Erina Sugino Posted August 20, 2024 Author Posted August 20, 2024 31 minutes ago, LordOfDragons01 said: Seems to be yes? As in the picture I added on the previous page, same thing is happening seemingly regardless of its a toy, or a table, etc. Least, I assume the few pixels that are in the air on their own are just ears? It's quite hard to tell, really. Try remove Pygophilia and see if it works then.
LordOfDragons01 Posted August 20, 2024 Posted August 20, 2024 46 minutes ago, Erina Sugino said: Try remove Pygophilia and see if it works then. Did, that seemes to have worked! I looked into this a little more on the Pygophilia comments area, and seems others have had this issue. Seems to be from a range of compatibility quirks, one of which being Critterbang needing an edit/file removal to make them plat nice together. Appearently they say also to remove the Sexbound API POV folder entirely as it's...redundant, with that mod installed? But yeah, followed those steps and seemed to have them all playing nice again now, east for the moment! Thanks again for all the help.
LordOfDragons01 Posted August 20, 2024 Posted August 20, 2024 So unrelated to my previous issues, I seem to be having a hard time getting cum liquid to go into any sort of tank I make. I verified the tank will hold liquids (water), and placed a sex toy both inside, and above the tank to test it. The cum particles go intot he tank, but there's no splash effect on the ground to show a liquid being actually produced, they jsu hit the wall and vanish. Am I missing something here?
Erina Sugino Posted August 20, 2024 Author Posted August 20, 2024 1 hour ago, LordOfDragons01 said: So unrelated to my previous issues, I seem to be having a hard time getting cum liquid to go into any sort of tank I make. I verified the tank will hold liquids (water), and placed a sex toy both inside, and above the tank to test it. The cum particles go intot he tank, but there's no splash effect on the ground to show a liquid being actually produced, they jsu hit the wall and vanish. Am I missing something here? Made sure that "enableSpawnLiquids" is enabled in the climax config?
LordOfDragons01 Posted August 21, 2024 Posted August 21, 2024 53 minutes ago, Erina Sugino said: Made sure that "enableSpawnLiquids" is enabled in the climax config? Yes it's set to true, was by default. I have seen the liquid state show up extremely briefly on the ship, but it just goes off into the ether moments later of course. On planet, I've so far been unable to get it to accumulate at all, and I really don't understand why. I have a tank, and can fill it with other liquids without issue, but for some reason, cum does not seem to spawn in a liquid for me, or it's not interacting with the walls of the tank or something, I'm just not sure.
Erina Sugino Posted August 21, 2024 Author Posted August 21, 2024 36 minutes ago, Tidenshi said: HI, i have an issue that the troubleshooting guide doesn't seem to help with. the only non steam mod i have installed at the moment is Sexbound Reborn and it crashes my game without fail every single time. i was wondering if there was a fix to this or if im just stupid. I've attached my log just in case im doing something either wrong or dumb lol. (also for the record i have also installed it like so Mods>sexbound> the rest of the stuff in the sexbound folder.) Eh... This log says you have no non-Steam mod, not even Sexbound, installed and your issue is entirely unrelated. You have the Mechineki mod installed via Steam, but that mod is set to require the actual Neki mod aswell, which you don't have installed. 56 minutes ago, LordOfDragons01 said: Yes it's set to true, was by default. I have seen the liquid state show up extremely briefly on the ship, but it just goes off into the ether moments later of course. On planet, I've so far been unable to get it to accumulate at all, and I really don't understand why. I have a tank, and can fill it with other liquids without issue, but for some reason, cum does not seem to spawn in a liquid for me, or it's not interacting with the walls of the tank or something, I'm just not sure. That's mighty weird. Haven't heard of that issue before. Can only throw out ideas and let you test around, I'm afraid. Do you have Lewdbound installed? If so, maybe try see if that messes with things somehow? Lewdbound is known to add a variety of interactions with bodily fluids. Alternatively, you can also send me a log of a run where you try to spawn the liquid and I'll see if there is any errors - but you seem pretty competent in dealing with stuff so far so I'd assume if there was anything you'd already mentioned it.
