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Posted

Sorry for the long wait, guys. Real life happened. Honestly, not sure if I can keep this up further--I want to, but my desire to mod is starting to get in the way of personal goals that are, frankly, more important to me.

 

However, I hate leaving promises unfulfilled, so for the next little while I'll be around and try to do what I can. No promises, though, I might go on an extended hiatus for no given reason. Feel free to continue working on the mod in the meantime, and don't forget to share your work so that we all can benefit! :smiley:

 

First up, quickly answering some questions.

On 9/1/2017 at 9:32 AM, Hightower589 said:

I was really happy to read that OTC had created a mod to auto assigned voice types in Sexlab for Sexlab Vanilla Voices but was waiting on confirmation that it worked. instead of waiting around and being a leech I decided to so some testing of my own. Here are my findings.

 

I tested my female orc on 4 males in whiterun with different voice types. The "arrowinknee" guard, "Eventoned" Amren, "Maleyoungeager" *i think* Brenuin, and "slymale" Belothir's shop. Each event worked perfectly with the appropriate voice type for each NPC. No lag or CTD's.

 

Afterward I checked the voice type in Sexlab and noticed they were NOT updated, even with *NPC's reuse voice type* was selected. The voice type for each remained at "Random". This doesn't really matter because they all used the appropriate voice type from Sexlab Vanilla Voices, but it would be nice if the voice type was "saved".

 

I plan to keep using it, thank you so much OTC :classic_smile: .

 

This was a quick test, not long term and not very thorough. I'm just a random pleb on the internet. buh bye.

 

 

I'm glad to hear it worked for you! (I was worried I messed something big up...) See below, Chaimhewast fixed your particular problem.

On 11/23/2017 at 6:55 AM, shadowknyght said:

I know you're working on one particular aspect that everyone is requesting, however I had an idea about an add on to this mod.  It would simply...yeah I say simply as though it's actually simple...anyways, it would choose the voice set based on the tags used in the animation.  So if it's a forced or rape tag, it would pull from the forced or rape voice set.  If it were consensual it would choose from that set as well.  That way, you wouldn't have an issue where you've installed it for rape and now every woman, even those you are having normal sex with sound like they're being raped.  I know the tags would have to be accurate, but I saw a tag editor mod, so you wouldn't need to worry about that at all.  Just a thought.

That's something that I've wanted for a while now, but unfortunately I think that's outside the scope of this mod. It seems like SexLab was at one point going to do this (there's cut code in the source files that imply that "aggressive" voicefiles would have their own category). I don't know if they'll ever get around to it, though. Oldrim SexLab hasn't been updated in nearly 2 years, and it looks like the skilled folks behind it are either tired of developing, or are busy porting it to Special Edition.

 

In other words, one of us will likely have to build this mod ourselves, but I don't think it should be SexLab Vanilla Voices that does it.

 

(I think SexLab Separate Orgasms actually does this, but it uses its own system completely independent from SexLab and I really don't like the way it's been developed--SLSO is honestly feature-bloated and runs horribly on my rig. Part of that, I think, is the author's Patreon system incentivising him to add more and more irrelevant functionality--t's, to be perfectly frank, fucking with good mod design--but this is not the place to complain further, so I'll just let you know my thoughts and leave it at that.)

On 12/28/2017 at 1:25 AM, Nymra said:

Ok, maybe this question was asked before, but I just couldnt find a suitable post or other mod for it (yet):

 

Is there a version of the voices WITHOUT talking? The moans, crying and sobbing is awesome, but the permanent talking makes me... mad :smiley:

 

I am already thinking of doing it myself, replacing all talking data with moans and rename them. Or would it even work with just removing the talking files? 

 

Any help you can give me would be much appreciated. 

Isn't there already a version without talking? However, it's non-aggressive in theme, and it sounds like you want the aggressive version (which doesn't have a non-talking version). It seems like you can just go ahead and edit it yourself.

 

Keep in mind, however, that the way voicesets work in SexLab (and the way this mod is designed): if you delete a sound file from one of the voice folders, you need to either update the corresponding voiceset in the CK, or replace it with another file. Otherwise, when it's called in-game, you'll only hear silence. If you want the quick-n'-dirty version, just replace the unwanted sound files with copies of files you do like (using the exact same filenames), and make sure that there's the same amount of voice files in the folder as before you changed it.

