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Posted

The fact that the two of you can see the MCM means that it's set up correctly. But the fact that the scripts don't run makes me assume that the plugin is not active.

 

 

What mod manager do you use? I use Vortex and this is how I can check that the plugin is active. "Plugins" section

 

Spoiler

image.png.a1fb51c5ab8ad65d8b6ee39cdb755fa4.png


Another thing is that you can write this in the console and show me what you get.

 

SQV Amputator_Main

Posted (edited)
46 minutes ago, qwert44 said:

thats what i got after doing SQV Amputator_Main

Everything looks good. 

 

Now write

 

CQF Amputator_Main MCMAmputateLeftArm

 

Did it work? 

 

These are the other functions

 

Spoiler

 

CQF Amputator_Main MCMAmputateRightArm

 

CQF Amputator_Main MCMAmputateBothArms

CQF Amputator_Main MCMResetlimbs

 

Edited by JB.
Posted
7 hours ago, qwert44 said:

image.jpeg.9a7527cd366cc63ab8b3c403026053fe.jpeg

Ok, this means that it did not find the script. Do you have it correctly installed?

Look in the following folder. 

DATA/Scripts/Amputator/AmputatorScript.pex

I wonder if it's a Mod Organizer thing. 

 

image.png.e7d743eb61bcbd896542a3635f58dfd7.png

Posted
4 hours ago, master_yo6a said:

Can you make this mod use those meshes?

 

There is no need for that, since: 
1-As you can see, that mod is exclusive for CBBE. You must make versions for all bodies. Vanilla, FG, TWB, etc. 
With the amputator you don't have that limitation. 
Are you rather interested in an option without the bandages? Let me know and I'll make a note of it for a future update. It's an interesting idea. 

Posted
54 minutes ago, JB. said:

There is no need for that, since: 
1-As you can see, that mod is exclusive for CBBE. You must make versions for all bodies. Vanilla, FG, TWB, etc. 
With the amputator you don't have that limitation. 
Are you rather interested in an option without the bandages? Let me know and I'll make a note of it for a future update. It's an interesting idea. 

Yes, an option without the bandages would be nice, but I also like the variety that mod provides. There are like 4 steps for each limb and each looks clean and nice.

Posted
2 hours ago, master_yo6a said:

Yes, an option without the bandages would be nice, but I also like the variety that mod provides. There are like 4 steps for each limb and each looks clean and nice.

Unfortunately that is beyond the possibilities of the Amputator.

 

There are no clean cuts. The body mesh was obviously not made for this eventuality. The nodes just turn invisible and so you have to pray it looks good (there's this weird distorted black thing on the severed arm and that's why I resorted to bandages, to hide it).

 

You can not section parts of the arm. At least not how you want. I'll experiment to see how it turns out. But, in my initial experimentation when cutting sections I noticed you were left with a thin arm thread connecting the shoulder to the hand. Nothing aesthetic or believable.

 

So, there are limitations, but it is more practical since it works for all body types.

Posted
10 hours ago, JB. said:

Ok, this means that it did not find the script. Do you have it correctly installed?

Look in the following folder. 

DATA/Scripts/Amputator/AmputatorScript.pex

I wonder if it's a Mod Organizer thing. 

 

image.png.e7d743eb61bcbd896542a3635f58dfd7.png

image.png.f764b1f5784e47889d0f775edbf14201.png

its clearly here and ive installed it like most non-nexus mods. it must be a mo2 thing. i suppose ill have to miss out on this mod. bit of a shame really. thanks for the help so far though. 

Posted
2 hours ago, qwert44 said:

image.png.f764b1f5784e47889d0f775edbf14201.png

its clearly here and ive installed it like most non-nexus mods. it must be a mo2 thing. i suppose ill have to miss out on this mod. bit of a shame really. thanks for the help so far though. 

the last bullet I have left is, and I say this with complete ignorance of MO2, is that your mod organizer does not let you execute loose files. 

 

Googling I found this. 

 

 

https://stepmodifications.org/forum/topic/11575-mo-loads-everything-but-loose-files-in-fo4-esmesp-ok-no-textures-mods-no-ui-mods/

 

Spoiler

I just figured it out : for some reason archive invalidation was missing from .ini files

 

I added manually those lines to Falloutprefs.ini and Fallout4.ini (you can do it via Mod Organizer "INI editor" tool) :

 

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

 

And now everything works :)

 

Posted

sadly i already have those in my ini files. mo2 has their own copies that they use instead of the ones in the game directory and even in those i have them in already. its not like this is the first lose files mod ive ever installed either so its weird that this one doesnt work. mo2 just doesnt like this mod for some reason.

Posted
5 hours ago, qwert44 said:

sadly i already have those in my ini files. mo2 has their own copies that they use instead of the ones in the game directory and even in those i have them in already. its not like this is the first lose files mod ive ever installed either so its weird that this one doesnt work. mo2 just doesnt like this mod for some reason.

 

This mod is a FOMOD package, not a classic archived file tree. I don't use MO2, but I've seen people who do use it state that it needs you to tell it what you're installing is a FOMOD by using a different menu option, because it doesn't auto-detect FOMOD packages like Vortex does.

  • 2 weeks later...
Posted
On 4/25/2023 at 10:07 PM, vaultbait said:

 

This mod is a FOMOD package, not a classic archived file tree. I don't use MO2, but I've seen people who do use it state that it needs you to tell it what you're installing is a FOMOD by using a different menu option, because it doesn't auto-detect FOMOD packages like Vortex does.

heres the thing, when i install it detects the fomod and works like normal just like a nexus installed mod. i dont get why this mod doesnt work.