LordOfDragons01 Posted August 21, 2024 Posted August 21, 2024 (edited) 4 hours ago, Erina Sugino said: Eh... This log says you have no non-Steam mod, not even Sexbound, installed and your issue is entirely unrelated. You have the Mechineki mod installed via Steam, but that mod is set to require the actual Neki mod aswell, which you don't have installed. That's mighty weird. Haven't heard of that issue before. Can only throw out ideas and let you test around, I'm afraid. Do you have Lewdbound installed? If so, maybe try see if that messes with things somehow? Lewdbound is known to add a variety of interactions with bodily fluids. Alternatively, you can also send me a log of a run where you try to spawn the liquid and I'll see if there is any errors - but you seem pretty competent in dealing with stuff so far so I'd assume if there was anything you'd already mentioned it. Okay so I did a little bit mroe testing, and got some interesting results. I made a new container tank on a ship, making sure to remove the background layers and replacing them with tungsten blocks. The put a platform above with a bed and table to see if there would be any difference in the 2. They ended up acting the same, but only some poses would put ejaculant(female fluids, none would put semen in) into the tank below them, namely the cowgirl position, while doggy and others would not. Interesting because cowgirl position pose doesn't emit any particles on climax, while the others do, yet it is the only one which will actually fill the tank, even when it doesn't look like it. After this, I tested out the 2 toys again above the platform. Neither of the toys seemed to generate any liquid when climaxing, no ground puddle effect, not tank filling, just the white particles from the animations and that's it. Also, a female/female pairing also produced no liquids in the tank from what looked to be the face-sitting position the NPC's were using. Further update: I changed the tank design a little, recessing the platform into the tank itself to try and "catch" any liquids. For some reason, cowgirl no longer seems to produce any liquids into the tank like this, but now missionary does..? Others still don't, and still no male cum going into the tank either. From what I can tell, the log isn't saying anything useful, just erroring about the lack of a POV animation. I am not using any standalone lewdbound plugin, only the base part that comes with Reborn. starbound.log Edited August 21, 2024 by LordOfDragons01
spkatoonboy Posted August 21, 2024 Posted August 21, 2024 this should definitely have a mating press or a full nelson showing a cumflated or pregnant belly
Erina Sugino Posted August 21, 2024 Author Posted August 21, 2024 9 hours ago, LordOfDragons01 said: Okay so I did a little bit mroe testing, and got some interesting results. I made a new container tank on a ship, making sure to remove the background layers and replacing them with tungsten blocks. The put a platform above with a bed and table to see if there would be any difference in the 2. They ended up acting the same, but only some poses would put ejaculant(female fluids, none would put semen in) into the tank below them, namely the cowgirl position, while doggy and others would not. Interesting because cowgirl position pose doesn't emit any particles on climax, while the others do, yet it is the only one which will actually fill the tank, even when it doesn't look like it. After this, I tested out the 2 toys again above the platform. Neither of the toys seemed to generate any liquid when climaxing, no ground puddle effect, not tank filling, just the white particles from the animations and that's it. Also, a female/female pairing also produced no liquids in the tank from what looked to be the face-sitting position the NPC's were using. Further update: I changed the tank design a little, recessing the platform into the tank itself to try and "catch" any liquids. For some reason, cowgirl no longer seems to produce any liquids into the tank like this, but now missionary does..? Others still don't, and still no male cum going into the tank either. From what I can tell, the log isn't saying anything useful, just erroring about the lack of a POV animation. I am not using any standalone lewdbound plugin, only the base part that comes with Reborn. So, a few tidbits of information. The visible white particles have nothing to do with the projectiles that spawn the liquid. Particles are just effects rendered onto the canvas. At the same time, an invisible projectile is spawned in the actual gameworld that, upon colliding