 

If you want to do it the "proper" CK way--well, it's been a while since I worked on this mod, I'd have to take a poke and refresh my memory, but it shouldn't be too difficult for me to help you out. Also, we could release it as an additional voicepack to the public! Let me know what you decide.

On 12/28/2017 at 1:56 AM, chaimhewast said:

 

I found the cause of it not saving the voice type - when it finds a supported voicetype, it instantly returns the corresponding SexLab voice without trying to save it. For comparison:


; part of OTC's voice selection
elseIf MyVoice == MaleSoldier
	sslBaseVoice Picked = GetByName("MaleSoldier (ImperialSoldier)")
	return Picked
endIf

versus


; Sexlab method of picking a voice
sslBaseVoice Picked = PickGender(ActorRef.GetLeveledActorBase().GetSex())
; Save the voice to NPC for reuse, if enabled
if Picked && !IsPlayer && Config.NPCSaveVoice
	SaveVoice(ActorRef, Picked)
endIf
return Picked

The easiest solution for that I think would be to rewrite the function to look more like this:


sslBaseVoice function PickVoice(Actor ActorRef)
	bool IsPlayer = ActorRef == PlayerRef
	; Find if a saved voice exists and in what slot
	sslBaseVoice Saved = GetSaved(ActorRef)
	if Saved && (IsPlayer || Config.NPCSaveVoice)
		return Saved ; Use saved voice
	endIf
	
	; New code starts here
	; Compare actor's VoiceType to the properties above, and if matching, set it as such
	VoiceType MyVoice = ActorRef.GetVoiceType()
	
	sslBaseVoice Picked = None

	if MyVoice == FemaleEvenToned
		Picked = GetByName("FemaleEvenToned (Lydia)")
	elseIf MyVoice == FemaleCommander
		Picked = GetByName("FemaleCommander (Aela)")
	elseIf MyVoice == FemaleYoungEager
		Picked = GetByName("FemaleYoungEager (Ysolda)")
	elseIf MyVoice == FemaleSultry
		Picked = GetByName("FemaleSultry (Senna)")
	elseIf MyVoice == FemaleArgonian
		Picked = GetByName("FemaleArgonian (Argonian)")
	elseIf MyVoice == FemaleKhajiit
		Picked = GetByName("FemaleKhajiit (Khajiit)")
	elseIf MyVoice == FemaleNord
		Picked = GetByName("FemaleNord (Mjoll)")
	elseIf MyVoice == FemaleElfHaughty
		Picked = GetByName("FemaleElfHaughty (Altmer)")
	elseIf MyVoice == FemaleDarkElf
		Picked = GetByName("FemaleDarkElf(Dunmer)")
	elseIf MyVoice == FemaleOrc
		Picked = GetByName("FemaleOrc (Orsimer)")
	elseIf MyVoice == FemaleCondescending
		Picked = GetByName("FemaleCondescending (Grelka)")
	elseIf MyVoice == FemaleCommoner
		Picked = GetByName("FemaleCommoner (Gilfre)")
	elseIf MyVoice == SeranaDawnguard
		Picked = GetByName("Serana (Dawnguard)")
	elseIf MyVoice == FemaleShrill
		Picked = GetByName("FemaleShrill (Viola)")
	elseIf MyVoice == FreaDragonborn
		Picked = GetByName("Frea (Dragonborn)")
	elseIf MyVoice == KarlaihNightingale
		Picked = GetByName("Karlaih (Nightingale)")
	elseIf MyVoice == MirabellCollegeWinterhold
		Picked = GetByName("Mirabell(College of Winterhold)")
	elseIf MyVoice == VexThievesGuild
		Picked = GetByName("Vex (Thieves Guild)")
	elseIf MyVoice == MaleEvenToned
		Picked = GetByName("MaleEvenToned (Dovahkiin)")
	elseIf MyVoice == MaleArgonian
		Picked = GetByName("MaleArgonian (Argonian)")
	elseIf MyVoice == MaleBrute
		Picked = GetByName("MaleBrute (Farkas)")
	elseIf MyVoice == MaleDarkElf
		Picked = GetByName("MaleDarkElf (Dunmer)")
	elseIf MyVoice == MaleElfHaughty
		Picked = GetByName("MaleElfHaughty (Altmer)")
	elseIf MyVoice == MaleKhajiit
		Picked = GetByName("MaleKhajiit (Khajiit)")
	elseIf MyVoice == MaleNord
		Picked = GetByName("MaleNord (Vilkas)")
	elseIf MyVoice == MaleOrc
		Picked = GetByName("MaleOrc (Orsimer)")
	elseIf MyVoice == MaleYoungEager
		Picked = GetByName("MaleYoungEager (Courier)")
	elseIf MyVoice == MaleCommoner
		Picked = GetByName("MaleCommoner (Louis)")
	elseIf MyVoice == MaleCommonerAccented
		Picked = GetByName("MaleCommonerAccented (CarriageDriver)")
	elseIf MyVoice == MaleCoward
		Picked = GetByName("MaleCoward (Lokir)")
	elseIf MyVoice == MaleDrunk
		Picked = GetByName("MaleDrunk (Sanguine)")
	elseIf MyVoice == MaleEvenTonedAccented
		Picked = GetByName("MaleEvenTonedAccented (Farengar)")
	elseIf MyVoice == MaleGuard
		Picked = GetByName("MaleGuard (ArrowInTheKnee)")
	elseIf MyVoice == MaleNordCommander
		Picked = GetByName("MaleNordCommander (Eorlund)")
	elseIf MyVoice == MaleSlyCynical
		Picked = GetByName("MaleSlyCynical (Belethor)")
	elseIf MyVoice == MaleSoldier
		Picked = GetByName("MaleSoldier (ImperialSoldier)")
	else
		; Pick a random voice based on gender
		;Debug.MessageBox(ActorRef.GetVoiceType())
		Picked = PickGender(ActorRef.GetLeveledActorBase().GetSex())
	endIf
	; New code ends here
	
