Erina Sugino Posted November 25, 2023 Author Posted November 25, 2023 1 hour ago, _KT_ said: Is it possible for a "family member" to choose a profession at birth or use a random one, like name? You mean for when they're recruited as crewmembers? I don't really understand much about the profession mechanic, so I can't say for sure.
_KT_ Posted November 25, 2023 Posted November 25, 2023 26 minutes ago, Erina Sugino said: You mean for when they're recruited as crewmembers? I don't really understand much about the profession mechanic, so I can't say for sure. Yep, ok, thx.
SirDoge Posted November 26, 2023 Posted November 26, 2023 So how does this work,does an animation happen if you get defeated ,like you usually see in these kind of mods ? Thank you.
red3dred Posted November 26, 2023 Posted November 26, 2023 1 hour ago, SirDoge said: So how does this work,does an animation happen if you get defeated ,like you usually see in these kind of mods ? Thank you. That's entirely relegated to a mod of same name (Sexbound Defeat) and their somewhat buggy current state. Otherwise, in the API by default, with no other mods, you gotta wait like 3 in-game days for people to get horny? Unless you change settings to make it faster, then they'll join Sexbound bed.
RousseauDusker Posted November 27, 2023 Posted November 27, 2023 Hello. I've encountered an error, and I was unsure where to otherwise post it; I believe this is an issue related to Sexbound Reborn, as the catalyst for this (unless I was extremely lucky up until now) was a tenant of mine interacting with a fleshlight. If you would like the full log over this snippet, I can provide; I merely chose this from both seeming to be struggling to find an attach function to this forum post method, and didn't want to post the full (though short) log in a text format. Spoiler [11:15:17.649] [Info] ===== THEA PLAYER COMPANIONS INITIALIZATION ===== [11:15:17.649] [Info] Initializing player companions utility script [11:15:17.660] [Info] ===== THEA PLAYER INITIALIZATION ===== [11:15:17.660] [Info] Initializing general player utility script [11:15:17.660] [Info] Initializing Event Notification Handler [11:15:17.660] [Info] Initializing Random Event Handler [11:15:17.660] [Info] ===== STARFORGE PLAYER INITIALIZATION ===== [11:15:17.660] [Info] Initializing general player utility script [11:15:18.268] [Error] Could not instantiate item '[dragonoutfit4pants, 1, {"colorIndex":7}]'. (ItemException) No such item 'dragonoutfit4pants' [11:15:18.290] [Error] [string "/scripts/sexbound/override/common/pregnant.lu..."]:39: (AssetException) Error loading asset /sxb_plugin.pregnant.config [0] 7ff63daea213 Star::captureStack [1] 7ff63dae8f9e Star::StarException::StarException [2] 7ff63daf51ca Star::AssetException::format<Star::AssetPath> [3] 7ff63db01972 Star::Assets::getAsset [4] 7ff63db03469 Star::Assets::json [5] 7ff63e16f176 Star::LuaBindings::RootCallbacks::assetJson [6] 7ff63e16269e std::_Invoker_functor::_Call<Star::Json (__cdecl*const & __ptr64)(Star::Root * __ptr64,Star::String const & __ptr64),Star::Root * __ptr64 const & __ptr64,Star::String> [7] 7ff63e165456 std::invoke<Star::Json (__cdecl*const & __ptr64)(Star::Root * __ptr64,Star::String const & __ptr64),Star::Root * __ptr64 const & __ptr64,Star::String> [8] 7ff63e162fe4 std::_Invoke_ret<Star::Json (__cdecl*const & __ptr64)(Star::Root * __ptr64,Star::String const & __ptr64),Star::Root * __ptr64 const & __ptr64,Star::String> [9] 7ff63e162c52 std::_Call_binder<std::_Unforced,0,1,Star::Json (__cdecl*const)(Star::Root * __ptr64,Star::String const & __ptr64),std::tuple<Star::Root * __ptr64,std::_Ph<1> > const ,std::tuple<Star::String && __ptr64> > [10] 7ff63e161183 std::_Binder<std::_Unforced,Star::Json (__cdecl&)(Star::Root * __ptr64,Star::String const & __ptr64),Star::Root * __ptr64 & __ptr64,std::_Ph<1> const & __ptr64>::operator()<Star::String> [11] 7ff63e16aae9 <lambda_5ca9957d7a12d342a5dc67c1e70e91bc>::operator() [12] 7ff63e16170f std::_Invoker_functor::_Call<<lambda_5ca9957d7a12d342a5dc67c1e70e91bc> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64> [13] 7ff63e164bc0 std::invoke<<lambda_5ca9957d7a12d342a5dc67c1e70e91bc> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64> [14] 7ff63e16359b std::_Invoke_ret<Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,<lambda_5ca9957d7a12d342a5dc67c1e70e91bc> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64> [15] 7ff63e16e0ab std::_Func_impl<<lambda_5ca9957d7a12d342a5dc67c1e70e91bc>,std::allocator<int>,Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>::_Do_call [16] 7ff63dab733d std::_Func_class<Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>::operator() [17] 7ff63dab66d7 <lambda_894500e69fe9ecf0c3703bede71c72aa>::operator() [18] 7ff63da43158 luaD_precall [19] 7ff63da5bf01 luaV_execute [20] 7ff63da42c63 luaD_call [21] 7ff63da4343b luaD_rawrunprotected [22] 7ff63da42e70 luaD_pcall [23] 7ff63da39404 lua_pcallk [24] 7ff63da3d48a luaB_xpcall [25] 7ff63da43158 luaD_precall [26] 7ff63da5bf01 luaV_execute [27] 7ff63da42c63 luaD_call [28] 7ff63da4343b luaD_rawrunprotected [29] 7ff63da42e70 luaD_pcall [30] 7ff63da39404 lua_pcallk [31] 7ff63da3d48a luaB_xpcall [32] 7ff63da43158 luaD_precall [33] 7ff63da5bf01 luaV_execute [34] 7ff63da42c63 luaD_call [35] 7ff63da4343b luaD_rawrunprotected [36] 7ff63da42e70 luaD_pcall [37] 7ff63da39404 lua_pcallk [38] 7ff63dabe630 Star::LuaEngine::pcallWithTraceback [39] 7ff63dc9e9a2 Star::LuaEngine::callFunction<> [40] 7ff63dca2513 Star::LuaFunction::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > [41] 7ff63e11fd5f Star::LuaContext::invokePath<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > [42] 7ff63e121647 Star::LuaBaseComponent::init [43] 7ff63dd4f152 Star::Npc::init [44] 7ff63e01e28a Star::WorldGenerator::initEntity [45] 7ff63e09270c Star::WorldStorage::loadSectorToLevel [46] 7ff63e090c45 Star::WorldStorage::generateSectorToLevel [47] 7ff63e090aed Star::WorldStorage::generateQueue [48] 7ff63e084788 Star::WorldServer::update [49] 7ff63e08a0a6 Star::WorldServerThread::update [50] 7ff63e089a8b Star::WorldServerThread::run [51] 7ff63dae6d9e Star::ThreadImpl::runThread [52] 7fff7b9d7344 BaseThreadInitThunk [53] 7fff7bfc26b1 RtlUserThreadStart [11:15:18.292] [Info] REDSHIFT_EVENT::ACTOR_ADD::{"forceRole":2,"entityId":286,"identity":{"forceRole":2,"species":"sexbound_fleshlight_v2","name":"Colored Fleshlight","bodyDirectives":"?hueshift=325;?saturation=-33;?brightness=-50","gender":"female","body":{"hasVagina":true,"canProduceSperm":false,"canOvulate":true,"hasPenis":false}},"entityType":"object"} [11:15:18.295] [Error] WorldServerThread