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[mod] Sexbound Reborn


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Posted
10 minutes ago, Erina Sugino said:

 

I am not quite sure I understand the question, as that just sounds like the mod "Sexbound Defeat".

Maybe I shouldve wrote that for its seperate topic sorry. I am talking about sexbound defeat though, Im just trying to describe a better way to implement it.

Posted

Hello. I seem to be having a problem with the mod. NPCs will have sex with each other on the loungeable add-ons while on a bed, and I can have sex with NPCs on tables, but I can't seem to have sex with NPCs on a bed with a loungeable add-on. An NPC will lay on the bed with their naked sprite, and the loungeable heart icon disappears, and I can only click on the bed. When I do, the NPC disappears and I sleep in the bed instead. I have 5 log files numbered 1-5, so I'm not sure which one to post. Here's the first one. Any advice would be much appreciated. ^_^

 

starbound.log.1

Posted
6 hours ago, FoxyFluffsAreEverything said:

Hello. I seem to be having a problem with the mod. NPCs will have sex with each other on the loungeable add-ons while on a bed, and I can have sex with NPCs on tables, but I can't seem to have sex with NPCs on a bed with a loungeable add-on. An NPC will lay on the bed with their naked sprite, and the loungeable heart icon disappears, and I can only click on the bed. When I do, the NPC disappears and I sleep in the bed instead. I have 5 log files numbered 1-5, so I'm not sure which one to post. Here's the first one. Any advice would be much appreciated. ^_^

 

Clicking on the bed itself will always make you lounge (sleep) normally in it, kicking everyone out of the attached addon sexnode. This is normal, intended behavior and unavoidable with dual-use furniture so far. You will need to click on the addon itself - which is a hitbox about one tile row higher than the furniture itself, where the heart icons were visible before. Only then do you lounge in the sexnode part of the furniture, not the bed itself.

 

Also, for future reference - none of the 5 numbered logs are the right one. It's the one without a number. Since you seem to have problems finding it, I'm going to assume you have common file endings hidden in the Windows folder display settings, in which case you are looking for a file simply called "starbound", which is a plain textfile.

Posted
8 hours ago, Chaosboi2556 said:

so does anyone how how to actually like collect ejaculate with this mod? i dunno if the milking toys work the ones in the 

lewdbound mod i think

 

The milkingmachine and milkingmachine v2 were originally part of Lustbound, which means they are hence part of SBR itself. They do generate the male entity's ejaculate upon climaxing as items.

 

The alternative would be - as long as you have fluid and particle spawning enabled in the climax config (which it is by default) - To just be in an enclosed room, cum a couple times filling the room with the corresponsing liquid, then "mine" it with your matter manipulator like any other liquid source.

Posted
11 hours ago, MadCrazyMee said:

With the sub-genders, could you also add a flat chest? I like to play female characters, but I don't want my character to have boobs

 

The loaded body sprite is controlled by Starbound itself, which takes that information solely from the vanilla in-game main gender. If female, then you will have boobs (unless you have a race where females never have visible boobs to begin with), if male, no boobs. Unless you want to magically attach and detach boobs between entering and leaving sexnodes, there is currently no way to do anything about this as it is 100% hardcoded in the game.

 

2 hours ago, EasterBunnih said:

if this topic is still alive, I have a question. How do i use the loungeables?

 

If this topic is still alive KEKW

 

Have you tried interacting with it like with any other interactable in the game?

Posted
47 minutes ago, SomeMoronOnTheInternet said:

Hey weird question, does anyone know if someone has made a race compatibility patch for Sexbound for the Fragment of Ruin race mod? If there is one, can somebody link it to me?

 

I'm afraid it does not exist 😔

Posted
On 7/21/2024 at 1:11 PM, Erina Sugino said:

 

I am not quite sure I understand the question, as that just sounds like the mod "Sexbound Defeat".

I think I know what he means.

It's my understand that the "Sexbound Defeat" mod is really old and doesn't work well/at all with Sexbound Reborn.

It's probably not possible to get the actual defeat mod updated since it's controlled by someone else, but like myself, we'd like to see some kind of defeat-like system implemented into this new version of Sexbound one way or another.

 

If I remember correctly, you told me a long time ago that these kinds of features were planned on being added at some time.

I'm not complaining since it's not like I can do it myself, but hopefully an update for the defeat system can get done at some point. That's the main feature I'm waiting/looking forward too.

Posted (edited)
2 hours ago, hyperk2 said:

I think I know what he means.

It's my understand that the "Sexbound Defeat" mod is really old and doesn't work well/at all with Sexbound Reborn.

