JB. Posted May 8 Author Posted May 8 10 minutes ago, judge007 said: When cuffs are involved, the weirdness occurs. Bonelike appendage appears, with a deformed pip-boy. It might be a thing with the animation itself. For example, C. Slavers doesn't handcuff you if you have an amputated arm. But that doesn't prevent AAF from selecting an animation with handcuffs. I remember that Leito has them. I've been playing quite a bit with double amputation and haven't noticed anything strange, but I haven't seen that animation either.
judge007 Posted May 8 Posted May 8 43 minutes ago, JB. said: It might be a thing with the animation itself. For example, C. Slavers doesn't handcuff you if you have an amputated arm. But that doesn't prevent AAF from selecting an animation with handcuffs. I remember that Leito has them. I've been playing quite a bit with double amputation and haven't noticed anything strange, but I haven't seen that animation either. It occurred with any animation that included hand-cuffs. Without hand-cuffs no issues. Animations were initiated with AAF manually, MSMA, Violate, Hardship and Slavers. It's running now with SUP F4SE & v0.9.1 Amputator, I just reported so you would be aware of it.
dav42 Posted May 8 Posted May 8 10 hours ago, JB. said: It might be a thing with the animation itself. For example, C. Slavers doesn't handcuff you if you have an amputated arm. But that doesn't prevent AAF from selecting an animation with handcuffs. I remember that Leito has them. I've been playing quite a bit with double amputation and haven't noticed anything strange, but I haven't seen that animation either. I couldn't reproduce it, equipped hand cuffs (both the regular and hinged variant), no artifact there, started a scene, nothing there either. Also played with just changing player scale and that seemed fine, I guess they probably just take player scale and multiply it with the node transform's scale and render from there. If there is a mangled pip-boy it seems like something is changing the node's scale.
Enkidu222 Posted May 9 Posted May 9 (edited) Hello everyone. Well... I have a little problem, I'll show you a photo. It seems that this subject has already been mentioned here. But I don't know, is there a solution? Edited May 9 by Enkidu222
judge007 Posted May 9 Posted May 9 46 minutes ago, Enkidu222 said: Hello everyone. Well... I have a little problem, I'll show you a photo. It seems that this subject has already been mentioned here. But I don't know, is there a solution? Just go into MCM and use it to remove the arms again. 1
Enkidu222 Posted May 9 Posted May 9 1 hour ago, judge007 said: Just go into MCM and use it to remove the arms again. I followed your advice, I put the arms back in place and took them off several times. But no, I tried the other option and still no. but thank you to try to help me ))) 1
dav42 Posted May 9 Posted May 9 2 hours ago, Enkidu222 said: I followed your advice, I put the arms back in place and took them off several times. But no, I tried the other option and still no. but thank you to try to help me ))) Is this immediately after amputation? 1
Enkidu222 Posted May 9 Posted May 9 1 minute ago, dav42 said: Is this immediately after amputation? Yes, as soon as I use the mode ((
dav42 Posted May 9 Posted May 9 3 minutes ago, Enkidu222 said: Yes, as soon as I use the mode (( Are you using FG or CBBE? And what game version? 1
Enkidu222 Posted May 9 Posted May 9 I feel like I'm at the doctor's (smile) .... FG and the latest version of the game (AE)
JB. Posted May 9 Author Posted May 9 21 minutes ago, Enkidu222 said: I feel like I'm at the doctor's (smile) .... FG and the latest version of the game (AE) This fixed the situation for users with that problem, but I have no idea if it will work in your version. 1
Enkidu222 Posted May 9 Posted May 9 (edited) 50 minutes ago, JB. said: This fixed the situation for users with that problem, but I have no idea if it will work in your version. and the winner is JB !! There is an AE version for SAM that I am putting here. Thank you so much ScreenArcherMenuFO4AEv2.1.3.zip Edited May 9 by Enkidu222 2
dashipper Posted May 30 Posted May 30 On 5/9/2026 at 8:29 AM, JB. said: This fixed the situation for users with that problem, but I have no idea if it will work in your version. In reference to this, even with screen archer and Zex installed (w/ screen archer support), I was still having this issue. Turned out it was because I was using Discrete Female Skeletons. Even though I had the Zex skeleton installed in the DFS folders, the fix above didn't work. As soon as I uninstalled DFS, the fix worked just like it should.
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