with any terrain, should spawn the liquid. Both are controlled by different settings too. Certain statuses can prevent any visible climax effects from happening, by default that would only be achievable through the male wearing a condom though. I would also assume that being in a protected dungeon prevents actual liquid from spawning, though none of this seems to be applicable to your scenario. Before your edits, when you mentioned only cowgirl working, I was thinking of Pygophilia as the potential culprit again - cause Pygophilia touches all positions (to my knowledge), except for the odd number 4_1 and 4_2; which correspond to cowgirl and facesitting. Though that also does not seem to be the case. That this point I can only suspect another mod incompatibility, and the only way to check for sure is backing up your save (if you don't only have test worlds), purging all non-Steam mods except for SBR and then re-introduce them 1by1 until the problem reappears. 4 hours ago, spkatoonboy said: this should definitely have a mating press or a full nelson showing a cumflated or pregnant belly Alot of things would be cool to have. Alas, reality is a cruel mistress. There will new positions in the near future, however none of them are mating press or full nelson. The former of which because it was deemed basically impossible to sprite something like that with the given restrictions without it turning into an unidentifiable pixel mess, the latter I don't know if it was considered, but probably the same. Cum-inflating the actors belly (or have them be pregnant and their belly showing) is a normal, by default enabled feature for all positions though. 1
red3dred Posted August 21, 2024 Posted August 21, 2024 6 hours ago, Erina Sugino said: Alot of things would be cool to have. Alas, reality is a cruel mistress. There will new positions in the near future, however none of them are mating press or full nelson. The former of which because it was deemed basically impossible to sprite something like that with the given restrictions without it turning into an unidentifiable pixel mess, the latter I don't know if it was considered, but probably the same. Cum-inflating the actors belly (or have them be pregnant and their belly showing) is a normal, by default enabled feature for all positions though. Hey Guys when are you adding support for all 350 pieces of Vanilla clothing + modded ones? Jokes apart, yeah, the whole process of making new positions isn't as easy as simply "Pixels fuck lol". There's a bunch of small, not easily noticeable limitations with how things are made, both in Starbound, and in Sexbound as well. The characters, mainly, cannot have "added rotations" without making new art for all the Vanilla hairs + heads (And all manner of mods in-between). A character's head (And their whole art generally, but the bodies can be custom-drawn) are rotated a specific way, and you can't make them "face away from the Camera" or "directly to the camera". This limits ways that Mating press can be drawn without, as mentioned, making it look like a mush of pixels. Heck, the Avali art, for example, is not that complicated, and people still messaged me asking where the dick was (Where it is always, y'know, inside the partner). Full Nelson however is not impossible, but not too different than Butterfly. Mostly just the way the arms inter-twine. If anyone's got ideas for positions, i'm always up to try and draw them, even if it doesn't turn out well, it's worth a shot. Keeping them, however, i won't do if they're just ...
miragalanodel Posted August 22, 2024 Posted August 22, 2024 so, i'm currently having a problem, where i can't get sex to exist, at all. here's my log, i've been trying my best to figure this out on my own, but i just don't know what i'm looking for. like, all forms of sex just, don't funciton. can't use fleshlights, tables, the thing you can attatch to objects, nothing. i can interact with fleshlights, but i just turn invisible. starbound.log
miragalanodel Posted August 22, 2024 Posted August 22, 2024 Just now, miragalanodel said: so, i'm currently having a problem, where i can't get sex to exist, at all. here's my log, i've been trying my best to figure this out on my own, but i just don't know what i'm looking for. like, all forms of sex just, don't funciton. can't use fleshlights, tables, the thing you can attatch to objects, nothing. i can interact with fleshlights, but i just turn invisible. starbound.log 537.28 kB · 0 downloads actually, i should add, i've tested it with vanilla races too, so it's not bc i was playing a modded race.
