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Demonic Creatures - Mod Version V1.8 -> Patch v1.81


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Hello, Thanks for your hard work! 

 

I noticed the v1.8 Minotaur ABC have physical collision with vagina now! 

I just wonder how you fixed it, I tried to fix it in v1.74. I know the default draugr ABC works so  I replaced the minotaur skeleton file with draugr skeleton, collision works but it make the model in-game scaled down to about half of the original size..  I also tried CK use the minotaur armor(model) to draugr, maybe I didn't edit json right, the normal model is replaced but the aroused model switch back to original draugr..

 

 

Another question is: for me the default Bear ABC is not working(no collision), is there a way to fix it?  I only have ABC installed for creatures.

 

Link to comment

This is my load order, I don't have many mods that I know of that affect the creatures I have had trouble with.

I did remove Animal Sos like I was recommended, and now I have only had it affect a few creatures that I assume hadn't updated yet. I will try and post more if I come across more creatures with the issue.

Spoiler

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccasvsse001-almsivi.esm
ccBGSSSE001-Fish.esm
ccbgssse002-exoticarrows.esl
ccbgssse003-zombies.esl
ccbgssse004-ruinsedge.esl
ccbgssse005-goldbrand.esl
ccbgssse006-stendarshammer.esl
ccbgssse007-chrysamere.esl
ccbgssse010-petdwarvenarmoredmudcrab.esl
ccbgssse011-hrsarmrelvn.esl
ccbgssse012-hrsarmrstl.esl
ccbgssse014-spellpack01.esl
ccbgssse019-staffofsheogorath.esl
ccbgssse020-graycowl.esl
ccbgssse021-lordsmail.esl
ccmtysse001-knightsofthenine.esl
ccQDRSSE001-SurvivalMode.esl
cctwbsse001-puzzledungeon.esm
cceejsse001-hstead.esm
ccqdrsse002-firewood.esl
ccbgssse018-shadowrend.esl
ccbgssse035-petnhound.esl
ccfsvsse001-backpacks.esl
cceejsse002-tower.esl
ccedhsse001-norjewel.esl
ccvsvsse002-pets.esl
ccBGSSSE037-Curios.esl
ccbgssse034-mntuni.esl
ccbgssse045-hasedoki.esl
ccbgssse008-wraithguard.esl
ccbgssse036-petbwolf.esl
ccffbsse001-imperialdragon.esl
ccmtysse002-ve.esl
ccbgssse043-crosselv.esl
ccvsvsse001-winter.esl
cceejsse003-hollow.esl
ccbgssse016-umbra.esm
ccbgssse031-advcyrus.esm
ccbgssse038-bowofshadows.esl
ccbgssse040-advobgobs.esl
ccbgssse050-ba_daedric.esl
ccbgssse052-ba_iron.esl
ccbgssse054-ba_orcish.esl
ccbgssse058-ba_steel.esl
ccbgssse059-ba_dragonplate.esl
ccbgssse061-ba_dwarven.esl
ccpewsse002-armsofchaos.esl
ccbgssse041-netchleather.esl
ccedhsse002-splkntset.esl
ccbgssse064-ba_elven.esl
ccbgssse063-ba_ebony.esl
ccbgssse062-ba_dwarvenmail.esl
ccbgssse060-ba_dragonscale.esl
ccbgssse056-ba_silver.esl
ccbgssse055-ba_orcishscaled.esl
ccbgssse053-ba_leather.esl
ccbgssse051-ba_daedricmail.esl
ccbgssse057-ba_stalhrim.esl
ccbgssse066-staves.esl
ccbgssse067-daedinv.esm
ccbgssse068-bloodfall.esl
ccbgssse069-contest.esl
ccvsvsse003-necroarts.esl
ccvsvsse004-beafarmer.esl
ccBGSSSE025-AdvDSGS.esm
ccffbsse002-crossbowpack.esl
ccbgssse013-dawnfang.esl
ccrmssse001-necrohouse.esl
ccedhsse003-redguard.esl
cceejsse004-hall.esl
cceejsse005-cave.esm
cckrtsse001_altar.esl
cccbhsse001-gaunt.esl
ccafdsse001-dwesanctuary.esm
_ResourcePack.esl
ApachiiHair.esm
Campfire.esm
RaceCompatibility.esm
ZaZAnimationPack.esm
SexLab.esm
SexLabAroused.esm
CreatureFramework.esm
Schlongs of Skyrim - Core.esm
EFFCore.esm
Expressive Facegen Morphs.esl
High Poly Head.esm
LewdMarks.esl
RealisticWaterTwo - Resources.esm
HentaiPregnancy.esm
FluffyEars.esl
OSA.esm
iWant Widgets.esl
1Goblins.esl
Unofficial Skyrim Special Edition Patch.esp
MajesticMountains_Landscape.esm
Amputator.esm
BSAssets.esm
BSHeartland.esm
LegacyoftheDragonborn.esm
BS_DLC_patch.esp
Fertility Mode.esm
paradise_halls.esm
Pahe_Dragonborn_fixes.esl
Wyrmstooth.esp
Vominheim.esm
Enhanced Landscapes.esp
Shezarrine Saga.esm
RaceMenu.esp
HornyDiverseDragons3.esp
RaceMenuPlugin.esp
SurWR.esp
Apocalypse - Magic of Skyrim.esp
Alternate Start - Live Another Life.esp
BaboInteractiveDia.esp
3BBB.esp
CBBE.esp
RaceMenuMorphsCBBE.esp
WindhelmSSE.esp
Complete Alchemy & Cooking Overhaul.esp
COTN - Dawnstar.esp
COTN - Falkreath.esp
COTN - Morthal.esp
COTN - Winterhold.esp
Weapons Armor Clothing & Clutter Fixes.esp
WACCF_BashedPatchLvlListFix.esp
Complete Crafting Overhaul_Remastered.esp
BDUngulates.esp
BDUngulateSOS.esp
Schlongs of Skyrim.esp
BadDogSchlongCore.esp
BDUngulateHoodies.esp
BDSpikySlitSchlong.esp
BDHoodieSchlong.esp
SOS - VectorPlexus Regular Addon.esp
Dirt and Blood - Dynamic Visuals.esp
DirtBloodAndCum.esp
DiverseDragonsCollectionSE.esp
DW.esp
EFFDialogue.esp
FMS_FemaleMakeupSuite.esp
FNIS.esp
Frostfall.esp
FurnitureMarkerSex.esp
GR Inari EarsTails SMP.esp
Hothtrooper44_Armor_Ecksstra.esp
Hothtrooper44_ArmorCompilation.esp
Immersive Patrols II.esp
Immersive Sounds - Compendium.esp
Imperious - Races of Skyrim.esp
Inigo.esp
KS Hairdo's.esp
MassMatchMakerSE.esp
Ordinator - Perks of Skyrim.esp
RealisticWaterTwo.esp
