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Posted
10 minutes ago, judge007 said:

When cuffs are involved, the weirdness occurs. Bonelike appendage appears, with a deformed pip-boy.

It might be a thing with the animation itself. For example, C. Slavers doesn't handcuff you if you have an amputated arm. But that doesn't prevent AAF from selecting an animation with handcuffs. I remember that Leito has them. I've been playing quite a bit with double amputation and haven't noticed anything strange, but I haven't seen that animation either.

Posted
43 minutes ago, JB. said:

It might be a thing with the animation itself. For example, C. Slavers doesn't handcuff you if you have an amputated arm. But that doesn't prevent AAF from selecting an animation with handcuffs. I remember that Leito has them. I've been playing quite a bit with double amputation and haven't noticed anything strange, but I haven't seen that animation either.

It occurred with any animation that included hand-cuffs. Without hand-cuffs no issues.

Animations were initiated with AAF manually, MSMA, Violate, Hardship and Slavers.

 

It's running now with SUP F4SE & v0.9.1 Amputator, I just reported so you would be aware of it.

Posted
10 hours ago, JB. said:

It might be a thing with the animation itself. For example, C. Slavers doesn't handcuff you if you have an amputated arm. But that doesn't prevent AAF from selecting an animation with handcuffs. I remember that Leito has them. I've been playing quite a bit with double amputation and haven't noticed anything strange, but I haven't seen that animation either.

 

I couldn't reproduce it, equipped hand cuffs (both the regular and hinged variant), no artifact there, started a scene, nothing there either.  Also played with just changing player scale and that seemed fine, I guess they probably just take player scale and multiply it with the node transform's scale and render from there.

 

If there is a mangled pip-boy it seems like something is changing the node's scale.

 

Posted (edited)

Hello everyone. Well... I have a little problem, I'll show you a photo. It seems that this subject has already been mentioned here. But I don't know, is there a solution?

377160_7.jpg

Edited by Enkidu222
Posted
46 minutes ago, Enkidu222 said:

Hello everyone. Well... I have a little problem, I'll show you a photo. It seems that this subject has already been mentioned here. But I don't know, is there a solution?

377160_7.jpg

Just go into MCM and use it to remove the arms again.

Posted
1 hour ago, judge007 said:

Just go into MCM and use it to remove the arms again.

I followed your advice, I put the arms back in place and took them off several times. But no, I tried the other option and still no.

but thank you to try to help me )))

377160_8.jpg

Posted
2 hours ago, Enkidu222 said:

I followed your advice, I put the arms back in place and took them off several times. But no, I tried the other option and still no.

but thank you to try to help me )))

 

Is this immediately after amputation?

Posted
3 minutes ago, Enkidu222 said:

Yes, as soon as I use the mode ((

 

Are you using FG or CBBE?  And what game version?  

Posted
21 minutes ago, Enkidu222 said:

I feel like I'm at the doctor's (smile) .... FG and the latest version of the game (AE)

 

This fixed the situation for users with that problem, but I have no idea if it will work in your version.

 

 

 

Posted (edited)
50 minutes ago, JB. said:

 

This fixed the situation for users with that problem, but I have no idea if it will work in your version.

 

 

 

and the winner is JB !! There is an AE version for SAM that I am putting here. Thank you so much

377160_9.jpg

ScreenArcherMenuFO4AEv2.1.3.zip

Edited by Enkidu222
  • 3 weeks later...
Posted
On 5/9/2026 at 8:29 AM, JB. said:

 

This fixed the situation for users with that problem, but I have no idea if it will work in your version.

 

 

 

 

In reference to this, even with screen archer and Zex installed (w/ screen archer support), I was still having this issue.

 

Turned out it was because I was using Discrete Female Skeletons.  Even though I had the Zex skeleton installed in the DFS folders, the fix above didn't work.  As soon as I uninstalled DFS, the fix worked just like it should.

  • 4 weeks later...
Posted

a few questions:

1. does this amputate the limbs on cripple when in combat? if so then could you add a decapitation option? and if not is there a mod that decapitates the player when head condition reaches 0???

2. which version works with normal f4se?

Posted
On 5/9/2026 at 5:29 AM, JB. said:

 

This fixed the situation for users with that problem, but I have no idea if it will work in your version.

 

 

 

 

I already had this setup so it did not work.

 

However . . .

 

I did fix it. The issue was incompatibilities between Hydra, SUP4SE and Papyrus Common library.

To fix it, load the .dlls of these three in this order in MO2's left-hand (priorities) panel.

 

SUP4SE

Papyrus Common Library

Hydra

 

Hope this helps someone else.

 

P.S. Before anyone asks, all three are required for other mods. Can't just uninstall them for Hydra's sake.

Maybe when those mods upgrade to Hydra . . .

Posted

Anyone having the bone appendage show up after every AAF scene?

Was able to fix the CWSS shower bone bug by removing SUP4SE and going just Hydra, but I'm stuck with the regenerating bone during scenes(no luck with Screen Archer/zex fix).

 

Read on the slaver thread that someone encountered this after they updated AAF in March, but cant find that previous version.

Using OG version of FO4.

 

 

Posted
19 hours ago, Qwen said:

Anyone having the bone appendage show up after every AAF scene?

