Thor2000 Posted February 9 Author Share Posted February 9 5 hours ago, CyberQueen said: Can you make a pig with the boar skeleton. Just a regular farm pig, maybe even two version. A pink and a spotted one? Thanks for all your hard work. Funny you should mention a farm pig. Before summer I rigged one after the wolf skeleton. I first thought it would look weird, but it actually behaved like active piglet. I lost that too in my hardware crash. It wasn't serious but rather a "can this actually be done" kind of project 😣 Link to comment
Wubb_Wubbs Posted February 9 Share Posted February 9 so what file do i download for se ver 1.6.640? Link to comment
CyberQueen Posted February 9 Share Posted February 9 15 hours ago, Thor2000 said: Funny you should mention a farm pig. Before summer I rigged one after the wolf skeleton. I first thought it would look weird, but it actually behaved like active piglet. I lost that too in my hardware crash. It wasn't serious but rather a "can this actually be done" kind of project 😣 Dang, sorry to hear that. Are you still expanding the mod with new creatures? Link to comment
Thor2000 Posted February 10 Author Share Posted February 10 15 hours ago, CyberQueen said: Dang, sorry to hear that. Are you still expanding the mod with new creatures? Only creature planned at the moment is a new goblin creature since a "friend" has requested it. Other than that next update will be limited to hdt smp on all creature meshes, some new schlong types, some new creature textures, general improvements here and there, different type of ambushes such as spawn of goblin groups in caves etc. 5 Link to comment
sanoris88 Posted February 12 Share Posted February 12 On 2/8/2024 at 10:19 AM, Thor2000 said: Evallyn and Sanoris88, I've uploaded patch 1.75 for SE to see if this is fixed along with a couple of other errors. See if it helps? I've checked through the esp and file folders and I cannot see why the cragkin goblin riders shouldn't work now. --------------------------------------------------------------------------------------------------------------------------------- everything works for me now thank u 1 Link to comment
Thor2000 Posted February 17 Author Share Posted February 17 I obviously got a thing for "shiny" things. Besides Skavens getting a more ehm... "lorefriendly" schlong type, they also got more shine on their weiners. I'll add an option for no wet schlongs for the ones with more delicate eyes 😁. Second pic shows a new schlong and body texture on the coldsnap goblins (VICNs snowgoblins) and last is a new goblin type which is probably my favourite so far. 5 Link to comment
eicosa Posted February 18 Share Posted February 18 Trying to debug something else, and found this in xEdit when error checking DemonicCreatures.esp from Patch 1.75 Spoiler [00:00] Checking for Errors in [07] DemonicCreatures.esp [00:00] AAmihailogroidclub "Ogroid Club" [WEAP:07025A23] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] AAmihailinvweaponogroid "Giant Club" [WEAP:07025A24] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMSkavenIronWarhammer "Skaven Sword" [WEAP:070628B3] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMSkavenIronDaggers "Skaven Daggers" [WEAP:070628B4] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMSkavenIronSwordnBoard "Skaven Armanents" [WEAP:070628B5] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMSkavenIronEliteSword "Skaven Sword" [WEAP:070628B6] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMSkavenIronEliteWarhammer "Skaven Sword" [WEAP:070628B7] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMSkavenEliteWarAxe "Skaven Sword" [WEAP:070628B8] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMSkavenSteelTrident "Squeakers Poker" [WEAP:070628B9] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMOgreClub "Ogre Club" [WEAP:0707BF32] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMOgreSpikedMace "Ogre Mace" [WEAP:0707BF33] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMCYRMinotaurLordAxe "Minotaur Battleaxe" [WEAP:0707BF34] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMCYRMinotaurWarAxe "Minotaur Axe" [WEAP:0707BF35] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMmihailinvisibleforgiant "Giant Club" [WEAP:070E64E6] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMmihailinvisibleforgiantDROP "Ice Titan Anchor" [WEAP:070E64E7] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMOgrimClub "Ogrim Club" [WEAP:071326F9] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMmihailthrikreenweapon "Thri-Kreen Guisarme" [WEAP:073E86B4] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMmihailthrikreenweaponloot "Thri-Kreen Guisarme" [WEAP:073E86B5] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMGrummiteBow "Grummite Bow" [WEAP:075E309C] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMGrummiteCleaver "Grummite Cleaver" [WEAP:075E309D] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMGrummiteCudgel "Grummite Cudgel" [WEAP:075E309E] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMDwarvenLittleCenturionGreatspear "Little Centurion Spear" [WEAP:075E30A3] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMDraugrSwordTorch "Draugr