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Posted

I know the mod scans for the nearest bed but sometimes that bed ends up being used by multiple scenes at once; most notably in Inns.

Is it possible to mark a bed as unavailable via Reference ID and skipped for scene selection for the total duration of SexLab's Stages 1 through 5 plus Ending and another bed is selected for scene use? and If there's no beds available or all are currently being used the scene is thrown out or queued.

 

 

Or  is it possible to grab the scene's proposed NPC's Base ID and scanning for beds specifically owned by one of the NPC's and use that instead?

Posted
On 6/7/2024 at 7:47 AM, xaina222 said:

This shows up when I run Resaver, looks like a script hang ?

Possibly, do you have a Papyrus log for me?

 

On 6/9/2024 at 3:35 AM, lhlongsong said:

Is it possible to mark a bed as unavailable via Reference ID and skipped for scene selection for the total duration of SexLab's Stages

That's something for the framework to do, I already ask the framework whether any found bed is in use

 

On 6/9/2024 at 3:35 AM, lhlongsong said:

If there's no beds available or all are currently being used the scene is thrown out

That already should happen, if the "Force bed usage" option is ticked in the MCM

 

On 6/9/2024 at 3:35 AM, lhlongsong said:

Or  is it possible to grab the scene's proposed NPC's Base ID and scanning for beds specifically owned by one of the NPC's and use that instead?

Theoretically that would be possible though it would add way more Papyrus stress for negligible advantage. The framework itself and most mods ignore the bed ownage afaik, as their scenes are temporary. 

Posted

I love this mod! But i don`t understand why there is no action some evening, and other evening many. Is there a best setting for best action?😐 

Posted (edited)

@Mister X

I made some fixes mostly to deal with some errors reported on my logs. These are the PSC files in case you be interested.

SL Nights - My Fix Source.7z

 

By other side; can i make one request? 

I love the option to make them stop if they see me but is too hard. Right now the most effective to get closer is make me invisible but tha have a limit of time so can't  see til the end. I wish some min distance option and some help from the dark. I mean that as more darked more closer can be before the can react. I did one tweak like that once so i can help you with that if you want.

Edited by OsmelMC
Posted

I haven't tested the mod yet, but from the description it seems to be the best in its field, thanks for that.
Unfortunately I'm building my modlist around Ostim so it's a shame that there isn't a version for it.

Posted
On 6/17/2024 at 5:28 AM, OsmelMC said:

@Mister X

I made some fixes mostly to deal with some errors reported on my logs. These are the PSC files in case you be interested.

SL Nights - My Fix Source.7z 11.35 kB · 2 downloads

 

By other side; can i make one request? 

I love the option to make them stop if they see me but is too hard. Right now the most effective to get closer is make me invisible but tha have a limit of time so can't  see til the end. I wish some min distance option and some help from the dark. I mean that as more darked more closer can be before the can react. I did one tweak like that once so i can help you with that if you want.

 

Thank you very much for those fixes, I'll upload a new version with them!

 

Regarding the request, I can have a look at it, but currently I don't have much time since I've recently started a new job. Nevertheless it sounds very interesting and I see why you'd like to see it happen ^^

Posted

This mod is wonderful. It works very well with Immersive Wenches and it has every important option I need. The Sexlab feature to point the action on the map sure helps to find outdoor escapades.

 

Thank you! :relaxed:

Posted

Hey, Mister X,I love this mod!But ranking settings does not work,spouses and love partners still cheat after setting it at rank 4.Could you please add a feature that only allows specific NPCs instead of excluding actors?

Posted

@Mister X Sorry, but again infinity loop
 

[07/06/2024 - 03:07:57AM] [SL Nights] [Main] searching partner for actor [CWQuartermasterScript < (000FE4F0)>]
[07/06/2024 - 03:07:57AM] [SL Nights] [Main] Partner found: [CWQuartermasterScript < (000FE4F0)>]
[07/06/2024 - 03:07:57AM] [SL Nights] [Main] searching partner for actor [CWQuartermasterScript < (000FE4F0)>]
[07/06/2024 - 03:07:57AM] [SL Nights] [Main] Partner found: [CWQuartermasterScript < (000FE4F0)>]
[07/06/2024 - 03:07:57AM] [SL Nights] [Main] searching partner for actor [CWQuartermasterScript < (000FE4F0)>]
 ....