exception caught: (StatusEffectDatabaseException) No such unique stat effect 'lewdslow' [0] 7ff63daea213 Star::captureStack [1] 7ff63dae8f9e Star::StarException::StarException [2] 7ff63def9eba Star::StatusEffectDatabaseException::format<Star::String> [3] 7ff63defbd13 Star::StatusEffectDatabase::uniqueEffectConfig [4] 7ff63deee4d2 Star::StatusController::defaultUniqueEffectDuration [5] 7ff63deeca03 Star::StatusController::addEphemeralEffects [6] 7ff63deec718 Star::StatusController::addEphemeralEffect [7] 7ff63def78a7 Star::StatusController::tickMaster [8] 7ff63dd54e80 Star::Npc::update [9] 7ff63e0629ae <lambda_5251ea3b435705ab973fc9e3a86aa323>::operator() [10] 7ff63dc33846 Star::EntityMap::updateAllEntities [11] 7ff63e084053 Star::WorldServer::update [12] 7ff63e08a0a6 Star::WorldServerThread::update [13] 7ff63e089a8b Star::WorldServerThread::run [14] 7ff63dae6d9e Star::ThreadImpl::runThread [15] 7fff7b9d7344 BaseThreadInitThunk [16] 7fff7bfc26b1 RtlUserThreadStart [11:15:18.396] [Error] UniverseServer: World CelestialWorld:-154605791:602584614:-106678266:3 has stopped due to an error [11:15:18.396] [Info] UniverseServer: World CelestialWorld:-154605791:602584614:-106678266:3 shutdown, kicking 1 players to their own ships [11:15:18.498] [Info] UniverseServer: Loading client ship world ClientShipWorld:da8afbd85ddeab93379d17d907094dd0 [11:15:18.560] [Info] Protected dungeonIds for world set to (65524)
Erina Sugino Posted November 27, 2023 Author Posted November 27, 2023 (edited) 11 minutes ago, RousseauDusker said: Hello. I've encountered an error, and I was unsure where to otherwise post it; I believe this is an issue related to Sexbound Reborn, as the catalyst for this (unless I was extremely lucky up until now) was a tenant of mine interacting with a fleshlight. If you would like the full log over this snippet, I can provide; I merely chose this from both seeming to be struggling to find an attach function to this forum post method, and didn't want to post the full (though short) log in a text format. Reveal hidden contents [11:15:17.649] [Info] ===== THEA PLAYER COMPANIONS INITIALIZATION ===== [11:15:17.649] [Info] Initializing player companions utility script [11:15:17.660] [Info] ===== THEA PLAYER INITIALIZATION ===== [11:15:17.660] [Info] Initializing general player utility script [11:15:17.660] [Info] Initializing Event Notification Handler [11:15:17.660] [Info] Initializing Random Event Handler [11:15:17.660] [Info] ===== STARFORGE PLAYER INITIALIZATION ===== [11:15:17.660] [Info] Initializing general player utility script [11:15:18.268] [Error] Could not instantiate item '[dragonoutfit4pants, 1, {"colorIndex":7}]'. (ItemException) No such item 'dragonoutfit4pants' [11:15:18.290] [Error] [string "/scripts/sexbound/override/common/pregnant.lu..."]:39: (AssetException) Error loading asset /sxb_plugin.pregnant.config [0] 7ff63daea213 Star::captureStack [1] 7ff63dae8f9e Star::StarException::StarException [2] 7ff63daf51ca Star::AssetException::format<Star::AssetPath> [3] 7ff63db01972 Star::Assets::getAsset [4] 7ff63db03469 Star::Assets::json [5] 7ff63e16f176 Star::LuaBindings::RootCallbacks::assetJson [6] 7ff63e16269e