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Posted

Hmm, ok so I have hit a small issue. My Engine fixes kept yelling at me that I had too many Refs loading so I was going through my mod list to again ESMify the big ones like Forgotten Dungeons etc .

 

Then I came across this :-  Found 20548 temporary and 1287 persistent (21835 total) loaded references in [65] FilthyHeritage.esp.

 

Now short of ESMifying Filthy Heritage and Zaz 8+ and all it's requirements, anyone know of another way to reduce this please?

 

  • 3 weeks later...
Posted
On 3/18/2023 at 5:50 AM, mikoa said:

Help! I don't know why the game keeps crashing,I can't check it out?

Please describe the moment it keeps crashing and annex the debug log?

Posted
14 hours ago, unit098 said:

Uhh for the solitude house, how are you supposed to aquire the cursed key, been racking my brain and got nothing

Spoiler

Well, Jarl Elisif is just a puppet for for someone far more ancient and powerful that also acts as her advisor. The key is in her quarters, next to a note.

 

Posted
On 3/20/2023 at 7:34 AM, kadsend said:

Please describe the moment it keeps crashing and annex the debug log?

I can enter the game, but it crashes after a while,Sometimes it crashes when i enter the slavers home like whiterun, I tried turning off all environment mods, but it didn't work,I think there is some kind of conflict between mods or load order?

Posted
14 hours ago, mikoa said:

I can enter the game, but it crashes after a while,Sometimes it crashes when i enter the slavers home like whiterun, I tried turning off all environment mods, but it didn't work,I think there is some kind of conflict between mods or load order?

I really have no idea. Playing rn with the mod installed and never had that kind of issue. Do you know how to enable the papyrus logging and reproduce the error?
To check if it's something related to my mod, you should turn off everything besides the requirements and try to reproduce the error.

Do you have a folder called NetScriptFramework on your overwrite? Ussually inside there's a folder called Crash and inside there's a .txt file. Could you annex it or send to me? That may help, even though i believe it's not related to my mod...

Posted

could not find the entrance in Windhelm so I coc to it. Very nice, the normal idles showed up for me as well. When I went outside, I could easily see the door, near the palace except I was in the Vanilla Windhelm and I use Open Cities, so if your using that mod, then you need to look in the Vanilla version of the city. 

Posted
9 hours ago, Parky said:

could not find the entrance in Windhelm so I coc to it. Very nice, the normal idles showed up for me as well. When I went outside, I could easily see the door, near the palace except I was in the Vanilla Windhelm and I use Open Cities, so if your using that mod, then you need to look in the Vanilla version of the city. 

It is not compatible with Open Cities, I'm sorry.

Posted (edited)

OK maybe I'm just too dense, could someone tell me in plain English where these homes are?

 

Edit: for those who are not interested in solving the riddle and just want to check out the homes, use the coc console command with the location code "xxxslavehouse", where "xxx" is the name of the town.

 

e.g. "coc whiterunslavehouse" will send you to the one in whiterun

 

Use a mod like additemmenu to get the keys.

Edited by AWHA2
Posted
53 minutes ago, AWHA2 said:

OK maybe I'm just too dense, could someone tell me in plain English where these homes are?

 

Edit: for those who are not interested in solving the riddle and just want to check out the homes, use the coc console command with the location code "xxxslavehouse", where "xxx" is the name of the town.

 

e.g. "coc whiterunslavehouse" will send you to the one in whiterun

 

Use a mod like additemmenu to get the keys.

Please see the second post on this thread :)

Posted (edited)

for open cities compatability Open Cities Skyrim xEdit Converter and Patcher seems to work, you will still need to change some of the door teleport locations so when you leave a heritage house you dont leave to the vanilla city cell

Im not 100 percent sure if this works as a patch since the patcher tool changes something in the origional esp when making the patch, but this is the OCS-FH patch I use if any of yall want to try it out.

Filthpatch.esp

Edited by unit098
Posted

I have a question about Solitude, marked as spoiler just in case:

 

Spoiler

So I found the key, which was the easy part. Looking at clues after not finding any of the keys for the Realm it states "prepare for a fight" but I did not get attacked. Was I supposed to get attacked by someone? The entire realm was empty, as in no NPCs.

 

Posted
2 hours ago, Shirokamineko said:

I have a question about Solitude, marked as spoiler just in case:

 

  Hide contents

So I found the key, which was the easy part. Looking at clues after not finding any of the keys for the Realm it states "prepare for a fight" but I did not get attacked. Was I supposed to get attacked by someone? The entire realm was empty, as in no NPCs.

 

I'm really sorry, it's a glitch. Fixing it RN

Posted
On 3/26/2023 at 9:07 AM, Shirokamineko said:

I have a question about Solitude, marked as spoiler just in case:

 

  Hide contents

So I found the key, which was the easy part. Looking at clues after not finding any of the keys for the Realm it states "prepare for a fight" but I did not get attacked. Was I supposed to get attacked by someone? The entire realm was empty, as in no NPCs.

 

 

 

Once you enter the Solitude House there is a Ghost there. 

Posted

Quick review for you; I've only looked at a few but so far falkreath is by far my favorite. I do think you could have split this into individual mods but it's damn good as is man. Great work!

  • 2 weeks later...
Posted

Where do you find the key to the bedroom in the whiterun house? I found the letter about the Khajit in the basement, but it doesn't really give me a hint about where the key is.

Posted
7 hours ago, theman123 said:

Where do you find the key to the bedroom in the whiterun house? I found the letter about the Khajit in the basement, but it doesn't really give me a hint about where the key is.

Spoiler

It's right next to it

 

Posted
4 hours ago, kadsend said:
  Hide contents

It's right next to it

 

Ah, the key blended in with the ground, so I didn't really see it when I got the note. Thank you!

Posted (edited)

image.png.99fb55d85c28f84d5f52378eaddeb34d.pngYo author. This happened to the ground beneath the slave. She's bound to the "Standing Hook Tied", and I gave her items while bound. I gave her anal plug, vaginal plug and Transparent Hobble Dress (Extreme). That is when this happened to the floor. This is in the Whiterun home.

 

Removing the Hobble Dress makes the floor normal again.

Edited by RuinedRun
Posted
On 4/14/2023 at 3:05 AM, theman123 said:

Ah, the key blended in with the ground, so I didn't really see it when I got the note. Thank you!

Sure :) will consider better placement in the upcoming update

Posted
18 hours ago, RuinedRun said:

image.png.99fb55d85c28f84d5f52378eaddeb34d.pngYo author. This happened to the ground beneath the slave. She's bound to the "Standing Hook Tied", and I gave her items while bound. I gave her anal plug, vaginal plug and Transparent Hobble Dress (Extreme). That is when this happened to the floor. This is in the Whiterun home.

 

Removing the Hobble Dress makes the floor normal again.

Weird.... Did you try using the other apparatuses in the house to see if it's only this specific one? Other thing to note is that the square doesn't match any tile I used. This grey square could be some issue with the hobble dress instead of the house... I can also see that her feet is grey too ? I'll try to reproduce the error here...

  • 3 weeks later...
Posted

Not sure if this has already been mentioned or not, but would it be possible to make this compatible with Sexlab Survival, either directly or via a patch. When Survival is on, entering a lair that is part of the city, like those in Markarth and Solitude, counts as leaving the city, which triggers consequences for the character not paying the toll. 

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