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Posted

Just a heads up for those who are complaining about the water in the markarth location: Open console, left click on the water and type "disable", close console.  Problem solved.  I removed it myself in the sleeping areas.  the main room was perfect. kind of a "get used to your new life" vibes

  • 1 month later...
Posted

So I've been using this mod for awhile now, on multiple different playthroughs, and I'm still encountering the same issue:  I'm getting no production in Shalidor's Stronghold.  Doesn't matter how many slaves I add, they never put anything in the production chest.  Any idea why that is?

Posted
On 7/2/2024 at 6:09 PM, Cannaisseur said:

So I've been using this mod for awhile now, on multiple different playthroughs, and I'm still encountering the same issue:  I'm getting no production in Shalidor's Stronghold.  Doesn't matter how many slaves I add, they never put anything in the production chest.  Any idea why that is?

Find a remote spot in the area you won't visit unintentionally (especially if you use an auto harvest mod) and summon the sample chest. Place at least 1 of each item you want produced in the chest. Problem solved....

  • 2 months later...
Posted
On 9/29/2024 at 10:00 PM, Hirataro78 said:

I found the keys, but I can't find the backdoor in Whiterun. Please give me some hint where she is?

it on the left side of dragonsreach

Posted
12 hours ago, vhiznu said:

it on the left side of dragonsreach

 

If using JK's Skyrim, you might need to console remove a couple of added rocks to get at it easily.  Once they are gone, there's no problems

Posted
13 hours ago, DonQuiWho said:

 

If using JK's Skyrim, you might need to console remove a couple of added rocks to get at it easily.  Once they are gone, there's no problems

You'll definitely have to do that. I stopped using JK's Skyrim just because I constantly ran into conflicts like that. 

  • 2 weeks later...
Posted
On 10/1/2024 at 12:17 AM, vhiznu said:

it on the left side of dragonsreach

Thank you. I was playing with the mod Open City and that's not why I couldn't find it. Disconnected and everything was found

  • 1 month later...
Posted

Just a bit of a heads up.

Diary of Mine just got changed to an esm so the addon doesn't work unless there something easy that can be changed we can do

 

Posted
On 12/4/2024 at 2:33 AM, McLovin3 said:

Just a bit of a heads up.

Diary of Mine just got changed to an esm so the addon doesn't work unless there something easy that can be changed we can do

 

Not playing Skyrim for a while, may come back to the mod eventually.

Posted
On 2/5/2024 at 9:51 PM, kadsend said:


JK Skyrim is probably very incompatible with this mod, since it edits lots of locations and I do not have JK's Skyrim due to having a mediocre PC, but feel free to make a patch :)

And yes, I suppose is something related to twisted navmeshing...

 

Hi, I've got the same problem but without using JK :'(

Posted (edited)
On 12/4/2024 at 6:33 AM, McLovin3 said:

Just a bit of a heads up.

Diary of Mine just got changed to an esm so the addon doesn't work unless there something easy that can be changed we can do

 

Edit this plugin with SSEedit and

 

  -IknowWhatImDoing

  -AllowMasterFilesEdit

 

options. Copy DOM ESM to ESP. Edit the master name to .esm. Copy back DOM ESP to ESM. You're done.

 

EDIT: There it is. Only to be used with DOM 7.1 and above.

EDIT2: @kadsend maybe you want to add it to your mod download page. Make sure to mention DOM7.1 in the name.

 

FilthyHeritage - DOM Addon.esp

Edited by TrollAutokill
Posted
On 12/11/2024 at 7:59 PM, TrollAutokill said:

Edit this plugin with SSEedit and

 

  -IknowWhatImDoing

  -AllowMasterFilesEdit

 

options. Copy DOM ESM to ESP. Edit the master name to .esm. Copy back DOM ESP to ESM. You're done.

 

EDIT: There it is. Only to be used with DOM 7.1 and above.

EDIT2: @kadsend maybe you want to add it to your mod download page. Make sure to mention DOM7.1 in the name.

 

FilthyHeritage - DOM Addon.esp 410.93 kB · 1 download

Bit busy with IRL stuff but I will update ASAP

  • 2 weeks later...
Posted

I can put my followers on the furniture but I can't use my followers while they are on the furniture (sex) and also after I put them on the furniture I can't take them off the furniture. Does anyone know how I do these things?

  • 2 months later...
  • 1 month later...
Posted

in case no has mentioned it yet, it would be very nice to have the HSH script imbedded into each house with markers already laid out so as not needing a house token from hsh and with a limit of like 15-20 slaves per house like the hut is in HSH, would just need the interface for your mod and PAHE then, and as is the cage and chest shows token functions for HSH maybe you could make it a throne you have to be seated on before the options show and the summon everyone would put them in front of itt so they can kneel down properly while giving out orders

  • 1 month later...
  • 2 weeks later...
Posted

Cheers I think you sold yourself short probably, I expected it to be a bit meh ya know.  Pleasantly surprised with content and design, each one is quite unique, handy for housing followers.

 

Be great if there was a magic door system that connected them. Thanks for this, bit of a buzz seeking them out, I have 2 to go  I think.

  • 1 month later...
Posted
On 8/25/2025 at 6:46 AM, Strager said:

Totally incompatible with SR Exterior Cities - CTD on game start

Any mod that open the cities to the worldspace will not be compatible.

  • 1 month later...
Posted

I have a question and a issue, the issue is not really caused by this mod I believe, but when I enter the whiterun heritage cell, its very dark there is like thick red fog and visibility distance is that I can only see from throne to cage not beyond them, I know this is caused by other mod, I use Lux for lights, is there a way to somehow fix this? for example to properly light up the space or maybe disable lux inside this cell or something like that?

Posted
7 hours ago, Fraying9981 said:

hi i just tried whiterun so far and it's really cool.

just wanted to share that whiterun npcs occasionally get inside for some reason.

 

You're not using Sexy Adventures, are you? 

 

NPCs will cling on like limpets unless you reset some of the debug options, and that might be true of other mods too

 

DQW 

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