std::_Invoker_functor::_Call<Star::Json (__cdecl*const & __ptr64)(Star::Root * __ptr64,Star::String const & __ptr64),Star::Root * __ptr64 const & __ptr64,Star::String> [7] 7ff63e165456 std::invoke<Star::Json (__cdecl*const & __ptr64)(Star::Root * __ptr64,Star::String const & __ptr64),Star::Root * __ptr64 const & __ptr64,Star::String> [8] 7ff63e162fe4 std::_Invoke_ret<Star::Json (__cdecl*const & __ptr64)(Star::Root * __ptr64,Star::String const & __ptr64),Star::Root * __ptr64 const & __ptr64,Star::String> [9] 7ff63e162c52 std::_Call_binder<std::_Unforced,0,1,Star::Json (__cdecl*const)(Star::Root * __ptr64,Star::String const & __ptr64),std::tuple<Star::Root * __ptr64,std::_Ph<1> > const ,std::tuple<Star::String && __ptr64> > [10] 7ff63e161183 std::_Binder<std::_Unforced,Star::Json (__cdecl&)(Star::Root * __ptr64,Star::String const & __ptr64),Star::Root * __ptr64 & __ptr64,std::_Ph<1> const & __ptr64>::operator()<Star::String> [11] 7ff63e16aae9 <lambda_5ca9957d7a12d342a5dc67c1e70e91bc>::operator() [12] 7ff63e16170f std::_Invoker_functor::_Call<<lambda_5ca9957d7a12d342a5dc67c1e70e91bc> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64> [13] 7ff63e164bc0 std::invoke<<lambda_5ca9957d7a12d342a5dc67c1e70e91bc> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64> [14] 7ff63e16359b std::_Invoke_ret<Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,<lambda_5ca9957d7a12d342a5dc67c1e70e91bc> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64> [15] 7ff63e16e0ab std::_Func_impl<<lambda_5ca9957d7a12d342a5dc67c1e70e91bc>,std::allocator<int>,Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>::_Do_call [16] 7ff63dab733d std::_Func_class<Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>::operator() [17] 7ff63dab66d7 <lambda_894500e69fe9ecf0c3703bede71c72aa>::operator() [18] 7ff63da43158 luaD_precall [19] 7ff63da5bf01 luaV_execute [20] 7ff63da42c63 luaD_call [21] 7ff63da4343b luaD_rawrunprotected [22] 7ff63da42e70 luaD_pcall [23] 7ff63da39404 lua_pcallk [24] 7ff63da3d48a luaB_xpcall [25] 7ff63da43158 luaD_precall [26] 7ff63da5bf01 luaV_execute [27] 7ff63da42c63 luaD_call [28] 7ff63da4343b luaD_rawrunprotected [29] 7ff63da42e70 luaD_pcall [30] 7ff63da39404 lua_pcallk [31] 7ff63da3d48a luaB_xpcall [32] 7ff63da43158 luaD_precall [33] 7ff63da5bf01 luaV_execute [34] 7ff63da42c63 luaD_call [35] 7ff63da4343b luaD_rawrunprotected [36] 7ff63da42e70 luaD_pcall [37] 7ff63da39404 lua_pcallk [38] 7ff63dabe630 Star::LuaEngine::pcallWithTraceback [39] 7ff63dc9e9a2 Star::LuaEngine::callFunction<> [40] 7ff63dca2513 Star::LuaFunction::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > [41] 7ff63e11fd5f Star::LuaContext::invokePath<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > [42] 7ff63e121647 Star::LuaBaseComponent::init [43] 7ff63dd4f152 Star::Npc::init [44] 7ff63e01e28a Star::WorldGenerator::initEntity [45] 7ff63e09270c Star::WorldStorage::loadSectorToLevel [46] 7ff63e090c45 Star::WorldStorage::generateSectorToLevel [47] 7ff63e090aed Star::WorldStorage::generateQueue [48] 7ff63e084788 Star::WorldServer::update [49] 7ff63e08a0a6 Star::WorldServerThread::update [50] 7ff63e089a8b Star::WorldServerThread::run [51] 7ff63dae6d9e Star::ThreadImpl::runThread [52] 7fff7b9d7344 BaseThreadInitThunk [53] 7fff7bfc26b1 