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SexLab Nightlife

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Find people doing naughty things, immersively!

When night falls upon the people of Skyrim want to enjoy company and warmth of each other... so they will search a quiet corner to do so!

 

About

When wandering around, you have the chance to get a glimpse at adults doing adult stuff during nighttime.

The mod tries to pair NPCs, searches for a bed and starts a sex act. This act will be interrupted though, when the player's caught watching!

 

Requirements

A running setup including

VR is only partly supported! (= might CTD sometimes if a fallback NPC search has to be used, should occur rarely to never though)

 

When updating from v1.x

  • A new save

 

Features

  • Can play a little scene to get the partner into bed
  • Respects relationships between NPCs: spouses and love partners won't cheat, solo partners are paired randomly
  • Tries to find suitable beds; a bedroll will only do if nothing better is nearby
  • Respects the ingame time, as only during night those acts will happen
  • If player is detected, scenes won't start or get aborted. If you want to voyeur, do so properly! (nice little mod to get alongside this one)
  • Takes arousal into account: more horny = more likely a participant
  • If no partner is found, an actor might search a quiet place for themselves

 

NEW in v2.4

  • Changed the animation search, for potentially better fitting anims
  • Added option to only allow unique actors in scenes

 

How to exclude actors

In game

  1. Hover your crosshair over the actor, so that you see their name
  2. Open the mod MCM and the page "Scene Adjustments"
  3. Within "Partner options" there are two new options to exclude and allow an actor

Out of game (batch exclusion)

  1. You need a file [data]\SKSE\Plugins\StorageUtilData\SLNexcludedActors.json 
    1. You can create one by simply renaming the example plugin
  2. Copy the JSON structure from the example file
  3. Fill the list with all actors you want, identified the same way as the example file shows it by their RefID and plugin name

 

For bug reports, please enable Papyrus logging and send a Papyrus log together with the bug report. How to enable logging can easily be found with a web search engine of your choice.

 

Old changelog

Spoiler

2.4.1

  • ADDED sorting of actors to hopefully have more realistic position mapping

 

2.4.0

  • ADDED option to only allow unique actors to participate in scenes. This potentially overwrites the possibility for enemies to start scenes!
  • CHANGED the search for animations, for potentially better fitting ones

 

2.3.1

(removed 2.3.0 file)

  • FIXED new MCM setting for lightweight arousal scan


2.3.0

  • FIXED some validation issues
  • ADDED option for more lighweight arousal scan
  • REMOVED unnessecary actor sorting

 

2.2.0

  • ADDED optional hotkey to toggle mod during game play
  • ADDED option to exclude actors who wear any ZAP, DD or TOY device

 

2.1.1

  • REMOVED unneeded script fragment - should be save to update mid-game, as the script wasn't used

2.1.0

  • ADDED option to exclude certain actors from partaking in scenes, with batch exclusion by JSON file (example file included)
  • FIXED cheating chance calculation

2.0.1

  • ADDED option to disable bed enforcement

2.0.0

  • ADDED possibility for cheating

New BETA  / RC v0.7.0 - probably needs a new game!

  • FIXED the scanning CTD for VR
  • FIXED people getting ignored when being in a different cell, even if they're just an arm length away from you
  • CHANGED number of found potential participants to be 50 at most. If somebody has issues because of that, I could add more.
  • Probably some other, smaller stuff I can't remember right now ...

 

As I needed to add a new scanning quest to get those bugs fixed, two things are important:

For one, the number of 50 is hard coded and not changeable by MCM or something. Shouldn't be an issue, even with mods that add NPCs to the world you rarely should get 50 loaded at the same time.

For two, you'll probably need a new game, as the number of FormIDs in the light plugin did change. I don't take responsibility for a broken game if somebody just updates and runs into issues.

