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Posted
On 1/22/2025 at 11:09 PM, wareware said:

I get "[SL Nights] util" in my console log 4 times when I load my game. I couldn't see anything in the scripts causing it.

 

EDIT: Might be caused by ShuffleActorArray function with two log functions that seem to have incorrect arguments.

How did you solve this? I keep getting "[SL Nights] util" in my console log too, but I'm unsure of why it keeps happening

Posted

Using P+ latest LL release, the mod only makes actors trigger solo scenes, they don’t seem to pair them up even with default conditions. Also tried with the latest P+ betas, but the furniture pseudo implementation I think makes things function less. Is there a way to increase chances or disable solo scenes?  

Posted

NEW beta 2.5.0

  • ADDED experimental support for P+ 2 scene creation
  • Probably some smaller stuff that I've forgot ^^

Iwasn't able to really test it much yet, at least it did start a scene with multiple participants for me once.

Please let me know how it works for you guys, and think of the Papyrus log if you encounter any issues!

SL Nights-2.5.0.zip

Posted
On 2/23/2025 at 6:34 PM, Mister X said:

NEW beta 2.5.0

  • ADDED experimental support for P+ 2 scene creation
  • Probably some smaller stuff that I've forgot ^^

Iwasn't able to really test it much yet, at least it did start a scene with multiple participants for me once.

Please let me know how it works for you guys, and think of the Papyrus log if you encounter any issues!

SL Nights-2.5.0.zip 72.19 kB · 8 downloads

Hello, I have tested this and encountered an issue (I'm not using P+ btw).  The gender roles are reversed.  The women either grew schlongs or wore dildos railing their male partners.    I reverted back to version 2.4.6 and everything went back to normal.

Posted
On 2/27/2025 at 2:17 AM, superordinator said:

Hello, I have tested this and encountered an issue (I'm not using P+ btw).  The gender roles are reversed.  The women either grew schlongs or wore dildos railing their male partners.    I reverted back to version 2.4.6 and everything went back to normal.

 

Interesting. Yeah, I changed the style of actor sorting to take the chosen animation into account but apparantly that doesn't really work as intended. Maybe I'll switch back to the old style then

  • 2 weeks later...
Posted

BAD NEWS :(

 

My SSD broke and my modlist's gone, including the stuff to create this mod. So no updates for some time, while I re-create my setup and search for all the script sources that are required to compile this.

  • 1 month later...
  • 3 weeks later...
Posted (edited)

For anyone not getting scenes with the most recent versions (@Lillithcometh)

 

Apparently in 2.4.6 a bug was fixed, so that relationships are now actually taken into account by SL Nights, including the "Minimum relationship" setting in the MCM.

This is by default set to 2; however most NPCs have relationship rank 0 with each other (especially mod added NPCs from e.g. Populated Skyrim, etc.), meaning SL Nights almost never finds suitable partners.

 

I recommend setting "Minimum relationship" to 0; that should allow scenes to start nearly as often as before. Marriage status/etc. will still be respected (it wasn't before this bug fix anyway ...).

 

 

Also @Mister X, I think there's a bug with the Cheat Chance:

In "PotentialPartnerInvalid":

if isActCourting && !act.HasAssociation(Courting, PotentialPartner) && Utility.RandomFloat(0.0, 99.999) < Config.fCheatChance
	return true
endif

If this returns true the partner is invalid, meaning (for isActCourting = true and act.HasAssoc = false) there's a fCheatChance % propability that the partner is INVALID (-> a fCheatChance % propability that the actor does NOT cheat), while it should be the other way round, right?

I.e. "&& !(Utility.RandomFloat(0.0, 99.999) < Config.fCheatChance)"?

Am I reading your code correctly 😅?

(It's the same for the married check!)

 

Cheers

Edited by tionalhel
Posted
On 5/20/2025 at 3:48 PM, tionalhel said:

Also @Mister X, I think there's a bug with the Cheat Chance:

In "PotentialPartnerInvalid":

if isActCourting && !act.HasAssociation(Courting, PotentialPartner) && Utility.RandomFloat(0.0, 99.999) < Config.fCheatChance
	return true
endif

If this returns true the partner is invalid, meaning (for isActCourting = true and act.HasAssoc = false) there's a fCheatChance % propability that the partner is INVALID (-> a fCheatChance % propability that the actor does NOT cheat), while it should be the other way round, right?

I.e. "&& !(Utility.RandomFloat(0.0, 99.999) < Config.fCheatChance)"?

Am I reading your code correctly 😅?

 

Oh yes, you're right. The random has to be higher than the chance for the condition to make sense ^^

I've turned them and added a bit more compatibility stuff for SL PP, let's see

Posted
On 5/20/2025 at 6:48 AM, tionalhel said:

For anyone not getting scenes with the most recent versions (@Lillithcometh)

 

Apparently in 2.4.6 a bug was fixed, so that relationships are now actually taken into account by SL Nights, including the "Minimum relationship" setting in the MCM.

This is by default set to 2; however most NPCs have relationship rank 0 with each other (especially mod added NPCs from e.g. Populated Skyrim, etc.), meaning SL Nights almost never finds suitable partners.

 

I recommend setting "Minimum relationship" to 0; that should allow scenes to start nearly as often as before. Marriage status/etc. will still be respected (it wasn't before this bug fix anyway ...).