Erina Sugino Posted August 22, 2024 Author Posted August 22, 2024 1 hour ago, miragalanodel said: so, i'm currently having a problem, where i can't get sex to exist, at all. here's my log, i've been trying my best to figure this out on my own, but i just don't know what i'm looking for. like, all forms of sex just, don't funciton. can't use fleshlights, tables, the thing you can attatch to objects, nothing. i can interact with fleshlights, but i just turn invisible. [03:09:23.639] [Info] Root: Detected asset source named 'Lox_AnimatedTentaclePlant' at '..\mods\anitent.pak' [03:09:23.642] [Info] Root: Detected asset source named 'sexbound_TeratophiliaScenesPack' at '..\mods\TeratophiliaScenes.pak' Wrong version of TeratoScenes. Use that one that starts with "SxB_" Also, yeet anitent. That's an old, abandoned mod that has been integrated into Lustbound, an old abandoned mod that has been integrated into SBR.
miragalanodel Posted August 22, 2024 Posted August 22, 2024 5 hours ago, Erina Sugino said: [03:09:23.639] [Info] Root: Detected asset source named 'Lox_AnimatedTentaclePlant' at '..\mods\anitent.pak' [03:09:23.642] [Info] Root: Detected asset source named 'sexbound_TeratophiliaScenesPack' at '..\mods\TeratophiliaScenes.pak' Wrong version of TeratoScenes. Use that one that starts with "SxB_" Also, yeet anitent. That's an old, abandoned mod that has been integrated into Lustbound, an old abandoned mod that has been integrated into SBR. i can't believe it was that simple- also, as for antitent, i honestly only left it cuz i couldn't remember what it was, and didn't wanna risk breaking something, because this is like, an incredibly scuffed setup using part mods, part steam workshop and i don't remember what i did to make this because this mod setup has been tweaked slowly basically ever since modding was added via the workshop.
Zhalon Posted August 28, 2024 Posted August 28, 2024 I have been trying out the new version of Reborn recently however I have found an issue with the Sextalk system. In the past I left a message asking if it was possible to disable Sextalk for the player character. I did so by adding "npc" and "monster" to the loadRequirements entityType in the Config file like how old SxB had it. It used to work perfectly with the version I was using, SBR 1.1. But after updating to the latest release on the Github (1.2_h1) when I make the changes to disable it for my character. The text box doesn't follow the NPC's head and just stays in the default position in the center. Overlapping the characters depending on the position. At first I thought it was a possible issue with OpenStarbound but I also tested it in normal Starbound which resulted in the same problem. Here is a log file of a test in OpenStarbound with only putting "npc" into the config file. Dialog box stays in place and doesn't snap to actor's head. starbound.log 1
Erina Sugino Posted August 28, 2024 Author Posted August 28, 2024 28 minutes ago, Zhalon said: I have been trying out the new version of Reborn recently however I have found an issue with the Sextalk system. In the past I left a message asking if it was possible to disable Sextalk for the player character. I did so by adding "npc" and "monster" to the loadRequirements entityType in the Config file like how old SxB had it. It used to work perfectly with the version I was using, SBR 1.1. But after updating to the latest release on the Github (1.2_h1) when I make the changes to disable it for my character. The text box doesn't follow the NPC's head and just stays in the default position in the center. Overlapping the characters depending on the position. At first I thought it was a possible issue with OpenStarbound but I also tested it in normal Starbound which resulted in the same problem. Here is a log file of a test in OpenStarbound with only putting "npc" into the config file. Dialog box stays in place and doesn't snap to actor's head. All your log says is that it can't load dialog for humans, because it is trying to sextalk dialog files from the old files that do not exist anymore. This should only happen when another mod is making changes that are outdated. There is no hint here as to what else might be going on with the non-aligned chatbox. Chat overlapping is not a thing as the sexnode can only ever display a single text at a time regardless - a limitation the 1.2 changes work around with proper separation of who is talking when.
