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[mod] Sexbound Reborn


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Posted
3 hours ago, Erina Sugino said:

 

Looks good enough I guess?

Exactly, I was thinking the same thing.....in fact it crashed just like I thought XD the log say the 'aphrodites_sbr_patch' is missing dependency 'lox_sexbound' what is it if i could ask?

Mod list.png

starbound.log

Posted
3 hours ago, Impestato said:

Exactly, I was thinking the same thing.....in fact it crashed just like I thought XD the log say the 'aphrodites_sbr_patch' is missing dependency 'lox_sexbound' what is it if i could ask?

 

I have no clue what kind of log I am looking at here, but it's probably the reason why I do not support mod managers.

 

"lox_sexbound" is, well, Sexbound Reborn. Meaning it's not actually installed in a way the game recognizes.

  • 2 weeks later...
Posted

Sorry I couldn't find any relevant info on the git or in the forum after searching.

 

How do I make it so the playable male human I am using can impregnate all races? I know it has to do with the compatible species config but I am not sure what I need to do.

 

 

Posted
8 hours ago, klarthlester said:

Sorry I couldn't find any relevant info on the git or in the forum after searching.

 

How do I make it so the playable male human I am using can impregnate all races? I know it has to do with the compatible species config but I am not sure what I need to do.


Normally, just disabling the species-specific pregnancy options would be good enough;

//In: sxb_plugin.pregnant.config
  /**
   * true  := Species must be the same, of the same type or specified in the compatibleSpecies list.
   * false := Species compatibility is not taken into account.
   */
  "enableCompatibleSpeciesOnly": false,


But if you want to JUST have humans be able to impregnate ALL, there are some pregnancy-rules coding you gotta tweak;
 

//Also in: sxb_plugin.pregnant.config
    /**
   * A table defining species which, when crossed, result in a specified third species baby
   *
   * By default, the baby rolls from either the father or mother species, with an entityType of "humanoid", or "monster" if one of the parents is one.
   * Use this to define that, e.g., a human x dragon baby becomes a humanoid half-breed dragonkin
   * "motherSpecies": {"fatherSpecies": ["childSpecies", "entityType"]}
   */
  "geneticTable": {
    "any" : {"human": ["human","humanoid"]}
  },

This is just an example, though the above is more so for controlling the outcome, not the process.

Posted
9 hours ago, klarthlester said:

Sorry I couldn't find any relevant info on the git or in the forum after searching.

 

How do I make it so the playable male human I am using can impregnate all races? I know it has to do with the compatible species config but I am not sure what I need to do.

 

 

 

You want a human male to be able to knock up any other species' female? That's... the case actually not accounted for. For the male to be omni-compatible you'd need to actually add "human" to the list of every other species in the "compatibleSpeces" list. I should probably add "all" as mother species too...

Posted (edited)
19 hours ago, Erina Sugino said:

 

You want a human male to be able to knock up any other species' female? That's... the case actually not accounted for. For the male to be omni-compatible you'd need to actually add "human" to the list of every other species in the "compatibleSpeces" list. I should probably add "all" as mother species too...

So in between the brackets I should just put "Human" ?

 

Also noticed pregnancy is quite difficult to achieve now. I even disabled the fertility option in order to have a higher chance (also disabled NPC climax to avoid too many pregnancies while I figure out what the heck I am doing) but so far no dice... is pregnancy disabled on crew mates? Cause that is who I am trying it on. Cause I figured defeat pregnancy was a little buggy in the original (but hilarious and I loved it). Any other ways I can increase the chance of my male player impregnating more?

 

I wanna be a flying fuckernaut (AVGN reference lol).

 

Edit: Goodness gracious 3 whole hours of gameplay and not 1 pregnancy??? What am I doing wrong?

Edited by klarthlester
Posted
7 hours ago, klarthlester said:

So in between the brackets I should just put "Human" ?

 

Also noticed pregnancy is quite difficult to achieve now. I even disabled the fertility option in order to have a higher chance (also disabled NPC climax to avoid too many pregnancies while I figure out what the heck I am doing) but so far no dice... is pregnancy disabled on crew mates? Cause that is who I am trying it on. Cause I figured defeat pregnancy was a little buggy in the original (but hilarious and I loved it). Any other ways I can increase the chance of my male player impregnating more?