Posted
On 4/25/2023 at 5:07 AM, vaultbait said:

 

This mod is a FOMOD package, not a classic archived file tree. I don't use MO2, but I've seen people who do use it state that it needs you to tell it what you're installing is a FOMOD by using a different menu option, because it doesn't auto-detect FOMOD packages like Vortex does.

I know this is an older post from a couple weeks ago, but I thought I'd mention that MO2 does indeed support FOMOD pacakges, and (afaik) always has. Automatically, out-of-the-box.

Posted
5 hours ago, MysticDaedra said:

I know this is an older post from a couple weeks ago, but I thought I'd mention that MO2 does indeed support FOMOD pacakges, and (afaik) always has. Automatically, out-of-the-box.

 

Interesting. I've seen multiple users new to MO2 saying that they had to intentionally select "install FOMOD" instead of however they were installing non-FOMOD mods, or else MO2 extracted the contents of the FOMOD package directly. Glad to hear it was probably user error on their part.

Posted
5 hours ago, vaultbait said:

 

Interesting. I've seen multiple users new to MO2 saying that they had to intentionally select "install FOMOD" instead of however they were installing non-FOMOD mods, or else MO2 extracted the contents of the FOMOD package directly. Glad to hear it was probably user error on their part.

I think perhaps MO2 is looking for a specific filetype to install a FOMOD. For example, I've had issues if the mod was packaged as a .rar archive, but it always works if it is a .7z or .zip file. *shrug*

Posted (edited)

 

@icebee001

 

I have managed to replicate your problem and basically it looks like I have to ask for another requirement. 

 

Zex Skeleton - a must for all Loverslab mods, anyway.

 

 

For those who want a version without bandages. It seems that it will not be possible. Here a couple of screenshots of how the arm looks without the bandages. It doesn't look natural enough to me. Especially the hole. ?

 

 

Spoiler

Photo131.png.10e3c67892ed00ae263f35cd2a00892d.pngPhoto132.png.69585eeab5c54571e337285ce85235a9.png

 

Edited by JB.
Posted
15 minutes ago, JB. said:

 

@icebee001

 

I have managed to replicate your problem and basically it looks like I have to ask for another requirement. 

 

Zex Skeleton - a must for all Loverslab mods, anyway.

 

 

For those who want a version without bandages. It seems that it will not be possible. Here a couple of screenshots of how the arm looks without the bandages. It doesn't look natural enough to me.

 

 

  Hide contents

Photo131.png.10e3c67892ed00ae263f35cd2a00892d.pngPhoto132.png.69585eeab5c54571e337285ce85235a9.png

 

Hmm..I think I have this mod yet.

Spoiler

766712734_QQ20230517214221.png.bba37c5815c31af4101d83991c94bb51.png

And it still there?

Spoiler

20230517214033_1.thumb.jpg.ec1144c93108fa06c843ca1e67eeda52.jpg

Anyway,All thanks for your help.

Posted (edited)

Damn. I have made a profile with only the most basic mods and that is how I realized that Zex Skeleton was necessary.

 

 

image.png.e54d8bd84373af45363ee0c87dc02571.png

 

 

 

Spoiler

1026822156_Capturadepantalla2023-05-1618_09_58.png.ba83cf16b789d10190d53d5c394e67da.png

 

 

A mod such as "Skeletal Adjustment" or "Race Customizer" could affect this, as they change the skeletons. 

 

Beyond that, my suggestion is to sprinkle some holy water on your PC.  ?

 

Edited by JB.
Posted
7 minutes ago, JB. said:

Damn. I have made a profile with only the most basic mods and that is how I realized that Zex Skeleton was necessary.

 

 

image.png.e54d8bd84373af45363ee0c87dc02571.png

 

 

 

  Reveal hidden contents

1026822156_Capturadepantalla2023-05-1618_09_58.png.ba83cf16b789d10190d53d5c394e67da.png

 

 

A mod such as "Skeletal Adjustment" or "Race Customizer" could affect this, as they change the skeletons. 

 

Beyond that, my suggestion is to sprinkle some holy water on your PC.  ?

 

Maybe I should try to use Vortex instead MO2 to see if it will happen again?

 

Otherwise, I really should find some magic props.?

Posted (edited)
39 minutes ago, JB. said:

Damn. I have made a profile with only the most basic mods and that is how I realized that Zex Skeleton was necessary.

 

 

image.png.e54d8bd84373af45363ee0c87dc02571.png

 

 

 

  Reveal hidden contents

1026822156_Capturadepantalla2023-05-1618_09_58.png.ba83cf16b789d10190d53d5c394e67da.png

 

 

A mod such as "Skeletal Adjustment" or "Race Customizer" could affect this, as they change the skeletons. 

 

Beyond that, my suggestion is to sprinkle some holy water on your PC.  ?

 

SAD???

Spoiler

73977865_QQ20230517222442.png.edf01fd15efda86af337bbc2159af6d6.png

Spoiler

411854831_QQ20230517222243.thumb.png.1b4f07b11875dd311997123f69b0dfa4.png

I have convinced myself to ignore these bugs.?

And I really like your work and look forward to your new one coming out.(handshake)?

Edited by icebee001

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