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Demonic Creatures - Mod Version V1.8 -> Patch v1.81


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Could you tell me the location of added NPC's? I love all the monsters but I use my own custom mods to add different NPC's to locations so I'm going into the creation kit and disabling these. There's only six that I see; I've found Helle and Mathilda so I need to find Mirabel, Birgit, Hedda, and Synne. Thanks so much:)

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11 hours ago, CyberQueen said:

Could you tell me the location of added NPC's? I love all the monsters but I use my own custom mods to add different NPC's to locations so I'm going into the creation kit and disabling these. There's only six that I see; I've found Helle and Mathilda so I need to find Mirabel, Birgit, Hedda, and Synne. Thanks so much:)

Pm sent

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On 5/26/2023 at 3:22 PM, toddhardesty said:

might be onto some thing monster facial animations mod may not be compatible , testing on account of vanilla werewolf face and eye glitch and interaction causes crash and also werebears has no head when not aroused , need to further test to be conclusive in my statement ...

 

after uninstalling monster facial animations mod and   , the werewolf face and eye glitching and crashing stopped. werebears head fixed as well  also old daedroth summon as it uses werewolf race thus the hunger npc should be fixed as well for same reason  i honestly hope this helps anyone who

runs in to this problem ?

 

Makes sense if that mod changes the vanilla race and does changes to the mesh. I'll put it on the list for conflicting mods.

Edited by Thor2000
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  • 2 weeks later...

Hey there! I seem to be getting crashes when using SL Defeat- so far have only tested with the "Grummite" populations. I can send the whole crash log if you need it but there appears to be something going on with the skeleton of it? Here's a little piece of the relevant information but again I can send the whole report if need be. Thank you!

 

Name: "skeleton.nif"
    [RSP+190 ] 0x0                (size_t) [0]
    [RSP+198 ] 0x0                (size_t) [0]
    [RSP+1A0 ] 0x2525E74DCE8      (NiNode*)
        Name: "Scene Root"
        RTTIName: "NiNode"
        ExtraData[0] Name: "HDT Havok Path"
        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
        Name: "Scene Root"
    [RSP+1A8 ] 0x7FF7ABDA82C0     (void* -> SkyrimSE.exe+01D82C0    mov rsi, rax)
    [RSP+1B0 ] 0x2525F08ED70      (BSFadeNode*)
        Name: "skeleton.nif"
        RTTIName: "BSFadeNode"
        ExtraData[0] Name: "BOM"
        ExtraData[1] Name: "BBX"
        ExtraData[2] Name: "BSX"
        ExtraData[3] Name: "BSBoneLOD"
        ExtraData[4] Name: "SkeletonID"
        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
        Full Name: "Bjaergtroll"
        Checking User Data: -----
            Object Reference: 
            Flags: 0x00000008 kInitialized
            Name: "Bjaergtroll"
            FormID: 0xFF000E7E
            FormType: NPC (43)

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3 hours ago, LegalizeSkooma24 said:

I seem to be having a CTD whenever the game tries to spawn in a Bjaertroll, is there any fix for this?

 

Others were having problems with this discussed in this thread - pages 3/4 roughly.  I think it generally was load order related with ABC/ASOS/MNC.

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On 4/30/2023 at 11:33 PM, Royal308 said:

I managed to fix the issue and in my it was the ABC that was causing the issue. It was the load order and it needed some patch. I did mine exactly like your load order. Thanks you

Hey there! What load order did you use? I'm encountering the same issue as you I think and would love some assistance. 

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On 6/26/2023 at 1:02 AM, spiritdragan said:

Well I've seen other users having trouble with CTD's regarding bjaergtrolls spawns, I've also been having issues with them unfortunately... there are posts saying its their meshes and If that's the case could someone reply with the link?

I still haven't been able to find a fix unfortunately, I'll have to just keep the mod disabled until a fix is found. 

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I dont have a lot of modding knowledge, how hard would it be to put the male Molested Zombies in places where lets say vanilla Skeletons normally spawn or possibly straight up replace vanilla Skeletons with male molested zombies? They are one of my favorites and i dont see a lot of them in game

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15 hours ago, JackChurch187 said:

getting crashes at Riverwood someone know a fix?

Riverwood is common place for crashes. Its usually fixed by changing your load order. I cant count how many times I have had crashes in riverwood after installing a new mod.

