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DBF beta and testing for Skyrim Special Edition (April 2023)


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Posted
23 hours ago, Leowulf said:

Let us help you.  Do you have this on Github?

 

Not sure.. I will check and make sure Github is up to date this week.

Posted
On 11/3/2024 at 10:12 PM, MysticDaedra said:

I see the title page hasn't been updated since April 2023, a year and a half ago. Have there been any downloadable updates to these mods since then that could be found in this thread, or are the files under the Download button still the latest?

 

I m slowly working on bug fixes and updates. No release date at the moment.

Posted

Hey, does anyone know why sometimes hormones gets registered into inflation framework without problem and then not, other mods get registered without problem. I tried checking Inflation framework with and without other options checked. Can I force register hormones somehow, or can I do something else?

 

Hormones is active and shows that the body is getting more voluptous, but nothing changes.

Posted

Great mod that has been in my load order for many years. Currently using 20230410a with Skrim AE 1.6.1170 (fresh install on a new PC), and so far it works great. No bugs exactly - but I do have a couple of issues with the 2023410a version.

 

1) Every time my character gets enslaved she immediately gets dosed with skooma. Now I wouldn't mind if it was a thing that happened on rare occasion, but it seems to me that most owners would not be wasting skooma on slaves so it probably should not happen often. Is there a way to change this so it happens infrequently or even not at all?

 

2) Whenever my enslaved character gets restrained by her owner, the mod seems to choose restraints that have physics enabled chains. Unfortunately these have never really worked right even in the older SE versions (at least not for me).  Disjointed chains that kind of go in odd directions and that sort of thing.  So basically I'd really rather the mod chose non-physics restraints. Is there a way to prevent them from being selected?

 

Posted
6 hours ago, firebinder said:

Great mod that has been in my load order for many years. Currently using 20230410a with Skrim AE 1.6.1170 (fresh install on a new PC), and so far it works great. No bugs exactly - but I do have a couple of issues with the 2023410a version.

 

1) Every time my character gets enslaved she immediately gets dosed with skooma. Now I wouldn't mind if it was a thing that happened on rare occasion, but it seems to me that most owners would not be wasting skooma on slaves so it probably should not happen often. Is there a way to change this so it happens infrequently or even not at all?

 

2) Whenever my enslaved character gets restrained by her owner, the mod seems to choose restraints that have physics enabled chains. Unfortunately these have never really worked right even in the older SE versions (at least not for me).  Disjointed chains that kind of go in odd directions and that sort of thing.  So basically I'd really rather the mod chose non-physics restraints. Is there a way to prevent them from being selected?

 

 

Thanks for the feedback.

 

I will add that to the list.

 

#2 should be improved already in the next version.

Posted

Regarding Alicia20230410, there seem to be the following issues:

 

  •  There is an Armor Addon entry for zbfWristIronBlackAA, activating a weight slider that causes the wrist cuffs of the set to go invisible.

 

  • SSEEdit shows the following errors:

[00:00] Checking for Errors in [04] AliciaPainSlut.esp

[00:00] [Skyrim_English.DLSTRINGS] Using encoding (from language): 1252  (ANSI - Lateinisch I)
[00:00] [Skyrim_English.ILSTRINGS] Using encoding (from language): 1252  (ANSI - Lateinisch I)
[00:00] [Skyrim_English.STRINGS] Using encoding (from language): 1252  (ANSI - Lateinisch I)
[00:00] dunSaarthalStaffJyrikStaff "Staff of Jyrik Gauldurson" [WEAP:000E5F43]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] zbfWeaponCrop "zbf Punishment Crop" [WEAP:02006001]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] zbfWeaponPaddle "zbf Punishment Paddle" [WEAP:02006002]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] zbfWeaponCane "zbf Punishment Cane" [WEAP:02006004]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] _Alicia_SanguineRoseStaff "Sanguine's Control Rod" [WEAP:0400EB1B]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] _Alicia_Whip "Alicia's Whip" [WEAP:04012153]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] _Alicia_LorenzCane "Old cane" [WEAP:040290AE]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] _Alicia_LorenzPaddle "Soiled Punishment Paddle" [WEAP:040290AF]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] [Update_English.DLSTRINGS] Using encoding (from language): 1252  (ANSI - Lateinisch I)
[00:00] [Update_English.ILSTRINGS] Using encoding (from language): 1252  (ANSI - Lateinisch I)
[00:00] [Update_English.STRINGS] Using encoding (from language): 1252  (ANSI - Lateinisch I)
[00:00] 00Followscene [SCEN:040012C9]
[00:00]     SCEN \ PNAM - Quest -> Found a NULL reference, expected: QUST
[00:00] Alicia_BackHomeScene [SCEN:040012D5]
[00:00]     SCEN \ PNAM - Quest -> Found a NULL reference, expected: QUST
[00:00] Done: Checking for Errors, Processed Records: 930, Errors found: 10, Elapsed Time: 00:00