It's probably not possible to get the actual defeat mod updated since it's controlled by someone else, but like myself, we'd like to see some kind of defeat-like system implemented into this new version of Sexbound one way or another.

 

If I remember correctly, you told me a long time ago that these kinds of features were planned on being added at some time.

I'm not complaining since it's not like I can do it myself, but hopefully an update for the defeat system can get done at some point. That's the main feature I'm waiting/looking forward too.

 

Yeah, I did say in the past that plans to one day revive Defeat exist, and that is still the case.

As for my own plans, according to a poll I held a while ago the rework of defeat and other stuff was planned for the SBR 1.4 update, with 1.3 being chosen to be the Climax rewok update. These plans might need to be overthrown now though since a different type of needed rework is making it's way up the priority list and will likely become the new 1.3 update.

 

Another peson showed up, contributing and willing to help who said they'd want to tackle defeat. However, their available time is currently limited with important RL stuff, so either way (unless yet another contributor shows up) defeat is probably on the agenda for about close to or next year.

Edited by Erina Sugino
Posted

Odd question but is there anything in the scripts or config files that controls how fast actors go at it, like some sort of thrust or animation speed? I've tried looking and it hasn't yielded much and I'm too lazy to look through all the pages of this topic (if anyone's even talked about this). I'm guessing it's baked somewhere into the code, but it would be nice to have it go a bit slower. I'm trying to mess with configs to make the experience somewhat more "realistic", and with how it is now it just seems a little too fast, for me at least.

Posted
1 hour ago, TheGoopCat said:

Odd question but is there anything in the scripts or config files that controls how fast actors go at it, like some sort of thrust or animation speed? I've tried looking and it hasn't yielded much and I'm too lazy to look through all the pages of this topic (if anyone's even talked about this). I'm guessing it's baked somewhere into the code, but it would be nice to have it go a bit slower. I'm trying to mess with configs to make the experience somewhat more "realistic", and with how it is now it just seems a little too fast, for me at least.


Well, the climax-gain is tied to the configs, how quickly "they finish", but the animation speed itself is tied to the position files, which are not easily accessible in configs.

Specifically the "tempo" values in the position configs.
image.png.540b905c8937a49e180018169de1f943.png
You should only need to edit the base configs for positions, not positions that use others as base (mini, on-table, in-bed, etc.)

Posted
17 minutes ago, testpilot24 said:

I'm getting empty animation wheel. Vanila game with only sexbound mod

 

You're only ever entering a sexnode alone. Naturally, there are no positions available for that.

Posted

Ok, so what i need to do? wait for somebody to enter that node? or somehow invite another to node?

Also i think you need to show at least one position if you alone. that position relieving yourself.

Posted
3 hours ago, testpilot24 said:

Ok, so what i need to do? wait for somebody to enter that node? or somehow invite another to node?

Also i think you need to show at least one position if you alone. that position relieving yourself.

 

For that to be possible, such a position would need to exist. Which it doesn't yet. There is only 8 positions, all of which support 2 or 3 actors. Additional positions, including masturbation, are in the making - but not yet quite there.

 

In order to get an NPC to have sex with you, you need to wait for them to naturally become horny enough. Then they'll enter a node themselves, and you can join them. By default settings this takes between 3-7 in-game days. Time only ticks when the NPC in question is actually loaded in - meaning basically on your screen. Other mods off alternative means to engage with NPCs, like Aphrodite's Bow allowing to control their arousal, Defeat allowing to - well, defeat enemies and then have sex with them. And other version of those mods.

Posted
8 hours ago, ZeburaBlack said:

Is it possible to add a "sxb_plugin.moan.patch" for custom races, to get moans working out the box. If so, how would that be formatted.

 

You can look over at the NekiSxB mod cause they already do that.

Posted
On 8/1/2024 at 11:00 AM, Erina Sugino said:

 

You can look over at the NekiSxB mod cause they already do that.

Ah thank you, also would it be possible for a status lua to check for subgender.
If not is there also any way to change subgender without it triggering the message.

Posted
9 hours ago, ZeburaBlack said:

Ah thank you, also would it be possible for a status lua to check for subgender.
If not is there also any way to change subgender without it triggering the message.

 

A status effect's script is executed in its own isolated context, meaning it has no direct access to the entity it is attached to. You can get the entity id of the parent entity, but then you'd have to use entity messaging to get the sub-gender information, which creates a couple frames delay for the messages being sent back and forth, and requires the entity's script to be patched to add a message listener for you custom entity message.

