Jump to content

Recommended Posts

Posted

Yes of course you need the ESPs.

Unpack the 7z file in an empty Folder. Copy the ini, menus, meshes, Sound and textures Folders and the LoversAnimObjectsPriority.bsa in your data Folder. Copy the Lovers with PK.esm, Lovers with PK.esp, LoversAnimObjectsPriority.esp, and LoversIdleAnimsPriority.esp in your data Folder. (These 4 are necessary and must be activated in the OblivionModmanager )

You can also copy the LoversMB2.esp in your data Folder (it is an additional Mod, you can use LAPF without it)

Load order !!! example Load order here in the Spoiler http://www.loverslab.com/topic/4487-please-read-before-posting-here/ Sort the Lovers Mods you have as in this Load order.

 

If you want to know more about LoversMB2 read the old thread http://www.loverslab.com/topic/15109-lovers-masturbate-2/ (but do not use that Version, use the LAPF Version ! )

 

Edit: Ups frogot the LoversAnimObjectsPriority.bsa, must be in your Data Folder.

Posted

I got a little problem with the installation...

 

I used the .bsa file to extract everything to my Oblivion folder, then I need to drag every from your mod manually to my Oblivion data folder?

Then what about all those .esp files? Do I need to drag all of them to the data folder?

 

Thanks.

 

WHAT???  NO!  Never extract BSA files!  Never, Never, Never.   :(

 

I clearly stated how to install the file in the OP and in the readme file inside the 7zip archive.

 

 

5. Finally you are ready to install LAPF. You can manually install by extracting to a temp location and dragging the files and folders to: Oblivion\data\

 

That is all you had to do.  Use 7zip to extract the entire archive to a temp folder, then drag and drop "everything" into Oblivion\data\

 

Say "YES" to all over write prompts.

 

If you have any other issues just holler Negas.

Posted

@greg

 

You know that Donkey animation I PMed you, will you be including it in the addon pack? Just wondering  :shy:

Posted

@greg

 

You know that Donkey animation I PMed you, will you be including it in the addon pack? Just wondering  :shy:

 

Yes.  It will be included in the next animations addon pack I do.  No eta on when right now.  I am spread between fighting fires on multiple projects at the moment and not able to spend any time redoing animations to use the AP system.

 

Sorry but there is only one of me and way too much stuff to do right at the moment. 

Posted

 

@greg

 

You know that Donkey animation I PMed you, will you be including it in the addon pack? Just wondering  :shy:

 

Yes.  It will be included in the next animations addon pack I do.  No eta on when right now.  I am spread between fighting fires on multiple projects at the moment and not able to spend any time redoing animations to use the AP system.

 

Sorry but there is only one of me and way too much stuff to do right at the moment. 

 

Just take as long as you need, we'll still be here  :D

Posted

Thanks greg, very good animations!! But now I can't see the Idle objects like chairs, book shelf, tables, cage etc etc. why is that? D:

 

Posted

Thanks greg, very good animations!! But now I can't see the Idle objects like chairs, book shelf, tables, cage etc etc. why is that? D:

 

 

Still sounds like you didn't install things correctly.

 

If you had installed the LAPF correctly you would have a folder here:  Oblivion\data\meshes\Idleobjects\lovers\ 

All of the tables, chairs, cages and so on are there.  If they are not there then they won't show up in game.

Posted

LAPF Hot Fix 3 has been released.  

 

It includes:

1.  Correct ini files for all animations - there were a few colons that "should" have been semi-colons were accidentally left in.  
I corrected several of these, but still missed some with the original release.
2.  Added animation 182 which is needed for the LAPF version of True Crime.
3.  Added Kasimir's from behind animation (104) with the shelf.
4.  Added one of Donkey's animations I accidentally missed (131) - it is a missionary one.
 
 
For those installing the LAPF for the first time, make sure you grab LAPF - Main File v1.3a - as that includes all hotfixes.
 
Cheers,
Greg
Posted

I'm sorry if this has been answered already, I read everything again and didn't see it, um, I'm currently have v1.1 installed using wrye bash, can I just uninstall that and install v1.3a and put the esm and esp's back in order or do I need to uninstall v.1.1 and lovers creatures2 , install v1.3a and then reinstall lovers creatures2? I have it in my mind that lovers creatures2 wouldn't need to be reinstalled if it was lower in the Bain package list as it would overwrite LAPF , is this assumption true?I take it archive invalidation would be needed to be done again. Even tho I disable all lovers before making a bashed patch, does it need to be redone when upgrading? just something I've always wondered.

Posted

I'm sorry if this has been answered already, I read everything again and didn't see it, um, I'm currently have v1.1 installed using wrye bash, can I just uninstall that and install v1.3a and put the esm and esp's back in order or do I need to uninstall v.1.1 and lovers creatures2 , install v1.3a and then reinstall lovers creatures2? I have it in my mind that lovers creatures2 wouldn't need to be reinstalled if it was lower in the Bain package list as it would overwrite LAPF , is this assumption true?I take it archive invalidation would be needed to be done again. Even tho I disable all lovers before making a bashed patch, does it need to be redone when upgrading? just something I've always wondered.

 

If you have LAPF 1.1 installed, just install the hot fixes.  1.1 includes hotfix 1 already so just install hotfix 2, then 3, then 4.  Now you are up to date and won't need to reinstall LC 2.0 or anything else.   ;)    This is why I am leaving the hot fixes around, to make it easy for folks to get up to date.  There is a note of what hot fix is included in what version just below the credits.

