kadsend Posted December 13, 2023 Author Posted December 13, 2023 Strange, they were supposed to produce items relative of the location, like, mines will only produce ores and etc... After further texting something broke... Trying to fix it now
kadsend Posted December 13, 2023 Author Posted December 13, 2023 I'm working on fixes to the Working Slaves addon, please stand by.
CGI_Models Posted December 25, 2023 Posted December 25, 2023 Hi - I got the key from Greymore and I cannot open the strong box. Someone help please? Thank you
kadsend Posted December 28, 2023 Author Posted December 28, 2023 On 12/25/2023 at 3:27 PM, CGI_Models said: Hi - I got the key from Greymore and I cannot open the strong box. Someone help please? Thank you That's weird... well, since I have no idea how this happened you can just use the "unlock" console command to open it.
gabe1210 Posted January 25, 2024 Posted January 25, 2024 On 1/17/2023 at 9:24 PM, kadsend said: Before anyone asks again, here are the coc commands and locations: (It would be wise to get the keys also). Riften: Reveal hidden contents coc riftenSlaveHouse Location: Off the main street, on the leftmost street, near the wall, the entrance is a sewer gutter, listen for the sewer sounds. Key: The main key is located on Maven Black-Briar house, on a shelf. Whiterun: Hide contents coc whiterunSlaveHouse Location: On the left side of Dragonsreach Castle, you should be getting a location marker. Key: It's a bit of a wild goose chase, but to cut it short, you just really need a key located on the boss chamber of Fort Greymoor called "Jarl's Strogbox Key" and then get the house key inside a strongbox on the fallen tower. Windhelm: Reveal hidden contents coc windhelmSlaveHouse Location: It's pretty easy to find: Just go to the Palace of the Old Kings courtyard and on the right you should find a door leading to a place called "Ysgramor's Wing". Key: The door key is located on the Windhelm Barracks, on the lowest part of a shelf. Winterhold: Reveal hidden contents coc winterholdSlaveHouse Location: You must be the archamage to proceed correctly, since the portal entrance is on the top of the archmage tower of the College of Winterhold, but if somewhat you do not want this one, there's an entrance north of the Skytemple Ruins. Anyhow, you need the key. Key: The main key is located on top of the railing of the tower, with a note beside; it's called "Glowing Key". Morthal: Reveal hidden contents coc morthalSlaveHouse Location: Near the road going to the north, you will find a place called "Fortress of Wails", next to it there are two dead Morthal guards and a charred corpse. Warning: Prepare for a fight. Key: On Highmon Hall, on a table on the Jarl Quarters. Dawnstar: Reveal hidden contents coc dawnstarSlaveHouse Location: It's very near to the Dawnstar Sanctuary, if you follow the coastline south. there will be a new location called "Cellhouse of Shackles". Key: The White Hall, on a table on the Jarl Sleeping Quarters. Solitude: Reveal hidden contents coc solitudeSlaveHouse Location: To the north of the Blue Palace, it will have a door called "Wolf Queen's Cursed Realm". Again, prepare for a fight. Key: Inside the blue Palace, on Sybille Stentor's night table; with a note. It's called "Ethereal Key". Falkreath: Reveal hidden contents coc falkreathSlaveHouse Location: To the South of the city, loo for a place called "Old Colovian Outpost". Key: On the graveyard, look for an unremovable imperial heavy helmet on the ground with a strongbox beside it. Inside the strongbox is the key. Markarth: Reveal hidden contents coc markarthSlaveHouse Location: To the right of the entrance to the Understone Keep, called "Nchuand-Zel's Jailhouse". Key: Inside the UnderstoneKeep and near Calcelmo's trinkets. It's called "Nchuand-Zel Forbidden Key". Raven Rock: Reveal hidden contents coc DLC2RRSlaveHouse Location: Following the road West of Raven Rock, should be called "House Dres Mansion". Key: Go to the Morvary Manor Chambers, it should be on a desk, with a letter near it. The name is "House Dres Key" (creative). The Whiterun key location is a wild goose chase. I got the Jarl's Strongbox Key. Had trouble finding the strongbox to get the house key 1
RevanCathal Posted January 26, 2024 Posted January 26, 2024 (edited) Can't find a stongbox anywhere on the "fallen tower", so it literally is a wild goose chase. Edited January 26, 2024 by Jgoftl
RevanCathal Posted January 27, 2024 Posted January 27, 2024 On 1/25/2024 at 1:30 AM, gabe1210 said: The Whiterun key location is a wild goose chase. I got the Jarl's Strongbox Key. Had trouble finding the strongbox to get the house key Did you ever find the strongbox?
Kreidman Posted February 1, 2024 Posted February 1, 2024 (edited) On 1/27/2024 at 10:34 PM, Jgoftl said: Did you ever find the strongbox? Fallen Tower as in Western Watchtower Whiterun, where you first fought a dragon. Edited February 1, 2024 by Kreidman
Kreidman Posted February 1, 2024 Posted February 1, 2024 I have a bit of a problem with this mod, as for some of the "houses" in this mod, followers and phe slaves won't follow me inside in some of them, whiterun and riften work just fine, but the one in Windhelm does not. The only way i can get followers or slaves inside is by console commands or teleport, whoever if they are following me inside the house they can follow me outside no problem. Something to do with the Navmesh of the doors or something? im using JK skyrim.
