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Posted

hi im currently having a problem the fit for a jarl in solitude im told to wear a outfit but nothing gets put in inventory or equipped so i cant get the corset the high helf told me to get from riften i have the quest marker for the jarl of solitude but no item in inventory to finnish the quest

Posted
7 hours ago, badbat111 said:

hi im currently having a problem the fit for a jarl in solitude im told to wear a outfit but nothing gets put in inventory or equipped so i cant get the corset the high helf told me to get from riften i have the quest marker for the jarl of solitude but no item in inventory to finnish the quest

 

I didn't actually edit that quest, so the problem is on your end.

Posted
1 hour ago, Ash7141 said:

Hi since I updates to the newest version bashnags scene doesn't play. Can anyone help?

Existing save or new save?

Posted
8 hours ago, flinch147 said:

 

I didn't actually edit that quest, so the problem is on your end.

i didnt edit it nothing gets equipped nothing gets put in inventory i now have a quest i cant complete :(

Posted
1 hour ago, badbat111 said:

i didnt edit it nothing gets equipped nothing gets put in inventory i now have a quest i cant complete :(

IIRC you can just console yourself a copy of the special set of Fine Clothes

Posted
1 hour ago, badbat111 said:

i didnt edit it nothing gets equipped nothing gets put in inventory i now have a quest i cant complete :(

I had the same problem. Fixed it in xEdit myself, by transferring the (in the VMAD Category, in case you're unfamiliar - it's right up top, scroll-wise) Script to a general Patch I have for such things. Issue for me was that both the "SSEMerged.esp" and the "Bashed Patch, 0.esp" was overwriting the "ClothesRadiantRaimentFineClothes01" Armor item in this mod. Thus, the Script wasn't getting attached to the Armor (Clothes, really, but I mean the Category...) you're given in said quest. So, you MIGHT have to revert to a save from before you started that quest from Taarie, but it did work for me after that. Just make sure that the patch loads after SSEMerged/Bashed Patch, and you SHOULD be fine!

Posted
On 7/10/2023 at 11:21 AM, Viktormae said:

I had the same problem. Fixed it in xEdit myself, by transferring the (in the VMAD Category, in case you're unfamiliar - it's right up top, scroll-wise) Script to a general Patch I have for such things. Issue for me was that both the "SSEMerged.esp" and the "Bashed Patch, 0.esp" was overwriting the "ClothesRadiantRaimentFineClothes01" Armor item in this mod. Thus, the Script wasn't getting attached to the Armor (Clothes, really, but I mean the Category...) you're given in said quest. So, you MIGHT have to revert to a save from before you started that quest from Taarie, but it did work for me after that. Just make sure that the patch loads after SSEMerged/Bashed Patch, and you SHOULD be fine!

i dont know what xedit is also i dont merge files my file list is big that to many mods active will deactive mods even hearthfires and so on :(

Posted

Nothing happens when I try to be a good girl, no scene plays and the dialog option disappears as well. I've added my papyrus log but idk what any of it means, maybe someone can take a look at it.

Papyrus.0.log

Posted
2 hours ago, iwtfysb said:

Nothing happens when I try to be a good girl, no scene plays and the dialog option disappears as well. I've added my papyrus log but idk what any of it means, maybe someone can take a look at it.

Papyrus.0.log 131.04 kB · 1 download

 

I see the issue but I am unsure why it is happening. Your dwp_4_script and dwp_5_script scripts are being loaded incorrectly somehow, resulting in the properties failing to initialise. I've checked both in-game and in the creation kit and the script has the properties it is supposed to, and I have confirmed the relevant scripts in the download file are identical to the ones I tested. Try reinstalling the mod, starting a new game and then checking if the lines like "WARNING: Property dwp_passhour on script dwp_4_script attached to dwp_4 (3D01833B) cannot be initialized because the script no longer contains that property" are still showing up in your log.

Posted
10 hours ago, flinch147 said:

 

I see the issue but I am unsure why it is happening. Your dwp_4_script and dwp_5_script scripts are being loaded incorrectly somehow, resulting in the properties failing to initialise. I've checked both in-game and in the creation kit and the script has the properties it is supposed to, and I have confirmed the relevant scripts in the download file are identical to the ones I tested. Try reinstalling the mod, starting a new game and then checking if the lines like "WARNING: Property dwp_passhour on script dwp_4_script attached to dwp_4 (3D01833B) cannot be initialized because the script no longer contains that property" are still showing up in your log.