RtlUserThreadStart [11:15:18.292] [Info] REDSHIFT_EVENT::ACTOR_ADD::{"forceRole":2,"entityId":286,"identity":{"forceRole":2,"species":"sexbound_fleshlight_v2","name":"Colored Fleshlight","bodyDirectives":"?hueshift=325;?saturation=-33;?brightness=-50","gender":"female","body":{"hasVagina":true,"canProduceSperm":false,"canOvulate":true,"hasPenis":false}},"entityType":"object"} [11:15:18.295] [Error] WorldServerThread exception caught: (StatusEffectDatabaseException) No such unique stat effect 'lewdslow' [0] 7ff63daea213 Star::captureStack [1] 7ff63dae8f9e Star::StarException::StarException [2] 7ff63def9eba Star::StatusEffectDatabaseException::format<Star::String> [3] 7ff63defbd13 Star::StatusEffectDatabase::uniqueEffectConfig [4] 7ff63deee4d2 Star::StatusController::defaultUniqueEffectDuration [5] 7ff63deeca03 Star::StatusController::addEphemeralEffects [6] 7ff63deec718 Star::StatusController::addEphemeralEffect [7] 7ff63def78a7 Star::StatusController::tickMaster [8] 7ff63dd54e80 Star::Npc::update [9] 7ff63e0629ae <lambda_5251ea3b435705ab973fc9e3a86aa323>::operator() [10] 7ff63dc33846 Star::EntityMap::updateAllEntities [11] 7ff63e084053 Star::WorldServer::update [12] 7ff63e08a0a6 Star::WorldServerThread::update [13] 7ff63e089a8b Star::WorldServerThread::run [14] 7ff63dae6d9e Star::ThreadImpl::runThread [15] 7fff7b9d7344 BaseThreadInitThunk [16] 7fff7bfc26b1 RtlUserThreadStart [11:15:18.396] [Error] UniverseServer: World CelestialWorld:-154605791:602584614:-106678266:3 has stopped due to an error [11:15:18.396] [Info] UniverseServer: World CelestialWorld:-154605791:602584614:-106678266:3 shutdown, kicking 1 players to their own ships [11:15:18.498] [Info] UniverseServer: Loading client ship world ClientShipWorld:da8afbd85ddeab93379d17d907094dd0 [11:15:18.560] [Info] Protected dungeonIds for world set to (65524) So, multiple things. A: A full log is always preferred over snippets and especially screenshots. You can attach it by just dragging and dropping the file onto the box below the text editor saying "Drag files here to attach, or choose files..." (assuming you're on the browser on PC like me). B: The first error shown is that your pregnancy plugin config is broken. C : The fatal error is that you are missing the "lewdslow" effect. From the top of my head I would assume that means you installed "Cum for Breakfast" (or a mod with the same requirements), but are missing the dependency "Lewdbound", since the missing effect crashing your world is from that mod. Edited November 27, 2023 by Erina Sugino
RousseauDusker Posted November 27, 2023 Posted November 27, 2023 Ah, thank you. I was aware of the pregnancy plugin config error; it was included in the snippet because information before it might've been important, though it's non-fatal nature meant that it wasn't a large deal to me compared to the one that booted me from the world. Though, now I know how this particular forum handles file inserts, so such won't be an issue of what I do and do not include. The dependency download fixed the issue. I feel a great tad silly that such was a problem, and in part because I had it happen before; I tried to run starbound with sexbound-dependent mods... but had completely forgotten to install sexbound. Again, thank you for your time.
