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The Sisterhood of Dibella SE (January 2025)


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Posted
14 hours ago, DeepBlueFrog said:

No idea. 

I haven't looked much into the ESL process and I don't know if there is a constraint linked to voices.

 

@DeepBlueFrog -- here is a resource you can use. https://www.nexusmods.com/skyrimspecialedition/mods/21618 (ESLify (A Guide to ESL Flag Your Plugins And Maintain Your Plugin Limit). But there are a LOT of caveats. In a sense, you have to create new major version increment of whatever mods you want to make ESL, and you have to be very careful in how you do this. You'd have to abandon your usual "add on" mod method. Instead, you'd have to commit to a central mod, where you declare "this is the mod". 

Posted
1 hour ago, TheRightDoorIsNotTheLeft said:

 

@DeepBlueFrog -- here is a resource you can use. https://www.nexusmods.com/skyrimspecialedition/mods/21618 (ESLify (A Guide to ESL Flag Your Plugins And Maintain Your Plugin Limit). But there are a LOT of caveats. In a sense, you have to create new major version increment of whatever mods you want to make ESL, and you have to be very careful in how you do this. You'd have to abandon your usual "add on" mod method. Instead, you'd have to commit to a central mod, where you declare "this is the mod". 

 

Thanks.

 

That sounds complicated and made my head hurt :)

  • 2 weeks later...
Posted

Kinda random, but still: if I don't progress with the quest (after returning the notes found on two missing sisters) - are Hamal's "lessons" for Fjotra a one-time thing, or will there be a random animation playing from time to time if I just leave things be?

Posted
6 hours ago, akane750 said:

Kinda random, but still: if I don't progress with the quest (after returning the notes found on two missing sisters) - are Hamal's "lessons" for Fjotra a one-time thing, or will there be a random animation playing from time to time if I just leave things be?

 

The lessons should continue i think.

Posted
On 3/29/2026 at 6:02 AM, DeepBlueFrog said:

 

The lessons should continue i think.

 

Oh, turns out they do: Hamal takes Fjotra to the underground baths at 7:30PM and give her more of them lessons at 8:00PM.

 

The reason I didn't see it anymore was because I finished the corruption quest and am blind as a bat didn't see that Hamal got a little, err, tied up down in the baths.😅

Posted

Just recently coming back installing the mod on a new computer, seems as if i am getting the dark face issue. I seen another post on the same issue but its not the dark face bug, i am pretty sure i ruled that out, if i remove the mod the faces look normal, the only thing i can think of, is if the NPCs were edited and no face gen files created it could cause this to happen. Just started a new game and the 2 NPCs i have noticed so far with dark faces are Lisbet Markarth trading company, and Haelga in Riften. I did try and move the plugin up and down in the load order, thinking it may be a mod conflict, but it didn't help, if anyone knows of anything else to try, besides the black face bug fix, i would like to enjoy the mod like i did years ago. 

Posted
51 minutes ago, blue1820 said:

Just recently coming back installing the mod on a new computer, seems as if i am getting the dark face issue. I seen another post on the same issue but its not the dark face bug, i am pretty sure i ruled that out, if i remove the mod the faces look normal, the only thing i can think of, is if the NPCs were edited and no face gen files created it could cause this to happen. Just started a new game and the 2 NPCs i have noticed so far with dark faces are Lisbet Markarth trading company, and Haelga in Riften. I did try and move the plugin up and down in the load order, thinking it may be a mod conflict, but it didn't help, if anyone knows of anything else to try, besides the black face bug fix, i would like to enjoy the mod like i did years ago. 

 

I am planning to remove edits to NPCs for SPID edits soon.

In the meantime, the easiest way to solve these issues is to install the facegen discoloration fix mod:

https://www.nexusmods.com/skyrimspecialedition/mods/42441

Posted
16 minutes ago, DeepBlueFrog said:

 

I am planning to remove edits to NPCs for SPID edits soon.

In the meantime, the easiest way to solve these issues is to install the facegen discoloration fix mod:

https://www.nexusmods.com/skyrimspecialedition/mods/42441

 

Thanks, when i seen you posted that on another topic i was thinking that was the old attempted texture fix that never seemed to work, i didn't realize someone did a SKSE fix. That is amazing. Thanks for sharing the mod and support. Much appreciated

  • 2 weeks later...
Posted

the JK's Temple of Dibella patch/replacer in the files section is making my skyrim freeze/load forever into the main menu. Unfortunately I don't have any more info since there is no crashlog and the logfiles also don't log anything. I have another compatibility patch for AI Overhaul, not sure if that's connected? 