 

Additionally, if enough people confirm that it runs without (big) issues, this probably will get the new v2.0

 

New BETA fix v0.6.4

  • FIXED the algorithm for orgy partners, now it's closer to the MCM settings
    • No males anymore if none are allowed
    • Random amount of participants between 3 and the set max amount
  • FIXED participants are now actually sorted before getting handed over to SL
  • FIXED probably some other, smaller stuff

New BETA update v0.6.3

  • CHANGED the algorithm to fill orgies, now should be more reliable
    • FIXED that at least one male actor was involved for every orgy, even if MCM set otherwise
    • It still tries to fill with the opposite gender if no actor was found for the needed one!
    • No participants chosen multiple times for one orgy anymore
  • FIXED a scene trying to start if no animations could be found for the given participants
    • The thread now silently aborts and releases the participants for a new try

New BETA fix v0.6.2 - DOES NOT!!! WORK WITH SL p+!!!

Yes, one number was just internal ^^

  • CHANGED bed locking, now only uses SL bed tracking -> less redundancy=bit more speed.
    • Slight problem: SLp+ currently has a bug so its threads aren't cleaned up properly after a scene ends. As a result it registers beds as blocked even if a scene has finished long ago!
  • FIXED actors not always reaching the bed. Now they get teleported if they don't walk there in time.
  • FIXED update cycle running too fast under certain circumstences
  • FIXED probably some other stuff I can't remember right now

New BETA update v0.6

  • ADDED internal check for sleep and wait, to reset storage if too long
  • ADDED reset option for debugging in MCM, clears storage manually (only visible if Papyrus logging is enabled)

New BETA update v0.5

  • ADDED orgasm tracking - especially useful when using SLSO, but it's not required (though without it it doesn't really change something)
  • FIXED (hopefully) having people idling around at a bed if a scene couldn't start. At least it didn't happen for me anymore after testing a potential fix
  • FIXED voyeurism loop not shutting down properly after a scene ended
  • FIXED actors starting a scene just to stop it because you're nearby - now they don't even start

 


  • Submitter
  • Submitted
    01/19/2023
  • Category
  • Requires
    SL Framework, Arousal framework
  • Regular Edition Compatible
    No

 

Link to comment

This is great, it reminds me of the old flower girls mod romance of npc's. I've really been looking for something like this for a long time, it really helps with immersion. 

You could do something with the orc strongholds too making it so the orc chiefs can just take whichever female orcs they want in their strongholds. Hope to see more of this mod in the future. :)

Link to comment
13 hours ago, zarza said:

It's a good idea, but the pairing is with whoever? or only between "humans"

 

Only humans, as it's meant to put a bit of "immersion" into adult night life of the game.

 

13 hours ago, Magos567 said:

looks intresting . Is it light flagd ?

 

 

Yes, it is.

 

6 hours ago, Eeveemk said:

This is great, it reminds me of the old flower girls mod romance of npc's. I've really been looking for something like this for a long time, it really helps with immersion. 

You could do something with the orc strongholds too making it so the orc chiefs can just take whichever female orcs they want in their strongholds. Hope to see more of this mod in the future. :)

 

Yeah, there are several similar mods for other frameworks, those are where I got the idea from. I had the same issue as you, I prefer SL as framework but I never found a mod like this.

Link to comment

Hello,

 

Really thank you for publishing the mod with a rare concept in SL add-ons. 

 

I have some questions on the inner mechanics of this mod (sorry for bothering, but I cannot decipher .pex file by myself):

 

1. Does this mod only include MF coupling? Or, some same-sax (MM or FF) might be included as well? If the latter is the case, does the sexual preference in SL framework or SLA (or its variants) affect their sexual preference of finding the possible partner in this mod?  

2. How (whether) this mod distinguish the incestuous relationship or not at all? Based on CK's relationship rank? If I remember correctly, both of DLC's key family (Harkon - Valerica - Serana; Storn- Frea) are not properly tagged their relationship ranks in CK (as well as a few vanilla family like the Battle-Borns in Whiterun). 