Torch" [WEAP:07661BBA] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMDraugrMaceTorch "Draugr Mace Torch" [WEAP:076A397A] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMNordHeroBattleAxe "NordHero Battle Axe" [WEAP:0781F78C] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMNordHeroBow "NordHero Bow" [WEAP:0781F78D] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMNordHeroGreatsword "NordHero Greatsword" [WEAP:0781F78E] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMNordHeroSword "NordHero Sword" [WEAP:0781F78F] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMNordHeroWarAxe "Nordhero War Axe" [WEAP:0781F790] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMDaedricBattleaxe "Daedric Battleaxe" [WEAP:0781F791] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMDaedricBow "Daedric Bow" [WEAP:0781F792] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMDaedricGreatsword "Daedric Greatsword" [WEAP:0781F793] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMDaedricSword "Daedric Sword" [WEAP:0781F794] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMDaedricWarAxe "Daedric War Axe" [WEAP:0781F795] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMGhoulRieklingMeleeWeapon "Ghoul club" [WEAP:07930F5F] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMGhoulToothDaggers "Ghoul Weapon" [WEAP:079EC5C3] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMOrcWarAxe "Orc Axe" [WEAP:079EC5C4] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMOrcBow "Orc Bow" [WEAP:079EC5C7] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMOrcSword "Orc Sword" [WEAP:079EC5C9] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:01] Done: Checking for Errors, Processed Records: 5209, Errors found: 39, Elapsed Time: 00:01 Btw the error i'm having is a CTD, NetScriptFramework log says its the Ancient Skeleton, but from Skyrim.esm, not DemonicCreatures. Any ideas what could cause this? Link to comment
Thor2000 Posted February 18 Author Share Posted February 18 4 hours ago, eicosa said: Trying to debug something else, and found this in xEdit when error checking DemonicCreatures.esp from Patch 1.75 Reveal hidden contents [00:00] Checking for Errors in [07] DemonicCreatures.esp [00:00] AAmihailogroidclub "Ogroid Club" [WEAP:07025A23] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] AAmihailinvweaponogroid "Giant Club" [WEAP:07025A24] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMSkavenIronWarhammer "Skaven Sword" [WEAP:070628B3] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMSkavenIronDaggers "Skaven Daggers" [WEAP:070628B4] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMSkavenIronSwordnBoard "Skaven Armanents" [WEAP:070628B5] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMSkavenIronEliteSword "Skaven Sword" [WEAP:070628B6] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMSkavenIronEliteWarhammer "Skaven Sword" [WEAP:070628B7] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMSkavenEliteWarAxe "Skaven Sword" [WEAP:070628B8] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMSkavenSteelTrident "Squeakers Poker" [WEAP:070628B9] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMOgreClub "Ogre Club" [WEAP:0707BF32] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMOgreSpikedMace "Ogre Mace" [WEAP:0707BF33] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMCYRMinotaurLordAxe "Minotaur Battleaxe" [WEAP:0707BF34] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMCYRMinotaurWarAxe "Minotaur Axe" [WEAP:0707BF35] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMmihailinvisibleforgiant "Giant Club" [WEAP:070E64E6] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMmihailinvisibleforgiantDROP "Ice Titan Anchor" [WEAP:070E64E7] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMOgrimClub "Ogrim Club" [WEAP:071326F9] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMmihailthrikreenweapon "Thri-Kreen Guisarme" [WEAP:073E86B4] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMmihailthrikreenweaponloot "Thri-Kreen Guisarme" [WEAP:073E86B5] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMGrummiteBow "Grummite Bow" [WEAP:075E309C] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMGrummiteCleaver "Grummite Cleaver" [WEAP:075E309D] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMGrummiteCudgel "Grummite Cudgel" [WEAP:075E309E] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMDwarvenLittleCenturionGreatspear "Little Centurion Spear" [WEAP:075E30A3] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMDraugrSwordTorch "Draugr Torch" [WEAP:07661BBA] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMDraugrMaceTorch "Draugr Mace Torch" [WEAP:076A397A] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMNordHeroBattleAxe "NordHero Battle Axe" [WEAP:0781F78C] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMNordHeroBow "NordHero Bow" [WEAP:0781F78D] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMNordHeroGreatsword "NordHero Greatsword" [WEAP:0781F78E] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMNordHeroSword "NordHero Sword" [WEAP:0781F78F] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMNordHeroWarAxe "Nordhero War Axe" [WEAP:0781F790] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMDaedricBattleaxe "Daedric Battleaxe" [WEAP:0781F791] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMDaedricBow "Daedric Bow" [WEAP:0781F792] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMDaedricGreatsword "Daedric Greatsword" [WEAP:0781F793] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMDaedricSword "Daedric Sword" [WEAP:0781F794] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMDaedricWarAxe "Daedric War Axe" [WEAP:0781F795] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMGhoulRieklingMeleeWeapon "Ghoul club" [WEAP:07930F5F] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMGhoulToothDaggers "Ghoul Weapon" [WEAP:079EC5C3] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMOrcWarAxe "Orc Axe" [WEAP:079EC5C4] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMOrcBow "Orc Bow" [WEAP:079EC5C7] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] DEMOrcSword "Orc Sword" [WEAP:079EC5C9] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:01] Done: Checking for Errors, Processed Records: 5209, Errors found: 39, Elapsed Time: 00:01 Btw the error i'm having is a CTD, NetScriptFramework log says its the Ancient Skeleton, but from Skyrim.esm, not DemonicCreatures. Any ideas what could cause this? That's an really old error that's been present since day 1: https://www.loverslab.com/topic/157559-demonic-creatures-mod-version-v17-patch-fix-v174/?do=findComment&comment=3210168 Apprently weapon records in LE isn't identical to weapon records in SE and when you convert a mod from LE to SE xEdit throws this error at you. I doubt it if does anything harmful. But now when I'm on SE myself I'll check it and see what exactly it is. About the Ancient skeleton: When the game says it's from Skyrim.esm it means that its spawning from one of Skyrim.esm leveled list. The base id is still from Demonic Creatures. Question is, does the Ancient Skeleton lead to CTD always/everytime anywhere, even when spawning it with console commands OR only in a certain cell/location/spot and does that happened everytime or just occasionally? 1 Link to comment
Niggaram Posted February 18 Share Posted February 18 Would it be possible for you to add just the creatures from this mod into demonic Creatures? https://www.nexusmods.com/skyrimspecialedition/mods/7073?tab=description I feel like it would fit perfectly and be also a nice addition to demonic creatures. 1 Link to comment
waiyan Posted February 19 Share Posted February 19 Compatible with creature overhaul? If so, do you recommend using it with this mod together? Link to comment
Thor2000 Posted February 19 Author Share Posted February 19 10 hours ago, Niggaram said: Would it be possible for you to add just the creatures from this mod into demonic Creatures? https://www.nexusmods.com/skyrimspecialedition/mods/7073?tab=description I feel like it would fit perfectly and be also a nice addition to demonic creatures. They've been suggested a couple of times but I haven't taken them in. It's nice models and all that, but I'm getting more and more "lorefriendly" about what I put in or not 🫤 2 hours ago, waiyan said: Compatible with creature overhaul? If so, do you recommend using it with this mod together? No idea? I recommend trying 😈 Link to comment
waiyan Posted February 19 Share Posted February 19 So, should I let Patch Fix v1.75 overwrite the mod to use the latest version? Link to comment
d31659575 Posted February 21 Share Posted February 21 Hi, I've been using the mod for a while. And I found that some goblins don't actually have their schlong suring the animation. Don't know what cause it. btw, is it possible to add Zombies from Mihail Monsters? The design is quite lore-friendly and the sound effect wsa cool. I'm now trying to add it to the CF, but I'm still learning on how to do it. Link to comment
Thor2000 Posted February 21 Author Share Posted February 21 On 2/19/2024 at 2:30 PM, waiyan said: So, should I let Patch Fix v1.75 overwrite the mod to use the latest version? Yes you must... I see I need to clarify that on the main page. 4 hours ago, d31659575 said: Hi, I've been using the mod for a while. And I found that some goblins don't actually have their schlong suring the animation. Don't know what cause it. btw, is it possible to add Zombies from Mihail Monsters? The design is quite lore-friendly and the sound effect wsa cool. I'm now trying to add it to the CF, but I'm still learning on how to do it. Which goblins.. Need exact name or base id. That zombie model looks pretty cool. Somewhat low res textures though. Besides I can't reuse Mihails stuff so I'd need to re-rig the whole thing from scratch from this source. Link to comment
Yliiz Posted February 21 Share Posted February 21 dumb question but are requirements absolutely required or can i just install to add new creatures? Link to comment
wwa06212 Posted February 21 Share Posted February 21 I have been re-registering for the past 30+ minutes. Link to comment
flatearthertom3 Posted February 21 Share Posted February 21 hey, just wanted to know if i only want to get goblins into my game, could I just delete every other npc entry with sse edit and be fine with that? Link to comment
