Erina Sugino Posted June 9, 2024 Author Posted June 9, 2024 1 hour ago, EtherealBlue said:  Okay, so, I was using the version of the mod off of the GitHub site last night. Today, I tried the pak file from this site and it works fine. I can't open pre-1.2 SxB characters but whatever.  Just wanted to say that it's impressive that you're committed to keeping this mod going (really the same goes anyone modding this game), and it's really cool of you to be here and helping people out. I mean this game is 8 years old. Good on you.  Unable to use pre-1.2 characters? Log?  57 minutes ago, frostmoon123 said:  May I ask if you can take a screenshot of the correct configuration?  I'll just ask for a log file with every report now. The log file tells us exactly what's going wrong. 1
EtherealBlue Posted June 9, 2024 Posted June 9, 2024 1 hour ago, Erina Sugino said:  Unable to use pre-1.2 characters? Log?   ... Seems to work now that I double checked to make sure the crash was repeatable. It crashed earlier when changing to the .pak version, but I've since closed and reopened the game, and I can load all old characters just fine now. Checked the log file and it's overwritten. Sorry I don't have anything to give you. Could be just something that works itself out through closing and reopening SB. Weird.  But again, thanks for being here!
Erina Sugino Posted June 9, 2024 Author Posted June 9, 2024 2 hours ago, frostmoon123 said: [File] Â You... still have the same syntax errors. "Caused by: (JsonParsingException) Error parsing json: bad array, should be ',' or ']' at 135:8"
MurderDroneGod Posted June 9, 2024 Posted June 9, 2024 I have tried everything to fix the arcade and other thing not showing, the stuff like the cards are still there its just the building thats not.
frostmoon123 Posted June 9, 2024 Posted June 9, 2024 I have resolved the code issue, but I have found that the male Kemono race still cannot enter the unsafe day
red3dred Posted June 9, 2024 Posted June 9, 2024 (edited) 4 hours ago, frostmoon123 said: I have resolved the code issue, but I have found that the male Kemono race still cannot enter the unsafe day Make sure your patch is in a mod that loads after the Kemono Race (Likely the Sexbound support?) Starbound will allow you to run a patch from a mod with a lower priority (Sexbound is at -69, which loads really early) and patch a non-existant file with 0 errors. This also means the patch does nothing. If you already have the patch setup correctly, then i can only assume it's not being applied to previous Kemonos, only new Kemono, but it should be. Edited June 9, 2024 by red3dred
water1170 Posted June 10, 2024 Posted June 10, 2024 (edited) I can't understand how I can use the genetics table. For example, I am a human male and my partner is a female bird and I want a baby bird to be born. I have only had several human children Edited June 10, 2024 by water1170
Erina Sugino Posted June 11, 2024 Author Posted June 11, 2024 3 hours ago, water1170 said: I can't understand how I can use the genetics table. For example, I am a human male and my partner is a female bird and I want a baby bird to be born. I have only had several human children  Then what did you put into the geneticTable?
