VoidPuppets Posted January 17 Posted January 17 On 1/16/2026 at 2:27 AM, DeepBlueFrog said: Personally I don't understand how a voice pack could block quest lines but it could be worth testing out. You will not believe it I had a similar issue with this new save so I save in location, removed the voicepack and voila I can continue the quest by talking to senna about the weird statue.
DeepBlueFrog Posted January 18 Author Posted January 18 1 hour ago, VoidPuppets said: You will not believe it I had a similar issue with this new save so I save in location, removed the voicepack and voila I can continue the quest by talking to senna about the weird statue. Do you have any mod that 'improves' the dialogues like Smart Talk?
blue35e Posted January 18 Posted January 18 (edited) On 1/15/2026 at 5:27 PM, DeepBlueFrog said: Personally I don't understand how a voice pack could block quest lines but it could be worth testing out. Some times things can have unexpected results. Perhaps something with how they linked to trigger the voice is corrupting the trigger of voice text. Might be also be a reaction between multiple mods that hat causes it. Edited January 18 by blue35e
VoidPuppets Posted January 18 Posted January 18 9 hours ago, DeepBlueFrog said: Do you have any mod that 'improves' the dialogues like Smart Talk? Only Dialogue mod I'm running is the Serana Dialogue Add-on
Miauzi Posted January 18 Posted January 18 Vor 2 Stunden schrieb VoidPuppets: Die einzige Dialogmodifikation, die ich verwende, ist das Serana Dialogue Add-on. And this mod interferes quite a bit with other mods... why are there so many entries in the requirements list? However, you shouldn't expect a mod author to constantly monitor compatibility with other mods... just take a look at when SDA was last updated!
DeepBlueFrog Posted January 18 Author Posted January 18 1 hour ago, Miauzi said: And this mod interferes quite a bit with other mods... why are there so many entries in the requirements list? However, you shouldn't expect a mod author to constantly monitor compatibility with other mods... just take a look at when SDA was last updated! There are only two requirements for SDA. Everything else on the requirements list if for mods that require SDA if you want Serana to comment on different things, so that shouldn't impact Sisterhood much.
blue35e Posted January 18 Posted January 18 Any ideas why SexlabSisterhoodofDibellaSE20260103 is causing a black face bug on Haelga. No black face bug load order. skyrim.esm update.esm dawnguard.esm Hearthfires.esm dragonborn.esm. ccbgsse001-fish.esm ccqbrsse001-survivialmode.esl ccbgssse037-curios.esl ccbgssse025-advdsgs.esm _resourcepack.esl unoffical skyrim special edition patch zazanimationpack.esm sexlab.esm showracemenu.esp xpmse.esp uiextensions.esp fnis.esp Alternate start – live another life. Black face bug load order. skyrim.esm update.esm dawnguard.esm Hearthfires.esm dragonborn.esm. ccbgsse001-fish.esm ccqbrsse001-survivialmode.esl ccbgssse037-curios.esl ccbgssse025-advdsgs.esm _resourcepack.esl unoffical skyrim special edition patch zazanimationpack.esm sexlab.esm showracemenu.esp xpmse.esp uiextensions.esp fnis.esp Alternate start – live another life. sexlab_debellacult.esp sexlab_debellacult_sisters.esp 1
DeepBlueFrog Posted January 18 Author Posted January 18 Short answer - it shouldn't. Long answer - maybe I packed a face change for Haelga by accident. I am close to being able to set up my own mods with Vortex on a new machine. I will know in the next few weeks what is causing this issue. In the meantime, there is a mod that can clear that issue dynamically that you might want to look into: Face Discoloration Fix
gurverter Posted January 19 Posted January 19 (edited) Hi, would you consider making a patch for the caught red handed quest expansion? Caught Red Handed - Quest Expansion at Skyrim Special Edition Nexus - Mods and Community I think the point to patch is when chosen the alternative outcome in that quest, it doesnt advance stage to confront haegla. Edited January 19 by gurverter more details
DeepBlueFrog Posted January 19 Author Posted January 19 2 hours ago, gurverter said: Hi, would you consider making a patch for the caught red handed quest expansion? Caught Red Handed - Quest Expansion at Skyrim Special Edition Nexus - Mods and Community I think the point to patch is when chosen the alternative outcome in that quest, it doesnt advance stage to confront haegla. I included that mod in my current rebuilt profile for Skyrim to do just that. I have no timeframe yet but I would like to make both mods work well together. 1
Gudulba Posted January 20 Posted January 20 I have played around with this rather new outfit creating and distributing mod: Boutique - Outfit Creation and Distribution Suite For the 0SL_Dibella_DISTR.ini, that mod shows these errors: Is this rather an INI issue or an issue with the Boutique mod?