Religion.esp
RosaFollower.esp
SexLab Aroused Creatures.esp
SexLabTools.esp
SexLab Enchantress.esp
SexLab Inflation Framework.esp
SexLab Extra Voices.esp
SexLab_RelationshipDialogueSystem.esp
SLSO.esp
SimplyKnock.esp
SkyUI_SE.esp
sl_triggers.esp
SLAnimLoader.esp
SlaveTats.esp
SMPTails.esp
Succubus Heart.esp
Summermyst - Enchantments of Skyrim.esp
TheEyesOfBeauty.esp
TrueStormsSE.esp
UIExtensions.esp
SOSRaceMenu.esp
XPMSE.esp
FM_OSTIM_Integration.esp
OStim.esp
OSearch.esp
OAlign.esp
ORomance.esp
ODefeat.esp
OPrivacy.esp
SexLab_Solutions.esp
Tongues.esp
OAhegao.esp
Triumvirate - Mage Archetypes.esp
HalfKhajiit.esp
HalfKhajiitHighPolyHeadPatch.esp
HalfKhajiitImperiousPatch.esp
JoyfulFollowers.esp
SOS - Female Pubics.esp
OCum.esp
OVirginity.esp
BakaFactoryABC.esp
Skyrim Teens.esp
BardsGoTheFToSleep.esp
Obsidian Weathers.esp
Obsidian Weathers - Patch - Rudy ENB.esp
BlendedRoads.esp
dD - Enhanced Blood Main.esp
Folkvangr - Grass and Landscape Overhaul.esp
FullCentaurRace.esp
MajesticMountains.esp
Moonlight Tales Special Edition.esp
Nature of the Wild Lands.esp
Nature of the Wild Lands - CACO.esp
Nature of the Wild Lands - Autumn Birches.esp
Nature of the Wild Lands - Alternate start.esp
S3DRocks.esp
SexLabWerewolves.esp
SMIM-SE-Merged-All.esp
Tainted_Blood.esp
AcquisitiveSoulGemMultithreaded.esp
BDBirds.esp
BDBirdNPC.esp
CellanRace.esp
CellanNPC.esp
LykaiosReborn.esp
LykaiosNPCs.esp
LykaiosSchlongs.esp
P1FlyingRing.esp
Animated Wings Ultimate.esp
BDBirdWings.esp
UnlimitedRingsAndAmulets-BaseWithUSSEP.esp
UnlimitedRingsAndAmulets-CCOR.esp
Wildwolves - the Lykaios Siblings.esp
Botox SE.esp
SeperateFemaleHeadDetail.esp
AnubAnimObj.esp
NibblesAnimObjects.esp
PsycheAnimationObjects.esp
ShowRaceMenuAlternative.esp
Missives.esp
Missives - Solstheim.esp
PuppetMaster.esp
SLDragons.esp
DemonicCreatures.esp
MCMHelper.esp
IntelligentVoicedDirtyTalk.esp
Sacrosanct - Vampires of Skyrim.esp
BOOBIES_ImmersiveIcons.esp
DawnguardArsenal.esp
FemaleOutfitReplacer.esp
I4IconAddon.esp
The Amazing World of Bikini Armors REMASTERED.esp
TAWOBA Remastered Leveled List.esp
(Pumpkin)-TEWOBA-TheExpandedWorldofBikiniArmor.esp
Hoodless Dragon Priest Masks - REPLACER.esp
HDPM_PATCH.esp
MIRAAK_PATCH.esp
SLTriggersCumEffects.esp
SLNights.esp
Smooth Argonians.esp
smp beast tail.esp
SpongebobHentai Orcs.esp
Take A Peek - New Stealth Mechanic.esp
[Dint999] SecretChildOfTalos.esp
ahzFleetKnight.esp
BDBrumaCreatures.esp
Cumshot.esp
CumshotOStim.esp
CumshotSL.esp
DeadlyCombat.esp
DeadlyCombatMCM.esp
Dragon Horns and Tails.esp
HearthfireMultiKid.esp
HearthfireMultiKid_LastName.esp
HORNY.esp
MF_SpectatorCrowds.esp
redrock.esp
TDNEquipableHorns.esp
[Ryan Reos] Dark Elf Blader.esp
SexLabDefeat.esp
Sotteta Necromancer Outfit.esp
Tembtra Thief Armor.esp
Ursine Armor Pack.esp
EstrusChaurus.esp
EstrusDwemer.esp
EstrusSpider.esp
EstrusTrappedEggs.esp
OBIS SE.esp
OBIS SE Patrols Addon.esp
SexlabAchievement.esp
SnoipehMoreCreatures.esp
DIVERSE SKYRIM.esp
Fertility Mode 3 Fixes and Updates.esp
OMerchants.esp
SL Survival.esp
BladeAndBlunt.esp
KSHairdosSMP.esp
Precision.esp
WereCircle.esp
paradise_halls_SLExtension.esp
DiaryOfMine.esp
RW2RND.esp
RealisticNeedsandDiseases.esp
RealisticNeedsandDiseases_Frostfall Patch.esp
Stendarr Rising.esp
Stendarr Rising - LOTD CACO patch.esp
Stendarr Rising - CACO patch.esp
AuthenticSindingFollower.esp
Shadow of Skyrim.esp
AuthenticSindingFollower - VanillaWerewolf_patch.esp
DealingwithDaedra.esp
dealsRedesigned.esp
DealingwithSexualDaedra.esp
TrueHel.esp
Bandit Lines Expansion.esp
Bandit Lines Expansion for OBIS.esp
Forsworn and Thalmor Lines Expansion.esp
Civil War Lines Expansion.esp
MaximumCarnage.esp
MaximumDestruction.esp
NPCs Take Cover.esp
Nordic Winds.esp
BlackreachEerieAmbience.esp
WildwoodEchoes.esp
WhalesOffTheCoast.esp
Collygon - Mercenary Armor.esp
ImperialSoldiersDialogueExpansion.esp
NewZombies - Disable Quest.esp
NewZombies.esp
NewZombies - Umbra Patch.esp
NewZombies - Cyrodiil Patch.esp
DX Succubus Armor.esp
BDE_Armor.esp
Fashions of the Banditry.esp
ForswornVarietyArmorPack.esp
Asuras Guard [Armor].esp
IA CBBE Patch.esp
DT_Hjertesten Hall.esp
Death Consumes All.esp
TG Alternative Endings.esp
Sexlab - Cum Overlays.esp
OBody.esp
TakeNotes.esp
Immersive Weapons.esp
Extended Bandit Dialogue.esp
AI Overhaul.esp
PaarthurnaxQuestExpansion.esp
CollegeOfWinterholdImmersive.esp
CWIOrdinatorPatchSSE.esp
Cum Alchemy.esp
Cum Alchemy - SL Survival Patch.esp
Cum Alchemy - CACO Patch.esp
Celtic_Music_In_Skyrim_SE.esp
Hunterborn.esp
ScrimshawExpanded.esp
Hunterborn - Soups and Stews.esp
Hunterborn - Campfire Patch.esp
MoreNastyCritters.esp
MNC_ABC_Patch.esp
HentaiCreatures.esp
WerewolvesHCOS.esp
WerewolvesExtras.esp
MonsterLipSync1.esp
Werewolves.esp
WerewolvesExtrasMTSE.esp
HornyCreatures.esp
sr_FillHerUp.esp
SLAL_AnimationByBakaFactory.esp
BB_ScourgeBeast.esp
BloodBorne_Beast_HC.esp
Berserk Troll.esp
Berserk Troll_HC.esp
Guards_Armor_Replacer.esp
Guards Armor Replacer - Immersive Armors Patch.esp