 

Posted
9 hours ago, andbgame said:

@Mister X Sorry, but again infinity loop
 

[07/06/2024 - 03:07:57AM] [SL Nights] [Main] searching partner for actor [CWQuartermasterScript < (000FE4F0)>]
[07/06/2024 - 03:07:57AM] [SL Nights] [Main] Partner found: [CWQuartermasterScript < (000FE4F0)>]
[07/06/2024 - 03:07:57AM] [SL Nights] [Main] searching partner for actor [CWQuartermasterScript < (000FE4F0)>]
[07/06/2024 - 03:07:57AM] [SL Nights] [Main] Partner found: [CWQuartermasterScript < (000FE4F0)>]
[07/06/2024 - 03:07:57AM] [SL Nights] [Main] searching partner for actor [CWQuartermasterScript < (000FE4F0)>]
 ....

 

 

Could you please provide the whole log, so I can check the circumstences?

Posted (edited)
3 hours ago, Mister X said:

 

Could you please provide the whole log, so I can check the circumstences?

unfortunately, I can't, the old logs have been deleted already,
When I found it, and after analyze - this two lines ('searching partner for actor', 'Partner found') are the only lines throughout the game session from '[SL Nights]' (and disable mod in mcm not resolve it) 
and these lines are being spammed into the log constantly and without interruption, regardless of day or night

also my solution, which fix this:

Spoiler

image.png.eb8e944e8423e1ebd5496725e72d125c.png

 

Edited by andbgame
Posted
On 7/6/2024 at 10:42 AM, andbgame said:

unfortunately, I can't, the old logs have been deleted already,
When I found it, and after analyze - this two lines ('searching partner for actor', 'Partner found') are the only lines throughout the game session from '[SL Nights]' (and disable mod in mcm not resolve it) 
and these lines are being spammed into the log constantly and without interruption, regardless of day or night

also my solution, which fix this:

  Hide contents

image.png.eb8e944e8423e1ebd5496725e72d125c.png

 

 

It's funny that I never came across this issue, so I couldn't really test this. Nevertheless your solution looks promising, so here's that one.

 

For others who had this issue, try if that one fixes it. Best would be to use a new/clean game to be sure, though it should be safe to update mid game.

If it seems to fix it, I'll upload it to the main page.

SL Nights-2.4.5.zip

Posted (edited)

Does the active followers setting mean that your current followers will start scenes with other current followers, or does it mean that your current followers can have scenes at all? I want my active followers to have scenes with others, but not with each other. Also the relationship rank ignoring for followers seems to happen when they arent following you as well, and i think it includes all wenches added by BWY

 

Edit: Ok, I think that relationship is ignored for all potential followers. The problem with this is that every wench added by Buxom wench Yuriana is a potential follower, so the setting effectively does nothing now. Is there a way to fix/change this?

Edited by johnhamm
  • 1 month later...
Posted

Does this work in custom players homes?

I didn't have actions until I added loctypeinn keyword to the home and then I got actions.

Now I have to understand where the npc go because while the action starts, I can't find them lol

Posted (edited)

Can I use this mod with SLP+? I mean, I'm using it already but for some reason it works weird. Like if i check the "force bed use" option then there are no scenes at all. And without this options, scenes often start in the wrong place or under strange circumstances. NPC can start a scene inside a wall or under the floor. Or I can hear their voices when I've already entered another house. 

Maybe I need to adjust something in P+ itself to fix this? Or maybe there is some kind of patch?

I've played with your mod for a few years and know how it should behave. With P+ I've never seen this part where the npcs have a small chat before going to the room.

Also, thank you for your work. I love the immersiveness and your mod has always done the job magnificently. 😊

Edited by MarkStain
Posted
On 8/17/2024 at 11:16 AM, manguz said:

Does this work in custom players homes?

I didn't have actions until I added loctypeinn keyword to the home and then I got actions.

Now I have to understand where the npc go because while the action starts, I can't find them lol

 

NGL, I might have missed that location type alltogether ^^ Will add player house location type, so if someone has multiple followers they might enjoy the safety of your home.