 

 

Also @Mister X, I think there's a bug with the Cheat Chance:

In "PotentialPartnerInvalid":

if isActCourting && !act.HasAssociation(Courting, PotentialPartner) && Utility.RandomFloat(0.0, 99.999) < Config.fCheatChance
	return true
endif

If this returns true the partner is invalid, meaning (for isActCourting = true and act.HasAssoc = false) there's a fCheatChance % propability that the partner is INVALID (-> a fCheatChance % propability that the actor does NOT cheat), while it should be the other way round, right?

I.e. "&& !(Utility.RandomFloat(0.0, 99.999) < Config.fCheatChance)"?

Am I reading your code correctly 😅?

(It's the same for the married check!)

 

Cheers

Tried with your suggested tweak to set it to 0, but afraid it still only plays solo masturbation scenes, despite a busy tavern with 15 npcs. Might be a P+ incompatibility, but still seems to be acting the same as 1-2 versions ago :/ 

Posted
On 5/25/2025 at 6:27 AM, shane400m said:

Tried with your suggested tweak to set it to 0, but afraid it still only plays solo masturbation scenes, despite a busy tavern with 15 npcs. Might be a P+ incompatibility, but still seems to be acting the same as 1-2 versions ago :/ 

Weird. Which P+ Version do you have? I have the latest (2.15.6) from the Discord (since today also available on LL) and everything seems to work.

Check all the other restrictions in the SL Nights MCM, maybe one of them is to restrictive to find any partners.

Posted

@Mister X, I noticed a strange behavior I haven't been able to pin down.  My followers will only initiate scenes amongst themselves while following me.  They will never start a scene with an NPC.  Only when I dismiss them let's say in an inn, then they'll initiate with NPCs depending on relationshiprank.  Currently using Nether's and RDO.  I've disabled RDO and Nether and swapped to Amazing Follower Tweaks but the problem is still there.  Have you encountered this before? I'm still on 2.4.6.

Posted
16 hours ago, superordinator said:

@Mister X, I noticed a strange behavior I haven't been able to pin down.  My followers will only initiate scenes amongst themselves while following me.  They will never start a scene with an NPC.  Only when I dismiss them let's say in an inn, then they'll initiate with NPCs depending on relationshiprank.  Currently using Nether's and RDO.  I've disabled RDO and Nether and swapped to Amazing Follower Tweaks but the problem is still there.  Have you encountered this before? I'm still on 2.4.6.

 

There are two settings in the MCM: "Active Followers" allows them to initiate scenes in between them, like you get it. "Followers with NPCs" allows them to initiate scenes with NPCs, like the description states.

Posted (edited)
1 hour ago, Mister X said:

 

There are two settings in the MCM: "Active Followers" allows them to initiate scenes in between them, like you get it. "Followers with NPCs" allows them to initiate scenes with NPCs, like the description states.

Yep, if I have both on the followers only do it amongst themselves and never with NPCs.  If I turn off the Active Followers, they never initiate any scenes with NPCs when following me.  Only if I dismissed them.  I'm suspecting it could be due to my follower frameworks.  I'm doing a run with just the vanilla follower system to see if this problem still persists.

Edited by superordinator
Posted
On 5/26/2025 at 6:41 AM, tionalhel said:

Weird. Which P+ Version do you have? I have the latest (2.15.6) from the Discord (since today also available on LL) and everything seems to work.

Check all the other restrictions in the SL Nights MCM, maybe one of them is to restrictive to find any partners.

2.14 as the latest has freezing bugs that havent been ironed out (myself and a handful of others reported atm) and i get fatal- failed to start thread- unable to locate a center compatible with given scenes error message

20250601135457_1.jpg

Posted (edited)

I would like to ask:

If I check the "forced bed usage" option,

and I don't have SL animations for orgy scenes that use a bed,

will orgy situations still occur in this case??
 

Because it seems I couldn't find any animations in "invisfurniture" that include beds and also support orgy scenes??
 

Additionally, I would like to ask:

What are the differences between this and OStim NPC?
 

Besides one being OStim and the other being SexLab,

are there any differences in performance or other aspects?
 

Thank you in advance~~

Edited by hothot995
Posted
On 6/1/2025 at 10:58 PM, Lusciouslochs said:

2.14 as the latest has freezing bugs that havent been ironed out (myself and a handful of others reported atm) and i get fatal- failed to start thread- unable to locate a center compatible with given scenes error message

20250601135457_1.jpg

 

Hmm, do you have "Forced bed usage" enabled? Maybe this will prevent scenes if P+ can't find suitable animations. I can try to "loosen" the scene call parameters a bit and see if that helps as well.

 

On 6/3/2025 at 6:28 AM, hothot995 said:

I would like to ask:

If I check the "forced bed usage" option,

and I don't have SL animations for orgy scenes that use a bed,

will orgy situations still occur in this case??
 

Because it seems I couldn't find any animations in "invisfurniture" that include beds and also support orgy scenes??
 

Additionally, I would like to ask:

What are the differences between this and OStim NPC?
 

Besides one being OStim and the other being SexLab,

are there any differences in performance or other aspects?
 

Thank you in advance~~

 

If you force bed usage and no usable bed is found, no scene will start by this mod, regardless the number of participants.

 

I have no idea about the differences except the framework, they do share some codespace though, as at that point free usage was permitted by OStim NPCs.

  • 3 weeks later...

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