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FO4 Amputator

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The mod is up for adoption

 


It has the basic script functions, meshes, textures, materials and currently works for the player. It also works for the npc but it is not a supported feature because right now the mod does not track the npcs, only the player. 

 

I put it in adoption because my scripting knowledge is very basic. 

 

It comes with MCM so you can use all its functions. 

 

It works for CBBE and FG. It can also work for men but the meshes must be realigned in bodyslide (I already left the meshes for men, only that someone must align them in bodyslide).

 

It has soft compatibility with AAF -for the doppelganger-. 

 

To amputate npcs: 


 

Spoiler

CQF Amputator_Main AmputateLeftArm *FORM NPC ID*

CQF Amputator_Main AmputateRightArm *FORM NPC ID*
CQF Amputator_Main AmputateBothArms *FORM NPC ID*
CQF Amputator_Main ResetLimbs *FORM NPC ID*

 

 

Right now you can only heal yourself using the MCM. 
 

Hard Requirements

 

F4SE
SUP F4SE
MCM

Zex Skeleton with Screen Archer support! 

 

Spoiler

1.PNG.e424d5935fdcbbe8893b45cd64cc8666.PNG

 

Meshes


TheKite (right arm armband)
DoctorKeiko (left arm armband)

Karna5 (alternative meshes) 

 

 

For modders. 

;-------------------------------------------------------------------------------------------------
;----------------------- THIRD PARTY API ----------------------------------------
;-------------------------------------------------------------------------------------------------

Function Test() 

  Amputator:AmputatorMainScript AmputatorScript 
  AmputatorScript = Game.GetFormFromFile(0x00000F99, "Amputator_FO4.esp") as Amputator:AmputatorMainScript

    Var[] AkArgs = new Var[1]
    AkArgs[0] = PlayerREF

    AmputatorScript.CallFunction("AmputateRightArm", akArgs)
  
    ;AmputatorScript.CallFunction("AmputateRightArm",akArgs)
    ;AmputatorScript.CallFunction("AmputateBothArms",akArgs)
    ;AmputatorScript.CallFunction("ResetLimbs",akArgs)

EndFunction

 

It has a custom event where it basically notifies that the amputation global has changed. 

 

"OnAmputationEvent"

 

        kargs[0] = 1

0= Not amputated
1= left arm amputated
2= amputated right arm
3=both arms amputated

 

        kargs[1] = none

0= Legs Not amputated
1= Both legs amputated

 

Function LoadAmputator()

AmputatorScript = Game.GetFormFromFile(0x00000F99, "Amputator_FO4.esp") as Amputator:AmputatorMainScript
    If !AmputatorScript
        Debug.Notification("Can't find Amputator")
    Else
       RegisterForCustomEvent(AmputatorScript, "OnAmputationEvent")
    EndIf

EndFunction


Event Amputator:AmputatorMainScript.OnAmputationEvent(Amputator:AmputatorMainScript akSender, Var[] akArgs)
Int Armstatus = akArgs[0] as Int
Int Legstatus = akArgs[1] as Int

    Debug.Notification("Amputation Event received")
EndEvent

 

 

 


  • Submitter
    JB.
  • Submitted
    04/08/2023
  • Category
  • Requires
    Zex Skeleton, F4SE, SUP F4SE, MCM

 

Link to comment
7 minutes ago, vaultbait said:

Very cool--I'm looking forward to playing around with this soon. Thanks for making it!

I always thought this mod would be cool as a consequence of being kidnapped by super mutants. ?

Edited by JB.
Link to comment
9 minutes ago, JB. said:

I always thought this mod would be cool as a consequence of being kidnapped by super mutants. ?

 

I'll definitely have a think about how to work it in. I'm aiming for no irreversible/permanent aftereffects for the player, but modern medicine can work miracles. Remember the Med-Tek AutoDoc? I bet someone has one somewhere... ?

Link to comment
9 minutes ago, Nivea said:

Oh this is very interesting, I have been thinking of having my character loose a leg so this would be nice if that can be added later on.

As JB mentioned, there is no walking animation for one-legged characters (or crutch) so it will look weird when walking normally with an invisible leg ?.