Erina Sugino Posted November 27, 2023 Author Posted November 27, 2023 2 minutes ago, RousseauDusker said: Ah, thank you. I was aware of the pregnancy plugin config error; it was included in the snippet because information before it might've been important, though it's non-fatal nature meant that it wasn't a large deal to me compared to the one that booted me from the world. Though, now I know how this particular forum handles file inserts, so such won't be an issue of what I do and do not include. The dependency download fixed the issue. I feel a great tad silly that such was a problem, and in part because I had it happen before; I tried to run starbound with sexbound-dependent mods... but had completely forgotten to install sexbound. Again, thank you for your time. Well, while indeed the immediate world crash (which if I'm not mistaken also persists every time you try to teleport to the affected sector of the world again) might be the greater issue right about now - the broken plugin config will result in Sexbound falling appart on climax.
RousseauDusker Posted November 27, 2023 Posted November 27, 2023 Yeah, the world crash continues until the error is resolved; luckily, it was. My scrappy little roleplay-refurbishment of ruins (along with all of my workstations) is preserved. I mostly didn't find the plugin config as pressing of an issue because it was something I had a much stronger grasp on; I knew I likely made an error while typing out my configurations, as I always have minor errors - a typo of a variable or function name, a forgotten colon - in my python programming, the first time I type it. In this case, it was a minor error in the file; in the... I don't know the LUA/C++ terminology (might be the same), but the dictionary ({"key":"object"}) for the pregnancy hazards had a final key-value pair with a comma at the end after I populated it with all of the species I had, causing the error. It is resolved, now.
SirDoge Posted November 27, 2023 Posted November 27, 2023 18 hours ago, red3dred said: That's entirely relegated to a mod of same name (Sexbound Defeat) and their somewhat buggy current state. Otherwise, in the API by default, with no other mods, you gotta wait like 3 in-game days for people to get horny? Unless you change settings to make it faster, then they'll join Sexbound bed. Oh ok,thank you for the helpful info.
_KT_ Posted November 27, 2023 Posted November 27, 2023 (edited) * "motherSpecies": {"fatherSpecies": "pregnancyType"} */ "pregnancyType": { "shoggoth": {"fragmentedruin": "egg"}, {"slime": "egg"}, {"shadow": "egg"}, {"floran": "egg"}, "avian": {"penguin": "egg"}, "penguin": {"avian": "egg"}, "dragon": {"apex": "egg"}, {"human": "egg"}, {"novakid": "egg"}, {"gilten": "egg"}, "gilten": {"apex": "egg"}, {"human": "egg"}, {"novakid": "egg"}, {"dragon": "egg"}, "fragmentedruin": {"slime": "egg"}, {"shoggoth": "egg"}, {"shadow": "egg"}, {"floran": "egg"}, "floran": {"slime": "egg"}, {"shoggoth": "egg"}, {"shadow": "egg"}, {"gelsemis": "egg"}, {"fragmentedruin": "egg"}, "gelsemis": {"slime": "egg"}, {"floran": "egg"}, {"apex": "egg"}, {"human": "egg"} }, Am i right? Thx. Nope, where did I go wrong? Nvm, too many of this }, {, it's alive now. Edited November 27, 2023 by _KT_
Erina Sugino Posted November 27, 2023 Author Posted November 27, 2023 21 minutes ago, _KT_ said: * "motherSpecies": {"fatherSpecies": "pregnancyType"} */ "pregnancyType": { "shoggoth": {"fragmentedruin": "egg"}, {"slime": "egg"}, {"shadow": "egg"}, {"floran": "egg"}, "avian": {"penguin": "egg"}, "penguin": {"avian": "egg"}, "dragon": {"apex": "egg"}, {"human": "egg"}, {"novakid": "egg"}, {"gilten": "egg"}, "gilten": {"apex": "egg"}, {"human": "egg"}, {"novakid": "egg"}, {"dragon": "egg"}, "fragmentedruin": {"slime": "egg"}, {"shoggoth": "egg"}, {"shadow": "egg"}, {"floran": "egg"}, "floran": {"slime": "egg"}, {"shoggoth": "egg"}, {"shadow": "egg"}, {"gelsemis": "egg"}, {"fragmentedruin": "egg"}, "gelsemis": {"slime": "egg"}, {"floran": "egg"}, {"apex": "egg"}, {"human": "egg"} }, Am i right? Thx. Nope, where did I go wrong? A: JSON syntax. it's "motherSpecies": {"father1": "type1", "father2": "type2", ...} B: Pregnancy type "egg" does not exist, unless someone already made a mod for it that I don't know of. The only existing type (which needs no declaration as it's the default) is "baby", which spawns a generic OG SxB egg for pregnencies where one of the partners is a monster. 1