 

  • 2 weeks later...
Posted
On 11/13/2024 at 3:43 AM, Gudulba said:

Regarding Alicia20230410, there seem to be the following issues:

 

  •  There is an Armor Addon entry for zbfWristIronBlackAA, activating a weight slider that causes the wrist cuffs of the set to go invisible.

 

  • SSEEdit shows the following errors:

[00:00] Checking for Errors in [04] AliciaPainSlut.esp

[00:00] [Skyrim_English.DLSTRINGS] Using encoding (from language): 1252  (ANSI - Lateinisch I)
[00:00] [Skyrim_English.ILSTRINGS] Using encoding (from language): 1252  (ANSI - Lateinisch I)
[00:00] [Skyrim_English.STRINGS] Using encoding (from language): 1252  (ANSI - Lateinisch I)
[00:00] dunSaarthalStaffJyrikStaff "Staff of Jyrik Gauldurson" [WEAP:000E5F43]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] zbfWeaponCrop "zbf Punishment Crop" [WEAP:02006001]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] zbfWeaponPaddle "zbf Punishment Paddle" [WEAP:02006002]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] zbfWeaponCane "zbf Punishment Cane" [WEAP:02006004]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] _Alicia_SanguineRoseStaff "Sanguine's Control Rod" [WEAP:0400EB1B]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] _Alicia_Whip "Alicia's Whip" [WEAP:04012153]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] _Alicia_LorenzCane "Old cane" [WEAP:040290AE]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] _Alicia_LorenzPaddle "Soiled Punishment Paddle" [WEAP:040290AF]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] [Update_English.DLSTRINGS] Using encoding (from language): 1252  (ANSI - Lateinisch I)
[00:00] [Update_English.ILSTRINGS] Using encoding (from language): 1252  (ANSI - Lateinisch I)
[00:00] [Update_English.STRINGS] Using encoding (from language): 1252  (ANSI - Lateinisch I)
[00:00] 00Followscene [SCEN:040012C9]
[00:00]     SCEN \ PNAM - Quest -> Found a NULL reference, expected: QUST
[00:00] Alicia_BackHomeScene [SCEN:040012D5]
[00:00]     SCEN \ PNAM - Quest -> Found a NULL reference, expected: QUST
[00:00] Done: Checking for Errors, Processed Records: 930, Errors found: 10, Elapsed Time: 00:00

 

 

Thanks.. I added that to my to do list for later.

  • 3 weeks later...
Posted

Hey guys.

 

Has anybody made any progress on getting the travel package to fire properly when used in conjunction with Simple Slavery Plus?

 

Whenever I've run SD+ in recent memory the auction has played out properly, but when assigned to an NPC 'Owner' they stand around doing nothing, no matter how long I wait (both in real time and using the wait function). Once or twice I believe I managed to get them to invoke the fast travel mechanic, but all that happened was the screen turning black and standing in place.

Posted

can OAR interfere with SD+ idle animations? Kneel and crawl animations don't work for me in SD+. I tried searching for an answer, but I can't seem to find my situation in any of the threads.

I also use the game version SE 1.5.97, DD NG+, ZAZ 8.0 and SLU+

Posted

For me Sexlab Hormones is not loading. Not in an actual game (saved, reloaded, saved again, restart game, load, but nothing) an not for a new game. A i missing something? I have downloaded the files from this thread.

Posted

Tried the new version of Stories installing these two

 

image.png.f4da315f5d337ecc19af2951f73bac36.png

 

But the simple milker didn't show up, i can't see it in the BodyslidesSettings20230410 file either, is there a bodyslide file i'm missing somewhere as i'm assuming not building it in bodyslide was the cause of it not displaying

Posted
On 12/9/2024 at 5:17 PM, Tenhi said:

can OAR interfere with SD+ idle animations? Kneel and crawl animations don't work for me in SD+. I tried searching for an answer, but I can't seem to find my situation in any of the threads.

I also use the game version SE 1.5.97, DD NG+, ZAZ 8.0 and SLU+

 

Short answer. Yes.

