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Posted

Strange, they were supposed to produce items relative of the location, like, mines will only produce ores and etc... After further texting something broke... Trying to fix it now

  • 2 weeks later...
Posted
On 12/25/2023 at 3:27 PM, CGI_Models said:

Hi -

I got the key from Greymore and I cannot open the strong box. Someone help please? 

Thank you 

That's weird... well, since I have no idea how this happened you can just use the "unlock" console command to open it.

  • 4 weeks later...
Posted
On 1/17/2023 at 9:24 PM, kadsend said:

Before anyone asks again, here are the coc commands and locations: (It would be wise to get the keys also).

 

Riften:

  Reveal hidden contents

coc riftenSlaveHouse

 

Location:

Off the main street, on the leftmost street, near the wall, the entrance is a sewer gutter, listen for the sewer sounds.

 

Key:

The main key is located on Maven Black-Briar house, on a shelf.

Whiterun:

  Hide contents

coc whiterunSlaveHouse

 

Location:

On the left side of Dragonsreach Castle, you should be getting a location marker.

 

Key:

It's a bit of a wild goose chase, but to cut it short, you just really need a key located on the boss chamber of Fort Greymoor called "Jarl's Strogbox Key" and then get the house key inside a strongbox on the fallen tower.

Windhelm:

  Reveal hidden contents

coc windhelmSlaveHouse

 

Location:

It's pretty easy to find: Just go to the Palace of the Old Kings courtyard and on the right you should find a door leading to a place called "Ysgramor's Wing".

 

Key:

The door key is located on the Windhelm Barracks, on the lowest part of a shelf.

Winterhold:

  Reveal hidden contents

coc winterholdSlaveHouse

 

Location:

You must be the archamage to proceed correctly, since the portal entrance is on the top of the archmage tower of the College of Winterhold, but if somewhat you do not want this one, there's an entrance north of the Skytemple Ruins. Anyhow, you need the key.

 

Key:

The main key is located on top of the railing of the tower, with a note beside; it's called "Glowing Key".

Morthal:

  Reveal hidden contents

coc morthalSlaveHouse

 

Location:

Near the road going to the north, you will find a place called "Fortress of Wails", next to it there are two dead Morthal guards and a charred corpse. Warning: Prepare for a fight.

 

Key:

On Highmon Hall, on a table on the Jarl Quarters.

Dawnstar:

  Reveal hidden contents

coc dawnstarSlaveHouse

 

Location:

It's very near to the Dawnstar Sanctuary, if you follow the coastline south. there will be a new location called "Cellhouse of Shackles".

 

Key:

The White Hall, on a table on the Jarl Sleeping Quarters.

Solitude:

  Reveal hidden contents

coc solitudeSlaveHouse

 

Location:

To the north of the Blue Palace, it will have a door called "Wolf Queen's Cursed Realm". Again, prepare for a fight.

Key:

Inside the blue Palace, on Sybille Stentor's night table; with a note. It's called "Ethereal Key".

Falkreath:

  Reveal hidden contents

coc falkreathSlaveHouse

 

Location:

To the South of the city, loo for a place called "Old Colovian Outpost".

 

Key:

On the graveyard, look for an unremovable imperial heavy helmet on the ground with a strongbox beside it. Inside the strongbox is the key.

Markarth:

  Reveal hidden contents

coc markarthSlaveHouse

 

Location:

To the right of the entrance to the Understone Keep, called "Nchuand-Zel's Jailhouse".

 

Key:

Inside the UnderstoneKeep and near Calcelmo's trinkets. It's called "Nchuand-Zel Forbidden Key".

Raven Rock:

  Reveal hidden contents

coc DLC2RRSlaveHouse

 

Location:

Following the road West of Raven Rock, should be called "House Dres Mansion".

 

Key:

Go to the Morvary Manor Chambers, it should be on a desk, with a letter near it. The name is "House Dres Key" (creative).

 

The Whiterun key location is a wild goose chase. I got the Jarl's Strongbox Key. Had trouble finding the strongbox to get the house key

Posted
On 1/25/2024 at 1:30 AM, gabe1210 said:

The Whiterun key location is a wild goose chase. I got the Jarl's Strongbox Key. Had trouble finding the strongbox to get the house key

Did you ever find the strongbox?

Posted (edited)
On 1/27/2024 at 10:34 PM, Jgoftl said:

Did you ever find the strongbox?

 

Fallen Tower as in Western Watchtower Whiterun, where you first fought a dragon.

Edited by Kreidman
Posted

I have a bit of a problem with this mod, as for some of the "houses" in this mod, followers and phe slaves won't follow me inside in some of them, whiterun and riften work just fine, but the one in Windhelm does not.

