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[mod] Sexbound Reborn


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Posted (edited)

i cant but after removing a bunch of mods i think its starting to work again im not sure though witch ones were messing with it.

 

 

 

 

After a little more play i got it working it was a combination of mods i had i wish i could tell you witch ones they were but im not 100% sure?

Edited by wolfgundam
Posted
On 6/15/2025 at 1:30 PM, tempaccount8070 said:

Well I've already found a few problems. For one, you have Lustbound Base, which is included in SxB Reborn. For another, you seem to have two different versions of SxB Reborn? That can't be good.

Oh, I'm an idiot.

Posted
On 5/14/2024 at 5:12 PM, Erina Sugino said:

 

Patch the species file at "/species/<speciesname>.species"

Add "sxbUseHeat": true

Profit.

Can't I just make Heat for all females and horny for all males somehow ? I got too many species Xd

 

Posted
1 hour ago, Psupsafffuffis said:

Can't I just make Heat for all females and horny for all males somehow ? I got too many species Xd

 

 

No, because either the entire species has heat or not. Not separated by gender.

Posted

the mod seems to work but not with npcs i have naturally horny mod and another to max out arousal but non seem to work the npcs also dont say kinky lines like before is that something on purpose or a bug? 

Posted
1 hour ago, sircomradefox said:

the mod seems to work but not with npcs i have naturally horny mod and another to max out arousal but non seem to work the npcs also dont say kinky lines like before is that something on purpose or a bug? 

 

You have exploded your game by installing old, outdated and incompatible mods.

Posted
On 6/17/2025 at 3:36 PM, Erina Sugino said:

 

You have exploded your game by installing old, outdated and incompatible mods.

all mods are as recent as i can get them i cant get any newer unless the devs make a newer version so nothing i can do about that 

 

Posted (edited)
12 hours ago, sircomradefox said:

all mods are as recent as i can get them i cant get any newer unless the devs make a newer version so nothing i can do about that 

 

 

Just installing the "newest" version of anything isn't really gonna help - especially considering most things flying around here have been abandoned years ago. A little bit of reading mod descriptions about what to install and NOT install together will be required.

 

Anyway, you said you have "Naturally Horny" installed. This mod is not only outdated, it is obsolete and will never be updated again. The entire logic of it has been integrated as core part of Sexbound Reborn since its initial V1.0 release, and installing the mod will patch old code that breaks the entire functionality of NPCs to even perceive the concept of arousal, hence never reacting to anything.

 

The warning to specifically NOT install this mod is written in fat, red text in the mod description.

Edited by Erina Sugino
Posted

Hi there I'm new to this game and the mod worked fine mostly, however there is an issue that I wasn't able to apply sexnode with Aphrodite bow to most of my crews except one. I noticed that the one able to be applied is the original role soldier, and all the other crew members are roles from the Arcana mod. Is there any work around with this?

Posted
1 hour ago, whitecode said:

Hi there I'm new to this game and the mod worked fine mostly, however there is an issue that I wasn't able to apply sexnode with Aphrodite bow to most of my crews except one. I noticed that the one able to be applied is the original role soldier, and all the other crew members are roles from the Arcana mod. Is there any work around with this?


A fix would be patching those crew-members to properly inherit the Scripts used by Crew to run Sexbound.

If i were to guess, the Arcana patch doesn't include these? Throwing a request their way may help you get the result you want.

Posted
6 hours ago, red3dred said:


A fix would be patching those crew-members to properly inherit the Scripts used by Crew to run Sexbound.

If i were to guess, the Arcana patch doesn't include these? Throwing a request their way may help you get the result you want.

 

The Arcana support patch was two years ago, and the role update seems to have just came out 2 months ago, maybe doing it myself would be a faster way though I really don't know how...

Posted

Is there a way to add modded crews as sexbound compatible crew members?

I was looking into how patches works and if we make a replace patch in the npc folder technically it should work?

I'm pretty new to these stuffs can anyone enlighten me?

 

Technically to replace the modded crewmember to sexboundcrewmember right?