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54 minutes ago, lee3310 said:

As JB mentioned, there is no walking animation for one-legged characters (or crutch) so it will look weird when walking normally with an invisible leg ?.

True, I was thinking more along the lines of it adding a prosthetic leg (raider peg leg ect).

Link to comment
2 hours ago, Nivea said:

True, I was thinking more along the lines of it adding a prosthetic leg (raider peg leg ect).

That's a good idea, mine is way darker: i was thinking of converting the feral ghoul crippled animation (crawling on the ground) to human race ?.
I think there is a mod on nexus that do that but i don't know if it's only for NPCs or PC too.

Edited by lee3310
Link to comment
4 hours ago, icebee001 said:

OH,Get it done.I forget sup f4se.?

And then there is a new mistake?. A strange shape?

  Hide contents

20230409153441_1.thumb.jpg.45cc84cbbd39638cb8ffcbad11d36cdd.jpg

 

May see more clearly

  Hide contents

20230409184538_1.thumb.jpg.551a637b15052f7afe9ebf9f0a15147f.jpg

 

 

Hmm, maybe there is some node I didn't catch or maybe your body has extra nodes. What body do you use? CBBE, FG, etc?
 

Link to comment
7 minutes ago, icebee001 said:

FG

 

Hmm. Assuming you don't have a customized version of FG, other than the official one, do you have the same problem if your character is naked? 

 

Maybe it's an outfit thing. What outfit are you wearing? 
 

 

Photo96.png.a7c73fbdc5bd19edb5f931fa303bb584.png

Edited by JB.
Link to comment
17 minutes ago, icebee001 said:

yep,still there???

  Hide contents

20230409214227_1.thumb.jpg.6fec260fad2b1e00d5032cb966485e90.jpg

 

and this is where I download FG

FusionGirl-0223 (mediafire.com)

 

and there is my MO2 list about body

773820772_QQ20230409220058.png.340df66cc87979f9f4a3c4b71db75d48.png

Thanks, I'll take a look at it when I can. 

 

I suspect it may be "1st person skeleton". I use "Zex V6".

 

Zex V6 already has HHS support and also has many more options, such as tongue and other interesting things.  

Link to comment
16 minutes ago, JB. said:

Thanks, I'll take a look at it when I can. 

 

I suspect it may be "1st person skeleton". I use "Zex V6".

 

Zex V6 already has HHS support and also has many more options, such as tongue and other interesting things.  

I had tried to disable 1st person skeleton,but its still there?

 

even I only enable FG and it‘s requirements,The problem is still there?

 

and I suddenly realized that I used MTM outdated version,although it still did not solve the problem??

Link to comment
26 minutes ago, icebee001 said:

I had tried to disable 1st person skeleton,but its still there?

 

even I only enable FG and it‘s requirements,The problem is still there?

 

and I suddenly realized that I used MTM outdated version,although it still did not solve the problem??

I have installed your same mods and can't replicate it.  ?

Link to comment
  • 2 weeks later...
59 minutes ago, qwert44 said:

nothing happens when i click the buttons on the mcm. ive got both the requirements. is it not compatible with twb?

OK so I downloaded that body and it has the same nodes as the vanilla, CBBE and FG body, so it should work. 


But I see that you need Unique Player to use TWB and I'm not sure if that affects the functionality of SUP F4. I can't test it now but from your report I think it's due to that mod. 

 

You could test it quickly by uninstalling Unique Player. You will probably get a vanilla body again but it's just to test the functionality. 

Link to comment
On 4/19/2023 at 10:21 PM, JB. said:

OK so I downloaded that body and it has the same nodes as the vanilla, CBBE and FG body, so it should work. 


But I see that you need Unique Player to use TWB and I'm not sure if that affects the functionality of SUP F4. I can't test it now but from your report I think it's due to that mod. 

 

You could test it quickly by uninstalling Unique Player. You will probably get a vanilla body again but it's just to test the functionality. 

it doesnt need unique player or atleast i havent be using unique player with it? ill try using default cbbe and see how it goes

Link to comment

i tested it and its not the body. i dont have anything else that should be interfering. is there some kind of console command i can use to test it with the mcm? its like the script isnt even being run because nothing at all happens. arm is still there, the arm cover doesnt appear and no restrictions are imposed.

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