_KT_ Posted November 27, 2023 Posted November 27, 2023 7 minutes ago, Erina Sugino said: Pregnancy type "egg" does not exist, Not fun, thx)
luciodark Posted November 28, 2023 Posted November 28, 2023 4 hours ago, Erina Sugino said: A: JSON syntax. it's "motherSpecies": {"father1": "type1", "father2": "type2", ...} B: Pregnancy type "egg" does not exist, unless someone already made a mod for it that I don't know of. The only existing type (which needs no declaration as it's the default) is "baby", which spawns a generic OG SxB egg for pregnencies where one of the partners is a monster. Wait, are pregnancies caused by a male monster on a female player supposed to spawn an egg? I always get a living monster.
FloranAya Posted November 28, 2023 Posted November 28, 2023 When the lustbound base was added, do I remove ALL lustbound mods from the folder, or *specifically* the Lustbound base file?
Erina Sugino Posted November 28, 2023 Author Posted November 28, 2023 2 hours ago, FloranAya said: When the lustbound base was added, do I remove ALL lustbound mods from the folder, or *specifically* the Lustbound base file? Specifically Lustbound Base and Lustbound Base Manager. This is the base mod commonly referred to as "Lustbound". All the other things are "Addons" for "Lustbound". These can stay, as they work 100% with the now integrated version of "Lustbound" in SBR 1.1. 2 hours ago, luciodark said: Wait, are pregnancies caused by a male monster on a female player supposed to spawn an egg? I always get a living monster. Eh... Actually, I might just be confusing wishful talking with reality. Monsters are treated differently and pregnancies involving a monster of any kind do always result in a monster (unless overwritten.) I also know a SxB Egg item exists, but afaik that's from some Easter Egg Addon for OG SxB? So, yeah, no eggs yet. We gotta wait until Teratophilia updates and uses the mechanic I partially just added on their request.
Lawlig445 Posted November 28, 2023 Posted November 28, 2023 I dont know if anyone has this issue but. When i see new NPCs or Spawn one in, they are all Children. Is this supposed to happen? Or did i install something wrong? The mod so far is working as intented as far as i can tell.
Erina Sugino Posted November 28, 2023 Author Posted November 28, 2023 11 minutes ago, Lawlig445 said: I dont know if anyone has this issue but. When i see new NPCs or Spawn one in, they are all Children. Is this supposed to happen? Or did i install something wrong? The mod so far is working as intented as far as i can tell. Every NPC that spawns by being given birth to is a child. Everything else should be untouched.
Lawlig445 Posted November 28, 2023 Posted November 28, 2023 8 minutes ago, Erina Sugino said: Every NPC that spawns by being given birth to is a child. Everything else should be untouched. I guess yes but for some reason the Worlds that get Generated are always filled with Children. When i Spawn a NPC in via Console Command it also is a Child. Thats why im asking. If i maybe fucked up the Installing but i dont know what i did wrong
Erina Sugino Posted November 28, 2023 Author Posted November 28, 2023 3 minutes ago, Lawlig445 said: I guess yes but for some reason the Worlds that get Generated are always filled with Children. When i Spawn a NPC in via Console Command it also is a Child. Thats why im asking. If i maybe fucked up the Installing but i dont know what i did wrong Well, then it would be very helpful if you started reporting the problem properly. A: What exactly have you done? What dungeons, where, what command? B: Provide the log file.