[
  {
    "op"    : "replace",
    "path"  : "/scriptConfig/behavior",
    "value" : "sexboundcrewmember"
  }
]

Posted
13 hours ago, whitecode said:

Is there a way to add modded crews as sexbound compatible crew members?

I was looking into how patches works and if we make a replace patch in the npc folder technically it should work?

I'm pretty new to these stuffs can anyone enlighten me?

 

Technically to replace the modded crewmember to sexboundcrewmember right?

[
  {
    "op"    : "replace",
    "path"  : "/scriptConfig/behavior",
    "value" : "sexboundcrewmember"
  }
]

 

If you just outright replace behavior on the NPC they will lose whatever behavior they have. You need to patch the custom behavior of the modded npcs and add the sexbound behavior node to the main tree.

Posted

Could someone explain why no new animations for Starbound has been made?

Is it a case of "it's good as is" or is it because of some kind of limitation modders cannot get around?

Posted (edited)
49 minutes ago, Saraniamic said:

Could someone explain why no new animations for Starbound has been made?

Is it a case of "it's good as is" or is it because of some kind of limitation modders cannot get around?


The question is worded "Starbound" and not "Sexbound" so i'll go with that one first;
"No new animation" i assume is refering to the player's animations/animation controller. The player in the default, Vanilla game, is a rigid file, that is not really alterable, to, for example, add new parts onto the player/NPC characters.

Adding and/or controlling new sets of player animations is something that would require requesting/adding code to a base-game, core modification, like StarExtension, Starbecue or OpenStarbound, then wait for it to be implemented, and then work off of that, and hope your project of choice and mod catch on. Long, arduous process with multiples steps, often relying on the work of others to get your mod done.
That is a big deterrent for messing with modding in non-standard ways.

However, if your question was "Sexbound" and not Starbound...
Personally speaking, it is totally doable to add new animations to Sexbound, and the main reason i haven't finished doing it is because It is a massive pain in the ass.
I wouldn't say Sexbound, currently, is "good enough" on that front. After Erina's changes to positions, requiring penetration to even trigger most of them, this leaves FxF content (Or just plain penetration-less sex) extremely limited and feeling heavily unfinished. Implementing more positions that fill in that role would be very nice!
However, here's a step-by-step list of what i generally have to do to get some results;

  • Expanding the animation sheet. Give yourself room to draw and animate.
  • Extensively draw the fuckening, front arm, back arm, bodies, genitals, groins, pregante bellies and whatnot.
  • Expanding and properly labelling the .frames file of the animations.
  • Editing/Patching the position selector to have data for these new positions.
  • Edit the Position Icons list to include your new position icons. Images cannot be patched.
  • Duplicate, rename, and tweak as necessary all the new position files related to the new positions.
  • Patch/Edit the positions onto a bed/node for testing.
  • Take a break in the middle of it all to figure out something you fucked up along the way. A rogue comma? A typo? Somehow something you made breaks the code in some random point?
  • Okay, we did it all, surely we can-- Nope, nothing happens in game, a crash instead.
  • Time to do a deal with the Devil: Editing/patching the "twoactors.animation" file.
  • Add in new entries/states for all existing parts of all actors. This has to be done manually as there is no universal tool for it all.
     {This means: Open file, find all entries of "position1" and add in "position69" (Or whatever you named it), repeat for all entries of "position1", and repeat again, exponentially, for how many new positions you're adding.}
  • Okay, Good, it loads in game, but it's all offTime to load up the file again, try to remember which way is left/right/up/down, how many pixels you need, what frame, what actor, throw it all in, stir...
  • "Shit, it's off by 1~3", repeat above.

The process above has grinded my patience, as it is very meticulous, and i do not have the attention i used to have to sink a week's time bashing the JSON "code" with a rock until it works. I managed to add in like, 7 positions, but then it does not animate because i forgot the states of some of them along the way, all parts except the head align, and i didn't even make a new particle/projectile set yet, so that's yet to be done.

It is, a LOT, of work. There is no current technical limitation other than me, and i cannot fathom how some other, less savvy modder who just got onto the API would approach and work on this.

