Fraying9981 Posted October 14, 2025 Posted October 14, 2025 On 10/12/2025 at 6:33 PM, DonQuiWho said: You're not using Sexy Adventures, are you? NPCs will cling on like limpets unless you reset some of the debug options, and that might be true of other mods too DQW Thanks for your reply. I'm not using that mod. What are you suggesting I try? I didn't get it.
DonQuiWho Posted October 14, 2025 Posted October 14, 2025 8 hours ago, Fraying9981 said: Thanks for your reply. I'm not using that mod. What are you suggesting I try? I didn't get it. What I was saying was that there are some mods which either do not always manage to finish. eg Sexlab or other, encounters with the player before you change cell location. For instance, Sexy Adventures, where you sometimes need to use its debug option to terminate its activities to stop the previously attacking NPCs then following you everywhere. Also, some mods close down slowly, and if you change cell while they are doing that, the NPCs involved might also follow you on location cell change. Those normally 'self correct' and the NPC will 'leave' after a short while So what you should consider is what you were doing just before you changed cell/entered a Filthy Heritage location, and see if some other mod you used 'dragged' an NPC in 'behind you', so to speak Hope that's a better explanation DQW
Fraying9981 Posted October 14, 2025 Posted October 14, 2025 57 minutes ago, DonQuiWho said: What I was saying was that there are some mods which either do not always manage to finish. eg Sexlab or other, encounters with the player before you change cell location. For instance, Sexy Adventures, where you sometimes need to use its debug option to terminate its activities to stop the previously attacking NPCs then following you everywhere. Also, some mods close down slowly, and if you change cell while they are doing that, the NPCs involved might also follow you on location cell change. Those normally 'self correct' and the NPC will 'leave' after a short while So what you should consider is what you were doing just before you changed cell/entered a Filthy Heritage location, and see if some other mod you used 'dragged' an NPC in 'behind you', so to speak Hope that's a better explanation DQW Ah thanks. Makes sense but I don't think it applies here. Basically people coming are: Whiterun guards. they are patrolling inside NPCs that seem to be coming from Dragonsreach So I was thinking perhaps when Filthy Heritage is added as a mod, it adds an additional cell for vanilla Dragonsreach where NPCs also go? Anyway just wanted to report it. 1
Strager Posted December 8, 2025 Posted December 8, 2025 For some reasons slaves from diary of mine wont follow in some houses. Whiterun one is ok, but Windhelm and Markarth ones are not (haven't tested other)
Vhaluus Posted January 3 Posted January 3 I'm trying to find where the working slaves area is in solitude. I've found the ones in winterhold and whiterun ok, but for some reason am just running in circles trying to find it in solitude. Any advice on where it connects to/
Vhaluus Posted January 3 Posted January 3 nevermind I found it, rather than deleting my post I will leave the answer here in case someone else has the same issue in future. If you're standing at the throne, go forward and left (not down the stairs) and you'll enter a torture room, the working slave area can be found through there. 1
XSupremeFrogX Posted January 13 Posted January 13 (edited) Hello, can I use it without PAH and only DOM installed? Latest version of DOM doesn't need PAH anymore. Edited January 13 by XSupremeFrogX
Fraying9981 Posted January 13 Posted January 13 1 hour ago, XSupremeFrogX said: Hello, can I use it without PAH and only DOM installed? Latest version of DOM doesn't need PAH anymore. Yes. Its just a location mod. If you want you can use it with hsh too (dom + hsh, no need for pah, but just dom is fine too) 1
XSupremeFrogX Posted January 13 Posted January 13 1 hour ago, Fraying9981 said: Yes. Its just a location mod. If you want you can use it with hsh too (dom + hsh, no need for pah, but just dom is fine too) Thanks!!! 😀
jkarpynczyk Posted January 30 Posted January 30 Working Slaves Addon missing master depends on DiaryofMine.esp when its DiaryofMine.esm 1
Turill Posted February 1 Posted February 1 On 1/30/2026 at 2:29 PM, jkarpynczyk said: Working Slaves Addon missing master depends on DiaryofMine.esp when its DiaryofMine.esm Updated file in the discussion thread on page 10 of 11. 1
TrollAutokill Posted February 1 Posted February 1 On 1/30/2026 at 10:29 PM, jkarpynczyk said: Working Slaves Addon missing master depends on DiaryofMine.esp when its DiaryofMine.esm 3 hours ago, Turill said: Updated file in the discussion thread on page 10 of 11. https://www.loverslab.com/topic/204124-filthy-heritage-pah-slavers-home/page/10/#findComment-6893795
youlicatt Posted March 28 Posted March 28 I love this mod, the feeling of sitting on a throne with my attendants by my side is so good, it’s unparalleled! This is what I have been looking for and unfortunately I only recently discovered it. This pairs well with ParadiseHalls. It would be nice if some wild homes could be updated in the future, I hope to have my retainers' homes all over skyrim. Maybe you could consider remodeling skyrimlazz's castle? Praise for your work again.