DeepBlueFrog Posted January 20 Author Posted January 20 (edited) 3 hours ago, Gudulba said: I have played around with this rather new outfit creating and distributing mod: Boutique - Outfit Creation and Distribution Suite For the 0SL_Dibella_DISTR.ini, that mod shows these errors: Is this rather an INI issue or an issue with the Boutique mod? This ini is experimental. It could be that I used an old version of the Boutique mod. The SexLab Dibella Cult one should be working though. I will test what is wrong it it. What tool are you using to see these errors? Edited January 20 by DeepBlueFrog
Gudulba Posted January 20 Posted January 20 2 hours ago, DeepBlueFrog said: This ini is experimental. It could be that I used an old version of the Boutique mod. The SexLab Dibella Cult one should be working though. I will test what is wrong it it. What tool are you using to see these errors? The latest version of Boutique (1.6) shows these errors for me. Interestingly, the very first version of Boutique didn't show those errors.
DeepBlueFrog Posted January 20 Author Posted January 20 2 hours ago, Gudulba said: The latest version of Boutique (1.6) shows these errors for me. Interestingly, the very first version of Boutique didn't show those errors. That would make sense. If they changed formIDs for these outfits, that ini file needs to be updated. In future version of Sisterhood, I will point the ini file at outfits from Sisterhood itself to make sure they are under control.
MasterGunner124 Posted January 26 Posted January 26 I do not know if anyone still reads this but I am going to try. I have been playing Skyrim since the Beginning. As a Straight Male Player finding Sexlabs Mods/Quests was difficult to say the least. Double that for slave Quests. Anyway I have been thinking of adding this but I do not want to add it just to remove it because for me it is not Playable. So again my question is does this have a male player option. Thanks
DeepBlueFrog Posted January 26 Author Posted January 26 48 minutes ago, MasterGunner124 said: I do not know if anyone still reads this but I am going to try. I have been playing Skyrim since the Beginning. As a Straight Male Player finding Sexlabs Mods/Quests was difficult to say the least. Double that for slave Quests. Anyway I have been thinking of adding this but I do not want to add it just to remove it because for me it is not Playable. So again my question is does this have a male player option. Thanks Hi. The mod was originally set for female characters, with a path from male character through a sex change transformation. I did go back and started removing the gender restrictions to make it playable by male characters but I can't remember how far I got before being interrupted. The best I can answer without testing the full quest myself is that it may or may not work fully for male characters. I will add a note for myself to test it as a male player character to make sure.
MasterGunner124 Posted January 26 Posted January 26 WOW Fast reply and thank you. Maybe 1 More Do you have a Patron please send the link
Miauzi Posted January 26 Posted January 26 Vor 4 Stunden schrieb DeepBlueFrog: Hallo. Die Mod war ursprünglich für weibliche Charaktere gedacht, mit einem Pfad vom männlichen Charakter über eine Geschlechtsumwandlung. Ich bin dann zurückgegangen und habe angefangen, die Geschlechtsbeschränkungen aufzuheben, um das Spiel auch für männliche Charaktere spielbar zu machen, aber ich kann mich nicht erinnern, wie weit ich gekommen bin, bevor ich unterbrochen wurde. Ohne die gesamte Quest selbst zu testen, kann ich nur sagen, dass sie für männliche Charaktere möglicherweise nicht vollständig funktioniert. Ich werde mir eine Notiz hinzufügen, um es mit einem männlichen Spielercharakter zu testen und so sicherzugehen. A purely male sister of Dibella (i.e., without gender reassignment) doesn't really make sense for this mod... because this cult only has female priestesses. Furthermore, if you choose the "evil" path, you'll face the next problem in the finale: having sex with the male god "Sanguine"! You could circumvent this by replacing "Sanguine" with a female version. But would the statue in the temple bath still be consistent with the story then? And in the finale, "Sanguine" primarily appears to subjugate the female "Sybil" through sexual intercourse. Perhaps we should accept that there are scenarios that simply don't make sense with a male player. I'm thinking of the sex scenes between the player and the "Sybil"—which are part of her "training"... and through whom the goddess "Dibella" speaks. For a male player, sex with the "Sybil" would massively increase the corruption of the temple... as it contradicts the fundamental tenet of the Dibella cult (that sex between women is "pure"). If we want to resolve these contradictions (at least partially), then (in my view) the only way is through two separate quest lines for male and female player avatars.