Edited by red3dred
Posted
2 hours ago, red3dred said:


The question is worded "Starbound" and not "Sexbound" so i'll go with that one first;
"No new animation" i assume is refering to the player's animations/animation controller. The player in the default, Vanilla game, is a rigid file, that is not really alterable, to, for example, add new parts onto the player/NPC characters.

Adding and/or controlling new sets of player animations is something that would require requesting/adding code to a base-game, core modification, like StarExtension, Starbecue or OpenStarbound, then wait for it to be implemented, and then work off of that, and hope your project of choice and mod catch on. Long, arduous process with multiples steps, often relying on the work of others to get your mod done.
That is a big deterrent for messing with modding in non-standard ways.

However, if your question was "Sexbound" and not Starbound...
Personally speaking, it is totally doable to add new animations to Sexbound, and the main reason i haven't finished doing it is because It is a massive pain in the ass.
I wouldn't say Sexbound, currently, is "good enough" on that front. After Erina's changes to positions, requiring penetration to even trigger most of them, this leaves FxF content (Or just plain penetration-less sex) extremely limited and feeling heavily unfinished. Implementing more positions that fill in that role would be very nice!
However, here's a step-by-step list of what i generally have to do to get some results;

  • Expanding the animation sheet. Give yourself room to draw and animate.
  • Extensively draw the fuckening, front arm, back arm, bodies, genitals, groins, pregante bellies and whatnot.
  • Expanding and properly labelling the .frames file of the animations.
  • Editing/Patching the position selector to have data for these new positions.
  • Edit the Position Icons list to include your new position icons. Images cannot be patched.
  • Duplicate, rename, and tweak as necessary all the new position files related to the new positions.
  • Patch/Edit the positions onto a bed/node for testing.
  • Take a break in the middle of it all to figure out something you fucked up along the way. A rogue comma? A typo? Somehow something you made breaks the code in some random point?
  • Okay, we did it all, surely we can-- Nope, nothing happens in game, a crash instead.
  • Time to do a deal with the Devil: Editing/patching the "twoactors.animation" file.
  • Add in new entries/states for all existing parts of all actors. This has to be done manually as there is no universal tool for it all.
     {This means: Open file, find all entries of "position1" and add in "position69" (Or whatever you named it), repeat for all entries of "position1", and repeat again, exponentially, for how many new positions you're adding.}
  • Okay, Good, it loads in game, but it's all offTime to load up the file again, try to remember which way is left/right/up/down, how many pixels you need, what frame, what actor, throw it all in, stir...
  • "Shit, it's off by 1~3", repeat above.

The process above has grinded my patience, as it is very meticulous, and i do not have the attention i used to have to sink a week's time bashing the JSON "code" with a rock until it works. I managed to add in like, 7 positions, but then it does not animate because i forgot the states of some of them along the way, all parts except the head align, and i didn't even make a new particle/projectile set yet, so that's yet to be done.

It is, a LOT, of work. There is no current technical limitation other than me, and i cannot fathom how some other, less savvy modder who just got onto the API would approach and work on this.

I meant Sexbound, yes. Sorry...

So it is doable but a colossal pain in the ass. Got it. That explains why so many people start Sexbound projects but never finish them...

Thank you for such a detailed answer! Much appreciated!

Posted (edited)

The Subgender option is not showing up in the character creation menu for me. im pretty sure the issue is with the 18Holes mod, the extra slots, but when i remove the mod the extra slots are still there. Can you also let me know if any of the other mods i have give issues, thanks a bunch.

starbound.log

Edited by TheREALButtFace
Posted
7 hours ago, TheREALButtFace said:

The Subgender option is not showing up in the character creation menu for me. im pretty sure the issue is with the 18Holes mod, the extra slots, but when i remove the mod the extra slots are still there. Can you also let me know if any of the other mods i have give issues, thanks a bunch.


That is peculiar... that is the only error. Well, Subgender DOES NOT show up in the CC, it only shows up in the SEXBOUND CUSTOMISER item, that every character gets when you first play them. But it is Odd that 18holes is throwing an error on gender-selection, when it should obviously be an option... Yet it works? No crash?