 

Now you "can" uninstall 1.1 and then install 1.3a, BUT if you do you MUST reinstall LC 2.0.  This is needed as LC 2.0 adds changes to core files for creature sex support.  Better to just install the hotfixes and then you don't have to mess with anything.  Your call.

 

You do not need to archive invalidate again if you did so previously.  Doing archive invalidation via BSA redirection is only needed one time for Lovers.  After that you never need to do it again.

 

 

So the newest hotfix is 3 or 4? :P

 

4 comes after 3 so......... :lol:  :lol:  :lol:

 

Yes, four is the latest hot fix.

Posted

ok, thanks for quick reply, I usually add incremental updates directly into original package to keep down on the clutter 'cause I have like 277 packages sitting in my oblivion mods folder already :P (132 actually installed) , if I'm going to add 3 or 4 updates I usually just grab a new fully updated package and install that. (that's why I have 277 packages ehehe I have like 8 versions of PSE for example)

 

Oh and see I would have assumed creatures auto overwritting  anything above it in Bain list, good to know.

Posted

Ok, to remove any confusion (hopefully), I renamed LAPF v1.3A to v1.4.  

This keeps things in line with how I had been doing the versions to match up with the hot fix numbers.

Sorry I switched naming conventions on you mid stream.  

 

Cheers,

Greg

Posted

Greg on the download list hotfix 4 appears before hotfix 1. I think it is the space between hot and fix that is causing that.

Don't know if it is on purpose or not but it looks like the fisrt is the fourth :D

Posted

Greg on the download list hotfix 4 appears before hotfix 1. I think it is the space between hot and fix that is causing that.

Don't know if it is on purpose or not but it looks like the fisrt is the fourth :D

 

It is the little things that always seem to bite me.  Fixed the naming convention so that 4 comes after 3.   :blush:

 

Cheers,

Greg

Posted

I'm astonished by the amount of time Gregathit must have spent working on these animations, so I feel like a bit of a jerk for raising this :(

 

I know about using the 1 - 0 number keys to rotate/reposition the actors, but there are are some animations in which, in my game at any rate, the male actor in the missionary position needs to move a little to the side to make things align properly whenever the female is not flat on her back (a bit to the left, relative to the female [ the loversvoice line 'where are you trying to put that?' is often appropriate] ). This is on flat ground or a bed, with actors of the same size. I don't know of any way of doing this. Am I just missing something? It is far from game breaking, just a bit annoying that the characters seem so, um, ignorant of basic biology :)

 

My games are always

male : Robert's body (5.2) now 

female : HGEC slender lower body (which may be the problem, expect there's a bit more room for manoeuvre with a DMRA giantess)

 

 

Posted

Are things "off" for all animations or only a few?  If only a few then try giving me some examples so I can look at them.  

Make certain that the animations you are talking about are indeed from the LAPF and not something left over from a previous LPK installation.   :P

Another thing to check is that you have your lovers settings for the penis on v3/v4 (this should be the default - but it is worth checking).  Using any other setting negates the AP system and reverts to the "old" system (this was done for backwards compatibility).

 

The animations are designed around the DMRA and the LL HGEC lower bodies.  The slender body is probably the culprit if animations are not lining up side to side.  There is nothing I can do about this.  There is no left to right adjustment built into lovers.  

 

It does seem strange to me that things aren't lining up side to side, as they really "should" do so due to the fact that the skeleton should be centered.

 

You might take a hard look at the HGEC body, as it may be what is off.  If you don't know how or what to do, just package the HGEC body (all 4 pieces of it:  Lowerbody.nif, hands.nif, feet.nif and upperbody.nif) up.  Then either PM them to me or post them here.  I can take a look to see if the bodies are rigged oddly.

 

The HGEC that the LAPF is based off of is this one:  http://oblivion.nexusmods.com/mods/34442/?

Posted

It is most definitely using the LAPF, lotta movement where there never used to be any. I noticed that I haven't applied all the hotfixes, will do that and report further (when I get around to actually playing the game again).

 

Posted

Depending on what version you downloaded the hot fixes may already be included.  Either way I don't think the hot fixes are going to help much, as they don't include many changes to positioning. 

Posted

Great job on simplifying the install for new users Greg, I applaud all of your hard work on this  :exclamation:

 

One question about upgrading - After installing LAPF, LoversCreature 2.0 will need to be reinstalled. Does this mean that LoversIdleAnimsPriority.esp, LoversAnimObjectsPriority.esp and LoversAnimObjectsPriority.bsa included in LAPF should be overwritten? To my mind it seems counter intuitive to install something older over something newer, I just want to make sure.

 

As far as I can tell, these files seem to be the only ones that would conflict between the two, correct me if I am wrong please.

Thanks again

 

 

Posted

Yes, overwrite them.  

 

They have to be overwritten due to the fact that they contain extra animation enabling information for lovers creatures to function properly.  It is not really a question of old versus new, rather a difference of functions and features.

 

Cheers,

Greg

 

 

PS:  For advance users like yourself, that is all you actually need to install from LC 2.0 to get things working again.  For those who are not so advanced, I recommend reinstalling the whole plugin, as that won't hurt anything and it will ensure they replace the critical files.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...