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  • 2 weeks later...
Posted
On 12/29/2023 at 11:09 PM, the.samedog said:

Nice mod! I've reworked most of the code to convert it into an amputation+prosthetics system. For now i'm using commonwealth prosthetics for testing and it works pretty well.

 

 

Would you be willing to share? I have been looking for other mods that utilize the amputation function. I also wish we could get a cyber arms version. But anything would be amazing.

Posted
On 4/18/2024 at 4:56 PM, Beta The Slave said:

Would you be willing to share? I have been looking for other mods that utilize the amputation function. I also wish we could get a cyber arms version. But anything would be amazing.

Gonna echo this. This would be great to have!

  • 3 weeks later...
Posted
On 12/30/2023 at 12:09 AM, the.samedog said:

Nice mod! I've reworked most of the code to convert it into an amputation+prosthetics system. For now i'm using commonwealth prosthetics for testing and it works pretty well.

 

 

 

@JB.  I would also be very interested in combining these two mods!   That would be an amazing addition to your Commonwealth Slavers mod.   Say after you get your arm cut off you could have 2 different paths to get your arm back.  1) by pleasing the raiders enough that they take pity on you or reward you with a mechanical prosthetic.  OR  you end up  going through a quest to unlock crafting it yourself (either as part of the slaver questline or after you escape). 

Anyway I think these two mods are MADE for each other.  Here is a link to the commonwealth prosthetics he references: https://www.nexusmods.com/fallout4/mods/27945?tab=description

Posted

Just want to say thanks for creating this! ❤️

After playing your excellent Commonwealth Slavers, this is a great roleplay element for the regular Bethesda game content afterwards...

  • 2 weeks later...
Posted (edited)

Would it be possible to remove the fighting and movement restrictions when in power armor? Kinda like a proctor ingram situation cause currently without legs all you can do is slowly move even if you have arms

Edited by theansan
  • 2 weeks later...
Posted
14 hours ago, ZiriMkII said:

I have SUP F4SE installed how to fix this?image.png.57eff51d5a7f7e36d1faa3b01b478d02.png

 

SUP F4SE doesn't support the new version of Fallout 4 yet. You'll need to downgrade to the older Fallout 4 version 1.10.163 and matching F4SE version in order to use the current SUP F4SE.

  • 3 weeks later...
  • 4 weeks later...
Posted
On 6/10/2024 at 4:22 PM, vaultbait said:

 

SUP F4SE doesn't support the new version of Fallout 4 yet. You'll need to downgrade to the older Fallout 4 version 1.10.163 and matching F4SE version in order to use the current SUP F4SE.

I'm getting the same error and F4SE now works with the latest version now it's been patched.

 

Reinstalled both mods and no luck. Any clue what is causing it?

Posted
9 minutes ago, RJJames91 said:
On 6/10/2024 at 3:22 PM, vaultbait said:

SUP F4SE doesn't support the new version of Fallout 4 yet. You'll need to downgrade to the older Fallout 4 version 1.10.163 and matching F4SE version in order to use the current SUP F4SE.

 

I'm getting the same error and F4SE now works with the latest version now it's been patched.

 

Reinstalled both mods and no luck. Any clue what is causing it?

 

Look again. SUP F4SE is not F4SE.

 

SUP F4SE has not yet been updated for the new game version. The most recent SUP F4se release, 11.70, only works with Fallout 4 1.10.163 and F4SE 0.6.23.

 

The SUP F4SE maintainer has indicated that an update for the new game version is in progress, but not when exactly it will be made available.

Posted

Hi, I'm getting a message on starting that the Amputator mod can't find SUP F4SE.

 

I've tried installing with Nexus Mod Manager and manually adding files. Still get the same message.

 

 

SUP F4SE error message.png

Posted
18 hours ago, vaultbait said:

 

Look again. SUP F4SE is not F4SE.

 

SUP F4SE has not yet been updated for the new game version. The most recent SUP F4se release, 11.70, only works with Fallout 4 1.10.163 and F4SE 0.6.23.

 

The SUP F4SE maintainer has indicated that an update for the new game version is in progress, but not when exactly it will be made available.

Aha! Thank you, I thought SUP F4SE was just the full name for it. Thanks for explaining! 

Not to worry, I'll just disable the mod until it's updated

  • 3 weeks later...
Posted

Ok so I'm using the FusionGirl body, no lighting mods.

The only mods I have installed are all the recommended ones for the Commonwealth slavery story mod and the Amputator's latest version, yet I still get a really thin long arm and a normal hand. (I got my arm amputated due to the escape part of the story).

 

Is this mod hit and miss, or am I doing something wrong somehow?

  • 4 weeks later...
Posted

Heya, I'm also having this "Amputator can't find SUP F4SE. Check your installation" pop-up.

Thanks @vaultbait for the info about downgrading the version but one issue comes to my mind.

It may be a dumb question but:

 

Do I have to reinstall all mods and use an earlier version for each mods ?

 

I am 100% sure when I started modding FO4 a month ago, I saw some mods where there was multiple download files, one for the NG version and others.

 

For instance, this mod https://www.nexusmods.com/fallout4/mods/44798?tab=files .

 

Is it mandatory to check the front page of all installed mods if I have to downgrade the mod or is it safe to still use the latest version of each mods because it's retrocompatible ?

 

I'm down to downgrade Fallout to make sure this mod works well and only change my fallout game and F4SE but don't know about the rest 

 

Thanks you in advance :)

Posted (edited)

Trying to use the original armwrap version but both CBBE version seems to be the Karna models? At least what I'm seeing from outfit studio. 

 

Also trying to fix the fitting issue since with my preset some sticks out. 

 

Both don't fit. What CBBE body is preferable? Reinstalled Skeleton with screen archer and got the newest SUP F4SE. 

Edited by 4nln415
  • 2 weeks later...
Posted
Quote

It can also work for men but the meshes must be realigned in bodyslide (I already left the meshes for men, only that someone must align them in bodyslide).



Hi there! I'd be interested in making this work but I'll admit I'm pretty green to all of this to the point where deciphering 'realign the meshes in bodyslide' are clearly words but nothing that I understand in that order. So I am struggling to decode it in my brain.

If anyone has already done this or has advice I'd be interested in hearing about that.

If it helps I'm using BodyTalk for my male bodies. Cheers.

  • 4 weeks later...
  • 3 weeks later...
Posted

I have tried to get the amputation to work but im not sure what to do.

Now after a total uninstall, removed all data files and document files aswell as vortex and i only have the cores for the mod but i still get (SUP F4SE. check your installation) and the arms but no hands are still there.

i have tried multiple versions of SUP F4SE and tried installing without vortex and tried diffrent bodies not sure what more i can try.

Any help or advise would be appreciated.

  • 3 weeks later...
Posted
On 11/5/2024 at 2:44 PM, Dooongle said:

I have tried to get the amputation to work but im not sure what to do.

Now after a total uninstall, removed all data files and document files aswell as vortex and i only have the cores for the mod but i still get (SUP F4SE. check your installation) and the arms but no hands are still there.

i have tried multiple versions of SUP F4SE and tried installing without vortex and tried diffrent bodies not sure what more i can try.

Any help or advise would be appreciated.

SUP F4SE hasn't been updated and only works with the older 1.10.163 or whatever version, are you on the NG version?

Posted

hi! i have a question: the mod says sup f4se isn't installed (i've read previous comments and saw that it's not updated yet), but it seems to work if i try the amputations through the mod menu. does this mean it just doesn't work for commonwealth slavers? or is it just a warning i can ignore? thanks!

  • 2 weeks later...
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