[00:56:03.033] [Error] Could not apply patch from file /interface/windowconfig/charcreation.config.patch 
in source: ..\mods\18Holes.  
Caused by: 
(JsonPatchException) Could not apply patch to base. 
(JsonPatchException) Could not apply operation to base. 
(TraversalException) No such key 'labelGender' in pathApply("/paneLayout/labelGender/position")


It's all that seems odd or off about your setup so far;
Only other issue: Remove PoV Redux if you plan to use Pygophilia.

  • Pygophilia already includes everything it needs to run it's own PoV animations, adding Redux on top causes new issues.
  • If the PoV window still isn't popping up properly without that, two things of note;
  • Saucy Overhaul likely overwrites the animations, needs to either have it's priority lowered (Or Pygophilia's Priority increased) but art would still break.
  • And make sure that you have all the required Pygophilia sub-mods!

That is all, I see no issue without any more excessive Workshop mods.

Posted
24 minutes ago, red3dred said:


That is peculiar... that is the only error. Well, Subgender DOES NOT show up in the CC, it only shows up in the SEXBOUND CUSTOMISER item, that every character gets when you first play them. But it is Odd that 18holes is throwing an error on gender-selection, when it should obviously be an option... Yet it works? No crash?

[00:56:03.033] [Error] Could not apply patch from file /interface/windowconfig/charcreation.config.patch 
in source: ..\mods\18Holes.  
Caused by: 
(JsonPatchException) Could not apply patch to base. 
(JsonPatchException) Could not apply operation to base. 
(TraversalException) No such key 'labelGender' in pathApply("/paneLayout/labelGender/position")


It's all that seems odd or off about your setup so far;
Only other issue: Remove PoV Redux if you plan to use Pygophilia.

  • Pygophilia already includes everything it needs to run it's own PoV animations, adding Redux on top causes new issues.
  • If the PoV window still isn't popping up properly without that, two things of note;
  • Saucy Overhaul likely overwrites the animations, needs to either have it's priority lowered (Or Pygophilia's Priority increased) but art would still break.
  • And make sure that you have all the required Pygophilia sub-mods!

That is all, I see no issue without any more excessive Workshop mods.

Thanks, ill just ignore the subgender issue for now. Also, I removed the PoV Redux, ill see if the saucy overhaul causes any issues for Pygophilia.

Posted

Im using the defeat mod, and for some reason the animations just dont show up most of the time. Sometimes it works and the animations show up, and other times the ui is just empty when i interact with them or are defeated. Any ideas what the issue could be?

Posted
5 minutes ago, TheREALButtFace said:

Im using the defeat mod, and for some reason the animations just dont show up most of the time. Sometimes it works and the animations show up, and other times the ui is just empty when i interact with them or are defeated. Any ideas what the issue could be?


Without a log, my only guess is "Defeat doing that thing it does where it sometimes works and sometimes refuses to work".

But yeah, a log where this issue happens would be preferred.

Posted (edited)
4 hours ago, red3dred said:


Without a log, my only guess is "Defeat doing that thing it does where it sometimes works and sometimes refuses to work".

But yeah, a log where this issue happens would be preferred.

It should be on this log. The log seems to say that sometimes it fails to find the assets, and other times it works, not sure what that entails.

starbound.log

Edited by TheREALButtFace
Posted
1 hour ago, TheREALButtFace said:

It should be on this log. The log seems to say that sometimes it fails to find the assets, and other times it works, not sure what that entails.


A tale as old as time:
Female monster, female character. No Animation.

This is not an issue, technically, the API does this because of a addition that made it so most animations that require penetration, well, actually require penetration-capability. So females won't dry-hump. But this also means monsters, which were made with mostly opposite-gender animations in mind, often will run into this issue when engaging. This can be changed in a setting.

In the main Sexbound.config file:

    /**
     * Positions may be filtered based on actor requirements (e.g. only someone with a penis can be in a penetrating position)
     * This increases immersion, but may result in very few to no positions available for some scenarios
     * Set this to TRUE if you want to globally disable these checks and want all positions available at all times, even if they don't make sense
     */
    "forceAllPositions": false,

Enable it to "true" to re-enable all the old animations even for female-on-female.

 

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