Link to comment
On 1/20/2023 at 2:03 PM, HabibHanson said:

This could be nice, any plans for expanded MCM toggles? That way features like cheating and voyeur canceling can be configured. Also would be nice to have the ability to apply this to bandit camps.

 

TBH for that basic setup I didn't want to add the effort and create a MCM ^^

When I add/change more features, I might rethink this and add a menu, too. Probably already coming with the next update :) 

 

On 1/20/2023 at 6:37 PM, y_sengaku said:

Hello,

 

Really thank you for publishing the mod with a rare concept in SL add-ons. 

 

I have some questions on the inner mechanics of this mod (sorry for bothering, but I cannot decipher .pex file by myself):

 

1. Does this mod only include MF coupling? Or, some same-sax (MM or FF) might be included as well? If the latter is the case, does the sexual preference in SL framework or SLA (or its variants) affect their sexual preference of finding the possible partner in this mod?  

2. How (whether) this mod distinguish the incestuous relationship or not at all? Based on CK's relationship rank? If I remember correctly, both of DLC's key family (Harkon - Valerica - Serana; Storn- Frea) are not properly tagged their relationship ranks in CK (as well as a few vanilla family like the Battle-Borns in Whiterun). 

 

1) First, the mod looks if the first chosen actor is in bed and then if they have a person besides them. Those will then be coupled. Next, it will look whether there are in-game romantical relations between the actors, then those will be chosen. If none of those applied, it looks for another random partner. And for that ...

Well, tbh I wasn't totally sober when writing that bit, so I just put in my personal preferences: it only will couple MF or FF. I will rewrite it though and also add an option to set the general chance for same sex coupling. This then probably will affect both MM and FF coupling though, for simplicity.

 

2) For this, it looks for the ingame association type (marriage, relationship, ...) If those are not tagged correctly for some, that's a vanilla game bug and TBH I probably won't build a workaaround for this, as this could be a thing for the Unofficial Updates or other bugfix mods. Mine is none of that ;) 

Link to comment
On 1/25/2023 at 4:54 AM, Mister X said:

 

TBH for that basic setup I didn't want to add the effort and create a MCM ^^

When I add/change more features, I might rethink this and add a menu, too. Probably already coming with the next update :) 

 

 

1) First, the mod looks if the first chosen actor is in bed and then if they have a person besides them. Those will then be coupled. Next, it will look whether there are in-game romantical relations between the actors, then those will be chosen. If none of those applied, it looks for another random partner. And for that ...

Well, tbh I wasn't totally sober when writing that bit, so I just put in my personal preferences: it only will couple MF or FF. I will rewrite it though and also add an option to set the general chance for same sex coupling. This then probably will affect both MM and FF coupling though, for simplicity.

 

2) For this, it looks for the ingame association type (marriage, relationship, ...) If those are not tagged correctly for some, that's a vanilla game bug and TBH I probably won't build a workaaround for this, as this could be a thing for the Unofficial Updates or other bugfix mods. Mine is none of that ;) 

 

An MCM is always nice but I get keeping things light. If you do expand this a rumor system would be awesome. Always liked that about the one flowergirls mod and wanted it brought to sexlab. Something like Sigrid and Embry having a fling so they go to the edge of the village once a week to bone or even Mirabelle Ervine paying visitations to the Jarl of Winterhold to 'apologize' for any issues the guild caused.

 

What I'm really getting at here is I want a mod that allows me to cuck the shit out of nazeem again.

Link to comment
17 hours ago, HabibHanson said:

If you do expand this a rumor system would be awesome. Always liked that about the one flowergirls mod and wanted it brought to sexlab. Something like Sigrid and Embry having a fling so they go to the edge of the village once a week to bone or even Mirabelle Ervine paying visitations to the Jarl of Winterhold to 'apologize' for any issues the guild caused.