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Hi so recently I asked for help regarding the Bjaertroll crashes but that somehow seemed to fix itself, still not sure how. But now I'm getting a new crash everytime I try to load up my game that only stops when I disable Demonic Creatures. This is the crash log which is much shorter than my Bjaertroll one was:

 

PROBABLE CALL STACK:
    [ 0] 0x7FFAAAEF536C     KERNELBASE.dll+006536C
    [ 1] 0x7FFA925F6720   VCRUNTIME140.dll+0006720
    [ 2] 0x7FFA925F6311   VCRUNTIME140.dll+0006311
    [ 3] 0x7FF6E9899D90       SkyrimSE.exe+0199D90 -> 14447+0x30    mov rbx, rax
    [ 4] 0x7FF6E9A7714C       SkyrimSE.exe+037714C -> 24664+0x6C    lea rcx, [rdi+0xA0]
    [ 5] 0x7FF6E9898324       SkyrimSE.exe+0198324 -> 14374+0x254    lea rcx, [r15+0x30]
    [ 6] 0x7FF6E987853E       SkyrimSE.exe+017853E -> 13723+0x6DE    jmp 0x00007FF6E987857E
    [ 7] 0x7FF6E9CB8F2C       SkyrimSE.exe+05B8F2C -> 35717+0x2AC    mov rcx, [rsp+0x60]
    [ 8] 0x7FF6E9CB102A       SkyrimSE.exe+05B102A -> 35600+0x83A    lea rcx, [rbp-0x78]
    [ 9] 0x7FFA60A1065B skse64_1_6_640.dll+001065B
    [10] 0x7FF6E9CBF02A       SkyrimSE.exe+05BF02A -> 35783+0x2CA    movzx r15d, al
    [11] 0x7FF6E9CBD882       SkyrimSE.exe+05BD882 -> 35772+0x462    test al, al
    [12] 0x7FFA60A10828 skse64_1_6_640.dll+0010828
    [13] 0x7FF6E9CEC2DF       SkyrimSE.exe+05EC2DF -> 36564+0x9F    mov rax, [0x00007FF6EB65A748]
    [14] 0x7FFA1187E169       hdtSMP64.dll+00BE169    cmp byte ptr [rbx+0x10], 0x00 |  C:\Games\Faster HDT-SMP\skse64_2_02_02\src\skse64\hdtSMP64\Hooks.cpp:314 ?onFrame@UnkEngine@hdt@@QEAAXXZ
    [15] 0x7FF6E9CE4DD5       SkyrimSE.exe+05E4DD5 -> 36544+0x165    test bl, bl
    [16] 0x7FF6EAB74C1E       SkyrimSE.exe+1474C1E -> 109636+0x106    mov ebx, eax
    [17] 0x7FFAACBC26AD       KERNEL32.DLL+00126AD
    [18] 0x7FFAAD9CA9F8          ntdll.dll+005A9F8

REGISTERS:
    RAX 0x8D080DF500000000 (size_t) [uint: 10162387905079672832 int: -8284356168629878784]
    RCX 0x0                (size_t) [0]
    RDX 0x0                (size_t) [0]
    RBX 0x7FFA92604238     (void* -> VCRUNTIME140.dll+0014238    add [rax], al)
    RSP 0xB75CCFE690       (void*)
    RBP 0x0                (size_t) [0]
    RSI 0xB75CCFE800       (std::__non_rtti_object*)
    RDI 0x19930520         (size_t) [429065504]
    R8  0x7FFA925F0000     (void*)
    R9  0x7FFA92607330     (void* -> VCRUNTIME140.dll+0017330    shl byte ptr [rcx], 0x01)
    R10 0xBFD06116C8D75180 (size_t) [uint: 13821654006886781312 int: -4625090066822770304]
    R11 0x56B3C42321B4F4B5 (size_t) [6247552763261416629]
    R12 0x7FF6EB5A59D8     (type_info*)
    R13 0x0                (size_t) [0]
    R14 0x1D2CDD91E10      (void*)
    R15 0x7FF6EB5A9FD0     (type_info*)
 

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@Thor2000 just spend some time with Angi, i'm using notice me senpai mod and made Angi my unwilling plaything, after i was done with her and wondered what i would do with her next, to my surprise 2 bjaegertroll showed up and start worshipping her while she was down on her knees awaiting my command, i decided to let the little fellas do whatever they like with her (i also use aroused creature).  This was just the perfect immersion for my current RP playthrough, it's one of these little TOUCH that litterally paid of!, Thx for all the little things you added to  this incredible mod, been using it for a while now, and still it never cease to entertain me ?

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