MasterGunner124 Posted January 26 Posted January 26 I agree some times don't make sense with a male player. No worries just was wondering not commenting
DeepBlueFrog Posted January 26 Author Posted January 26 5 hours ago, MasterGunner124 said: WOW Fast reply and thank you. Maybe 1 More Do you have a Patron please send the link No Patreon but I do have links to Discord and Ko-fi in my signature.
DeepBlueFrog Posted January 26 Author Posted January 26 4 hours ago, Miauzi said: A purely male sister of Dibella (i.e., without gender reassignment) doesn't really make sense for this mod... because this cult only has female priestesses. Furthermore, if you choose the "evil" path, you'll face the next problem in the finale: having sex with the male god "Sanguine"! You could circumvent this by replacing "Sanguine" with a female version. But would the statue in the temple bath still be consistent with the story then? And in the finale, "Sanguine" primarily appears to subjugate the female "Sybil" through sexual intercourse. Perhaps we should accept that there are scenarios that simply don't make sense with a male player. I'm thinking of the sex scenes between the player and the "Sybil"—which are part of her "training"... and through whom the goddess "Dibella" speaks. For a male player, sex with the "Sybil" would massively increase the corruption of the temple... as it contradicts the fundamental tenet of the Dibella cult (that sex between women is "pure"). If we want to resolve these contradictions (at least partially), then (in my view) the only way is through two separate quest lines for male and female player avatars. The end is easy to adjust but that's definitely something I didn't get to yet. Sanguine could appear as male to Fjotra and female to the player. Or the player could have to partake in Sanguine's celebration with one of his minions or succubus. The statue in the temple deals with Sanguine's relationship to Dibella, so no change there, although it could be fun to have a version of the statue with a female Sanguine as well.
Miauzi Posted January 26 Posted January 26 Vor einer Stunde schrieb DeepBlueFrog: Das Ende lässt sich leicht anpassen, aber dazu bin ich definitiv noch nicht gekommen. Sanguine könnte Fjotra als männlich und dem Spieler als weiblich erscheinen. Oder der Spieler muss an Sanguines Feier mit einem seiner Lakaien oder einem Sukkubus teilnehmen. Die Statue im Tempel thematisiert Sanguines Beziehung zu Dibella, daran ändert sich also nichts, obwohl es interessant wäre, auch eine Version der Statue mit einer weiblichen Sanguine zu haben. I'm writing a Skyrim fanfiction, and the events of your mod are integrated into the story. My protagonist will choose the "evil" path and, as a reward, will have truly "evil" sex with Sanguine... although the sex is merely the trigger for a beginning transformation. Precisely because Sanguine himself appears in a temple that isn't outwardly his domain, wonderful stories can be created here. Please take the necessary time for adjustments and revisions to this beautiful mod.
aquilasassassin Posted January 26 Posted January 26 I'm finishing Corruption path. I'm in the final stage to speak with Hamal on the first floor of the temple, I do that and then she disappears, Sanguine is summoned then "leaves" and other NPC are just standing still all the time. How to fix? I'm using OStim and mod's conversion to it
DeepBlueFrog Posted January 26 Author Posted January 26 57 minutes ago, aquilasassassin said: I'm finishing Corruption path. I'm in the final stage to speak with Hamal on the first floor of the temple, I do that and then she disappears, Sanguine is summoned then "leaves" and other NPC are just standing still all the time. How to fix? I'm using OStim and mod's conversion to it I suppose something wasn't ported correctly for the final sex scene. I am only using SexLab so I can't help much there. Did someone port the mod to OStim? or are you using some generic SexLab to OStim bridge?
aquilasassassin Posted January 26 Posted January 26 17 minutes ago, DeepBlueFrog said: I suppose something wasn't ported correctly for the final sex scene. I am only using SexLab so I can't help much there. Did someone port the mod to OStim? or are you using some generic SexLab to OStim bridge? Yes, I use this conversion. Guess it's better to look for help there
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