Posted
1 hour ago, zb123thecat said:

the JK's Temple of Dibella patch/replacer in the files section is making my skyrim freeze/load forever into the main menu. Unfortunately I don't have any more info since there is no crashlog and the logfiles also don't log anything. I have another compatibility patch for AI Overhaul, not sure if that's connected? 


Probably a silly question, but have you resorted your modlist?  Sounds like it's trying to load before a master or some other required esp/esl/whatever.

Posted

Try loading the files at the end of your load order, in this order:

- Sisterhood of Dibella

- JK Temple of Dibella

- Sisterhood patch for JK's Temple of dibella

Posted

Hey, Deep Blue! I love your mod and started playing it a few years ago. I’m curious, do you know if it’s compatible with any of the mods that incorporate Ai dialogue allowing NPCs to generate their own responses like CHIM or MinAI?

Posted
55 minutes ago, slave4life97 said:

Hey, Deep Blue! I love your mod and started playing it a few years ago. I’m curious, do you know if it’s compatible with any of the mods that incorporate Ai dialogue allowing NPCs to generate their own responses like CHIM or MinAI?

 

I never tried those mods so I can't answer that question.

Hopefully someone else can step in if they have experience with them.

Posted

DeepBlueFrog, a while ago you mentioned you were thinking about removing the scripted outfits for the sisters and moving that to SPID, is that still in the works?  And would it also apply to the Traveling Sisters?  Thanks in advance for any information, and this is still, after all these years, one of my most favorite mods for this game.

Posted
16 minutes ago, nunyabidnez said:

DeepBlueFrog, a while ago you mentioned you were thinking about removing the scripted outfits for the sisters and moving that to SPID, is that still in the works?  And would it also apply to the Traveling Sisters?  Thanks in advance for any information, and this is still, after all these years, one of my most favorite mods for this game.

 

Yes. That's still in the works. 

I am experimenting with different conditions.

 

 

Posted
3 hours ago, DeepBlueFrog said:

 

Yes. That's still in the works. 

I am experimenting with different conditions.

 

 


Sweet, thank you!  I'm using Sha's Chain's and Silks for some of the other NPCs added to the faction, just can't seem to make the main players cooperate, lol.  Looking forward to it!  Thank you again for your continuing support for this and your other mods!

Posted
On 4/20/2026 at 9:24 PM, DeepBlueFrog said:

Try loading the files at the end of your load order, in this order:

- Sisterhood of Dibella

- JK Temple of Dibella

- Sisterhood patch for JK's Temple of dibella

 

yeah my load order is

SexLab_DibellaCult.esp

SexLab_DibellaCult_Sisters.esp

JK's Temple of Dibella.esp (from your patch file)

JK's Temple of Dibella - AI Overhaul patch.esp

Posted
1 hour ago, zb123thecat said:

 

yeah my load order is

SexLab_DibellaCult.esp

SexLab_DibellaCult_Sisters.esp

JK's Temple of Dibella.esp (from your patch file)

JK's Temple of Dibella - AI Overhaul patch.esp

 

I don't know what kind of chages 'JK's Temple of Dibella - AI Overhaul patch.esp' does but it is possible that could conflict with my patch.

Posted
7 hours ago, jerryrhp said:

@DeepBlueFrog Is there any way to convert clothing to BHUNP?

 

Probably.. but I will defer on that to BHUNP experts if anyone reads this (I am not one of them).

Posted

I'm having quite a lot of issues getting it to work, and idk what i am doing wrong. I have the latest SexlabsAEv1.66b, the 8+ ZaZ pak, and the The Sisterhood of Dibella SE files in Vortex. I've set the plugins to "SexLab_DibellaCult_Sisters.esp loads after SexLab_DibellaCult.esp". I gotten the game to launch with Sexlabs alone, and with ZaZ, but when i enable SoD SE the game crashes on the bethesda logo.

Posted
54 minutes ago, MonochromeTanuki said:

I'm having quite a lot of issues getting it to work, and idk what i am doing wrong. I have the latest SexlabsAEv1.66b, the 8+ ZaZ pak, and the The Sisterhood of Dibella SE files in Vortex. I've set the plugins to "SexLab_DibellaCult_Sisters.esp loads after SexLab_DibellaCult.esp". I gotten the game to launch with Sexlabs alone, and with ZaZ, but when i enable SoD SE the game crashes on the bethesda logo.

 

That's strange.. maybe there is a requirement I didn't know I had?

Posted
21 hours ago, MonochromeTanuki said:

i am using pandora, but i don't think that would matter, would it?

 

 

That shouldn't matter. Sisterhood has nothing to do with Pandora.

I am using Pandora myself.

 

I would suspect maybe HDT or a skeleton like XPMS might be required. That could point to a crash on load.

 

Normally, crash on load means you are either missing a master mod/file, or you have a missing or invalid SKSE plugin somehow.

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