 

I wanna be a flying fuckernaut (AVGN reference lol).

 

Edit: Goodness gracious 3 whole hours of gameplay and not 1 pregnancy??? What am I doing wrong?

 

"human", specifically lowercase, and including the "" yes. If you put that into the list [] of every single species you have installed (might need to add them entirely), your human male can knock up who and whatever they want.

 

As for the difficulty of pregnancies - the only real "difficulty" added is that, by default (that is unless you do changes like you are currently trying to do), only compatible species can ever make a baby. Which by further default, as no other species creator bothered to update to the new speciesType system yet, the only species who does not need specifically a partner of the exact same species are Human and Apex.

Posted
6 hours ago, Erina Sugino said:

 

"human", specifically lowercase, and including the "" yes. If you put that into the list [] of every single species you have installed (might need to add them entirely), your human male can knock up who and whatever they want.

 

As for the difficulty of pregnancies - the only real "difficulty" added is that, by default (that is unless you do changes like you are currently trying to do), only compatible species can ever make a baby. Which by further default, as no other species creator bothered to update to the new speciesType system yet, the only species who does not need specifically a partner of the exact same species are Human and Apex.

Thank you so much for the info.

 

As far as I am aware, the only species I installed is the ningen race. Do I simply add the name ningen to the compatible races or does it take more than that?

 

I am pretty sure I have been porking some apex NPC's but so far I have no gotten them pregnant either. I even upped the chance of pregnancy to 0.9 and it still fails...

Posted
12 minutes ago, klarthlester said:

Thank you so much for the info.

 

As far as I am aware, the only species I installed is the ningen race. Do I simply add the name ningen to the compatible races or does it take more than that?

 

I am pretty sure I have been porking some apex NPC's but so far I have no gotten them pregnant either. I even upped the chance of pregnancy to 0.9 and it still fails...

 

You'd add `"ningen": ["human"]` to the main list. Make sure to put commas where commas are needed, and only there. Use a JSON validator if necessary.

 

As for why things aren't working for you, I'd need you to turn on info and debug level logging in the main sexbound.config file, try again and send me the log file (drag and drop the file here, don't copy the entire text).

Posted

OK I got the log file.

 

I went with @red3dred advise and disabled the species compatibility but that made things worse, so why I did was delete the config folder and install it fresh and that seem to make the game work again.

 

After closer inspection it seems like my game mod was running a little wacky. The NPC's would freeze when I selected them to orgasm and refused to let me do anything else as well as none of the UI sexbound buttons doing anything except the cum bar as mentioned. Redoing the config folder seems to have fixed all the issues and I found out there is a special animation for cumming together! very very nice. Also, after disabling the species compatibility again the pregnancy now works so thank you for that.

 

I do have two more queries (I am sorry I have not played Sexbound in years and I am completely out of the loop). I am using the tentacle mod alongside sexbound and before I got rid of the config file, it would seem I was capable of liberating victims from tentacles and once you spoke to them they would as to join your ship. That is no longer the case as the only way for me to liberate them is to use the Matter Manipulator and they turn into furniture, frankly I rather rescue them, even if they can't join my ship.

My question were: Was that a bug or can you actually liberate tentacle victims? Secondly, how does Aphrodite's bow work now? What does the main and sub attacks do? I know it increases their lust but even so sometimes it works sometimes it doesn't, I am just asking because I wanna know if it is me who is screwing up.

 

Thanks for all the help.

starbound.zip

Posted (edited)

Okay. I'm trying to make some personal edits to some species compatability mods, and I may need a bit of help. I'm not really getting the results I want from this. I assume my formatting is wrong, though I used other files as reference. In short, I'm trying to enable heat for some of the older sxb compat mods that I feel might logically have it. Can someone explain what's wrong with this?

image.png.ef252ab95ebb83a8d89833ba5c4409d3.png

This is in a file called "familiar.species" and it's a .patch file located in the main folder of the compatability mod.

 

(I'm only doing this really for personal use between my friends and I. I do not currently plan on publishing this.)

Edited by Anonymous9993
Clarification
Posted
7 hours ago, klarthlester said:

OK I got the log file.