Shane498 Posted February 22 Share Posted February 22 is there a patch for TWO (total werewolf overhaul)? because that mod adds a werewolf head on the creatures related to the werewolf (indigo, hunger...) Link to comment
Thor2000 Posted February 22 Author Share Posted February 22 On 2/21/2024 at 1:59 PM, Yliiz said: dumb question but are requirements absolutely required or can i just install to add new creatures? Those requirements are master esps of Demonic Creatures, so it's required unless you do some mod edits. There's a SFW version floating around on LL, but I only updated it to v1.6 because of low interest. On 2/21/2024 at 3:51 PM, wwa06212 said: I have been re-registering for the past 30+ minutes. Somethings wrong the installation. I'd doublecheck that. 22 hours ago, flatearthertom3 said: hey, just wanted to know if i only want to get goblins into my game, could I just delete every other npc entry with sse edit and be fine with that? Maybe... if you you make sure there's no "referenced" records left. Specially in quests and AI packages. I have thought of an goblinken only version of the mod earlier but... 8 hours ago, Shane498 said: is there a patch for TWO (total werewolf overhaul)? because that mod adds a werewolf head on the creatures related to the werewolf (indigo, hunger...) So it adds a werewolf head to each unit belonging to the werewolf race then. The only patching that will do is to set each demonic werewolf creature to a custom race. There's no such patch excisting as I am aware of. Link to comment
quarzo Posted February 22 Share Posted February 22 i tried this mod like last summer,amazing desings, but i remember a lot of nice creatures like spingran, rino, or some like hellhounds dont trigger sex animations, actually these can be fucked? Link to comment
johnhamm Posted February 24 Share Posted February 24 Great looking creatures but I'm mostly installing for the patrol feature lol. Any mod that makes Skyrim slightly more dynamic is welcome to me. Do the creatures patrolling despawn once they return to their caves or are they persistent? I ask because I use follower slavery mod and im not sure if that would cause a problem. I've got 2 other questions, do you know if there's a way to check which ABC version you have installed, and is this mod very stable? I get that last one might be insulting but the only other mod I've used to add new creatures was SIM and it was very much unstable. Thank you! Link to comment
Bigglsby Posted February 24 Share Posted February 24 1 hour ago, johnhamm said: Great looking creatures but I'm mostly installing for the patrol feature lol. Any mod that makes Skyrim slightly more dynamic is welcome to me. Do the creatures patrolling despawn once they return to their caves or are they persistent? I ask because I use follower slavery mod and im not sure if that would cause a problem. I've got 2 other questions, do you know if there's a way to check which ABC version you have installed, and is this mod very stable? I get that last one might be insulting but the only other mod I've used to add new creatures was SIM and it was very much unstable. Thank you! For ABC, the installer includes versioning information which show show in your mod manager (at least it does in MO2, should in Vortex as well I assume). If not, there is a meta.ini file in the folder that you can open up and shows the version. As for stability, I've been using it for quite a while and don't have any issues. Some people seem to have CTD issues, which I think is due to conflicting mods - either other creature additions/modifications that alter skeletons or meshes, or outdated mods (like ASOS), or load order issues. Personally with the basic config (standard, not SMP meshes), I haven't had any issues. Not to say there aren't obscure situations/spawns that MAY be a problem, I haven't run into them though. I recommend, for what it's worth. 2 Link to comment
wwa06212 Posted February 24 Share Posted February 24 I was knocked down by minotaurs with the defeat mod, and then a sex scene began but there is no penis on the minotaurs and also it is not lined up at all for the minotaur and my character, she is far away. Link to comment
Thor2000 Posted February 24 Author Share Posted February 24 4 hours ago, wwa06212 said: I was knocked down by minotaurs with the defeat mod, and then a sex scene began but there is no penis on the minotaurs Most likely because CF didn't registrate it correctly. See the FAQ. 4 hours ago, wwa06212 said: also it is not lined up at all for the minotaur and my character, she is far away. I've written about this too in mod description. About character being far away sounds like the regular sexlab glitch or an error with the animation itself. Now, people have been suggesting that the minotaurs should have the normal draugr size for better sexlab compabillity. I'll see if I can downsize them for next update. 6 hours ago, johnhamm said: Do the creatures patrolling despawn once they return to their caves or are they persistent? They are persistent. Link to comment
vhiznu Posted February 24 Share Posted February 24 Important question....are there any or (better) many female creatures added ?! Link to comment
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