 

The idea is nice, but I'm not sure whether it fits the intention I had with this mod. This mod here is kind of an "automated match maker", with some framework conditions about when and where to keep it "natural". I didn't mean it to be anything more than that ^^

 

It just bothered me, that there are many couples, lovers and willing singles around Skyrim, and yet, with all those adult mods installed, they don't do anything on their own. That's the point I wanted to change.

Edited by Mister X
Link to comment
5 hours ago, Mister X said:

 

The idea is nice, but I'm not sure whether it fits the intention I had with this mod. This mod here is kind of an "automated match maker", with some framework conditions about when and where to keep it "natural". I didn't mean it to be anything more than that ^^

 

It just bothered me, that there are many couples, lovers and willing singles around Skyrim, and yet, with all those adult mods installed, they don't do anything on their own. That's the point I wanted to change.

 

Makes sense, in that case just consider it food for thought in the future. My modding days are long gone so I lack the capability to do it myself hence why I dropped the idea and wish for the best.

Link to comment
11 hours ago, Miquo said:

This mod seems interesting! Would it be possible for a LE-compatible version to exist?

 

Mainly it's for SE as it's an ESPFE plugin to save plugin slots. You're free to try and convert it to a normal plugin and give it a go, as I'm not sure if I've included SE-exclusive Papyrus functions. Let me know if it works, maybe I'll upload a LE version, too ;) 

Link to comment

The new 1-1-0 version comes up with the below error in LOOT. Not sure if this is an issue or not, so I am not using it.

I like the idea behind this mod though.

 

# SLNights.esp

- Error: This plugin contains records that have FormIDs outside the valid range for an ESL plugin\. Using this plugin will cause irreversible damage to your game saves\.

Link to comment
On 1/28/2023 at 5:26 PM, Ding1961 said:

The new 1-1-0 version comes up with the below error in LOOT. Not sure if this is an issue or not, so I am not using it.

I like the idea behind this mod though.

 

# SLNights.esp

- Error: This plugin contains records that have FormIDs outside the valid range for an ESL plugin\. Using this plugin will cause irreversible damage to your game saves\.

 

That's definitely an issue, I forgot the correctly export the plugin of the new version.

 

I just released a hotfix version, this should be installed ASAP, as the warning by LOOT definitely is correct, the unfixed  plugin could lead to CTDs or save corruption.

Link to comment

cool idea, i think it would be great for bandits, like trying to sneak into their fortress and being able get through bc a couple of them thought they were alone and could fuck, but still having to be careful not to be caught as they will definately stop what their doing to come and (try to) bust your head open

Link to comment
16 hours ago, iceta said:

cool idea, i think it would be great for bandits, like trying to sneak into their fortress and being able get through bc a couple of them thought they were alone and could fuck, but still having to be careful not to be caught as they will definately stop what their doing to come and (try to) bust your head open

 

Potentially it should work for bandits, they aren't excluded. I've only excluded creatures but no group of specific humans.

 

10 hours ago, Vuulgar said:

Cool idea, what kind of magic would it take to make getting caught a crime?

 

Could be possible, though I have to dive into the crime system of Skyrim for that. Nice idea though, may have a look at it :) 

 

1 hour ago, lufifzx said:

It doesn't work for me,I was using SexLab Utility Plus v20221229.

Debug show sln updating and ran, but nothing hapen.

 

Do you have a Papyrus log? As internally, there are two updates, I simply need more information.

Link to comment
17 hours ago, iceta said:

cool idea, i think it would be great for bandits, like trying to sneak into their fortress and being able get through bc a couple of them thought they were alone and could fuck, but still having to be careful not to be caught as they will definately stop what their doing to come and (try to) bust your head open

It does work for Bandits.  I was sneaking through Fort Greymoor and came across two going at it.  

Link to comment
8 hours ago, Mister X said:

Potentially it should work for bandits, they aren't excluded. I've only excluded creatures but no group of specific humans.

oh, i assumed they weren't since one of the plans is "adding criminals" or something like that

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