water1170 Posted June 11, 2024 Posted June 11, 2024 (edited) 16 minutes ago, Erina Sugino said: Â Then what did you put into the geneticTable? Â "geneticTable": { Â Â "avian": { Â Â Â Â Â Â Â "human": "avian" Â Â Â Â Â Â Â Â Â Â Â Â Â } Â }, Â something like this I want a baby bird to be born but humans keep being born I want to clarify that I do not know how to use the genetic table, I assumed that it works because the code above did not jam the game, although I also want to clarify that leaving the genetic table blank, human children continue to be born. Â Â Â Edited June 11, 2024 by water1170
Erina Sugino Posted June 11, 2024 Author Posted June 11, 2024 3 hours ago, water1170 said: Â "geneticTable": { Â Â "avian": { Â Â Â Â Â Â Â "human": "avian" Â Â Â Â Â Â Â Â Â Â Â Â Â } Â }, Â something like this I want a baby bird to be born but humans keep being born I want to clarify that I do not know how to use the genetic table, I assumed that it works because the code above did not jam the game, although I also want to clarify that leaving the genetic table blank, human children continue to be born. Â Â Â Â Welp, that's breaking the config and as such the value is disregarded. The notation as to how to add values to the geneticTable are commented directly above it. If no override is defined, the baby species chance is 50/50 between mother and father. So either you are incredibly unlucky, or something about avians is still broken. The latter only a log would show. 1
Leko Topaz Posted June 12, 2024 Posted June 12, 2024 Heyo. I've run into a strange issue while using version 1.2 with KawaiiStuff+ Supports. With version 1.1 everything was working as intended. Once I switched to 1.2, when player turns into a sex node, the chest slot KawaiiStuff+ clothing will always show up as default color regardless of its dye. So far I've tried messing with mod priorities and removing KawaiiStuff+ (since it's already included in 1.2 and I though mod duplication caused the issue) but with no success. I understand that KS+ support is not your mod but its support page has been dead for like 4 years. Perhaps you could share some insights and make some guesses on what could be causing the issue?  (As you can see the chest clothing shows up as default color)  I also included the latest log, but I wasn't able to find any useful info there myself. starbound.log
Erina Sugino Posted June 12, 2024 Author Posted June 12, 2024 (edited) 17 minutes ago, Leko Topaz said: Heyo. I've run into a strange issue while using version 1.2 with KawaiiStuff+ Supports. With version 1.1 everything was working as intended. Once I switched to 1.2, when player turns into a sex node, the chest slot KawaiiStuff+ clothing will always show up as default color regardless of its dye. So far I've tried messing with mod priorities and removing KawaiiStuff+ (since it's already included in 1.2 and I though mod duplication caused the issue) but with no success. I understand that KS+ support is not your mod but its support page has been dead for like 4 years. Perhaps you could share some insights and make some guesses on what could be causing the issue?  (As you can see the chest clothing shows up as default color)  I also included the latest log, but I wasn't able to find any useful info there myself.  KawaiiStuff+ is not included in SBR - I just copied over base version of all the clothing that Lustbound uses, as to not make KawaiiStuff+ a requirement for SBR for no reason. So using the full mod still adds alot of stuff and is usable.  As to why chest armor lost color between 1.1 and 1.2 I have no clue, and this would need alot of testing and messing with code to try and figure out.  EDIT: Looking at your log, however, I do see some maybe, maybe not, unrelated stuff wrong. For one, your game tries to load old sextalk files for missionary. Which it certainly doesn't with a clean SBR 1.2 install, so something is off here, causing errors. Also, it's trying to load human... ears? I'd assume that from some reskin mod that adds funky facial mask stuff or something to customize humans more? Or, looking as things don't exist properly, maybe what happened trying an unsupported species.  Also, for future reference - when trying to troubleshoot things you will need a log file with "info" and "debug" level logging turned on in the main config file. That way a lot more stuff is logged about sprites and actor building. Edited June 12, 2024 by Erina Sugino