Fraying9981 Posted March 28 Posted March 28 10 hours ago, youlicatt said: I love this mod, the feeling of sitting on a throne with my attendants by my side is so good, it’s unparalleled! This is what I have been looking for and unfortunately I only recently discovered it. This pairs well with ParadiseHalls. It would be nice if some wild homes could be updated in the future, I hope to have my retainers' homes all over skyrim. Maybe you could consider remodeling skyrimlazz's castle? Praise for your work again. totally agree with you it's a hidden gem! so regarding remodelling additional location, i've found it's not too hard if you use Modex + Jaxonz positioner to place furniture around. Yet it's still missing the logic of NPC sandboxing by themselves to the furniture. Does anyone know how to do that? I suppose it's related to markers you would need to add to each furniture but idk how to do that
Turill Posted March 30 Posted March 30 (edited) On 3/28/2026 at 5:37 AM, Fraying9981 said: totally agree with you it's a hidden gem! so regarding remodelling additional location, i've found it's not too hard if you use Modex + Jaxonz positioner to place furniture around. Yet it's still missing the logic of NPC sandboxing by themselves to the furniture. Does anyone know how to do that? I suppose it's related to markers you would need to add to each furniture but idk how to do that Edited March 30 by Turill
Fraying9981 Posted March 30 Posted March 30 6 hours ago, Turill said: Thanks. Does the first one enable you to place markers easily together with the furniture? As for the second one, I have used it for a while: it just modifies packages of people around to go have fun with people already on devices. not what i'm looking for. It's messing up with a lot of follower mods btw, I don't recommend it.
Strager Posted May 14 Posted May 14 For some reason when restrained in Milking machine from MME addon to Filth Heritage, bend over anim is playing, character is restrained, but thats all, milking isn't starting. Interesting that milk pumps in the city work perfectly 1
murrrph Posted June 6 Posted June 6 On 5/14/2026 at 12:21 PM, Strager said: For some reason when restrained in Milking machine from MME addon to Filth Heritage, bend over anim is playing, character is restrained, but thats all, milking isn't starting. Interesting that milk pumps in the city work perfectly Same issue here. Nothing in the console, even with the.. extended whatsit. No errors or exceptions.
murrrph Posted June 6 Posted June 6 On 5/14/2026 at 12:21 PM, Strager said: For some reason when restrained in Milking machine from MME addon to Filth Heritage, bend over anim is playing, character is restrained, but thats all, milking isn't starting. Interesting that milk pumps in the city work perfectly I couldn't find a way to fix the milkers the integration adds. But, I tried installing the campfire mod and then player.additem 'd the camp pumps. You can place them anywhere, you just press E on it in your inventory. They worked inside the slaver homes just fine.
Strager Posted June 7 Posted June 7 14 hours ago, murrrph said: I couldn't find a way to fix the milkers the integration adds. But, I tried installing the campfire mod and then player.additem 'd the camp pumps. You can place them anywhere, you just press E on it in your inventory. They worked inside the slaver homes just fine. It is fixed by Installing ZAZ patch from MME 1
murrrph Posted June 7 Posted June 7 7 hours ago, Strager said: It is fixed by Installing ZAZ patch from MME Thanks for the tip! I had missed checking that box. I did that, then reran pandora's generation, still the same behavior. I have tried rearranging the load order as well. Did you have to do anything specific after enabling the fix?
murrrph Posted June 7 Posted June 7 Found it! Even after enabling the checkbox, it didn't load the .esp file. For anyone looking for this in the future via google or cursed ai questions, check your plugins list. MilkModNew ZaZ.esp might not have been enabled to load automatically.
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