 

Edited by honnorboss
Link to comment
1 hour ago, honnorboss said:

This is my load order, I don't have many mods that I know of that affect the creatures I have had trouble with.

I did remove Animal Sos like I was recommended, and now I have only had it affect a few creatures that I assume hadn't updated yet. I will try and post more if I come across more creatures with the issue.

  Hide contents

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccasvsse001-almsivi.esm
ccBGSSSE001-Fish.esm
ccbgssse002-exoticarrows.esl
ccbgssse003-zombies.esl
ccbgssse004-ruinsedge.esl
ccbgssse005-goldbrand.esl
ccbgssse006-stendarshammer.esl
ccbgssse007-chrysamere.esl
ccbgssse010-petdwarvenarmoredmudcrab.esl
ccbgssse011-hrsarmrelvn.esl
ccbgssse012-hrsarmrstl.esl
ccbgssse014-spellpack01.esl
ccbgssse019-staffofsheogorath.esl
ccbgssse020-graycowl.esl
ccbgssse021-lordsmail.esl
ccmtysse001-knightsofthenine.esl
ccQDRSSE001-SurvivalMode.esl
cctwbsse001-puzzledungeon.esm
cceejsse001-hstead.esm
ccqdrsse002-firewood.esl
ccbgssse018-shadowrend.esl
ccbgssse035-petnhound.esl
ccfsvsse001-backpacks.esl
cceejsse002-tower.esl
ccedhsse001-norjewel.esl
ccvsvsse002-pets.esl
ccBGSSSE037-Curios.esl
ccbgssse034-mntuni.esl
ccbgssse045-hasedoki.esl
ccbgssse008-wraithguard.esl
ccbgssse036-petbwolf.esl
ccffbsse001-imperialdragon.esl
ccmtysse002-ve.esl
ccbgssse043-crosselv.esl
ccvsvsse001-winter.esl
cceejsse003-hollow.esl
ccbgssse016-umbra.esm
ccbgssse031-advcyrus.esm
ccbgssse038-bowofshadows.esl
ccbgssse040-advobgobs.esl
ccbgssse050-ba_daedric.esl
ccbgssse052-ba_iron.esl
ccbgssse054-ba_orcish.esl
ccbgssse058-ba_steel.esl
ccbgssse059-ba_dragonplate.esl
ccbgssse061-ba_dwarven.esl
ccpewsse002-armsofchaos.esl
ccbgssse041-netchleather.esl
ccedhsse002-splkntset.esl
ccbgssse064-ba_elven.esl
ccbgssse063-ba_ebony.esl
ccbgssse062-ba_dwarvenmail.esl
ccbgssse060-ba_dragonscale.esl
ccbgssse056-ba_silver.esl
ccbgssse055-ba_orcishscaled.esl
ccbgssse053-ba_leather.esl
ccbgssse051-ba_daedricmail.esl
ccbgssse057-ba_stalhrim.esl
ccbgssse066-staves.esl
ccbgssse067-daedinv.esm
ccbgssse068-bloodfall.esl
ccbgssse069-contest.esl
ccvsvsse003-necroarts.esl
ccvsvsse004-beafarmer.esl
ccBGSSSE025-AdvDSGS.esm
ccffbsse002-crossbowpack.esl
ccbgssse013-dawnfang.esl
ccrmssse001-necrohouse.esl
ccedhsse003-redguard.esl
cceejsse004-hall.esl
cceejsse005-cave.esm
cckrtsse001_altar.esl
cccbhsse001-gaunt.esl
ccafdsse001-dwesanctuary.esm
_ResourcePack.esl
ApachiiHair.esm
Campfire.esm
RaceCompatibility.esm
ZaZAnimationPack.esm
SexLab.esm
SexLabAroused.esm
CreatureFramework.esm
Schlongs of Skyrim - Core.esm
EFFCore.esm
Expressive Facegen Morphs.esl
High Poly Head.esm
LewdMarks.esl
RealisticWaterTwo - Resources.esm
HentaiPregnancy.esm
FluffyEars.esl
OSA.esm
iWant Widgets.esl
1Goblins.esl
Unofficial Skyrim Special Edition Patch.esp
MajesticMountains_Landscape.esm
Amputator.esm
BSAssets.esm
BSHeartland.esm
LegacyoftheDragonborn.esm
BS_DLC_patch.esp
Fertility Mode.esm
paradise_halls.esm
Pahe_Dragonborn_fixes.esl
Wyrmstooth.esp
Vominheim.esm
Enhanced Landscapes.esp
Shezarrine Saga.esm
RaceMenu.esp
HornyDiverseDragons3.esp
RaceMenuPlugin.esp
SurWR.esp
Apocalypse - Magic of Skyrim.esp
Alternate Start - Live Another Life.esp
BaboInteractiveDia.esp
3BBB.esp
CBBE.esp
RaceMenuMorphsCBBE.esp
WindhelmSSE.esp
Complete Alchemy & Cooking Overhaul.esp
COTN - Dawnstar.esp
COTN - Falkreath.esp
COTN - Morthal.esp
COTN - Winterhold.esp
Weapons Armor Clothing & Clutter Fixes.esp
WACCF_BashedPatchLvlListFix.esp
Complete Crafting Overhaul_Remastered.esp
BDUngulates.esp
BDUngulateSOS.esp
Schlongs of Skyrim.esp
BadDogSchlongCore.esp
BDUngulateHoodies.esp
BDSpikySlitSchlong.esp
BDHoodieSchlong.esp
SOS - VectorPlexus Regular Addon.esp
Dirt and Blood - Dynamic Visuals.esp
DirtBloodAndCum.esp
DiverseDragonsCollectionSE.esp
DW.esp
EFFDialogue.esp
FMS_FemaleMakeupSuite.esp
FNIS.esp
Frostfall.esp
FurnitureMarkerSex.esp
GR Inari EarsTails SMP.esp
Hothtrooper44_Armor_Ecksstra.esp
Hothtrooper44_ArmorCompilation.esp
Immersive Patrols II.esp
Immersive Sounds - Compendium.esp
Imperious - Races of Skyrim.esp
Inigo.esp
KS Hairdo's.esp
MassMatchMakerSE.esp
Ordinator - Perks of Skyrim.esp
RealisticWaterTwo.esp
Religion.esp
RosaFollower.esp
SexLab Aroused Creatures.esp
SexLabTools.esp
SexLab Enchantress.esp
SexLab Inflation Framework.esp
SexLab Extra Voices.esp
SexLab_RelationshipDialogueSystem.esp
SLSO.esp
SimplyKnock.esp
SkyUI_SE.esp
sl_triggers.esp
SLAnimLoader.esp
SlaveTats.esp
SMPTails.esp
Succubus Heart.esp
Summermyst - Enchantments of Skyrim.esp
TheEyesOfBeauty.esp
TrueStormsSE.esp
UIExtensions.esp