 

On 10/11/2023 at 12:51 PM, PenitentFleece said:

Has there been a fix for the issue of kneeling/crawling animations not working? 
I've gone from the old SE version to this version and whether i'm enslaved or not I can't get my character to kneel or crawl. @~@ 

 

You'll need Sexlab Dialogues along with OAR with this.

 

Sanguine Debauchery OAR.7z

Posted

Would like to say first this series of mods are really well made and I love playing through Skyrim with them. Some really great work. 

 

Lately I tried Bimbos of Skyrim mod found here on LL. I found it seemed to activate the bimbo curse from Hormones as well. So you get hit with a double whammy when cursed. 

Posted
On 12/9/2024 at 2:33 PM, AlphaLoaded said:

Hey guys.

 

Has anybody made any progress on getting the travel package to fire properly when used in conjunction with Simple Slavery Plus?

 

Whenever I've run SD+ in recent memory the auction has played out properly, but when assigned to an NPC 'Owner' they stand around doing nothing, no matter how long I wait (both in real time and using the wait function). Once or twice I believe I managed to get them to invoke the fast travel mechanic, but all that happened was the screen turning black and standing in place.

 

That's high on my list of things to rewrite eventually. 

I can't say I have been making a whole lot of progress though.

 

On 12/14/2024 at 1:56 PM, pinky6225 said:

Tried the new version of Stories installing these two

 

image.png.f4da315f5d337ecc19af2951f73bac36.png

 

But the simple milker didn't show up, i can't see it in the BodyslidesSettings20230410 file either, is there a bodyslide file i'm missing somewhere as i'm assuming not building it in bodyslide was the cause of it not displaying

 

Check if it isn't the Hidden Devices feature from DD that is striking again (especially, check if the milking harness is showing in the list of hidden devices in DD's menu).

 

On 12/19/2024 at 9:44 AM, Fuzzy_Fox said:

Would like to say first this series of mods are really well made and I love playing through Skyrim with them. Some really great work. 

 

Lately I tried Bimbos of Skyrim mod found here on LL. I found it seemed to activate the bimbo curse from Hormones as well. So you get hit with a double whammy when cursed. 

 

Thanks for the comments!

Glad to hear Hormones and Bimbos of Skyrim can coexist.

 

Posted

Hello - Please take this short Poll about the future of my mods for Skyrim. 

I have been thinking about what has been holding me back to make progress on my mods and what I can do differently in 2025. 

I would love to hear your feedback (use the thread itself for the Poll if you want to share comments).

Posted
14 hours ago, DeepBlueFrog said:

Check if it isn't the Hidden Devices feature from DD that is striking again (especially, check if the milking harness is showing in the list of hidden devices in DD's menu).

 

Not sure what you mean, have nothing set for harness and with the old version they appear, upgrading to the new version they disappear on both NPC's i've equipped one on and the PC

 

Same if i start a new game and console one in for testing, shows in inventory with the correct graphic but nothing when equipped on PC

 

DD shows



ScreenShot365.png.45ed9f5eef43fe0bf6830cd6ae7586e2.png

 

Posted
1 hour ago, pinky6225 said:

 

Not sure what you mean, have nothing set for harness and with the old version they appear, upgrading to the new version they disappear on both NPC's i've equipped one on and the PC

 

Same if i start a new game and console one in for testing, shows in inventory with the correct graphic but nothing when equipped on PC

 

DD shows

 

  Reveal hidden contents

 

 

Ok..  I will take a look.

I just started a game in Riften. That will make things easier.

Posted
On 12/27/2024 at 12:24 PM, DeepBlueFrog said:

 

That's high on my list of things to rewrite eventually. 

I can't say I have been making a whole lot of progress though.

 

 

...

 

 

I understand! Thank you for your effort. :)

Posted

Does anyone know the ref id for the red gem in the dwemer museum? I found the research but am stuck on the gem.  I think a different mod might have deleted the gem entirely. I found a pedestal in Calcelmo's laboratory that looked suspiciously empty

Posted
33 minutes ago, sanji3 said:

Does anyone know the ref id for the red gem in the dwemer museum? I found the research but am stuck on the gem.  I think a different mod might have deleted the gem entirely. I found a pedestal in Calcelmo's laboratory that looked suspiciously empty

 

I think you need to go in the rooms to the left of the main entrance of the museum. Behind a locked door.

I vaguely remember it may be the strange gem from Queen Barenziah crown. 

There isn't much more to the quest at this stage. That's as far as I got to with that quest so far.

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