red3dred Posted August 28, 2024 Posted August 28, 2024 1 hour ago, Zhalon said: I have been trying out the new version of Reborn recently however I have found an issue with the Sextalk system. In the past I left a message asking if it was possible to disable Sextalk for the player character. I did so by adding "npc" and "monster" to the loadRequirements entityType in the Config file like how old SxB had it. It used to work perfectly with the version I was using, SBR 1.1. But after updating to the latest release on the Github (1.2_h1) when I make the changes to disable it for my character. The text box doesn't follow the NPC's head and just stays in the default position in the center. Overlapping the characters depending on the position. At first I thought it was a possible issue with OpenStarbound but I also tested it in normal Starbound which resulted in the same problem. Here is a log file of a test in OpenStarbound with only putting "npc" into the config file. Dialog box stays in place and doesn't snap to actor's head. Did the same steps and got the same result, nothing shows up in the log, and we've talked about this before (Me and Erina), no easy solution as there isn't a easy understanding of the problem(s). But yeah, i sure do love being silent protag and having the option of talking, not having my character say uncharacteristic shit on their own, but still allowing NPCs to blabber on. Sadly seems that is not currently doable without causing other issues. 1
The Relog-Ratio Posted August 28, 2024 Posted August 28, 2024 Hello, been having a problem getting the pregnancy options to work. I am specifically trying to get any female Avian character pregnant (NPC or my player), but it has not worked, and I have been trying to figure out why for a few days now. I've tried adjusting the chance rates in the configs, using the in-game fertility options, a mix of both - still nothing. I do not know what the problem is, but avian characters are not becoming pregnant. It is annoying for an entire plugin to not work, and if anyone has any suggestions, I'm open to them. I'm throwing copies of the main and pregnancy addon configs here as I currently have them. in case anyone can take a look. Config.zip
Erina Sugino Posted August 28, 2024 Author Posted August 28, 2024 4 hours ago, The Relog-Ratio said: Hello, been having a problem getting the pregnancy options to work. I am specifically trying to get any female Avian character pregnant (NPC or my player), but it has not worked, and I have been trying to figure out why for a few days now. I've tried adjusting the chance rates in the configs, using the in-game fertility options, a mix of both - still nothing. I do not know what the problem is, but avian characters are not becoming pregnant. It is annoying for an entire plugin to not work, and if anyone has any suggestions, I'm open to them. I'm throwing copies of the main and pregnancy addon configs here as I currently have them. in case anyone can take a look. More interesting than the configs would be a log file. One where you enabled "info" and "debug" level logging in the main config file first.
The Relog-Ratio Posted August 29, 2024 Posted August 29, 2024 (edited) 10 hours ago, Erina Sugino said: More interesting than the configs would be a log file. One where you enabled "info" and "debug" level logging in the main config file first. Found this in my log. I'll post the full log in a .zip too. ---- [18:29:28.033] [Info] [SxB | CLIM] : Triggering Scripted Climax Impregnation, by actor 1 [18:29:28.034] [Info] [SxB | CLIM] : Triggering Scripted Climax Impregnation, by actor 2 [18:29:28.035] [Info] [SxB | PREG] : Actor is trying to become pregnant: Halo [18:29:28.035] [Info] [SxB | PREG] : Gotten pregnation request for actor 2 - received parameter table: 00000227BBAF8620 [18:29:28.035] [Info] [SxB | PREG] : Ovulation check: canOvulate true - isOvulating true - final true [18:29:28.035] [Info] [SxB | PREG] : Impregnation check for 1 on 2 [18:29:28.035] [Info] [SxB | PREG] : Species check: avian on avian [18:29:28.035] [Info] [SxB | PREG] : Fertility chance multiplied due to fertility pill effect [18:29:28.035] [Info] [SxB | PREG] : Pregnancy roll : 0.94 <= 1.5 [18:29:28.035] [Info] [SxB | PREG] : Pregnancy check for actor 2: Allow species true - Can Impregnate true - Can be impregnated true - Insertion true [18:29:28.035] [Info] [SxB | PREG] : Actor will become pregnant: Halo [18:29:28.035] [Error] SxB: Baby generation errored! Aborting further generation. [18:29:28.035] [Error] Error: [string "/scripts/sexbound/plugins/pregnant/baby.lua"]:91: bad argument #1 to 'pairs' (table expected, got string) [18:29:28.035] [Warn] [SxB | PREG] : Actor has not become pregnant due to no successful pregnancy generation [18:29:28.035] [Info] [SxB | PREG] : Actor fill count 10 ---- Dunno how to fix this, I don't know what sort of error it is encountering since I am unsure what exactly it is referring to here. I'm more used to New Vegas mod structure, not Starbound, so I don't know where the errors are occurring. I just left the game running for a few mins and clicked when climax was available to get a fresh log. my player (Halo) had the full ovulation cycle and both fertility pill options active for reference, with the enhanced chances from my config. I shut the game off about four mins afterwards, using the preg. test right before shutoff. starbound - Copy.zip Edited August 29, 2024 by The Relog-Ratio
Erina Sugino Posted August 29, 2024 Author Posted August 29, 2024 1 hour ago, The Relog-Ratio said: Found this in my log. I'll post the full log in a .zip too. ---- [18:29:28.033] [Info] [SxB | CLIM] : Triggering Scripted Climax Impregnation, by actor 1 [18:29:28.034] [Info] [SxB | CLIM] : Triggering Scripted Climax Impregnation, by actor 2 [18:29:28.035] [Info] [SxB | PREG] : Actor is trying to become pregnant: Halo [18:29:28.035] [Info] [SxB | PREG] : Gotten pregnation request for actor 2 - received parameter table: 00000227BBAF8620 [18:29:28.035] [Info] [SxB | PREG] : Ovulation check: canOvulate true - isOvulating true - final true [18:29:28.035] [Info] [SxB | PREG] : Impregnation check for 1 on 2 [18:29:28.035] [Info] [SxB | PREG] : Species check: avian on avian [18:29:28.035] [Info] [SxB | PREG] : Fertility chance multiplied due to fertility pill effect [18:29:28.035] [Info] [SxB | PREG] : Pregnancy roll : 0.94 <= 1.5 [18:29:28.035] [Info] [SxB | PREG] : Pregnancy check for actor 2: Allow species true - Can Impregnate true - Can be impregnated true - Insertion true [18:29:28.035] [Info] [SxB | PREG] : Actor will become pregnant: Halo [18:29:28.035] [Error] SxB: Baby generation errored! Aborting further generation. [18:29:28.035] [Error] Error: [string "/scripts/sexbound/plugins/pregnant/baby.lua"]:91: bad argument #1 to 'pairs' (table expected, got string) [18:29:28.035] [Warn] [SxB | PREG] : Actor has not become pregnant due to no successful pregnancy generation [18:29:28.035] [Info] [SxB | PREG] : Actor fill count 10 ---- Dunno how to fix this, I don't know what sort of error it is encountering since I am unsure what exactly it is referring to here. I'm more used to New Vegas mod structure, not Starbound, so I don't know where the errors are occurring. I just left the game running for a few mins and clicked when climax was available to get a fresh log. my player (Halo) had the full ovulation cycle and both fertility pill options active for reference, with the enhanced chances from my config. I shut the game off about four mins afterwards, using the preg. test right before shutoff. You're using an older version of Sexbound Reborn. Several race specific baby genetics issues have since been fixed.
The Relog-Ratio Posted August 29, 2024 Posted August 29, 2024 (edited) Didn't realize that. Thought I already updated, I'll install the most recent version, see if that fixes it. UPDATE: Updating did it, thanks for the help! Never realized that was the issue because I thought I was already running the latest version, so that's on me. Also thanks for being so patient and responsive! Edited August 29, 2024 by The Relog-Ratio
h e l l o t h e r e Posted September 2, 2024 Posted September 2, 2024 I could have just installed it wrong or something but it seems like the omnibrowser addon isn't adding the card shop area - not sure why, not sure what could be wrong, but here's the log file. starbound.log
Erina Sugino Posted September 3, 2024 Author Posted September 3, 2024 6 hours ago, h e l l o t h e r e said: I could have just installed it wrong or something but it seems like the omnibrowser addon isn't adding the card shop area - not sure why, not sure what could be wrong, but here's the log file. Have you done any main story quest yet?
h e l l o t h e r e Posted September 3, 2024 Posted September 3, 2024 20 hours ago, Erina Sugino said: Have you done any main story quest yet? Oh; I have not - does the area change when that happens? Because the structure for the card shop isn't there at all, and I wasn't sure.
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