SOSRaceMenu.esp
XPMSE.esp
FM_OSTIM_Integration.esp
OStim.esp
OSearch.esp
OAlign.esp
ORomance.esp
ODefeat.esp
OPrivacy.esp
SexLab_Solutions.esp
Tongues.esp
OAhegao.esp
Triumvirate - Mage Archetypes.esp
HalfKhajiit.esp
HalfKhajiitHighPolyHeadPatch.esp
HalfKhajiitImperiousPatch.esp
JoyfulFollowers.esp
SOS - Female Pubics.esp
OCum.esp
OVirginity.esp
BakaFactoryABC.esp
Skyrim Teens.esp
BardsGoTheFToSleep.esp
Obsidian Weathers.esp
Obsidian Weathers - Patch - Rudy ENB.esp
BlendedRoads.esp
dD - Enhanced Blood Main.esp
Folkvangr - Grass and Landscape Overhaul.esp
FullCentaurRace.esp
MajesticMountains.esp
Moonlight Tales Special Edition.esp
Nature of the Wild Lands.esp
Nature of the Wild Lands - CACO.esp
Nature of the Wild Lands - Autumn Birches.esp
Nature of the Wild Lands - Alternate start.esp
S3DRocks.esp
SexLabWerewolves.esp
SMIM-SE-Merged-All.esp
Tainted_Blood.esp
AcquisitiveSoulGemMultithreaded.esp
BDBirds.esp
BDBirdNPC.esp
CellanRace.esp
CellanNPC.esp
LykaiosReborn.esp
LykaiosNPCs.esp
LykaiosSchlongs.esp
P1FlyingRing.esp
Animated Wings Ultimate.esp
BDBirdWings.esp
UnlimitedRingsAndAmulets-BaseWithUSSEP.esp
UnlimitedRingsAndAmulets-CCOR.esp
Wildwolves - the Lykaios Siblings.esp
Botox SE.esp
SeperateFemaleHeadDetail.esp
AnubAnimObj.esp
NibblesAnimObjects.esp
PsycheAnimationObjects.esp
ShowRaceMenuAlternative.esp
Missives.esp
Missives - Solstheim.esp
PuppetMaster.esp
SLDragons.esp
DemonicCreatures.esp
MCMHelper.esp
IntelligentVoicedDirtyTalk.esp
Sacrosanct - Vampires of Skyrim.esp
BOOBIES_ImmersiveIcons.esp
DawnguardArsenal.esp
FemaleOutfitReplacer.esp
I4IconAddon.esp
The Amazing World of Bikini Armors REMASTERED.esp
TAWOBA Remastered Leveled List.esp
(Pumpkin)-TEWOBA-TheExpandedWorldofBikiniArmor.esp
Hoodless Dragon Priest Masks - REPLACER.esp
HDPM_PATCH.esp
MIRAAK_PATCH.esp
SLTriggersCumEffects.esp
SLNights.esp
Smooth Argonians.esp
smp beast tail.esp
SpongebobHentai Orcs.esp
Take A Peek - New Stealth Mechanic.esp
[Dint999] SecretChildOfTalos.esp
ahzFleetKnight.esp
BDBrumaCreatures.esp
Cumshot.esp
CumshotOStim.esp
CumshotSL.esp
DeadlyCombat.esp
DeadlyCombatMCM.esp
Dragon Horns and Tails.esp
HearthfireMultiKid.esp
HearthfireMultiKid_LastName.esp
HORNY.esp
MF_SpectatorCrowds.esp
redrock.esp
TDNEquipableHorns.esp
[Ryan Reos] Dark Elf Blader.esp
SexLabDefeat.esp
Sotteta Necromancer Outfit.esp
Tembtra Thief Armor.esp
Ursine Armor Pack.esp
EstrusChaurus.esp
EstrusDwemer.esp
EstrusSpider.esp
EstrusTrappedEggs.esp
OBIS SE.esp
OBIS SE Patrols Addon.esp
SexlabAchievement.esp
SnoipehMoreCreatures.esp
DIVERSE SKYRIM.esp
Fertility Mode 3 Fixes and Updates.esp
OMerchants.esp
SL Survival.esp
BladeAndBlunt.esp
KSHairdosSMP.esp
Precision.esp
WereCircle.esp
paradise_halls_SLExtension.esp
DiaryOfMine.esp
RW2RND.esp
RealisticNeedsandDiseases.esp
RealisticNeedsandDiseases_Frostfall Patch.esp
Stendarr Rising.esp
Stendarr Rising - LOTD CACO patch.esp
Stendarr Rising - CACO patch.esp
AuthenticSindingFollower.esp
Shadow of Skyrim.esp
AuthenticSindingFollower - VanillaWerewolf_patch.esp
DealingwithDaedra.esp
dealsRedesigned.esp
DealingwithSexualDaedra.esp
TrueHel.esp
Bandit Lines Expansion.esp
Bandit Lines Expansion for OBIS.esp
Forsworn and Thalmor Lines Expansion.esp
Civil War Lines Expansion.esp
MaximumCarnage.esp
MaximumDestruction.esp
NPCs Take Cover.esp
Nordic Winds.esp
BlackreachEerieAmbience.esp
WildwoodEchoes.esp
WhalesOffTheCoast.esp
Collygon - Mercenary Armor.esp
ImperialSoldiersDialogueExpansion.esp
NewZombies - Disable Quest.esp
NewZombies.esp
NewZombies - Umbra Patch.esp
NewZombies - Cyrodiil Patch.esp
DX Succubus Armor.esp
BDE_Armor.esp
Fashions of the Banditry.esp
ForswornVarietyArmorPack.esp
Asuras Guard [Armor].esp
IA CBBE Patch.esp
DT_Hjertesten Hall.esp
Death Consumes All.esp
TG Alternative Endings.esp
Sexlab - Cum Overlays.esp
OBody.esp
TakeNotes.esp
Immersive Weapons.esp
Extended Bandit Dialogue.esp
AI Overhaul.esp
PaarthurnaxQuestExpansion.esp
CollegeOfWinterholdImmersive.esp
CWIOrdinatorPatchSSE.esp
Cum Alchemy.esp
Cum Alchemy - SL Survival Patch.esp
Cum Alchemy - CACO Patch.esp
Celtic_Music_In_Skyrim_SE.esp
Hunterborn.esp
ScrimshawExpanded.esp
Hunterborn - Soups and Stews.esp
Hunterborn - Campfire Patch.esp
MoreNastyCritters.esp
MNC_ABC_Patch.esp
HentaiCreatures.esp
WerewolvesHCOS.esp
WerewolvesExtras.esp
MonsterLipSync1.esp
Werewolves.esp
WerewolvesExtrasMTSE.esp
HornyCreatures.esp
sr_FillHerUp.esp
SLAL_AnimationByBakaFactory.esp
BB_ScourgeBeast.esp
BloodBorne_Beast_HC.esp
Berserk Troll.esp
Berserk Troll_HC.esp
Guards_Armor_Replacer.esp
Guards Armor Replacer - Immersive Armors Patch.esp