 

I went with @red3dred advise and disabled the species compatibility but that made things worse, so why I did was delete the config folder and install it fresh and that seem to make the game work again.

 

After closer inspection it seems like my game mod was running a little wacky. The NPC's would freeze when I selected them to orgasm and refused to let me do anything else as well as none of the UI sexbound buttons doing anything except the cum bar as mentioned. Redoing the config folder seems to have fixed all the issues and I found out there is a special animation for cumming together! very very nice. Also, after disabling the species compatibility again the pregnancy now works so thank you for that.

 

I do have two more queries (I am sorry I have not played Sexbound in years and I am completely out of the loop). I am using the tentacle mod alongside sexbound and before I got rid of the config file, it would seem I was capable of liberating victims from tentacles and once you spoke to them they would as to join your ship. That is no longer the case as the only way for me to liberate them is to use the Matter Manipulator and they turn into furniture, frankly I rather rescue them, even if they can't join my ship.

My question were: Was that a bug or can you actually liberate tentacle victims? Secondly, how does Aphrodite's bow work now? What does the main and sub attacks do? I know it increases their lust but even so sometimes it works sometimes it doesn't, I am just asking because I wanna know if it is me who is screwing up.

 

Thanks for all the help.

 

Alot to unpack.

 

So tl;dr for your first problem - you apparently fucked up one of the relevant config files' JSON. That breaks the entire plugin, maybe the entire sexnode. It's why it now works with fresh configs, and why I told you to validate your changes with a JSON validator.

 

Your second inquiry - with "the tentacle mod" I presume you refer to TTPP. That is a completely different mod, developed by a completely different team, and doesn't even use the Sexbound API in any way for their stuff. You'd better ask over there why thing don't seem to work, as I cannot help you here. I never touched that mod, other than telling them to porperly assign color directives.

 

And your third question: Aphrodite's bow (Only the imbued version, at the end of the questline), does two things. Primary fire sets the arousal of a target entity to 100. That means they will walk to the next best available sexnode - but if there are none, nothing happens yet. The secondary attack tries to transform the entity in question into it's own sexnode on the spot. Both attacks turn into an AOE cloud if you shoot exactly at the blinking crit charge. Both effects will display their respective effects (as this is tied to the literal status effect the bow spawns rather than the Sexbound logic) but do nothing if the NPC is not compatible, e.g. for being from FU.

Posted
1 hour ago, Anonymous9993 said:

Okay. I'm trying to make some personal edits to some species compatability mods, and I may need a bit of help. I'm not really getting the results I want from this. I assume my formatting is wrong, though I used other files as reference. In short, I'm trying to enable heat for some of the older sxb compat mods that I feel might logically have it. Can someone explain what's wrong with this?

 

This is in a file called "familiar.species" and it's a .patch file located in the main folder of the compatability mod.

 

(I'm only doing this really for personal use between my friends and I. I do not currently plan on publishing this.)

 

I don't know where you got the syntax "/sxbModifiers/familiar" from, I have never seen this.

The correct path to patch would be just

"/sxbUseHeat"

and the value simply

true

Posted (edited)
5 hours ago, Erina Sugino said:

 

I don't know where you got the syntax "/sxbModifiers/familiar" from, I have never seen this.

The correct path to patch would be just

"/sxbUseHeat"

and the value simply

true

Ah, alright, thanks! I'll be back if something doesn't work I guess, though is there a faster way to test? Or will I have to sit and wait in-game? If I have to wait, how long does it take in OS time? Considering timewarp doesn't work. Solution found, just gotta wait 14 - 28 minutes thanks to configuring the length of time.

 

Updated file:

image.png.ee1a7a9833a37c9113c40f08750270f2.png

 

Also not sure if this is correct. Is it? I used the wiki and the mod files for this information, using "avian.species.patch" & others in the species folder as an example. I'm also not sure if this file also needs to be called apon by another file.

image.png.d8f45a82892359c7d2d3be5ee4cc4cec.png

Current directory: \mods\Sexbound_Familiar_v.2.2\

 

Update: over 28 minutes have passed and the weak heat effect has not shown up yet despite my config having the number of days set to [1, 2], I think something may have gone wrong somewhere. I'll go look at the Neki for an example given I looked back and saw they're possibly the only one that use it so far.