	; Save the voice to NPC for reuse, if enabled
	if Picked && !IsPlayer && Config.NPCSaveVoice
		SaveVoice(ActorRef, Picked)
	endIf
	return Picked
endFunction

 

Threw that into the compiler, it works perfectly. Thanks for that! Yeah, I admit my original was really hacky and improper coding, but hey, I was just happy that it worked :tongue:. I'll go ahead and upload your fixed version in another post, when I get around to packing it properly.

On 2/13/2018 at 9:45 PM, Nintendude1236 said:

Clarifying question: Is this replacer mod? Will it overwrite the default Sexlabs voices?

It won't. Be at peace, my dude.

Posted
39 minutes ago, OTC said:

(I think SexLab Separate Orgasms actually does this, but it uses its own system completely independent from SexLab and I really don't like the way it's been developed--SLSO is honestly feature-bloated and runs horribly on my rig. Part of that, I think, is the author's Patreon system incentivising him to add more and more irrelevant functionality--t's, to be perfectly frank, fucking with good mod design--but this is not the place to complain further, so I'll just let you know my thoughts and leave it at that.)

not my fault community wants more features and configurable mods.

you can subscribe to my Patreon ( xD) and see how much functionality ideas i get from patreons

irrelevant functionality for you, but for somebody else its relevant

if you think you can do better, welcome to mods github

Posted
22 minutes ago, Ed86 said:

not my fault community wants more features and configurable mods.

you can subscribe to my Patreon ( xD) and see how much functionality ideas i get from patreons

irrelevant functionality for you, but for somebody else its relevant

if you think you can do better, welcome to mods github

Are you following me?

 

Eh, whatever. It's just my opinion, man. I'm not trashtalking you. I could have worded it more nicely, but I still stand by it.

 

I like the idea of your mods--I use Dripping When Aroused, it works great for the most part--but honestly, SLSO really does run like shit on my computer. (Tbf, my computer is shit anyway, so...)

 

Even if it didn't, though I wouldn't use SLSO because it's got so much other stuff in it now. I like keeping my mods separated so I know what's causing problems, and SLSO just doesn't work with my setup. Not to mention the bunch of patches it needs to make it play nicely with all my others. SexLab gives my computer a hard enough time already, SLSO would probably break it after a while. If SLSO was separated into, like, 3 or 4 other mods that worked together instead of just one, I'd probably try it again.

 

But you do you, man. You've got a Patreon (best of luck with it btw), and you're probably a better coder than me, too. I'm just some guy with an opinion.  In any case, this discussion doesn't belong in this thread.

Posted
18 minutes ago, OTC said:

Are you following me?