 


Rather than looking at the plugins, look at your actual mod list; some mods I've seen, like Dynamic Animal Variants, and other mods that replace creature skeletons can conflict. I would say for best compatibility, scour and disable anything that touches anything with animal models, moreso vanilla variants. That way, you'll ensure that your vanilla creatures stay untouched.

I'm also having a certain issue with the Welwa from this mod where defeat doesn't allow the character to surrender to it, and thus doesn't proc. It uses the bear skeleton right? I've reconfigured and allowed bears, so it shouldn't be that. I'll have to take a look at the classification in ssedit or something

 

I've spawned a minotaur lord to test which worked with defeat, and indeed uses the draugr skeletons.

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Just did a fresh reinstall of Skyrim and a few of my mods. Trying to use this one but anytime I test animations with a drowner it says I'm not able to surrender to this actor? Using defeat and it works with regular draugr and the drowner uses the draugr animations I think.

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7 hours ago, LegalizeSkooma24 said:

Just did a fresh reinstall of Skyrim and a few of my mods. Trying to use this one but anytime I test animations with a drowner it says I'm not able to surrender to this actor? Using defeat and it works with regular draugr and the drowner uses the draugr animations I think.

 

Double check that you've clicked the reconfigure option in the general settings of either defeat, or a similar option in whatever defeat mod you're using. Then go to player as victim tab and scroll down to assault by creature and check that all your creatures are in list of enabled races. Spawning a drowner worked for me while surrendering.

 

Actually, I see what the issue is; so I tested it by spawning the drowner and welwa through console, which spawned a regular of each. There are also "Rogue", "Young", etc classified enemies of the same race, which can't be surrendered to. Surrendering to the ones without the extra classification work.

That extra classification might actually come from BDIC's mod since that comes with the meshes and the textures?

 

They don't trigger the SL defeat surrender, defeat end, nor do they trigger any animations from Aroused Creatures if you engage with them since they seem to not be registered within the same race.

 

Edited by Roarc
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On 3/27/2024 at 8:27 PM, Thor2000 said:

They are not needed anymore.