Edited by Anonymous9993
Update on the situation
Posted
10 hours ago, Erina Sugino said:

 

Alot to unpack.

 

So tl;dr for your first problem - you apparently fucked up one of the relevant config files' JSON. That breaks the entire plugin, maybe the entire sexnode. It's why it now works with fresh configs, and why I told you to validate your changes with a JSON validator.

 

Your second inquiry - with "the tentacle mod" I presume you refer to TTPP. That is a completely different mod, developed by a completely different team, and doesn't even use the Sexbound API in any way for their stuff. You'd better ask over there why thing don't seem to work, as I cannot help you here. I never touched that mod, other than telling them to porperly assign color directives.

 

And your third question: Aphrodite's bow (Only the imbued version, at the end of the questline), does two things. Primary fire sets the arousal of a target entity to 100. That means they will walk to the next best available sexnode - but if there are none, nothing happens yet. The secondary attack tries to transform the entity in question into it's own sexnode on the spot. Both attacks turn into an AOE cloud if you shoot exactly at the blinking crit charge. Both effects will display their respective effects (as this is tied to the literal status effect the bow spawns rather than the Sexbound logic) but do nothing if the NPC is not compatible, e.g. for being from FU.

You are a saint, thank you so much for answering my questions.

 

One last thing if I may. While testing the pregnancy changes I made I got 3 of my crew pregnant but, as my luck would have it, all 3 of them had triplets (I tested to see if I did something wrong again but can confirm this was a legitimate dice roll) so now my ship is chock full o' NPC's. I was able to hire 2 children onto the ship but the rest are in limbo and I cannot dispose of my engineers and other members.

 

2 Questions:

 

1. Once hired onto the ship can children be given roles (engineer, soldier, etc)? If so, how?

2. If number 1 is not possible, what is the best way to get rid of NPC's on your ship? (I know they're my children and I am a monster lol)

Posted
41 minutes ago, klarthlester said:

You are a saint, thank you so much for answering my questions.

 

One last thing if I may. While testing the pregnancy changes I made I got 3 of my crew pregnant but, as my luck would have it, all 3 of them had triplets (I tested to see if I did something wrong again but can confirm this was a legitimate dice roll) so now my ship is chock full o' NPC's. I was able to hire 2 children onto the ship but the rest are in limbo and I cannot dispose of my engineers and other members.

 

2 Questions:

 

1. Once hired onto the ship can children be given roles (engineer, soldier, etc)? If so, how?

2. If number 1 is not possible, what is the best way to get rid of NPC's on your ship? (I know they're my children and I am a monster lol)

 

1. No. I'm not even sure if Starbound allows such a thing at all.

2. You... might want to find a bit of lava. Though from my personal experience they seem to be fully invincible for no reason? So you might actually need to turn on /admin, hover over them and do /entityeval status.setResource("health", 0.0). Probably need to do that several times until you find the sweet spot of their hitbox to register that command.

Posted
2 hours ago, Erina Sugino said:

 

1. No. I'm not even sure if Starbound allows such a thing at all.

2. You... might want to find a bit of lava. Though from my personal experience they seem to be fully invincible for no reason? So you might actually need to turn on /admin, hover over them and do /entityeval status.setResource("health", 0.0). Probably need to do that several times until you find the sweet spot of their hitbox to register that command.

I will give it a try and see if that works.

 

Does the reborn support threesomes? I notice that I can join in on NPC's but the sprites disappear after I do it, is it a bug or something with my game? Sorry for all the questions, it literally just happened to me.

Posted
17 hours ago, klarthlester said:

I will give it a try and see if that works.

 

Does the reborn support threesomes? I notice that I can join in on NPC's but the sprites disappear after I do it, is it a bug or something with my game? Sorry for all the questions, it literally just happened to me.

 

That is certainly something with your game. Threesomes are supported for 4 different positions.

Posted
7 hours ago, mediadragon said:

no sexual interactions work now but it comes up with the interection ring what am i doing wrong?

 

The first thing you are doing wrong is not posting your log file, so we have no idea what is going wrong.

Posted
On 4/18/2025 at 9:51 AM, Erina Sugino said:

 

The first thing you are doing wrong is not posting your log file, so we have no idea what is going wrong.

wheres the log file?

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