Lawlig445 Posted November 28, 2023 Posted November 28, 2023 6 minutes ago, Erina Sugino said: Well, then it would be very helpful if you started reporting the problem properly. A: What exactly have you done? What dungeons, where, what command? B: Provide the log file. Yeah sorry im new to this i only used the Mod way back then when it was the other one. So my problem is this: If i go to a new planet and lets say there is a Village. All of the NPCs are Children. Then i wanted to test if when i spawn an NPC via the Command "/Spawnnpc Avian devoutvillager" if the NPC is an Adult or also a Child and it also Spawns as a Child. I give you the log file i hope that is the right one. starbound.log
Erina Sugino Posted November 28, 2023 Author Posted November 28, 2023 4 minutes ago, Lawlig445 said: Yeah sorry im new to this i only used the Mod way back then when it was the other one. So my problem is this: If i go to a new planet and lets say there is a Village. All of the NPCs are Children. Then i wanted to test if when i spawn an NPC via the Command "/Spawnnpc Avian devoutvillager" if the NPC is an Adult or also a Child and it also Spawns as a Child. I give you the log file i hope that is the right one. Hmm... You saying "new planet" kinda nullifies my idea, but I have no other ideas so I'm going ahead with it anyway. I need you to do two things - first, you turn on "info" and "debug" level logging in the sexbound.config file in the mod's folder. That gives me alot more information to work with in general. Next, I need you to enable admin mode in-game (using /admin in chat), then find an NPC that is a kid, hover your mouse above them and type "/entityeval sb.logInfo(world.time())" aswell as "/entityeval sb.logInfo(status.statusProperty('kid', 0))". If the chat responds "nil" to both commands you did it right. If it prints an error message you need to try again. Then you give me the log again.
Lawlig445 Posted November 28, 2023 Posted November 28, 2023 20 minutes ago, Erina Sugino said: Hmm... You saying "new planet" kinda nullifies my idea, but I have no other ideas so I'm going ahead with it anyway. I need you to do two things - first, you turn on "info" and "debug" level logging in the sexbound.config file in the mod's folder. That gives me alot more information to work with in general. Next, I need you to enable admin mode in-game (using /admin in chat), then find an NPC that is a kid, hover your mouse above them and type "/entityeval sb.logInfo(world.time())" aswell as "/entityeval sb.logInfo(status.statusProperty('kid', 0))". If the chat responds "nil" to both commands you did it right. If it prints an error message you need to try again. Then you give me the log again. So i did as you said. Also i did go to another new Planet just so its as freshly Generated as possible. Here is the Log hope you find an answer ty for your time. starbound.log
Erina Sugino Posted November 28, 2023 Author Posted November 28, 2023 5 minutes ago, Lawlig445 said: So i did as you said. Also i did go to another new Planet just so its as freshly Generated as possible. Here is the Log hope you find an answer ty for your time. Ok, that does explain it. My idea was correct. Now I only have one question remaining. What did you do to your universe that it runs on negative time?
Lawlig445 Posted November 28, 2023 Posted November 28, 2023 (edited) 4 minutes ago, Erina Sugino said: Ok, that does explain it. My idea was correct. Now I only have one question remaining. What did you do to your universe that it runs on negative time? I dont now if my old save has affected what you say but in the past in the Old mod i often tried using a command something like "Timewarp" its called i believe? Was back then testing a bit with a mod that had the Pregnancie feature. Dont know if it was a seperated mod or the old Sexbound. Anyway. Is there a way to reset the "Time" or should i nuke my savefile? Edited November 28, 2023 by Lawlig445
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