 

You can look in the credit section and find the list of mihails creatures.

Should be allright. Just to be sure, stay in an interior cell and wait 30 ingame days to reset all cells.

There's defently a mod that interferes here. Did you try open up xEdit with all mods active and see if anything overwrites the creature races? Even if all seems ok it might done by scripts too.

Such a feature would be cool but takes "some" time to create. Additionally I don't use the vanilla falmer texture so whatever I would make wouldn't be compatible with what others have installed. Strap on solutions are easier 🙃

ahhh so only a few of mihails creations. Not stuff like the High Minotaurs or his newer Ogres.
Is there any chance those *might* be added? Or at least given schlong patches? Or is there an issue with that permission wise.

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On 3/29/2024 at 5:41 PM, Roarc said:

 

Double check that you've clicked the reconfigure option in the general settings of either defeat, or a similar option in whatever defeat mod you're using. Then go to player as victim tab and scroll down to assault by creature and check that all your creatures are in list of enabled races. Spawning a drowner worked for me while surrendering.

 

Actually, I see what the issue is; so I tested it by spawning the drowner and welwa through console, which spawned a regular of each. There are also "Rogue", "Young", etc classified enemies of the same race, which can't be surrendered to. Surrendering to the ones without the extra classification work.

That extra classification might actually come from BDIC's mod since that comes with the meshes and the textures?

 

They don't trigger the SL defeat surrender, defeat end, nor do they trigger any animations from Aroused Creatures if you engage with them since they seem to not be registered within the same race.

 

Ohh interesting, I was doing some testing to make sure everything worked before starting the playthrough and spawned a drowner in via console, maybe the one I used was like the one you mentioned? That's good to know, matchmaker didn't work on them either.

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1 hour ago, LegalizeSkooma24 said:

Ohh interesting, I was doing some testing to make sure everything worked before starting the playthrough and spawned a drowner in via console, maybe the one I used was like the one you mentioned? That's good to know, matchmaker didn't work on them either.


If you spawned a drowner in via console and it didn’t allow you to surrender or use matchmaker, then yeah, the reconfigure option in defeat may help you with that. If you have SL aroused creatures, it’ll also show you a debug menu in the help tab which can provide a reason why the animation didn’t play. The creatures that just say the regular name shouldn’t have an issue save for a few that just don’t work in general (I think most people had issues with Minotaur, ogre, and welwa from Immersive Creatures).
 

So as it turns out, Immersive Creatures has animal variants while adding the new creatures. Don’t exactly know how to remove that function in SSEdit, probably gonna have to look at the esp
 

Try spawning in a Minotaur lord and see if you get animations from that. If you don’t, then try re-registering animations via resettting animation registry in sexlab and enabling/registering again in SL animation loader. If you do get animations for the Minotaur lord, then probably try re-registering in creature framework. Could also check what version you have and see if it’s the most recent for your Skyrim version.

Edited by Roarc
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1 hour ago, Roarc said:

So as it turns out, Immersive Creatures has animal variants while adding the new creatures. Don’t exactly know how to remove that function in SSEdit, probably gonna have to look at the esp

Without exactly knowing what you are trying to do, there's a procedure written by me in the FAQ section that can help you remove certain creatures.

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I wanted to try get this mod again to see if it will work & I think I know why I had texture & mess issues before. May I ask how big this mod is uncompressed? Because this time I tried to install it manually instead of using Vortex, so I installed the Mediafire file & extracted it too my data folder, when the extraction bar got to the end, it was still downloading more files & then it said I didn't have enough storage to finish installing it, I had about 9 GB of storage left before downloading this & that wasn't apparently enough storage, wtf? Please tell me I just did something wrong because I refuse to believe this mod is that big, if it is actually that big then it really needs to be optimised because that is ridiculous.

 

Edit: I looked into the 7zip file & the mod should only be about 4GB. So I'm very confused now, either my laptop isn't displaying an accurate amount of my storage, it's extracting more than it should be or I did something wrong when extracting it.

Edited by PhoenixFlyer324650
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27 minutes ago, Thor2000 said:

Without exactly knowing what you are trying to do, there's a procedure written by me in the FAQ section that can help you remove certain creatures.


To be honest, I’m not exactly sure how to go about it as well.

 

Basically the issue here is that when I saw a patrol of Welwas in the world, there were separate types of welwa’s. They had different names, Young Welwa, and Rogue Welwa. Those didn’t process any animations via SL, defeat, even if re-registering via Creature Framework. I don’t exactly want to remove the welwa’s entirely. If I spawn in a welwa using the 1.8 pdf and the id within it, it works perfectly fine since the name is just Welwa.

 

I don’t know exactly what is making these creatures have separate keywords attached that break the CF compatibility with them. To clarify, they work fine, they don’t crash the game, they just don’t work with SL entirely. Maybe that’s just obvious, but would appreciate some insight.

 

If removing them entirely is the best solution, then that’s fine. I’m just a bit curious if the extra name is just a feature of Skyrim to begin with, or some other mod that’s conflicting.

 

If you want pictures of what I’m talking about, I’ll send some when I get a chance.

Edited by Roarc
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1 hour ago, PhoenixFlyer324650 said:

I wanted to try get this mod again to see if it will work & I think I know why I had texture & mess issues before. May I ask how big this mod is uncompressed? Because this time I tried to install it manually instead of using Vortex, so I installed the Mediafire file & extracted it too my data folder, when the extraction bar got to the end, it was still downloading more files & then it said I didn't have enough storage to finish installing it, I had about 9 GB of storage left before downloading this & that wasn't apparently enough storage, wtf? Please tell me I just did something wrong because I refuse to believe this mod is that big, if it is actually that big then it really needs to be optimised because that is ridiculous.

 

Edit: I looked into the 7zip file & the mod should only be about 4GB. So I'm very confused now, either my laptop isn't displaying an accurate amount of my storage, it's extracting more than it should be or I did something wrong when extracting it.

