install-gametoolsbodiesbbbmod-sorting-and-cleaningcs-cse-body-stretching/?do=findComment&comment=915257 and see https://www.loverslab.com/topic/12494-mods-that-are-not-compatible-with-lovers/ some mods can mess up LAPF Edited April 21, 2023 by fejeena
nooooobie Posted April 26, 2023 Posted April 26, 2023 Thanks for responding fejeena, I don't use Program Files and here's my load order: 00 Oblivion.esm 01 Lovers with PK.esm [Version 1.4.1] 02 Unofficial Oblivion Patch.esp [Version 2] 03 DLCBattlehornCastle.esp 04 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12] 05 DLCFrostcrag.esp 06 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10] 07 DLCHorseArmor.esp 08 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9] 09 DLCMehrunesRazor.esp 0A DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.8] 0B DLCOrrery.esp 0C DLCOrrery - Unofficial Patch.esp [Version 1.0.7] 0D DLCSpellTomes.esp 0E DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 0F DLCThievesDen.esp 10 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15] 11 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14] 12 DLCVileLair.esp 13 DLCVileLair - Unofficial Patch.esp [Version 1.0.11] 14 Knights.esp 15 Knights - Unofficial Patch.esp [Version 1.1.8] 16 DLCShiveringIsles.esp 17 Unofficial Shivering Isles Patch.esp [Version 270] 18 ORC.esp 19 SB_WeaponDropFix.esp 1A Oblivion Citadel Door Fix.esp 1B AddActorValues_example.esp 1C Dynamic Map.esp [Version 2.1.1] 1D BetterSaves.esp 1E LootMenu.esp 1F Oblivion_Character_Overhaul.esp [Version 2.10] 20 Oblivion_Character_Overhaul_Faces.esp [Version 1.4] 21 VKVII Skin_Argonian.esp 22 VKVII Skin_Khajiit.esp 23 EVE_StockEquipmentReplacer.esp 24 EVE_KnightsoftheNine.esp 25 Vanilla Gear Redux.esp 26 Maskar's Oblivion Overhaul.esp [Version 4.9.4.2] 27 OCOv2 - MOO Patch.esp [Version 1.0] 28 VanillaCombatEnhanced.esp 29 VCEClassOverhaul.esp 2A UnidirectionalAttack.esp 2B Lovers with PK.esp [Version 96v5] 2C LoversMB2.esp 2D LoversSlaveTrader.esp [Version 3.2d] 2E LoversIdleAnimsPriority.esp 2F LoversAnimObjectsPriority.esp
fejeena Posted April 26, 2023 Posted April 26, 2023 4 hours ago, nooooobie said: Thanks for responding fejeena, I don't use Program Files and here's my load order: Sort your mods ! read the link I posted. And start a new game after you sorted your Mods, bugs can be in your save file.
Cyrodiil_Sword Posted June 6, 2023 Posted June 6, 2023 After animation completes I can no longer interact with anything in the game.
fejeena Posted June 7, 2023 Posted June 7, 2023 21 hours ago, Cyrodiil_Sword said: After animation completes I can no longer interact with anything in the game. wrong load order Or conflicting Mod Post your load order read https://www.loverslab.com/topic/36443-oblivion-install-gametoolsbodiesbbbmod-sorting-and-cleaningcs-cse-body-stretching/?do=findComment&comment=915257 https://www.loverslab.com/topic/4487-please-read-before-posting-here/
ZetsuboSeishin Posted June 9, 2023 Posted June 9, 2023 Hello, LAPF's spell icons change when using with Unofficial Oblivion patch.
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