Nanosentinel Posted June 12, 2024 Posted June 12, 2024 (edited) Tried to make a dialog placeholder for race and have some thing that I can't understand.  It seemed to me that the genders are separated in the config itself, but judging by this: default<gender>.config - each gender needs its own config or what? At line 811 starbound.log What I do: 1. Copied the folder structure from sbr into the race support mod ...\dialog\sexbound\en\positions\missionary 2. Сreated the corresponding config file kemonomissionary.config with a line taken from sbr: "base": "/dialog/sexbound/en/positions/missionary/defaultmissionaryfull.config",    "content": {} 2.1 Repeated this for other positions too. 3. And then changed "useDefaultDialog" on true,   Interesting note. The error is present on [SxB]Guardian's nest. But on the regular one with the Loungeable addon T1 there is no error. As well as on various tables. At line 849 and after "chat" message. Tested on [SxB]Guardian's nest, Guardian's nest with T1 addon, Wooden table. starbound.log   Edited June 12, 2024 by Nanosentinel Typos. Upd after some testing
Erina Sugino Posted June 12, 2024 Author Posted June 12, 2024 12 minutes ago, Nanosentinel said: Tried to make a dialog placeholder for race and have some thing that I can't understand.  It seemed to me that the genders are separated in the config itself, but judging by this: default<gender>.config - each gender needs its own config or what? At line 811  What I do: 1. Copied the folder structure from sbr into the race support mod ...\dialog\sexbound\en\positions\missionary 2. Сreated the corresponding config file kemonomissionary.config with a line taken from sbr: "base": "/dialog/sexbound/en/positions/missionary/defaultmissionaryfull.config",    "content": {} 2.1 Repeated this for other positions too. 3. And then changed "useDefaultDialog" on true,   Interesting note. The error is present on [SxB]Guardian's nest. But on the regular one with the Loungeable addon T1 there is no error. As well as on various tables. At line 849 and after "chat" message. Tested on [SxB]Guardian's nest, Guardian's nest with T1 addon, Wooden table.   Any sextalk file structure with "<gender>" in it is outdated. That's old v1 structure and will not work. It also not present in SBR anymore, so this is cause by other mods adding now outdated stuff. I don't know what "Guardian's Nest" is, but it seems like it is patching old things.  As for adding dialog - if you turn on "useDefaultDialog" then any species that does not have its own dialog file defined in the position config will use the defined default dialog. If you want to, for example, add dialog for Kemono, you would create (as per your example) the "kemonomissionary.config" file with the content you already added (dont forget that it all needs to be wrapped in {}, like) { "base": "/dialog/sexbound/en/positions/missionary/defaultmissionaryfull.config",    "content": {} }  Then you need to add it to any position's config that is supposed to use it, in this case you add "/dialog/sexbound/<langcode>/missionary/kemonomissionary.config" to "/positions/twoactors/missionary/missionary.config" at the path "/dialog/kemono"
Nanosentinel Posted June 13, 2024 Posted June 13, 2024 (edited) 17 hours ago, Erina Sugino said: Any sextalk file structure with "<gender>" in it is outdated. That's old v1 structure and will not work. It also not present in SBR anymore, so this is cause by other mods adding now outdated stuff. I don't know what "Guardian's Nest" is, but it seems like it is patching old things. [SxB]Guardian's nest is a sexbound_birdbed.object that has its own recipe sexbound_birdbed.recipe  Now what i found by seek around  idle_laying.config and this default<gender>.config which, as I understand it, the game cannot find, since it does not exist in principle. "dialog" : { "default" : "/dialog/sexbound/<langcode>/positions/missionary/default<gender>.config", "apex" : "/dialog/sexbound/<langcode>/positions/missionary/apex<gender>.config", "avian" : "/dialog/sexbound/<langcode>/positions/missionary/avian<gender>.config", "fenerox" : "/dialog/sexbound/<langcode>/positions/missionary/fenerox<gender>.config", "floran" : "/dialog/sexbound/<langcode>/positions/missionary/floran<gender>.config", "glitch" : "/dialog/sexbound/<langcode>/positions/missionary/glitch<gender>.config", "human" : "/dialog/sexbound/<langcode>/positions/missionary/human<gender>.config", "hylotl" : "/dialog/sexbound/<langcode>/positions/missionary/hylotl<gender>.config", "novakid" : "/dialog/sexbound/<langcode>/positions/missionary/novakid<gender>.config" Or am I still wrong? (Note. The error disappeared after entering correct .config names)  Note 2. Found a typo in reverse_cowgirl.config which throw some minor error in log.      "default" : "/dialog/sexbound/<langcode>/positions/revers_cowgirl/defaultcowgirlfull.config"  but in path to dialog.config folder has name:      .../positions/reversecowgirl/... Edited June 13, 2024 by Nanosentinel Typos