4 gb sounds better than 9 gb but I'm not near my pc so I can't check to be sure. If the case us you want lesser resolutions, there is a 2k res pack you can download. I don't think I can help you with the laptop issue :-/

1 hour ago, Roarc said:

I saw a patrol of Welwas in the world, there were separate types of welwa’s. They had different names, Young Welwa, and Rogue Welwa. Those didn’t process any animations via SL,

 

If you want pictures of what I’m talking about, I’ll send some when I get a chance.

Pics not needed.

 

You have a mod that also brings creatures named "welva" into Skyrim. SIC perhaps? But creature skin registration in creature framework (CF) is exclusive. Meaning when I registrate the welva in CF, I use an armor skin record for the Welva that belongs to Demonic Creatures and it is registrated in the demoniccreatures.json file. And Demonic Creature Welva NPCs will only use the armor skin hosted in DemonicCreatures.esp.

 

The young welva etc you're mentioning us a different NPCs from a another mod. They use their own custom armor skin record hosted in their own mod esp, and it will be provided by SIC (if that's the mod you have).

 

To be compatible with Sexlab a creature needs a skin number two. The aroused or erected armor skin. Demonic Creatures provides both normal and aroused skins. SIC don't. You will need bad dog's SIC addon on top of SIC to get these Welvas to work with Sexlab.

 

I suspect you already have Bad dog's addon installed. So if the young welwa still won't work I cannot say why. Demonic Creature Welvas use the vanilla bearrace. Maybe SIC kept the Welva race. Custom races can be a bit more complex to get up and running. Specially on excisting saves. Still  a third of Demonic creatures are custom races now and they all work here with me (fingers crossed).

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56 minutes ago, Thor2000 said:

4 gb sounds better than 9 gb but I'm not near my pc so I can't check to be sure. If the case us you want lesser resolutions, there is a 2k res pack you can download. I don't think I can help you with the laptop issue 😕

Pics not needed.

 

You have a mod that also brings creatures named "welva" into Skyrim. SIC perhaps? But creature skin registration in creature framework (CF) is exclusive. Meaning when I registrate the welva in CF, I use an armor skin record for the Welva that belongs to Demonic Creatures and it is registrated in the demoniccreatures.json file. And Demonic Creature Welva NPCs will only use the armor skin hosted in DemonicCreatures.esp.

 

The young welva etc you're mentioning us a different NPCs from a another mod. They use their own custom armor skin record hosted in their own mod esp, and it will be provided by SIC (if that's the mod you have).

 

To be compatible with Sexlab a creature needs a skin number two. The aroused or erected armor skin. Demonic Creatures provides both normal and aroused skins. SIC don't. You will need bad dog's SIC addon on top of SIC to get these Welvas to work with Sexlab.

 

I suspect you already have Bad dog's addon installed. So if the young welwa still won't work I cannot say why. Demonic Creature Welvas use the vanilla bearrace. Maybe SIC kept the Welva race. Custom races can be a bit more complex to get up and running. Specially on excisting saves. Still  a third of Demonic creatures are custom races now and they all work here with me (fingers crossed).

 

Yeah, I have SIC, and BadDog's IC both installed. You helped clear up a lot of things about where exactly these alternate welwas were coming from, much appreciated. Since your mod does come with their welwas, that means it didn't come from yours, but I was already suspecting that was the case since spawning your normal ones worked perfectly fine. I'll double check the esp for those creatures and see what's going on. I don't know the exact record to look at for armor skins, so I'll just poke around and use yours for reference. Ultimately, I think I can just see if there's an option to disable the welwas from SIC, which in turn should ensure only yours spawn in the cells after a reset.

Thanks for the help!

Edited by Roarc
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4 hours ago, Thor2000 said:

4 gb sounds better than 9 gb but I'm not near my pc so I can't check to be sure. If the case us you want lesser resolutions, there is a 2k res pack you can download. I don't think I can help you with the laptop issue 😕

 

 

 

Don't the 2K Resolutions still need the main file? 

For now anyway I used Vortex again & it seemed to download it with the accurate size, so it must be some sort of issue when I was extracting it, hopefully I won't have mesh & texture issues like last time. 

 

Edit: Ok the mod is working this time, hurray! Although I'm having an issue with spawning in the creatures, I wanted to spawn in a Lesser Wendigo, I put in the right id & command, but it doesn't seem to work, this mod is  271 in the deploy order, so I'm wondering do 3 digits not work, is their a way to resolve this preferably without deleting 172 mods.  

Edited by PhoenixFlyer324650
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On 3/31/2024 at 10:05 AM, Roarc said:


If you spawned a drowner in via console and it didn’t allow you to surrender or use matchmaker, then yeah, the reconfigure option in defeat may help you with that. If you have SL aroused creatures, it’ll also show you a debug menu in the help tab which can provide a reason why the animation didn’t play. The creatures that just say the regular name shouldn’t have an issue save for a few that just don’t work in general (I think most people had issues with Minotaur, ogre, and welwa from Immersive Creatures).
 

So as it turns out, Immersive Creatures has animal variants while adding the new creatures. Don’t exactly know how to remove that function in SSEdit, probably gonna have to look at the esp
 

Try spawning in a Minotaur lord and see if you get animations from that. If you don’t, then try re-registering animations via resettting animation registry in sexlab and enabling/registering again in SL animation loader. If you do get animations for the Minotaur lord, then probably try re-registering in creature framework. Could also check what version you have and see if it’s the most recent for your Skyrim version.

Hey! Just finished some testing out and everything seems to be working fine now. Not sure what the actual cause was but I'll refer back to these posts in case anything else comes up. Thank you for your help!

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On 3/29/2024 at 2:43 PM, xiaogangcha said:

I noticed the v1.8 Minotaur ABC have physical collision with vagina now! 

I just wonder how you fixed it, I tried to fix it in v1.74. I know the default draugr ABC works so  I replaced the minotaur skeleton file with draugr skeleton, collision works but it make the model in-game scaled down to about half of the original size..  I also tried CK use the minotaur armor(model) to draugr, maybe I didn't edit json right, the normal model is replaced but the aroused model switch back to original draugr..

 

 

Another question is: for me the default Bear ABC is not working(no collision), is there a way to fix it?  I only have ABC installed for creatures.