 

I reinstalled the mod and loaded a new save, the same problem still exists unfortunatly. Should I need to disable/reinstall some other mods maybe?

Posted
35 minutes ago, iwtfysb said:

 

I reinstalled the mod and loaded a new save, the same problem still exists unfortunatly. Should I need to disable/reinstall some other mods maybe?

 

Try looking up the dwp_4 and dwp_5 quests in xedit and checking the script properties exist in the VMAD section, then maybe try checking and recompiling the relevant 2 .psc files into .pex and overwrite the existing versions.

Posted (edited)
2 hours ago, flinch147 said:

 

Try looking up the dwp_4 and dwp_5 quests in xedit and checking the script properties exist in the VMAD section, then maybe try checking and recompiling the relevant 2 .psc files into .pex and overwrite the existing versions.

image.png.2bc5a7a3ac5a14663403bbc618e39260.png

 

They seem to be there, I just need to figure out how to compile this now, learning something new here

 

EDIT: I've been trying to make it work but I guess I'm doing something wrong, I keep getting errors while compiling and if I fix one the next comes along, I might just try to get a clean install in sometime this week.

Edited by iwtfysb
Posted

for what it's worth, I'm running into the same issue, good girl worked well on v.4 but now on v.5 the bashnag temple of mara scene and the good girl scene aren't initialising, even on a new game. No compiler expert so I'm sure all my compiler errors are coming from not knowing what I'm doing. Any chance you could link the .pex you have, see if they magically work like that?

 

Posted
28 minutes ago, Toucanyoucan said:

for what it's worth, I'm running into the same issue, good girl worked well on v.4 but now on v.5 the bashnag temple of mara scene and the good girl scene aren't initialising, even on a new game. No compiler expert so I'm sure all my compiler errors are coming from not knowing what I'm doing. Any chance you could link the .pex you have, see if they magically work like that?

 

 

Can you try swapping back the this version of the script and/or swapping to this esp?

 

deviouslyaccessible_test.zip

 

Posted (edited)

no luck here either, much shorter error log than iwtfysb had, but that could be the earlier version having fewer calls

EditorPapyrus.0.log looking at the log seems to be mostly hentaipreg that it isn't liking. it's not in my usual load order but I'll install tonight to test it might be a harder requirement than first thought :p

 

Edited by Toucanyoucan
added log
Posted
3 hours ago, Toucanyoucan said:

okay, so it seems like hentaipregnancy is very much required for the mod to work, all  working fine now

 

That's so weird, the HP integration was already there in version 4. Thanks for figuring it out, I'll fix it...somehow.

Posted
11 hours ago, flinch147 said:

That's so weird, the HP integration was already there in version 4. Thanks for figuring it out, I'll fix it...somehow.

Move anything that references a script (or property) in HP to a global function to make it truly a soft dependence:

 

Spoiler

In dwp_4_script:

Delete this line: HentaiPregnancy hentaiPregnancyQuest

 

Change this:

    if (Game.GetModbyName("HentaiPregnancy.esm") != 255)
        hentaiPregnancyQuest= Quest.GetQuest("HentaiPregnancyQuest") as HentaiPregnancy
        hentaiPregnancyQuest.clearPregnancies()
    endif

 

To this:

    if (Game.GetModbyName("HentaiPregnancy.esm") != 255)
        dwp_HPInterface.ClearPregnancies()
    endif

 

 

Add this script:

Scriptname dwp_HPInterface

 

Function ClearPregnancies() Global

    HentaiPregnancy hp = Quest.GetQuest("HentaiPregnancyQuest") as HentaiPregnancy

    hp.clearPregnancies()

EndFunction

 

Repeat in dwp_5_script and anywhere else that has a reference to a script or property in a mod that's not a hard dependency.

 

Posted

Dumb question, I guess. Shouldn't a collar be available pretty much at any blacksmith being such a basic bondage device? Do I actually have to start the Dawnguard questline to get one?

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