 

Eh, whatever. It's just my opinion, man. I'm not trashtalking you. I could have worded it more nicely, but I still stand by it.

 

I like the idea of your mods--I use Dripping When Aroused, it works great for the most part--but honestly, SLSO really does run like shit on my computer. (Tbf, my computer is shit anyway, so...)

 

Even if it didn't, though I wouldn't use SLSO because it's got so much other stuff in it now. I like keeping my mods separated so I know what's causing problems, and SLSO just doesn't work with my setup. Not to mention the bunch of patches it needs to make it play nicely with all my others. SexLab gives my computer a hard enough time already, SLSO would probably break it after a while. If SLSO was separated into, like, 3 or 4 other mods that worked together instead of just one, I'd probably try it again.

 

But you do you, man. You've got a Patreon (best of luck with it btw), and you're probably a better coder than me, too. I'm just some guy with an opinion.  In any case, this discussion doesn't belong in this thread.

what? nooo! how could you think of that?!

 

separating it would make things a lot worse

 

well there wont be much luck, since its not the sims or converting outfits from other games

 

Posted

Patreon?  Not with this mod, sorry.  I'm a Patreon member and contribute to mods that are, to me, critically valuable to my gaming enjoyment.  This one?  Not so much.  I've removed the mod from my load order and deleted it from my system. 

 

Just my statement of importance and valuation, not a disapproval of anything other than seeking money for little (IMO) value.

 

I get it, sore subject.  But if I act without stating why, this action will not be noted.  Hence, noted.

Posted
On 3/19/2018 at 8:24 PM, Ed86 said:

what? nooo! how could you think of that?!

 

separating it would make things a lot worse

 

well there wont be much luck, since its not the sims or converting outfits from other games

 

For what it's worth, I still think your mods are cool and obviously many others agree (since your Patreon seems successful). They just don't work very well on my machine and I disagree with the design philosophy. It's nothing personal. Either way, that's the last I'll be saying on this thread (there are better places to discuss it IMHO).

 

On 3/20/2018 at 3:51 AM, Rynnes Master said:

Patreon?  Not with this mod, sorry.  I'm a Patreon member and contribute to mods that are, to me, critically valuable to my gaming enjoyment.  This one?  Not so much.  I've removed the mod from my load order and deleted it from my system. 

 

Just my statement of importance and valuation, not a disapproval of anything other than seeking money for little (IMO) value.

 

I get it, sore subject.  But if I act without stating why, this action will not be noted.  Hence, noted.

Just to be sure, this is not mine or Ed86's mod. The original creator seems to have been inactive for a very long time, and thus this mod is not and will probably never be part of any Patreon.

 

Sucks to hear you didn't like the mod, but I'm interested in knowing why. If the reason is technical (bugs or something), I'm working on it at the moment, so give a suggestion and maybe it'll be fixed.

Posted

Just wanted to say this is awesome! I love having more variety, and... it works great in Skyrim SE, all it needed was super simple conversion, open in CK and save.  So it works with the latest and greatest SL beta release thats only for Skyrim SE. 

 

Maybe you can throw the conversion up in your download so you're listed as official SSE release on the conversion page here https://www.loverslab.com/topic/94228-sse-conversion-tracking-mar-23-rev-14  Your mod is already listed there as needing conversion.

 

  • 2 weeks later...
Posted
On 8/8/2015 at 5:44 AM, Mdy said:

I like Serana's non-consensual voice, but the text reminds me too much of that npc. So I've overwritten the sentences with her moanings, which is fitting to lots of younger chars.

 

If anyone is interested: 

SexLab Vanilla Voices 2.8 Serana moanings.rar

The file structure is already set. Just install it with a mod manager like MO and select the Serana voice ingame.

I installed this, reset the voice registry and I can't see "serana" to be able to select it??

 

Thanks

Posted
On 1.4.2018 at 7:49 PM, jpee1965 said:

I installed this, reset the voice registry and I can't see "serana" to be able to select it??

 

Thanks

Did you install the main files before? I had a fresh installation of Skyrim the last week and it worked.

Posted
On 4/3/2018 at 3:13 AM, Mdy said:

Did you install the main files before? I had a fresh installation of Skyrim the last week and it worked.

Sorry what do you mean "main files"??