Was able to fix the CWSS shower bone bug by removing SUP4SE and going just Hydra, but I'm stuck with the regenerating bone during scenes(no luck with Screen Archer/zex fix).

 

Read on the slaver thread that someone encountered this after they updated AAF in March, but cant find that previous version.

Using OG version of FO4.

 

 

Read all the posts on this page, others are having this issue and several proposed fixes exist.

Posted
On 6/21/2026 at 7:26 AM, nonofyodambiznes said:

a few questions:

1. does this amputate the limbs on cripple when in combat? if so then could you add a decapitation option? and if not is there a mod that decapitates the player when head condition reaches 0???

2. which version works with normal f4se?

Currently it's all through MCM, not like Amputator for Skyrim... man I recall a Bandit hacking off BOTH my hands during a raid... had no scrolls to heal, only stub punches! lol

Posted (edited)

Found the problem. SCRS (one of the hard requirements for  EAP) was causing the bone appendage bug. Worked fine after I uninstalled it and reinstalled EAP.

 

Kudos to dav42 for pointing me towards the right direction.

On 5/8/2026 at 4:41 AM, dav42 said:

 

If the amputation event is fine, and the artifact is when an animation starts then perhaps if you are using scaling mods it's possible that it is scaling up the local node's scale from 0 to 0.1 or something like that, that would be a guess.  A little bone appendage sounds like scaling adjustments.  The way Amputator works is it sets the scale on the individual bones from 1.0 to 0.  But this shouldn't be much different that SUP_F4SE.

 

Edit: Nvm, EAP doesn't install any plugins without SCRS (and I'm not about to risk my build with a manual install). I'll have to play around with the settings to stop the rescaling. Either that or drop EAP all together as a last resort. Also, in case it gets mentioned, disabling rescaling with the SCRS holotape ingame does not fix the bone bug -atleast not for me.

Edited by Qwen
Posted
On 6/21/2026 at 9:26 AM, nonofyodambiznes said:

1. does this amputate the limbs on cripple when in combat? if so then could you add a decapitation option? and if not is there a mod that decapitates the player when head condition reaches 0???

 

Perhaps this is what your looking for:

https://www.nexusmods.com/fallout4/mods/101805

 

I don't know of anything that would decapitate and keep the player alive, that would be odd.d\

Posted
19 minutes ago, nonofyodambiznes said:

I didn't say decapitate and keep alive i meant a death and decapitate on head cripple mod for a more hardcore experience

 

OK, yeah makes more sense.

 

Mainly this is a framework mod, so it won't do that.  It also only has APIs to remove limbs (left/right arm + legs) by setting their scale to 0, so technically they are still there just not visible.  I haven't tried, but the technique may work on the head, although there are some nodes where the scale is forced to 1.0 no matter what.  But it's not visually clean, it would happen within 1~2 frames but it's literally limb disappears, no gore, no animation, etc.  There are also issues with this technique where the pip-boy can be visible on the invisible limb under certain conditions, it goes back to that forced scale problem.

 

Zzyxzz's mod is pretty close to what your looking for, however it only works on NPCs.

Posted
On 6/28/2026 at 8:30 PM, Qwen said:

Anyone having the bone appendage show up after every AAF scene?

Was able to fix the CWSS shower bone bug by removing SUP4SE and going just Hydra, but I'm stuck with the regenerating bone during scenes(no luck with Screen Archer/zex fix).

 

Read on the slaver thread that someone encountered this after they updated AAF in March, but cant find that previous version.

Using OG version of FO4.

 

 

 

Like judge007 said, there are several possible solutions to this. I personally didn't need to remove mods, I just needed to set up a proper load order. In my case:

Amputator_FO4.esp=1
ScreenArcherMenu.esp=1
SAMFormer.esp=1

 

With all the AAF animations and horny mods before this. I'm also on the OG version.

The skeleton you use is also very important, and any mod that messes with that can mess with Amputator. Check to make sure no mod overwrites zex.

Posted
On 6/28/2026 at 9:30 PM, Qwen said:

Anyone having the bone appendage show up after every AAF scene?

Was able to fix the CWSS shower bone bug by removing SUP4SE and going just Hydra, but I'm stuck with the regenerating bone during scenes(no luck with Screen Archer/zex fix).

 

Read on the slaver thread that someone encountered this after they updated AAF in March, but cant find that previous version.

Using OG version of FO4.

 

 

I've been having this issue for a while too! Starting an AAF scene triggers the weird bone to reappear :(

 

No luck installing ZeX with Screen Archer compatibility, nor placing Amputator_FO4.esp before ScreenArcher/SAMFormer, at the end after animations, violate, aaf or placing Hydra after SUP4SE...
(ZeX is overwritten by Extended AAF Patch by design)
FO4 OG version, AAF v1.1.5, EAP v1.09

Posted
12 hours ago, TigerPup said:

I've been having this issue for a while too! Starting an AAF scene triggers the weird bone to reappear :(

 

No luck installing ZeX with Screen Archer compatibility, nor placing Amputator_FO4.esp before ScreenArcher/SAMFormer, at the end after animations, violate, aaf or placing Hydra after SUP4SE...
(ZeX is overwritten by Extended AAF Patch by design)
FO4 OG version, AAF v1.1.5, EAP v1.09

Do you have anything in your line-up that affects playerscale? If yes, then disable it.

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