 

These minotaurs now use the draugr skeleton instead of their custom ones. I also adjusted their heights in CK so that they have the same physical appearance as the default draugrs. So that's perhaps the reason. The collision on the other hand has always worked on my SE version. But I have both SMP and CBPC physics installed.

On 3/31/2024 at 8:21 PM, PhoenixFlyer324650 said:

Don't the 2K Resolutions still need the main file? 

For now anyway I used Vortex again & it seemed to download it with the accurate size, so it must be some sort of issue when I was extracting it, hopefully I won't have mesh & texture issues like last time. 

 

Edit: Ok the mod is working this time, hurray! Although I'm having an issue with spawning in the creatures, I wanted to spawn in a Lesser Wendigo, I put in the right id & command, but it doesn't seem to work, this mod is  271 in the deploy order, so I'm wondering do 3 digits not work, is their a way to resolve this preferably without deleting 172 mods.  

2K needs the main file. I just suggested it if you want to save space on your hard drive. Use the creature list (ods file) to identify the creature name and the procedure written there to help you spawn them with the creature name.

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On 4/1/2024 at 11:26 AM, LegalizeSkooma24 said:

Hey! Just finished some testing out and everything seems to be working fine now. Not sure what the actual cause was but I'll refer back to these posts in case anything else comes up. Thank you for your help!

No problem! Hopefully it just needed some reset or something

 

 

On 3/31/2024 at 2:21 PM, PhoenixFlyer324650 said:

Don't the 2K Resolutions still need the main file? 

For now anyway I used Vortex again & it seemed to download it with the accurate size, so it must be some sort of issue when I was extracting it, hopefully I won't have mesh & texture issues like last time. 

 

Edit: Ok the mod is working this time, hurray! Although I'm having an issue with spawning in the creatures, I wanted to spawn in a Lesser Wendigo, I put in the right id & command, but it doesn't seem to work, this mod is  271 in the deploy order, so I'm wondering do 3 digits not work, is their a way to resolve this preferably without deleting 172 mods.  

 

Use the mod index number, not the load order; it'll look like this if you're using Vortex:

It's a string of (usually) 2 numbers/lettters. So for me to spawn a lesser wendigo it's

XX062830 - L Wendigo ---->  player.placeatme 2E062830 1

 

 

Screenshot 2024-04-02 151209.jpg

Edited by Roarc
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On 4/2/2024 at 8:22 AM, Thor2000 said:

 

2K needs the main file. I just suggested it if you want to save space on your hard drive. Use the creature list (ods file) to identify the creature name and the procedure written there to help you spawn them with the creature name.

Well even if I installed the 2K textures, wouldn't the space still be taken up by the main file aswell? Or would the 2K textures completely replace the higher definition ones? Either way I'm too worried to do it in case it breaks the textures again. 

I figured out the spawn command issue, I just went to one of the creatures opened the console clicked on the creature & it gave me the right id, which is 1a oddly. 

Also while I'm writing this, I may as well ask is their a possibility of making the schlongs visible even if the creatures aren't erect? I noticed that  a lot of the creatures don't have clothing down there or little clothing that wouldn't cover their schlong (like how the MNC Giant's unerect schlong is visible underneath their loincloth), so it would make sense if the schlongs are visible all the time. Also some of the creatures have an unerect model in the document you made of all the creatures, but they don't in my game  There just pet peeves but I figured I'd ask about it. 

Edited by PhoenixFlyer324650
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6 hours ago, Thor2000 said:

Well let me ask you back: What makes you think it doesn't 😎?

hahahaha, i just try it.. but the sos did not move like other creature (riekling race) 

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Welp, my first time posting as I can’t find the solution anywhere. I’ve installed the mod using MO2, started a clean save and re-installed creatures and the mod multiple times. I still can’t seem to get the mod to work. I’ve tried to manually spawn the creatures in but to no avail. Pls send help, what do I troubleshoot next? 
TIA :)

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11 hours ago, PhoenixFlyer324650 said:

Well even if I installed the 2K textures, wouldn't the space still be taken up by the main file aswell? Or would the 2K textures completely replace the higher definition ones? Either way I'm too worried to do it in case it breaks the textures again. 

I figured out the spawn command issue, I just went to one of the creatures opened the console clicked on the creature & it gave me the right id, which is 1a oddly. 

Also while I'm writing this, I may as well ask is their a possibility of making the schlongs visible even if the creatures aren't erect? I noticed that  a lot of the creatures don't have clothing down there or little clothing that wouldn't cover their schlong (like how the MNC Giant's unerect schlong is visible underneath their loincloth), so it would make sense if the schlongs are visible all the time. Also some of the creatures have an unerect model in the document you made of all the creatures, but they don't in my game  There just pet peeves but I figured I'd ask about it. 

Depending probably on the mod manager you are using? I know they create some sort of virtual space for all your downloaded mods. So yes, in that case it wouldn't matter. But if you download first the main mod then the 2k textures pack and paste it on top of the main mod you should save save some space. But again, how much is it really?

 

I sometimes makes those unerected schlong models. But even many creatures from morenastycritters don't have it either so that means I much make them from scratch which takes time. In fact, some creatures ad their "softies" removed when v1.6 SFW edition was released. I didn't want to handle a double set of files. It would require too much file editing for me when I was doing improvements.

10 hours ago, wiffe said:

hahahaha, i just try it.. but the sos did not move like other creature (riekling race) 

Maybe we're talking about different things now, but when you says "SOS did not move", do you mean that the ABC penis didn't move properly in animations? Or are you missing collision? Or am I misunderstanding something?

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5 minutes ago, DookaHooka said:

Welp, my first time posting as I can’t find the solution anywhere. I’ve installed the mod using MO2, started a clean save and re-installed creatures and the mod multiple times. I still can’t seem to get the mod to work. I’ve tried to manually spawn the creatures in but to no avail. Pls send help, what do I troubleshoot next? 
TIA :)

In the CreatureFramework, are there skins from Demonic Creatures listed on the last creature pages? My guess is that you haven't activated the esp. If nothing shows up when you type help cragkin or help bitterfish in console command, then nothing from Demonic Creatures is installed.

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