Erina Sugino Posted June 13, 2024 Author Posted June 13, 2024 4 hours ago, Nanosentinel said: [SxB]Guardian's nest is a sexbound_birdbed.object that has its own recipe sexbound_birdbed.recipe  Now what i found by seek around  idle_laying.config and this default<gender>.config which, as I understand it, the game cannot find, since it does not exist in principle. "dialog" : { "default" : "/dialog/sexbound/<langcode>/positions/missionary/default<gender>.config", "apex" : "/dialog/sexbound/<langcode>/positions/missionary/apex<gender>.config", "avian" : "/dialog/sexbound/<langcode>/positions/missionary/avian<gender>.config", "fenerox" : "/dialog/sexbound/<langcode>/positions/missionary/fenerox<gender>.config", "floran" : "/dialog/sexbound/<langcode>/positions/missionary/floran<gender>.config", "glitch" : "/dialog/sexbound/<langcode>/positions/missionary/glitch<gender>.config", "human" : "/dialog/sexbound/<langcode>/positions/missionary/human<gender>.config", "hylotl" : "/dialog/sexbound/<langcode>/positions/missionary/hylotl<gender>.config", "novakid" : "/dialog/sexbound/<langcode>/positions/missionary/novakid<gender>.config" Or am I still wrong? (Note. The error disappeared after entering correct .config names)  Note 2. Found a typo in reverse_cowgirl.config which throw some minor error in log.      "default" : "/dialog/sexbound/<langcode>/positions/revers_cowgirl/defaultcowgirlfull.config"  but in path to dialog.config folder has name:      .../positions/reversecowgirl/...  ...oooooooooh. I forgot the laying idle. Ok, that explains it.  As for the second one - yes, I know. I fixed that for the next patch a while ago. Then the next patch started taking a while itself.
lordgenocide Posted June 15, 2024 Posted June 15, 2024    I absolutely don’t understand where I’m supposed to look for this fucking Lewd Magazine, why isn’t it on the menu? Where can I get weapons? I don't have anything drop
Erina Sugino Posted June 15, 2024 Author Posted June 15, 2024 7 minutes ago, lordgenocide said:    I absolutely don’t understand where I’m supposed to look for this fucking Lewd Magazine, why isn’t it on the menu? Where can I get weapons? I don't have anything drop  What you're talking about is Lewdbound content.
_KT_ Posted June 16, 2024 Posted June 16, 2024 (edited) Why is card store building in Lustia missing in my new universe save? I thought it was because Lusting race and NPC, but no. Spoiler  Edited June 16, 2024 by _KT_
Erina Sugino Posted June 16, 2024 Author Posted June 16, 2024 2 hours ago, _KT_ said: Why is card store building in Lustia missing in my new universe save? I thought it was because Lusting race and NPC, but no.  The collectible trading cards and in turn the arcade in Lustia are part of the Lustbound: Omnibrowser Addon.
_KT_ Posted June 16, 2024 Posted June 16, 2024 (edited) 37 minutes ago, Erina Sugino said:  The collectible trading cards and in turn the arcade in Lustia are part of the Lustbound: Omnibrowser Addon.  And i have it, update only ttpp, sexbound, lusting and add few patches Lustbound_Lewdbound_Patcher and Lustbound_LewdboundMattresses_Patcher starbound.log  UP: he appeared, I have no idea when or why. Didn't change anything. Sorry. Edited June 16, 2024 by _KT_
LeatheRosenWulf Posted June 17, 2024 Posted June 17, 2024 What mods work together to add fenerox as crew and sexable npcs? I feel like this is a dumb ?, but if I avoid breaking something with mods that don't work together or am able to avoid redundant mods I'd prefer to.
Erina Sugino Posted June 17, 2024 Author Posted June 17, 2024 1 hour ago, LeatheRosenWulf said: What mods work together to add fenerox as crew and sexable npcs? I feel like this is a dumb ?, but if I avoid breaking something with mods that don't work together or am able to avoid redundant mods I'd prefer to. Â Probably playable Fenerox. And then a Fenerox SxB support.
LeatheRosenWulf Posted June 17, 2024 Posted June 17, 2024 Okay, an npc's pet became aggro from getting hit by the pheromones mod. But only aggro to npcs and I can't kill it. I looked on the pheromones page and it hasn't been active in two years, so I am asking here. Anyone know how to stop this from happening/get rid of the aggro pet? I could just get rid of the mod, but would that de-aggro the pet as well?
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