cattunger Posted May 2, 2023 Posted May 2, 2023 I must be a idiot, but I'm really struggling to get this to work on Vortex despite someone earlier somehow getting it to work. Tried it both in \Data\FNIS Behavior SE 7.6 XXL\ (including trying to make a subfolder, running it twice), along with regular tools and GenerateFNIS_for_Users folders without much success. Anyone have any clue as of how to get it to work? Really struggling with this here and I kinda don't feel like transferring my whole modlist over to MO2 or NMM.
datoga Posted June 3, 2023 Posted June 3, 2023 On 2023/5/2 at 午前9時31分, nihminus said: 私は愚か者に違いありませんが、以前に誰かがなんとか動作させたにもかかわらず、これを Vortex で動作させるのに本当に苦労しています。\Data\FNIS Behavior SE 7.6 XXL\ (サブフォルダーの作成、2 回の実行を含む) と通常のツールおよびGenerateFNIS_for_Usersフォルダーの両方で試しましたが、あまり成功しませんでした。それを機能させる方法について何か手がかりを持っている人はいますか? ここでこれに本当に苦労していて、modlist 全体を MO2 や NMM に転送する気にはなれません。 I'm not very good at English. I don't know if I can help you since it is a machine translation, but XXXXL itself is now available in my vortex since the title of the FNIS was changed. Can you help me with a screenshot image of the tool? I think it worked when I ran it in a shell.
Dragneel013 Posted January 17, 2024 Posted January 17, 2024 Im using the mod dogma thief which adds around 5k animations. When i run fnis xxl with your patch i get an error ERROR(9): Index was outside the bounds of the array. 1
Syriana3e Posted January 17, 2024 Posted January 17, 2024 I second this. Could we please get an even larger patcher?
Necrocefalus Posted March 22, 2024 Posted March 22, 2024 I don't use Mod Organizer. Can I use this fix? Message "FNIS did not found." When try to use FNIS XXL it give me "Error 5" message (invalid и калека) Nemesis doesn't work with creature animations 1
Avrovski Posted April 10, 2024 Posted April 10, 2024 Just tried this patch and it actually works. But the problem is i also using Nemesis, using both FNIS and Nemesis was working fine for me but not for this Patch. The Nemesis will alter this Patch in the end and and this Patch will not working anymore. Is there any chance to make this Patch works alongside with Nemesis?
NOI_Nomer Posted June 1, 2024 Posted June 1, 2024 (edited) Hello , thanks for this useful patch. I tested it with 34-k. animations and it load them. But now other problem come. Crash to desktop. I start the game i can walk talk.. but when it come time for fight game immediatly crash to desktop. I have install Animation Limit Crash Fix SSE and that dont help. Any solutions ? Looklie even with this patch still game limit is 32000 animation over this game crash.... Edited July 4, 2024 by NOI_Nomer
anon202269 Posted July 21, 2024 Posted July 21, 2024 Thank you very much for this magnificent tool. I am here to request an XXXXXXL version since, ironically, I am almost at the limit. Thanks for your great work. 2
superamr Posted September 28, 2024 Posted September 28, 2024 On 1/27/2023 at 8:52 AM, Ricardo-Evans said: The second try should success. Rerun FNIS and check whether the window title changed as the screenshot Sadly the title changes, but nothing else happens, The limit is still 32k and the error still pops up.
Ricardo-Evans Posted October 1, 2024 Author Posted October 1, 2024 On 9/28/2024 at 11:35 PM, superamr said: Sadly the title changes, but nothing else happens, The limit is still 32k and the error still pops up. Then the limit must be arised by another mod. I'm not sure what you mean by "error", but if you are talking about the error message box when you enter a save, it's the limit of DAR, and you should use OAR to avoid the issue, which is a drop-in replacement of DAR with more advanced features
3313793910 Posted October 12, 2024 Posted October 12, 2024 (edited) In previous comments from others, someone clearly encountered the same issue. Your reply mentioned replacing "dar" with "oar." However, the fact is that I am using "oar." I am still experiencing this problem.This question has troubled me for a long time.This made me give up an animation package Billyy.I have over 25,000 animations. When I enable the billyy animation pack, I get an error(9)Index exceeds array bounds. Strangely, he is displayed in Chinese, which may be related to the computer's default language. Edited October 12, 2024 by 3313793910
renferal Posted April 13, 2025 Posted April 13, 2025 Doesn't seem to work for LE, the message in the console complains about how it failed to recognize the SE version. Just mentioning it because in your OP you said it should work for LE: Quote As for LE support: This patch should also work for FNIS XXL LE, but you may need more patches and find replacement of patches mentioned. Again, read this article to understand what patches you will need.
krkala Posted October 20, 2025 Posted October 20, 2025 On 6/1/2024 at 8:48 PM, NOI_Nomer said: 您好,感谢这个有用的补丁。我用 34-k. 动画对其进行了测试,它加载了它们。但现在另一个问题来了。崩溃到桌面。我开始游戏,我会走路说话......但是到了格斗游戏的时候,立即崩溃到桌面。我已经安装了 Animation Limit Crash Fix SSE,但这没有帮助。有什么解决方案吗? Looklie 即使有这个补丁,游戏限制仍然是 32000 个动画,超过这个游戏崩溃...... It seems that my situation is the same as yours. I find that if you reload the game, there won't be a CTD
The Real Bob Dole Posted October 31, 2025 Posted October 31, 2025 On 4/13/2025 at 12:53 PM, renferal said: Doesn't seem to work for LE, the message in the console complains about how it failed to recognize the SE version. Just mentioning it because in your OP you said it should work for LE: Yes the same principle should apply, but there is a specific line of code or something that is preventing the auto patcher from recognizing the LE version and applying the patch. I am trying to make sense of the bdiff procedures to attempt to modify it the old way and avoid using the auto patcher because I do not know how to modify that line specifically for LE without decompiling the exe into a different format which I also don't have the tools to do.
The Real Bob Dole Posted January 28 Posted January 28 I can get the auto patcher to function, but it still won't recognize the LE version of FNIS XXL. If the OP could clarify the conflicting information in their description that would let me know if I am wasting my time expecting this to work. Your description explicitly states it should work for LE, but the auto patcher only recognizes SE and I am lost with the bdiff process. An auto patcher update would be nice if possible. I have been avoiding SE and AE editions as Bethesda simply cannot help but screw them up every once in a while.
The Real Bob Dole Posted March 12 Posted March 12 On 2/9/2026 at 8:45 PM, WaxenFigure said: This would be helpful if I was running SE, but I am not and I haven't seen that this is compatible with Skyrim LE.
WaxenFigure Posted March 23 Posted March 23 On 3/12/2026 at 6:26 PM, The Real Bob Dole said: This would be helpful if I was running SE, but I am not and I haven't seen that this is compatible with Skyrim LE. My understanding is that it is supposed to be compatible with LE as well as SE.
MadMansGun Posted March 23 Posted March 23 (edited) 5 hours ago, WaxenFigure said: My understanding is that it is supposed to be compatible with LE as well as SE. it's not, the only thing "LE" about pandora is that it can apparently convert LE files into SE. Edited March 23 by MadMansGun
hev007 Posted April 25 Posted April 25 On 17.01.2024 at 08:43, Dragneel013 said: Я использую мод Dogma Thief, который добавляет около 5000 анимаций. Когда я запускаю FNIS XXL с вашим патчем, у меня возникает ошибка. ОШИБКА (9): Индекс вышел за пределы массива. mod dogma thief ERROR(9): Index was outside the bounds of the array.
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