 

On 8/17/2024 at 10:06 PM, MarkStain said:

Can I use this mod with SLP+? I mean, I'm using it already but for some reason it works weird. Like if i check the "force bed use" option then there are no scenes at all. And without this options, scenes often start in the wrong place or under strange circumstances. NPC can start a scene inside a wall or under the floor. Or I can hear their voices when I've already entered another house. 

Maybe I need to adjust something in P+ itself to fix this? Or maybe there is some kind of patch?

I've played with your mod for a few years and know how it should behave. With P+ I've never seen this part where the npcs have a small chat before going to the room.

Also, thank you for your work. I love the immersiveness and your mod has always done the job magnificently. 😊

 

That's strange. I didn't test it with v2 of P+, so I don't know where the issues might come from.

 

Additionally, I already got that idea of scrapping this mod alltogether and rebuild it from ground with more native CK possibilities and less scripting. Problem with that, I don't have much time lately, so I don't know when to get started with that.

Posted (edited)

I always liked this mod for how quickly and unnoticeably it started scenes.

So I'm ready to wait as long as it takes for an update. 


And about the issue. I'm assuming the reason might be that Scrab has made some changes to the furniture recognition. I was reading old posts on the discord server - there was something about “bed” now being included in “furniture” or something like that. My problems are mainly that the npcs just refuse to go to the bed together, and "forced usage" only works if the bed is right next to them.

Scenes inside the walls are more of a typical skyrim problem. It's not that important for me.

Edited by MarkStain
  • 4 weeks later...
Posted (edited)
On 8/23/2024 at 3:20 PM, Mister X said:

 

NGL, I might have missed that location type alltogether ^^ Will add player house location type, so if someone has multiple followers they might enjoy the safety of your home.

 

 

 

 

Thanks for implementing this but I couldn't make it work as is.

For playerhouse keyword to work I had to modify this lines in SlNightsMain

 

Location playerLocation = PlayerRef.GetCurrentLocation()

	;if !playerLocation || playerLocation.HasKeyword(Self.LocTypePlayerHouse)
	if playerLocation.HasKeyword(Self.LocTypePlayerHouse)
		return true
	endif

 

I disabled that player location check and now it works.

Since I don't know the internals of the mod, I don't know if this is correct or intended

 

Thanks for your work

Edited by manguz
Posted

I know it's a big ask, but any chance for an Ostim SA port? I play in VR, and Ostim VR is both new and actively supported. This mod was great when I played with Sexlab VR, but the VR port of Ostim is better than the VR port of SL.

Posted
6 minutes ago, kraoro said:

I know it's a big ask, but any chance for an Ostim SA port? I play in VR, and Ostim VR is both new and actively supported. This mod was great when I played with Sexlab VR, but the VR port of Ostim is better than the VR port of SL.

 

https://www.nexusmods.com/skyrimspecialedition/mods/50059

 

https://www.nexusmods.com/skyrimspecialedition/mods/69539

  • 5 weeks later...
Posted

Can somebody tell me if there is an option to disable the obligation to remain unseen for the npc to keep sexing?? I am using ostim npc to apply sex lives to npc but i would like to get rid of it in favor of this mod but i enjoy when npcs just don't care if you are around unless they are hostiles of course.

 

Since this mod has been updated a lot does it still require the stealthy approach ? Or can it be disabled ?

Posted
22 hours ago, leking said:

Can somebody tell me if there is an option to disable the obligation to remain unseen for the npc to keep sexing?? I am using ostim npc to apply sex lives to npc but i would like to get rid of it in favor of this mod but i enjoy when npcs just don't care if you are around unless they are hostiles of course.

 

Since this mod has been updated a lot does it still require the stealthy approach ? Or can it be disabled ?

There is, I'm pretty sure, but I can't log in right now to pull up the MCM.  I know I changed mine from needing privacy to unabashed and unashamed exhibitionism, lol. I'll post where it is once I can get in the game.

Posted
On 10/24/2024 at 9:58 PM, leking said:

Can somebody tell me if there is an option to disable the obligation to remain unseen for the npc to keep sexing?? I am using ostim npc to apply sex lives to npc but i would like to get rid of it in favor of this mod but i enjoy when npcs just don't care if you are around unless they are hostiles of course.

 

Since this mod has been updated a lot does it still require the stealthy approach ? Or can it be disabled ?

 

There's a toggle "Stop when found" on the first page of the MCM. Untick it for the NPCs to not bother anymore.

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