 

The only way i can get followers or slaves inside is by console commands or teleport, whoever if they are following me inside the house they can follow me outside no problem.

 

Something to do with the Navmesh of the doors or something? im using JK skyrim.

Posted
2 hours ago, Kreidman said:

 

Fallen Tower as in Western Watchtower Whiterun, where you first fought a dragon.

Okay, but with the fact that Fort Greymoor actually has a collapsed tower I thought that's what it was referring to.

Posted
1 hour ago, Turill said:

Nope, the tower between the Fort and Whiterun....just before you reach the top.

I eventually found it after receiving clarification, but my point is "Fallen Tower" doesn't just apply to the Western Watch Tower as a description.

Posted (edited)
On 2/1/2024 at 2:03 PM, Kreidman said:

I have a bit of a problem with this mod, as for some of the "houses" in this mod, followers and phe slaves won't follow me inside in some of them, whiterun and riften work just fine, but the one in Windhelm does not.

 

The only way i can get followers or slaves inside is by console commands or teleport, whoever if they are following me inside the house they can follow me outside no problem.

 

Something to do with the Navmesh of the doors or something? im using JK skyrim.


JK Skyrim is probably very incompatible with this mod, since it edits lots of locations and I do not have JK's Skyrim due to having a mediocre PC, but feel free to make a patch :)

And yes, I suppose is something related to twisted navmeshing...

Edited by kadsend
Posted
On 1/26/2024 at 5:50 PM, Jgoftl said:

Can't find a stongbox anywhere on the "fallen tower", so it literally is a wild goose chase. 

 

Spoiler

Western Watchtower

Already updated the tips to not have this issue anymore, sorry for the literal wild goose chase 🤡

Posted
On 2/3/2024 at 4:30 AM, Jgoftl said:

I eventually found it after receiving clarification, but my point is "Fallen Tower" doesn't just apply to the Western Watch Tower as a description.

Well my dumb arse thought that the fiery, broken, kinda tumbling down watchtower was a good description for "Fallen Tower", but i suppose it didn't fall yet to match de description, right? 😅

Posted (edited)
4 hours ago, kadsend said:

Well my dumb arse thought that the fiery, broken, kinda tumbling down watchtower was a good description for "Fallen Tower", but i suppose it didn't fall yet to match de description, right? 😅

My apologies,  I didn't mean to insinuate anything. I could easily say that I was dumb for not thinking past the crumbling northeast tower of Fort Greymoor.

Edited by Jgoftl
Posted
4 minutes ago, DJCRENSHAW said:

I have a problem but I have no idea what is causing it. my game crashes shortly after I load into a character. any Idea why.

never mind it was for some reason the MME patch. I have MME.

Posted
1 hour ago, DJCRENSHAW said:

never mind it was for some reason the MME patch. I have MME.

It shouldn't... the patch only add MME machines to the bases

Posted
On 2/5/2024 at 10:04 PM, Jgoftl said:

My apologies,  I didn't mean to insinuate anything. I could easily say that I was dumb for not thinking past the crumbling northeast tower of Fort Greymoor.

OMG, reading now I sound so sassy 🙃, no offense taken m8, It's just a kinky mod anyways 😅

Posted
5 hours ago, kadsend said:

OMG, reading now I sound so sassy 🙃, no offense taken m8, It's just a kinky mod anyways 😅

that's why its weird that the MME patch was causing the issue. once I uninstalled the patch the game ran fine.

Posted
9 hours ago, DJCRENSHAW said:

that's why its weird that the MME patch was causing the issue. once I uninstalled the patch the game ran fine.

Huh, well, I personally only made a MME patch due to requests so I dunno how that works, when I developed it, it ran fine... Did MME update?

Posted

Maan...this mods is a godsend for a slave hoarder like me lol...amazing job!

Any chance you'll add some patch for any light mods like lux or the others?

 

  • 2 weeks later...
Posted

Nice one  a bit of a treasure hunt to some impressive places.  Found 2 so far Just beginning to find my way around PAH, looks like these will come in proper handy. I do like big player homes that arnt maze like.

Thanks for doing this.

Posted
On 2/11/2024 at 4:37 AM, vhiznu said:

Maan...this mods is a godsend for a slave hoarder like me lol...amazing job!

Any chance you'll add some patch for any light mods like lux or the others?

 

I'm working on my mods over FO4 nowadays so I can't promise 😅 But maybe? In the future?

Yeah, I also fancy being a slave hoarder and this mod is exactly for that 😁 Thank you!

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