 

As for changing the sub-gender without a message - the message is automatically defined for players in the player's "subgender.lua", so you would need to change the code there to get rid of it.

Posted

Hello again, glad to see this mod updated again and hopefully the progress for further updates goes smoothly.

Reading the 1.2 patch notes there is this ''Birthing Effect'' added and I had 1 question about it.

Now the mod works completely fine as far as I can tell, but this effect seems not to, when my character gives birth, the actor is placed on the sexnode the moment ''do you want to give birth now or later/Name your child option comes, but as soon as you are done with naming the child the effect immediately ends.

So is this intended behavior or am I doing something wrong on my end ?
quoting the patch notes 

Upon giving birth, the player is forced into a solo-actor sexnode into a custom animation. This is to add immersion and make the player vulnerable throughout the process.
                    --> Currently this "animation" is a single lying frame from actor2 missionary, but can be animated properly.

Besides this small issue I have had no noticeable issues with the new version of the mod, and I really do appreciate the work you have put in, considering Starbound isn't exactly the most popular game these days.


Also I would like to sneak in 2 suggestions since I am writing all of this.

1 Are there any plans to expand the lactation feature to give actual usable milk resource that's already in the game.

2 There is the give birth pill, but could an ''accelerate pregnancy pill'' be something that you might consider adding, basically making the pregnancy quickly advance to the point where all the animations use the swollen belly sprite.

 

Posted
1 hour ago, Flustershy said:

Hello again, glad to see this mod updated again and hopefully the progress for further updates goes smoothly.

Reading the 1.2 patch notes there is this ''Birthing Effect'' added and I had 1 question about it.

Now the mod works completely fine as far as I can tell, but this effect seems not to, when my character gives birth, the actor is placed on the sexnode the moment ''do you want to give birth now or later/Name your child option comes, but as soon as you are done with naming the child the effect immediately ends.

So is this intended behavior or am I doing something wrong on my end ?
quoting the patch notes 

Upon giving birth, the player is forced into a solo-actor sexnode into a custom animation. This is to add immersion and make the player vulnerable throughout the process.
                    --> Currently this "animation" is a single lying frame from actor2 missionary, but can be animated properly.

Besides this small issue I have had no noticeable issues with the new version of the mod, and I really do appreciate the work you have put in, considering Starbound isn't exactly the most popular game these days.

 

No, your not doing anything wrong, that is the intended scope of the functionality. As you rightfully quoted the patchnotes, "Currently it's a single frame of lying down, but can be animated." If you wanna contribute by adding a proper animation for this, feel free to. Otherwise the player being rooted in place and not able to just run around and away from enemies while multitasking the button pressing to actually give birth is what this feature is about.

 

Now onto your suggestions.

 

2 hours ago, Flustershy said:

1 Are there any plans to expand the lactation feature to give actual usable milk resource that's already in the game.

 

Plans? No. However, it would not be the hardest thing in the world to add an item which you can use that, should you be lactating, generate a new liquid item for the milk. Could even be different liquids just like Lewdbound does for climaxing. Heck, you'd probably in the best place to ask this addition to be made over there. That's the nice thing about Sexbound, anyone can add to it with the existing framework. I, personally, do not see it a priority to add something like that myself but should anyone want to contribute this as a gimmick, I'll certainly not say no.

 

2 hours ago, Flustershy said:

2 There is the give birth pill, but could an ''accelerate pregnancy pill'' be something that you might consider adding, basically making the pregnancy quickly advance to the point where all the animations use the swollen belly sprite.

 

Again, just like above. Would it be easy to implement? Currently, still yes. Additional pregnancy sprites with multiple different, visible stages and all are currently in the making, and with how things are advancing so far, the update for both new positions and new sprites overall might make the cut for 1.3 after all, but as of the current state to implement that, it's rather simple. Was an idea like that on my mind? No. You can already control, in a way, to see the pregnant belly sprite by using the new inflation mechanic. Tweak the config to make it so it happens rather quick, and you can essentially "trigger" that sprite whenever you want. Between that and the fact, that my goal is adding believable realistic-ish mechanics, I don't really see a need for such a feature. Yes, the birthing pill already exists and is certainly highly unrealistic, even by Sci-Fi standards - but certain debug tools as means for the player to play the game the way they want are necessary, I'm afraid. Skipping the pregnancy altogether, however, seems like a much more reasonable tool to have than precisely advancing the pregnancy to the halfway point, just so you can see the pregnant belly sprite. So Tl;dr: It's easy enough to implement, and anyone is free to do so, but I don't see any immediate need to work on specifically that myself. Got more important game-changing problems to solve, sadly.

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