Posted
On 6.4.2018 at 2:34 PM, jpee1965 said:

Sorry what do you mean "main files"??

"SexLab Vanilla Voices" is the main mod and got the main files "SexLab Vanilla Voices 2.9.7z" - my rar-package is an AddOn and got a few audio files that won't work without the main mod.

Feel free to ask if you don't know how to download the required 7z archive first.

  • 4 weeks later...
Posted
On 21/03/2018 at 8:22 AM, OTC said:

For what it's worth, I still think your mods are cool and obviously many others agree (since your Patreon seems successful). They just don't work very well on my machine and I disagree with the design philosophy. It's nothing personal. Either way, that's the last I'll be saying on this thread (there are better places to discuss it IMHO).

 

Just to be sure, this is not mine or Ed86's mod. The original creator seems to have been inactive for a very long time, and thus this mod is not and will probably never be part of any Patreon.

 

Sucks to hear you didn't like the mod, but I'm interested in knowing why. If the reason is technical (bugs or something), I'm working on it at the moment, so give a suggestion and maybe it'll be fixed.

Is the main mod usable right now ? or should I wait for your changes? the update date of this mod is a little old. And by the way, are you sure SLSO is the problem?????????? I use it and it runs fine... and I play on a piece of crap i3 I bought like 5 years ago, one .esp short of wrye bash disabling auto-ghosting. 

  • 5 months later...
Posted

Is anybody able to get this working for SL 1.63 BETA3 for Skyrim SE? I got the main modfiles installed and saved the .esp with SE Creation Kit to try to convert it. When i go into the game and reset the voice registry in SL the vanilla voices aren't listed.

  • 3 weeks later...
Posted

In SE, I am getting a weird echoing issue where all the sex voices are echoing. Not sure what the issue is and no one in the SexLab thread knows what it is either

Posted

Does this work with SSE? I heard it does, I installed it and the voices are there in sexlab menu but when I select one it gives me a different voice than the one I selected. Is this gonna be ported??

Posted
On 10/26/2018 at 6:41 AM, TruthseekerD said:

Does this work with SSE? I heard it does, I installed it and the voices are there in sexlab menu but when I select one it gives me a different voice than the one I selected. Is this gonna be ported??

I can's seem to get this to work without issue either. I tried porting it using the normal methods outlined for updating ESPs for SSE but i have no success with it.

Posted
1 hour ago, shantyguy said:

I can's seem to get this to work without issue either. I tried porting it using the normal methods outlined for updating ESPs for SSE but i have no success with it.

:(

  • 3 weeks later...
Posted
On 4/7/2018 at 11:35 AM, Mdy said:

"SexLab Vanilla Voices" is the main mod and got the main files "SexLab Vanilla Voices 2.9.7z" - my rar-package is an AddOn and got a few audio files that won't work without the main mod.

Feel free to ask if you don't know how to download the required 7z archive first.

Hi. Where do you get 2.9.7 from?? I can only see 2.8.7 thanks.

Posted

Maybe an backup file from one of my external harddrives? Only 2.8.7 is in my current download folder, so I can't help you right now, @jpee1965

  • 1 month later...
Posted
On 6/16/2017 at 10:10 PM, OTC said:

Just a small question? Is there now a more up-to-date or more "elegant" version existent? You said something about trying to not alter SexLab itself and saving the Voice types...

Pretty please? Maybe as Christmas present? ?

  • 1 month later...
Posted
On 12/16/2018 at 9:05 PM, Mister X said:

Just a small question? Is there now a more up-to-date or more "elegant" version existent? You said something about trying to not alter SexLab itself and saving the Voice types...

Pretty please? Maybe as Christmas present? ?

 

I didn't even know this other one existed until after I uploaded mine. Coincidentally, we both named them AutoVanillaVoices.

 

Anyway, my version is a lot more elegant and doesn't alter SexLab scripts at all.

 

Posted

I couldn't find an answer in the comments, how compatible is this mod with non-english games ?  From what I understand, this mod adds altered versions of the english voices so they will be off with a french femalevoice, right ?

Posted
8 hours ago, mangalo said:

I couldn't find an answer in the comments, how compatible is this mod with non-english games ?  From what I understand, this mod adds altered versions of the english voices so they will be off with a french femalevoice, right ?

You can use the normal version that has only moans.

  • 2 months later...
  • 6 months later...

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