RevanCathal Posted February 1, 2024 Posted February 1, 2024 2 hours ago, Kreidman said: Fallen Tower as in Western Watchtower Whiterun, where you first fought a dragon. Okay, but with the fact that Fort Greymoor actually has a collapsed tower I thought that's what it was referring to.
Turill Posted February 3, 2024 Posted February 3, 2024 Nope, the tower between the Fort and Whiterun....just before you reach the top.
RevanCathal Posted February 3, 2024 Posted February 3, 2024 1 hour ago, Turill said: Nope, the tower between the Fort and Whiterun....just before you reach the top. I eventually found it after receiving clarification, but my point is "Fallen Tower" doesn't just apply to the Western Watch Tower as a description.
kadsend Posted February 5, 2024 Author Posted February 5, 2024 (edited) On 2/1/2024 at 2:03 PM, Kreidman said: I have a bit of a problem with this mod, as for some of the "houses" in this mod, followers and phe slaves won't follow me inside in some of them, whiterun and riften work just fine, but the one in Windhelm does not. The only way i can get followers or slaves inside is by console commands or teleport, whoever if they are following me inside the house they can follow me outside no problem. Something to do with the Navmesh of the doors or something? im using JK skyrim. JK Skyrim is probably very incompatible with this mod, since it edits lots of locations and I do not have JK's Skyrim due to having a mediocre PC, but feel free to make a patch And yes, I suppose is something related to twisted navmeshing... Edited February 5, 2024 by kadsend
kadsend Posted February 5, 2024 Author Posted February 5, 2024 On 1/26/2024 at 5:50 PM, Jgoftl said: Can't find a stongbox anywhere on the "fallen tower", so it literally is a wild goose chase. Spoiler Western Watchtower Already updated the tips to not have this issue anymore, sorry for the literal wild goose chase 🤡
kadsend Posted February 5, 2024 Author Posted February 5, 2024 On 2/3/2024 at 4:30 AM, Jgoftl said: I eventually found it after receiving clarification, but my point is "Fallen Tower" doesn't just apply to the Western Watch Tower as a description. Well my dumb arse thought that the fiery, broken, kinda tumbling down watchtower was a good description for "Fallen Tower", but i suppose it didn't fall yet to match de description, right? 😅
RevanCathal Posted February 6, 2024 Posted February 6, 2024 (edited) 4 hours ago, kadsend said: Well my dumb arse thought that the fiery, broken, kinda tumbling down watchtower was a good description for "Fallen Tower", but i suppose it didn't fall yet to match de description, right? 😅 My apologies, I didn't mean to insinuate anything. I could easily say that I was dumb for not thinking past the crumbling northeast tower of Fort Greymoor. Edited February 6, 2024 by Jgoftl
DJCRENSHAW Posted February 8, 2024 Posted February 8, 2024 I have a problem but I have no idea what is causing it. my game crashes shortly after I load into a character. any Idea why.
DJCRENSHAW Posted February 8, 2024 Posted February 8, 2024 4 minutes ago, DJCRENSHAW said: I have a problem but I have no idea what is causing it. my game crashes shortly after I load into a character. any Idea why. never mind it was for some reason the MME patch. I have MME.
kadsend Posted February 8, 2024 Author Posted February 8, 2024 1 hour ago, DJCRENSHAW said: never mind it was for some reason the MME patch. I have MME. It shouldn't... the patch only add MME machines to the bases
kadsend Posted February 8, 2024 Author Posted February 8, 2024 On 2/5/2024 at 10:04 PM, Jgoftl said: My apologies, I didn't mean to insinuate anything. I could easily say that I was dumb for not thinking past the crumbling northeast tower of Fort Greymoor. OMG, reading now I sound so sassy 🙃, no offense taken m8, It's just a kinky mod anyways 😅 1
DJCRENSHAW Posted February 8, 2024 Posted February 8, 2024 5 hours ago, kadsend said: OMG, reading now I sound so sassy 🙃, no offense taken m8, It's just a kinky mod anyways 😅 that's why its weird that the MME patch was causing the issue. once I uninstalled the patch the game ran fine.
kadsend Posted February 8, 2024 Author Posted February 8, 2024 9 hours ago, DJCRENSHAW said: that's why its weird that the MME patch was causing the issue. once I uninstalled the patch the game ran fine. Huh, well, I personally only made a MME patch due to requests so I dunno how that works, when I developed it, it ran fine... Did MME update?
vhiznu Posted February 11, 2024 Posted February 11, 2024 Maan...this mods is a godsend for a slave hoarder like me lol...amazing job! Any chance you'll add some patch for any light mods like lux or the others? 2
brussh Posted February 21, 2024 Posted February 21, 2024 Nice one a bit of a treasure hunt to some impressive places. Found 2 so far Just beginning to find my way around PAH, looks like these will come in proper handy. I do like big player homes that arnt maze like. Thanks for doing this. 1
kadsend Posted February 27, 2024 Author Posted February 27, 2024 On 2/11/2024 at 4:37 AM, vhiznu said: Maan...this mods is a godsend for a slave hoarder like me lol...amazing job! Any chance you'll add some patch for any light mods like lux or the others? I'm working on my mods over FO4 nowadays so I can't promise 😅 But maybe? In the future? Yeah, I also fancy being a slave hoarder and this mod is exactly for that 😁 Thank you! 1
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